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Author Topic: Two-Face By COMMUNITY  (Read 21841 times)

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Offline MuηkyMØÜf

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Re: Two-Face By COMMUNITY
« Reply #75 on: July 05, 2009, 10:16:13 AM »
two-face definitely has to have a special or hyper with a Tommy Gun Attack, imo. It goes with his classic gangster/mobster mentality & style.
[youtube=425,350]dslipXaezGk[/youtube][youtube=425,350]7eYSfSTCiBQ[/youtube]
Two-Face from this series will always be the better one compared to any others, imo.
good job on the spriting everyone
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Offline J.C.McMinis

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Re: Two-Face By COMMUNITY
« Reply #76 on: July 05, 2009, 12:07:33 PM »
easily fixed by flipping the sprites.

See:


I figured it would be a simple solution...I tend to be a little picky about details is all.


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Offline kekaulikejose

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Re: Two-Face By COMMUNITY
« Reply #77 on: July 05, 2009, 12:18:17 PM »
nyce

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Offline L@nce Uppercut

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Re: Two-Face By COMMUNITY
« Reply #78 on: July 05, 2009, 03:34:26 PM »
I'll admit that a cross team effort towards a game is a solid idea. I would support that wholeheartedly.

As far as Two-Face is concerned it's shaping up rather well. While I like the spritework displayed I'm afraid I'm at a loss to devise moves for him outside of gunplay. The best I can come up with is a hyper where he has thugs come in a strap the opponent to a giant penny and then launch it in the air, of course I'm certain someone else thought of that somewhere along the line. :D

Offline tremainekr

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Re: Two-Face By COMMUNITY
« Reply #79 on: July 05, 2009, 06:57:27 PM »
i can try to think of some things:

two face talks to his other side(just like venom does). he always reference things by sayin we.




i like the two different sides of the screen pallets, he's still human(that means no

superpowers), he always had a 1950ish gangster look and fighting/weapon style

(knives,brass knuckles,tommy guns,pistols, bat,pipe,sawed off shot gun). always was

something pretty and ugly ex. in the batman movie on his good side he had skinny pretty

women on his deformed side he had a punk rocker lookin women....even with his weapons

he had a small pearl handeled siver plated gun on his good side and a big black six shooter

on his deformed side. thats why i suggested hard punch he shoots a gun(like cable) and

the other of the screen side he swings a knife(like strider and have strider heins hit sparks)

even in a comic book he drunk champagne and the side he drunk beer lol.




at one point in time harvey dent and two face were battling each other mentally..long story short dent won and turned himself into batman.


how bout a mental hyper where the backround is black one side dent is doin a melee

combo and the other side the deformed side is doing a combo.(that would be more sprite

work makin a full body harvey dent and a full body deformed harvey)





quick suggestion two face has two different voices..normal laid back type of voice and a

scartchey rugged voice. sooooooo how bout a hyper like ryu's three punch dragon

uppercut. punch in a gut+harvey voice+a comic bubble like spiddy that says "take"...a

standing punch to the chin by his deformed side+rough voice+a comic bubble that

says "that"...and finally a two handed jumping punch+both voices+a comic bubble that

says "punk"....... get it..take that punk.




or a 3 lvl hyper where he slides and grab p2..flips coin. player has a option to be passive

or deadly passive..passive gives you more health and deadly he puts a gun to p2 head

and shoots six rounds of lead into there head.
 
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Offline Playing Enemy

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Re: Two-Face By COMMUNITY
« Reply #80 on: July 05, 2009, 07:28:06 PM »
Cool idea for a hyper:

The special could start with some strong basic attacks or whatever the heck you want, then Two Face could pause and flip his coin, and depending on what side the coin landed  on (set as random, or just how much hyper energy you have) Two Face would finish the hyper differently. That would be rad, suiting, and original.  :)


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Offline A New Challenger

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Re: Two-Face By COMMUNITY
« Reply #81 on: July 05, 2009, 07:39:43 PM »
Some very solid ideas. Knives and guns work, the giant coin is a bit silly but actually very Capcom. It'd be interesting to see him have two different gameplay types. Dent could be a charge character, with safe, ranged moves, while Two-Face would be a command character, with close-up melee attacks. all the same, seems wise to get a handle on his basics first before getting into specials, no?

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Offline DARKTALBAIN

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Re: Two-Face By COMMUNITY
« Reply #82 on: July 05, 2009, 07:41:32 PM »
There should be a " Judge " mode for this character . I like the Giant Coin hyper .
« Last Edit: July 05, 2009, 08:50:09 PM by DARKTALBAIN »
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Offline tremainekr

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Re: Two-Face By COMMUNITY
« Reply #83 on: July 05, 2009, 08:04:32 PM »
i just thought of something great ideas but  this is gonna be some very difficult stuff to code.  ???
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Offline The King Sic-1™

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Re: Two-Face By COMMUNITY
« Reply #84 on: July 05, 2009, 08:58:15 PM »
well... i'm going to sprite him as much as i can... i hope i'm not the only one spriting him.

but SGM has the 1 year coming up and we are getting ready for that, but i will try to have some new stuff for twoface done  in the next couple days.

Offline Alexziq

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Re: Two-Face By COMMUNITY
« Reply #85 on: July 06, 2009, 09:04:55 AM »
Well Harv is brutal, outside of Machine gun hypers, and knife attacks, you can give him some brutal beatdowns. Harv was reconstructed recently and learned a lot of fighting technique during his brief stint at being reformed so he isn't some wimp when it comes to fighting.

I would suggest making his grab similar to gambits. Have him grab p2 by the chest, shake him a couple of times finishing with a a hard gunshot.

Offline Magma MK-II

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Re: Two-Face By COMMUNITY
« Reply #86 on: July 06, 2009, 10:08:04 AM »
in the batman movie on his good side he had skinny pretty

women on his deformed side he had a punk rocker lookin women....

This gives me an idea for a cool intro: Just like round 1 intro from Mr. Big, he start with the two women, and they taunt the opponent and leave, as Two-Face gets to his fighting stance.

Offline tenchimuyo4ever

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Re: Two-Face By COMMUNITY
« Reply #87 on: July 06, 2009, 09:54:06 PM »

Snooping as usual I see?

Offline A New Challenger

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Re: Two-Face By COMMUNITY
« Reply #88 on: July 06, 2009, 10:14:19 PM »
RE: The girls - might be tight to have that chick from Gill's intro edited to be a proper lady on one side, then a punk/goth chick when she turns around to leave. She could take a two-sided coat from him, something like half detective trench, half fur lined leather pimp coat.

I'm thinking up a move list now. I'll post again when I'm home from work.

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Offline Alexziq

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Re: Two-Face By COMMUNITY
« Reply #89 on: July 07, 2009, 12:27:59 AM »


I had thought this whole deal was going down in Battle for the Cowl, but since thats D1ck Grayson in the pic it's obviously an up and coming story line. Could be a cool hyper concept once we know more after it comes out.

Post Merge: July 08, 2009, 12:05:19 AM
BTW I really hope someone does a d*** Grayson Batman. In fact both Batman Reborn by Morrison/Dini/Winnick, and Brubakers Bucky Cap have been some great reads. I honestly would luv to see Bucky, and Nightwing stay Bats, and Cap for a couple years. It would work great in SD's project. A really fast, acrobatic, Spiderman esque Batman would make an awesome Mugen character.
« Last Edit: July 08, 2009, 12:05:19 AM by ALEXZIQ »

Offline HornTitan

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Re: Two-Face By COMMUNITY
« Reply #90 on: July 08, 2009, 01:33:40 PM »
I found this

Maybe it's just coincidence or maybe you're the same guy? Originally posted by Sei

    
Posted: Jun 23 2009, 12:02 PM
;)

Offline HQ

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Re: Two-Face By COMMUNITY
« Reply #91 on: July 08, 2009, 01:53:28 PM »
just wonderin if you have read the FIRST post at all.... *Iceman ThumbsDown!*

Intermission = Sai

Offline HornTitan

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Re: Two-Face By COMMUNITY
« Reply #92 on: July 08, 2009, 02:03:00 PM »
No I didn't, and I said I was wondering. Good to know though.
;)

Offline Intermission

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Re: Two-Face By COMMUNITY
« Reply #93 on: July 08, 2009, 02:52:30 PM »
Intermission = Sei

Is not a secret...and i hope is not a problem  :-@



Offline Acey

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Re: Two-Face By COMMUNITY
« Reply #94 on: July 08, 2009, 03:24:01 PM »
Is not a secret...and i hope is not a problem  :-@

Not a problem at all, you have our full support.

So since we're making this official here is the base palette based on the tutorial. For all sprites that we make they really need to follow this color scheme. The color difference makes it a little easier to avoid getting the palette colors mixed up.



Explanation of colors from top to bottom:
Face
Hair
Eyes
Teeth
Suit
Neck Tie
Shoes

I'm going to go ahead and try and make the stance from this sprite.

Offline Master Bison

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Re: Two-Face By COMMUNITY
« Reply #95 on: July 09, 2009, 12:02:04 AM »
That's a fantastic sprite! Good luck!

Offline DARKTALBAIN

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Re: Two-Face By COMMUNITY
« Reply #96 on: July 09, 2009, 12:27:21 AM »
Is not a secret...and i hope is not a problem  :-@

I never had a problem with you , Sei . 
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Offline Tenspeed

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Re: Two-Face By COMMUNITY
« Reply #97 on: July 10, 2009, 02:45:10 AM »
Not a problem at all, you have our full support.

So since we're making this official here is the base palette based on the tutorial. For all sprites that we make they really need to follow this color scheme. The color difference makes it a little easier to avoid getting the palette colors mixed up.



Explanation of colors from top to bottom:
Face
Hair
Eyes
Teeth
Suit
Neck Tie
Shoes

I'm going to go ahead and try and make the stance from this sprite.

honestly, if you put a gun in the forward hand (the "left" hand, or the blue hand in the first sprite) you have a nice stance for him right there.

Offline Acey

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Re: Two-Face By COMMUNITY
« Reply #98 on: July 10, 2009, 11:11:43 AM »
I think we decided on having the gun only for specials and hypers... thoughts?

Offline Alexziq

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Re: Two-Face By COMMUNITY
« Reply #99 on: July 10, 2009, 11:18:45 AM »
I think we decided on having the gun only for specials and hypers... thoughts?

I agree.

One thing I notice is that he shouldnt have the hankerchief on both sides should he?

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