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Author Topic: Adding additional sound bits to exisiting characters  (Read 255 times)

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Offline gouki%

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Adding additional sound bits to exisiting characters
« on: June 30, 2008, 09:22:56 PM »
How do you add additional sound bits to a character after he does a special move or Hyper move? All input will be greatly appreciated   :-"


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Offline El Chupacabras

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Re: Adding additional sound bits to exisiting characters
« Reply #1 on: June 30, 2008, 09:48:11 PM »
Assuming the sounds are in the snd, you would just add PlaySnd sctrl to the state with the proper values.

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