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Author Topic: Skullman  (Read 26234 times)

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Offline DARKTALBAIN

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Re: Skullman
« Reply #150 on: January 16, 2010, 10:56:56 PM »
After seeing this picture and your sprite, i wanted to try and see if i could fix it a bit. (Seeing I've made my way with Skull based design with Punisher.)


Sendspace:http://www.sendspace.com/file/eah7cn

This is about 45 mins of editing roughly, but you can probably even transition between the third, or clean up what i did and futher animation it. I like that idea for a winpose tho, great thinkin'.

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Offline KudosForce

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Re: Skullman
« Reply #151 on: January 17, 2010, 08:01:00 AM »
After seeing this picture and your sprite, i wanted to try and see if i could fix it a bit. (Seeing I've made my way with Skull based design with Punisher.)


Sendspace:http://www.sendspace.com/file/eah7cn

This is about 45 mins of editing roughly, but you can probably even transition between the third, or clean up what i did and futher animation it. I like that idea for a winpose tho, great thinkin'.

-"aPoC."

Mr. A, I must say that you did a bang-up job on Megamix Skull Man. :thumbsup:

That said, seeing those skull shoulderpads, will Skull Man have his big skull shoulderpads soon, Manic?

It'll be released along with Skullman. So you're going to have to wait for him as well. :P

That's nice and all, but a custom-drawn stage, based on the one he has in MM4, would be much better, don't you think? ;*))
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Offline Manic

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Re: Skullman
« Reply #152 on: January 17, 2010, 02:45:29 PM »
Mr. A, I must say that you did a bang-up job on Megamix Skull Man. :thumbsup:

That said, seeing those skull shoulderpads, will Skull Man have his big skull shoulderpads soon, Manic?

That's nice and all, but a custom-drawn stage, based on the one he has in MM4, would be much better, don't you think? ;*))

I think I'd use those shoulderpads. They're pretty nice looking. As for a custom drawn stage, I would do that, but I can be lazy at times, but I might get to that at some time, so you'll just have to wait and see. :P

Offline MuηkyMØÜf

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Re: Skullman
« Reply #153 on: January 17, 2010, 05:05:15 PM »
maybe you could use Apoc's sprites as a boss mode or something :-??
I like the detail of the one with the scythe but the prefer the height of the 2nd.
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Offline Bowasiel

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Re: Skullman
« Reply #154 on: January 19, 2010, 04:49:10 PM »
Sad news today :( I cant do skullman coding alone...that's the reason why Im gonna call a partner
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Offline laspacho

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Re: Skullman
« Reply #155 on: January 19, 2010, 06:47:40 PM »
Cool glad to hear you got the basics done.  Gratz!   :thumbsup:

Offline KudosForce

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Re: Skullman
« Reply #156 on: January 19, 2010, 07:35:49 PM »
Well, I'm certainly looking forward to seeing that video of yours. I hope that partner helps you a lot.

Also, Skeleton Joe's not half-bad, rather. :thumbsup:
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Offline Rage

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Re: Skullman
« Reply #157 on: January 26, 2010, 01:06:09 AM »
i want to try my hand but got lazy didnt finish the legs but what ever.

« Last Edit: January 30, 2010, 10:08:51 AM by Rage »

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Offline Manic

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Re: Skullman
« Reply #158 on: January 30, 2010, 07:54:55 PM »
i want to try my hand but got lazy didnt finish the legs but what ever.



Looking good. :thumbsup:

Offline Manic

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Re: Skullman
« Reply #159 on: April 04, 2010, 08:36:37 PM »
Uploaded a video of the most recent stuff coded in for Skullman. Shows off a few things that our voice actor did (much more to come), basics, a super (along with an unfinished hyper), one intro, and his stage. His voice actor is Shadowken of Voice Acting Alliance. Sorry for the quality, but.. Enjoy. :P

« Last Edit: April 04, 2010, 08:46:03 PM by Manic »

Offline Uche_of_IMT

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Re: Skullman
« Reply #160 on: April 04, 2010, 10:02:13 PM »
Great progress so far. I am just :( that I didn't see Skull Barrier.
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Offline M. Satoshy X

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Re: Skullman
« Reply #161 on: April 04, 2010, 10:08:11 PM »
...VERY COOL!!!!!!!!!!  :) \-/o :thumbsup: :w00t: ::salute::



Offline Manic

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Re: Skullman
« Reply #162 on: April 04, 2010, 10:21:27 PM »
Great progress so far. I am just :( that I didn't see Skull Barrier.

Don't you worry, it's in, Shadowken even did a voice for Skullman saying "Skull Barrier!" :thumbsup:
...VERY COOL!!!!!!!!!!  :) \-/o :thumbsup: :w00t: ::salute::

Thanks. :)

Offline laspacho

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Re: Skullman
« Reply #163 on: April 04, 2010, 10:25:03 PM »
Great work on Skullman,

Offline .Batzarro.

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Re: Skullman
« Reply #164 on: April 04, 2010, 10:58:01 PM »
He's looking great so far. Cool looking stage also. The crouching bone spikes should probably come out a retract a little bit faster though. Great job all around though. =P

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Re: Skullman
« Reply #165 on: April 04, 2010, 11:19:30 PM »
His progress is looking great keep it up!

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Offline Magma MK-II

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Re: Skullman
« Reply #166 on: April 05, 2010, 11:09:23 AM »
"Tchah, tchah..."

Very funny voices!

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Re: Skullman
« Reply #167 on: April 05, 2010, 07:22:32 PM »


just tried to improve it (more based on the picture you showed)


made some changes to it...but i'm in a hurry so some things should be shaded again...



as i actually have nearly no knowledge about this rockman chars I took your sprite and had some fun "creating" what would look like a skullman for me (take whatever you want to take from it)
« Last Edit: April 05, 2010, 08:45:31 PM by voidednumb »

Offline Acey

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Re: Skullman
« Reply #168 on: April 06, 2010, 11:24:51 AM »
Great progress, he is really looking great!

Offline DARKTALBAIN

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Re: Skullman
« Reply #169 on: April 06, 2010, 11:40:24 AM »
 :thumbsup: This character looks awesome
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Offline Manic

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Re: Skullman
« Reply #170 on: November 09, 2010, 09:56:47 PM »
Well, since everyone else made one, I thought, why not? :P Took about two days of spriting. #:-S Also, if I haven't said it already, Skullman's sprites are pretty much done at the moment (Not the tidied up ones with the new head), and Bowasiel and I are waiting for the new RMM template to be released for final coding. Anyways, here's the MvC styled face portrait that I made. :thumbsup:

Offline Rage

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Re: Skullman
« Reply #171 on: November 09, 2010, 10:06:14 PM »
Well, since everyone else made one, I thought, why not? :P Took about two days of spriting. #:-S Also, if I haven't said it already, Skullman's sprites are pretty much done at the moment (Not the tidied up ones with the new head), and Bowasiel and I are waiting for the new RMM template to be released for final coding. Anyways, here's the MvC styled face portrait that I made. :thumbsup:

^:)^ :o ^^(PM)^  really nice work

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Offline TheClone45

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Re: Skullman
« Reply #172 on: November 09, 2010, 10:37:07 PM »
that is nice. Great work, manic. :thumbsup:
btw, are the sprites ALMOST done? i really to try him out.

By theclone45 at 2011-01-02

Offline Uche_of_IMT

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Re: Skullman
« Reply #173 on: November 09, 2010, 10:50:13 PM »
that is nice. Great work, manic. :thumbsup:
btw, are the sprites ALMOST done? i really to try him out.
What?! Aren't you working on Crystal Man?
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Offline TheClone45

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Re: Skullman
« Reply #174 on: November 09, 2010, 10:54:45 PM »
i am, why?
check the topic. air heavy kick updated.

By theclone45 at 2011-01-02

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