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Author Topic: Skullman  (Read 26255 times)

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Offline Uche_of_IMT

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Re: Skullman
« Reply #125 on: November 25, 2009, 06:33:48 PM »
It is called "Mega Man IV".
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Offline KudosForce

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Re: Skullman
« Reply #126 on: November 25, 2009, 06:44:23 PM »
It is called "Mega Man IV".

That depends on whether you're referring to the NES version or the Game Boy version, as each use different numerals on their box art. <_<|google|

In the U.S., anyway.
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Offline DEMONKAI

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Re: Skullman
« Reply #127 on: November 25, 2009, 10:28:17 PM »
It is called "Mega Man IV".
'


trust me my dude i know lol...

i have it...i still have III for nes;)


But yeh this Skull man is hot...cant wait to down load em...


That depends on whether you're referring to the NES version or the Game Boy version, as each use different numerals on their box art. <_<|google|

In the U.S., anyway.

exactly 8)
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Re: Skullman
« Reply #128 on: November 26, 2009, 08:05:05 AM »
Is the use of the nuber 4, be it in that form or roman numerals that much of an importance? I dont think so.

Offline Jelux Da Casual

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Re: Skullman
« Reply #129 on: November 26, 2009, 12:36:08 PM »
It is called "Mega Man IV".

...yeah, let's not battle semantics on this one, cause the Rockmans are numbered on the Nes and are called Rockman World on the GB's.
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Offline DEMONKAI

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Re: Skullman
« Reply #130 on: November 26, 2009, 11:20:47 PM »
we all love MegaMan! YAAAY! :w00t:




thats the moral to that story


Great WIP though!
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Offline Magma MK-II

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Re: Skullman
« Reply #131 on: November 27, 2009, 08:20:13 AM »

Edited to have the part of the cloak behind his head... Sort of.

Hum...



Yes, something among these lines...

Offline Manic

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Re: Skullman
« Reply #132 on: December 25, 2009, 10:45:34 PM »
Skullman's being coded with the RMM template by Bowasiel, which he also has crouching and aerial attacks unlike the previous version. :)




Offline Bowasiel

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Re: Skullman
« Reply #133 on: December 26, 2009, 07:44:10 AM »
What's New?
-----------------------
-Standing Animation
-Run Foward Animation
-Run Backwards Animation
-Crouching Animations
-All Basic Standing Attack Animations (LP, MP, HP, LK, MK, HK)
-All Blocking Animations
-All Crouching Attack Animations (LP, MP, HP, LK, MK, HK)
-All Jumping Attack Animations (LP, MP, HP, LK, MK, HK)
-All Get Hit Animations (High, Low, Crouch, Air)
-All Recovery Animations (High, Low, Crouch, Air)
-Hyper Portrait

What's missing?:
------------------------
-Intros/win poses
-Some aerials (tripped, hit ground...)
-Special Attacks
-Hyper Attacks
-New sprites
« Last Edit: December 26, 2009, 07:49:21 AM by Bowasiel »

Offline tenchimuyo4ever

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Re: Skullman
« Reply #134 on: January 05, 2010, 04:04:25 AM »
Your work on this guy is looking great looking forward to seeing him in action.

Snooping as usual I see?

Offline Manic

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Re: Skullman
« Reply #135 on: January 07, 2010, 01:15:54 AM »


Skullman's Megamix design with a size comparison to the regular MvC sprite. He was pretty heavily edited from SvC Zero, and the arm bones were a pain to get right. Might be used in an intro or winpose.

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Re: Skullman
« Reply #136 on: January 07, 2010, 01:49:21 AM »


Skullman's Megamix design with a size comparison to the regular MvC sprite. He was pretty heavily edited from SvC Zero, and the arm bones were a pain to get right. Might be used in an intro or winpose.

great work sir i just say work with the lower legs a lil more

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Offline Esʞy

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Re: Skullman
« Reply #137 on: January 07, 2010, 02:28:36 AM »


Skullman's Megamix design with a size comparison to the regular MvC sprite. He was pretty heavily edited from SvC Zero, and the arm bones were a pain to get right. Might be used in an intro or winpose.
I say winpose but it would be missing something..  /:O
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Offline Invader Dooms

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Re: Skullman
« Reply #138 on: January 08, 2010, 08:56:30 PM »
I can honestly say I prefer the one on the far right. The other ones just look...strange.
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Offline Manic

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Re: Skullman
« Reply #139 on: January 08, 2010, 10:35:37 PM »
I can honestly say I prefer the one on the far right. The other ones just look...strange.
The ones on the left are the manga designs of him, which they made him more bone-like. :P


Don't worry, I'm still using the one on the right. I wouldn't really want to make much with the manga version, as I disliked making his arms. \-/o

Offline G.P.O.A - GatlingPunchRalf

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Re: Skullman
« Reply #140 on: January 10, 2010, 07:00:55 PM »
That looks definately like a win pose. Have him turn into that, have a cape appear on him, and give him a scythe, and he'd look positively Grim Reaper.

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Offline Rage

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Re: Skullman
« Reply #141 on: January 10, 2010, 07:55:24 PM »
Just remember to edit those lower legs to fit the new design if you use it :)

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Offline Manic

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Re: Skullman
« Reply #142 on: January 10, 2010, 09:16:07 PM »
Those legs will be fixed when I get to them, they'll probably have to be made from scratch in order to get them right. I should probably be able to do it, since most of him was from scratch, and it came out rather nicely. :-"

Offline boogerboy

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Re: Skullman
« Reply #143 on: January 11, 2010, 04:55:44 PM »
Sweet! I can't wait to see him in action!
Game on!

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Re: Skullman
« Reply #144 on: January 12, 2010, 11:19:25 AM »
I'll tell you what I like that first palette a lot that is on the manga version
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Offline Manic

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Re: Skullman
« Reply #145 on: January 12, 2010, 07:04:20 PM »
I'll tell you what I like that first palette a lot that is on the manga version

I do too, which is why I made it into his P2 pallete for him. :P

Offline Astaroth

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Re: Skullman
« Reply #146 on: January 12, 2010, 08:35:56 PM »
Say, are we possibly looking at a release of that stage before Skullman is finished?  Because you make awesome stages, Manic, and I love that stage a little more every time I look at it  :thumbsup:

Offline Manic

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Re: Skullman
« Reply #147 on: January 12, 2010, 09:56:26 PM »
Say, are we possibly looking at a release of that stage before Skullman is finished?  Because you make awesome stages, Manic, and I love that stage a little more every time I look at it  :thumbsup:

It'll be released along with Skullman. So you're going to have to wait for him as well. :P

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Re: Skullman
« Reply #148 on: January 16, 2010, 05:36:22 PM »
The ones on the left are the manga designs of him, which they made him more bone-like. :P


Don't worry, I'm still using the one on the right. I wouldn't really want to make much with the manga version, as I disliked making his arms. \-/o

After seeing this picture and your sprite, i wanted to try and see if i could fix it a bit. (Seeing I've made my way with Skull based design with Punisher.)


Sendspace:http://www.sendspace.com/file/eah7cn

This is about 45 mins of editing roughly, but you can probably even transition between the third, or clean up what i did and futher animation it. I like that idea for a winpose tho, great thinkin'.

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« Last Edit: January 16, 2010, 05:52:11 PM by aPoCaLyPsE »



Offline Manic

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Re: Skullman
« Reply #149 on: January 16, 2010, 10:51:43 PM »
After seeing this picture and your sprite, i wanted to try and see if i could fix it a bit. (Seeing I've made my way with Skull based design with Punisher.)


Sendspace:http://www.sendspace.com/file/eah7cn

This is about 45 mins of editing roughly, but you can probably even transition between the third, or clean up what i did and futher animation it. I like that idea for a winpose tho, great thinkin'.

-"aPoC."
:o I really like it. Yeah, the shading can use a bit of touch-ups here and there, but overall it looks a lot more accurate. :thumbsup:

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