hola amigos les traigo este tutorial espero les funcione
es para hacer air combos sigan todos los pasos ya veran que si funciona
golpe aereo meteor ,este es el golpe fuerte que manda hacia abajo a los oponentes y los estrella en el suelo
para añadirlo busca por lo general el state de la patada fuerte aerea o golpe aereo ya identificado vamos a al cns
del char y buscamos el hitdef en este caso el de la patada fuerte o golpe fuerte aereo
buscamos estas palabras y le cambiamos los numeros que tengan, los dejamos asi como estos
ground.slidetime = 17
ground.hittime = 20
ground.velocity = -10
air.velocity = -8,4
para añadir un launcher o para que el golpe del personaje levante, buscamos el state del golpe generalmente son golpes agachados una ves encontrado buscamos el hitdef de dicho golpe en el cns del char
launcher en el hitdef cambien estas palabras y ponganlas como las tengo aki
ground.velocity = -1,-14
air.velocity = -1,-14
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agregar commando para super jump
pongan esto en el cmd del char
donde estan los commandos
copien y pegen
[Command]
name = "longjump"
command = D, $U
time = 18
[Command]
name = "DU"
command = D, U
time = 18
ahora copien y pegen esto en el cmd hasta abajo de todo el texto del cmd
[State -1, super jump ]
type = ChangeState
value = 99999
trigger1 = command = "DU"
trigger1 = ctrl ; these means that you can make the move when you control the char
trigger1 = statetype != A ; these is to make that you cant use the superjump while you are in the air
; If you want to make a launcher you can use these
trigger2 = (stateno = 410) && (movehit) && (command = "holdup") donde dice stateno ponen el state del golpe que hicieron el launcher
ahora esto en el cns del char
;Super Jump
[Statedef 99999]; change these for the number that you want
physics = S
type = S
anim = 40
ctrl = 0
[State 99999, PlaySnd]
type = PlaySnd
trigger1 = AnimElem = 1
value = S3000,8
volume = 255
channel = -1
;lowpriority = -1
freqmul = 1.0
loop = 0
pan = 0
;abspan =
;ignorehitpause =
;persistent =
[State 99999, VarSet]
type = VarSet
triggerall = PrevStateNo = 320
trigger1 = 1
var(3) = 1
[State 99999, Varset]
type = VarSet
trigger1 = 1
var(4) = 1
[State 99999, ]
type = VarSet
trigger1 = Time = 0
sysvar(1) = 0
[State 99999, ]
type = VarSet
trigger1 = command = "holdfwd"
sysvar(1) = 1
[State 99999, ]
type = VarSet
trigger1 = command = "holdback"
sysvar(1) = -1
[State 99999, ]
type = VelSet
trigger1 = animtime = 0
x = ifelse(sysvar(1)=0, const(velocity.jump.neu.x), ifelse(sysvar(1)=1, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
y = const(velocity.jump.y)*1.6 ; you can change these value, to make it fit how you want the superjump
[State 50, 0]
type = Turn
trigger1 = p2dist X < -5
[State 99999, VelSet]
type = VelSet
trigger1 = (animtime = 0) && (prevstateno = 42) && (sysvar(1) = 1)
x = const(velocity.runjump.fwd.x)
[State 99999, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value = 100000
ctrl = 1
--------------------------------------------------------------------------------
[Statedef 100000]
physics = A
type = A
anim = 41
ctrl = 1
[State 100000, VarSet]
type = VarSet
trigger1 = time = 0
sysvar(1) = 0
[State 100000, 0]
type = Turn
trigger1 = p2dist X < -5
[State 100000, ChangeAnim]
type = ChangeAnim
trigger1 = time = 0
value = 44
[State 100000, ChangeAnim]
type = ChangeAnim
trigger1 = time = 12
value = 45
[State 100000, ChangeAnim]
type = ChangeAnim
trigger1 = vel y > -2
trigger1 = selfanimexist(anim + 4)
persistent = 0
value = anim + 4
[State 100000, VelAdd]
type = VelAdd
trigger1 = command = "holdback"
trigger1 = command != "holdfwd"
trigger1 = time >= 0
trigger1 = vel x <= 0
trigger1 = vel x > -2
x = -.05
[State 100000, VelAdd]
type = VelAdd
trigger1 = command = "holdfwd"
trigger1 = command !="holdback"
trigger1 = vel x < 5
trigger1 = time >= 0
x = .10
[State 100000, VelSet]
type = VelSet
trigger1 = command != "holdfwd"
trigger1 = command != "holdback"
trigger1 = time >= 0
trigger1 = vel x = 0
x = 0
y listo su char podra ejecutar air combos
ahora solo falta que el personaje pueda hacer chain combos
tipo mvc en el suelo ,agachados y en el aire luego posteare combo por que tengo prisa
saludos y espero les funcione si tienen dudas agregenme al msn :jedah3@ hotmail.com