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Author Topic: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92  (Read 7239 times)

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Offline Arkady

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #25 on: November 29, 2012, 08:59:17 AM »
hey mugen fans, i released this version with updates in mind (hence th v0.8) so dont panic there is more hypers for her. (one more actually there just not ready yet)

i had read loganir's list of issues, i gotta tell you it was very long, and i checked off as many as i could, and im pretty sure that i have fogotten some, thanks to uncle oillu,  for pointing them out, ill mend the issues asap (cant do it now with work at the moment)  but i will do it,
thanks for the support, will check in later

Offline HyperVoiceActing

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #26 on: November 29, 2012, 09:56:52 AM »
I also have ripped all the sounds of her from MUA (PSP) version if you want them. She has a russian accent in them. Let me know and I'll send them to you guys. (I have recently learned how to rip all the voices from the Xmen legends and the MUA games)
YES  :)

This was what I originally wanted for Widow but I couldn't find the rips anywhere. High props to ya, Tom  :thumbsup:

Offline Harbinger

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #27 on: November 29, 2012, 10:15:55 AM »
YES  :)

This was what I originally wanted for Widow but I couldn't find the rips anywhere. High props to ya, Tom  :thumbsup:

I shall send them to you when I get home from work in a few hours. May I ask what her current voice is? I recognise it......

Offline D.Magician(Ky)

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #28 on: November 29, 2012, 01:00:02 PM »
Big fan of Black Widow, so I was surprised that she was released. I made her a new small portrait. It needs some touching up, but I'm preoccupied with other things at the moment.



I also found a better big portrait as well.


Offline Tha Lando ( Le CROM )

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #29 on: November 29, 2012, 01:16:13 PM »
DL time! i didnt know she was released!  congrats on the release guys, gonna take BW for a lil test drive. :thumbsup:

Offline HyperVoiceActing

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #30 on: November 29, 2012, 01:41:21 PM »
I shall send them to you when I get home from work in a few hours. May I ask what her current voice is? I recognise it......
Female gunner character from DFO, a korean MMO sidescroller. ANC ripped the voice for us, he said it'd fit.

Offline warecus

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #31 on: November 29, 2012, 01:45:14 PM »
it think it does, just needs to be louder and sometimes the voices cut off.

other than bugs already mentioned.  Man Loganir and O ilu really have a eye for detail.  the throw does need a fix.

but all you guys working on this, ya'll you guys just keep getting better and better I love this char and her palletes

thank you so much

Offline HyperVoiceActing

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #32 on: November 29, 2012, 01:46:37 PM »
I'll try and thin out the Psylocke sprites as well. In which animations is it more noticeable than most?

Offline verz36

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #33 on: November 29, 2012, 03:17:47 PM »
hey i noticed something maybe its just me but on the ak 47 move the bullets shoot forwards and then go down and up but the gun stay pointing out straight, i think this needs to be angle down and up so it can look better when the bullets go on angle down and up.. she lloks really nice and i hope you guys take care of the things that need attention... looking forwards for more stuff on widow..

Offline HyperVoiceActing

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #34 on: November 29, 2012, 03:33:47 PM »
Don't worry, we will.

I think in addition to fixing the bullets problem, we should make an air version of the hyper. I have the sprites for it (sans the beginning sprites)

Offline darkgeist

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #35 on: November 29, 2012, 03:56:23 PM »
id definetly would like to help out with the sounds if you guys wanted me to
« Last Edit: November 29, 2012, 04:42:54 PM by darkgeist »

Offline HyperVoiceActing

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #36 on: November 29, 2012, 05:12:54 PM »
id definetly would like to help out with the sounds if you guys wanted me to
Well we already received the sounds Harbinger sent us and we're using them in the update. Thanks anyway

Offline verz36

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #37 on: November 29, 2012, 05:29:11 PM »
Don't worry, we will.

I think in addition to fixing the bullets problem, we should make an air version of the hyper. I have the sprites for it (sans the beginning sprites)

yeah thats a good idea.. if i remember correct i seen her using rope to swing around, maybe you guys can make something using this like a special or hyper.. still she came out pretty cool.

Offline HyperVoiceActing

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #38 on: November 29, 2012, 06:02:02 PM »
yeah thats a good idea.. if i remember correct i seen her using rope to swing around, maybe you guys can make something using this like a special or hyper.. still she came out pretty cool.
You refering to the rope she uses in her intro or the Widow's Line she uses as her air dash? I actually did want to make a special for the Widow's Line similar to (U)MvC3 Spidey's Web Zip special

Offline Arkady

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #39 on: November 29, 2012, 06:18:37 PM »
write that down  :thumbsup:

Offline lp

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #40 on: November 29, 2012, 06:34:27 PM »
downloading now!  ^^(PM)^

Offline HyperVoiceActing

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #41 on: November 29, 2012, 06:35:09 PM »

Offline Playing Enemy

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #42 on: November 29, 2012, 07:58:08 PM »
Just throwing this out there cause it looks cool in my head, is if for a hyper, you had her call in an airstrike from Agent Coulson like how he threatens to level the city block in the Avengers movie at the beginning-ish. It would be a cool hyper cause it would give you more of the feeling that she's part of a team, such as The Avengers/Shield, and it would add more variety to her moveset cause it would be a good anti-air attack.  :-?? Also, another special you could add, is a Marrow style move where she jumps on the opponent and stabs two knives in the tops of their shoulders. Widow does that in the Avengers movie when she's catching a ride from one of the flying Shitari, and it looked pretty damn cool. You could make it to where she could catch jumping opponents with it too which would be pretty sweet. Lastly, a KoF or SF3 style parry system would fit her very nicely. It almost seems wrong for her not to have one. If your familiar with the character Kuando by Aiduzzi, with his parry system, if you hit a button while parrying a move, he'll grab the opponent or hit them with a counter attack like a backfist.
This isn't a "you should make a move where" list, these are all just to give you guys some more ideas to make her even more...her. You can run with the ideas or run from them. So far I love what you guys have done with her though, she has tons of potential. Thanks for putting in all the hard work and effort.  ::salute::


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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #43 on: November 29, 2012, 07:59:42 PM »
I've just uploaded a video with her.


Offline I-Skorp-I

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #44 on: November 30, 2012, 12:53:11 PM »
If i may ask who all does she interact with?(special intro)
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Offline darkgeist

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #45 on: November 30, 2012, 01:08:05 PM »
 just throwing another idea out there maybe for the sniper special could have like a bullet time effect so its easier to shoot p2, kinda loke zvitors spidey sense hyper

Offline HyperVoiceActing

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #46 on: November 30, 2012, 01:45:01 PM »
If i may ask who all does she interact with?(special intro)
No one at the moment. I'll see if Ark wants to add special intros

Offline Arkady

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #47 on: November 30, 2012, 05:24:50 PM »
No one at the moment. I'll see if Ark wants to add special intros

yeah not into doing that, might do something for hawkeye or daredevil one day but that's really not a big issue

here's the updated walk back

 

Offline I-Skorp-I

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #48 on: December 01, 2012, 03:43:54 AM »
yeah not into doing that, might do something for hawkeye or daredevil one day but that's really not a big issue

here's the updated walk back



 o.O#.....Every marvel/DC char should have a special intro..to tell you the truth every mugen char should have a special intro it adds flavor to the game play of mugen
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Offline HyperVoiceActing

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Re: Black Widow V0.8 by Arkady, Nicotinefist & Hypersonic92
« Reply #49 on: December 01, 2012, 03:49:46 AM »
o.O#.....Every marvel/DC char should have a special intro..to tell you the truth every mugen char should have a special intro it adds flavor to the game play of mugen
I think you might be exaggerating there. Not EVERY char has to have them. In fact here's a short list of excellent chars without them:
* Rogue by Acey
* Spawn by Arelquin
* Rorschach by Sean Alty
* Protoman by Lasp
* Mystique by ZVitor

It's not like a mandatory thing for MUGEN chars to have

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