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Author Topic: air moves  (Read 901 times)

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Offline prnzokoshiro

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air moves
« on: June 18, 2012, 02:52:47 AM »
when I make moves in the air, or that go up into the air, the chars can hit on the way down or in one case, even cancel out into air normals in the middle of the special.  I use 50 as the state to drop out of the move, is there a better state to use where the char can't hit on the way down, or something else I can put in?  Thanks I appreciate any help  :thumbsup:



Offline Cyanide

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Re: air moves
« Reply #1 on: June 18, 2012, 03:32:32 AM »
Stick with 50, but use

ctrl = 0

in the changestate to it. They won't be able to attack without control. Which is what that bit means

ctrl = 1 = Control
ctrl = 0 = No Control.

Offline prnzokoshiro

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Re: air moves
« Reply #2 on: June 19, 2012, 06:44:43 AM »
thanks man, one move I had to leave as ctrl = 1 at least at the last state or the char froze upon landing, but other than that, works great thank you  :thumbsup:

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