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Author Topic: Johnny Bravo & other WIPs!  (Read 8968 times)

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Offline DanOwnsall112

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Re: Johnny Bravo & other WIPs!
« Reply #50 on: January 21, 2010, 07:12:03 PM »
Johnny's looking awesome good luck to you good sir!
Though something about his pants below the knees bothers me, especially on his right leg  :-??

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Offline zombieplasticclock

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Re: Johnny Bravo & other WIPs!
« Reply #51 on: January 22, 2010, 12:17:40 AM »
Glad to see reviews are generally positive. I intend on seeing this through to the end, so I'm glad to see my current angle of attack is a good one.

Acey: DUDE! Totally off-topic, but that Apollo Justice sprite in your avatar is AWESOME! Is he going to be a character?

I'm not seeing where everyone sees a problem with the legs. It looks fine to me

Thanks for the support so far!

Offline ATiC3

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Re: Johnny Bravo & other WIPs!
« Reply #52 on: January 22, 2010, 02:14:26 AM »
I'm not seeing where everyone sees a problem with the legs. It looks fine to me
Well for me it's because they don't look like they did in the cartoon... but maybe on the left one right there.. yeah look at the bottom of it.. it's covered up by the shoe. If I remember his pants at the bottom were rolled up a little bit...
http://www.dvdrare.com/images/johny_bravo.jpg
http://gfxpro.ru/uploads/posts/thumbs/1204308738_pre_587_orig.jpg
 

Offline DARKTALBAIN

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Re: Johnny Bravo & other WIPs!
« Reply #53 on: January 22, 2010, 02:52:53 AM »
Acey: DUDE! Totally off-topic, but that Apollo Justice sprite in your avatar is AWESOME! Is he going to be a character?

That has been Acey's sig for quite some time. I think it is just a one sprite edit. But it could become a character one day. We never say never at IMT   ;)
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Offline Esʞy

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Re: Johnny Bravo & other WIPs!
« Reply #54 on: January 22, 2010, 03:00:53 AM »
That has been Acey's sig for quite some time. I think it is just a one sprite edit. But it could become a character one day. We never say never at IMT   ;)
You just did.  ;*))
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Offline DARKTALBAIN

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Re: Johnny Bravo & other WIPs!
« Reply #55 on: January 22, 2010, 03:39:35 PM »
Not sure if anyone mentioned it yet, but I believe the full mix for Strong Guy was Hulk's upper body with a mix of Sabretooth's and Venom's legs. Sorry to hear you have to start over but am sure you'll be fine either way.

kojunho did indeed mention that on the first page.

You just did.  ;*))

 :DxDie you know what I meant by that
Well for me it's because they don't look like they did in the cartoon... but maybe on the left one right there.. yeah look at the bottom of it.. it's covered up by the shoe. If I remember his pants at the bottom were rolled up a little bit...
http://www.dvdrare.com/images/johny_bravo.jpg
http://gfxpro.ru/uploads/posts/thumbs/1204308738_pre_587_orig.jpg

Atice does make a valid point here. Johnny rolled up his sleeves & pant legs. Shouldn't be too hard to fix that on your sprites ZPC
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Offline zombieplasticclock

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Re: Johnny Bravo & other WIPs!
« Reply #56 on: January 22, 2010, 04:28:26 PM »
He rolled them up?

eh... screw it. In the last version of the sprites, I had the pants rolled up, and it didn't look that great. I'll just leave it as-is.

Going back to the Apollo thing, man if that's not an actual project, I should make that! I've actually wanted to make Phoenix Wright for a while now

Offline Ununsed-Username

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Re: Johnny Bravo & other WIPs!
« Reply #57 on: January 22, 2010, 05:52:56 PM »

Offline zombieplasticclock

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Re: Johnny Bravo & other WIPs!
« Reply #58 on: January 22, 2010, 10:42:44 PM »
http://objection.mrdictionary.net/go.php?n=3567532
OBJECTION!

Woah, they updated the Objectionator with Klavier? Sweet :D

You are making a Phoenix already? I await said WIP, then! :D

Post Merge: January 23, 2010, 12:15:49 PM
Update!



Honestly, I don't know what to use this frame for. I just thought of it, and I busted out laughing when I finished it.

Spriting is going VERY well
« Last Edit: January 23, 2010, 12:15:49 PM by zombieplasticclock »

Offline SanjiSasuke

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Re: Johnny Bravo & other WIPs!
« Reply #59 on: January 23, 2010, 02:05:23 PM »
How about a win pose or timeout? He could be crushed by something. As always.
Have you considered a jungle boy helper?

Offline Epicsmith93

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Re: Johnny Bravo & other WIPs!
« Reply #60 on: January 23, 2010, 02:12:56 PM »
How about a win pose or timeout? He could be crushed by something. As always.
Have you considered a jungle boy helper?

I'd like to see a Karl or maybe even a Adam West helper. That would be hilarious. OR, if anyone remembers, those toys from that episodes, like the rubix cube that was actually a rocket. lol

Offline Ununsed-Username

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Re: Johnny Bravo & other WIPs!
« Reply #61 on: January 23, 2010, 02:30:52 PM »
Woah, they updated the Objectionator with Klavier? Sweet :D

You are making a Phoenix already? I await said WIP, then! :D

Post Merge: January 23, 2010, 12:15:49 PM
Update!



Honestly, I don't know what to use this frame for. I just thought of it, and I busted out laughing when I finished it.

Spriting is going VERY well
No, man, sorry, I'm not, I wish I was though, I was just making a joke.

Offline zombieplasticclock

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Re: Johnny Bravo & other WIPs!
« Reply #62 on: January 23, 2010, 03:56:31 PM »
Eh, oh well. Maybe I'll do something with it someday :D

How about a win pose or timeout? He could be crushed by something. As always.
Have you considered a jungle boy helper?

You know, that is a good idea. Like, say if he was KO-ed in the air, it'll send him plummeting into the ground? That's a nice idea :D

And no. I don't like Jungle Boy

Offline zombieplasticclock

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Re: Johnny Bravo & other WIPs!
« Reply #63 on: January 24, 2010, 02:59:45 PM »
Okay, I'm sure anyone who frequents the WIP area of these forums knows of my Johnny Bravo WIP. That one, I will finish first. However, I've also got some other WIPS sitting in the backburner, and as for those, I'm not entirely sure. Granted, I want every single one finished, but I don't know which one to focus on after Johnny. So I'll post them, and have you guys decide which one is worthy of being done first.

Here's the first thread, with a Super Gem Fighter styled Lilith from Darkstalkers:




(This has got to be my favorite sprite. So adorable  :-j)

So, Super Gem Fighter had a bunch of characters from Darkstalkers in it. It had Morrigan, Hsien-Ko, and Felicia, and Puzzle Fighter had Donovan. But neither of them had Lilith. This annoyed me, since she was my preffered character in Darkstalkers. I then thought "Hey, Lilith is basically Morrigan, why not make a character with modified Morrigan sprites?". And so I did.


(One of her victory poses from Darkstalkers, when she lays on a bed of bats)
EDIT: BUGGER! I forgot to re-color the wing :P


(Taunt. Also way too cute)


(HUG MEH!)


(Ooh, bet'cha wish ya didn't let me hug ya, amirite?)

One thing I wasn't sure of with this character was the transformations. For those who haven't played Gem Fighter, the characters in that game had combos where they dress up as other Capcom characters (Like Chun-Li had a combo where she shoots rockets at people dressed as Resident Evil's Jill Valentine). Personally, I didn't care for that aspect of the game, so I couldn't really think of any good transformations for Lilith. Then it hit me: What other awesome fighter looks like Gem Fighter?

Touhou, that's what. Granted, I'll have some other ones for Lilith, but the Touhou transformations are awesome (I think so, anyway)


(Her Sakuya transform. I don't know if I should have her be able to stop time, though)


(Marisa transform. MASTAH SPARK!)

So, what do you guys think? Comments, suggestions, and anything of that nature are appreciated
« Last Edit: January 24, 2010, 03:17:57 PM by zombieplasticclock »

Offline Kojunho

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Re: Johnny Bravo & other WIPs!
« Reply #64 on: January 24, 2010, 03:02:47 PM »
This is some pretty awesome work broham!
-.-

Offline zombieplasticclock

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Re: Johnny Bravo & other WIPs!
« Reply #65 on: January 24, 2010, 03:15:32 PM »
Okay, if anyone read my WIP thread of Pocket Lilith, you'll already know why this is up: In a nutshell, I'm getting my other WIPS up so I can get a good idea of which one should be worked on after I finish Johnny Bravo.

Here is Dan, from the not-so-popular-but-still-fun arcade game "Street Fighter: The Movie:



For those who don't know, Street Fighter: The Movie was an arcade title based on the first (and worst) Street Fighter Movie. It features digitized sprites of the actors in the movie (Except for Bison, as his actor died during production of the game, and was replaced by his stunt double. Jean Claude Van-Damme has his stunt double do many frames as well). The gameplay was basically Super Street Fighter II Turbo, but sped up, so that it may compare to the other arcade hit at the time, Mortal Kombat II. Due to the quirkiness of the game (IE, bad voice actors, worse grammer, the weird character Sawada), the game didn't take off, and now Street Fighter fans curse this game like the Plague. Personally, I liked the game, so I don't see the problem with it. However, I also liked Street Fighter Alpha II, so I thought "eh, why not?". And so here's the result (well, most of it, anyway): Byron Mann, as Dan Hibiki in "Street Fighter: The Movie")


OYAJIIIIII!

Well, actually, Byron Mann played Ryu in SFTM, but with a little photoshop magic, anything is possible! I chose Ryu, since his headband helps give referance as to how Dan's ponytail will move, in a realistic manner. His antenna, though, defies gravity, in true Street Fighter Alpha style. You may also notice I forgot to give him a black shirt. This was my bad, as I was too many frames in before I noticed or cared to do it. Besides, SFTM had a loose interpertation of the Street Fighter characters, right?




Gadouken!




Yo-Yuuse! The face is too serious for my liking here. I still gotta change that...


Now here's one that requires a bit of explanation: I saw footage of the Neo Geo Pocket game "Capcom vs SNK: Millenium Fight". Dan, in that game, would use other characters win poses in taunts, including Akuma's famous Kanji-on-the-back stance. I thought I'd give it a go here, only instead of the Kanji for Ten, I went with "Oyaji", which in English translates to "Father". The reason for this is that anyone who knows Dan's story knows the guy's got some daddy issues  :-??

Offline zombieplasticclock

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Re: Johnny Bravo & other WIPs!
« Reply #66 on: January 24, 2010, 03:17:00 PM »
Thanks! I figured due to Lilith's cheekiness in Darkstalkers, Gem Fighter would be the perfect atmosphere for her. I guess Capcom thought otherwise, though

Offline GTAguy

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Re: Johnny Bravo & other WIPs!
« Reply #67 on: January 24, 2010, 03:20:01 PM »
Hey zombieplasticclock, glad you still online and that Johnny Bravo looks very good.
Too bad that Mugen Infantry is offline. I hope one of your wip's will be released some day.
Good luck  :)

Offline Epicsmith93

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Re: Johnny Bravo & other WIPs!
« Reply #68 on: January 24, 2010, 03:22:39 PM »
I really like Dan here, i know for a fact i would use him in my MUGEN! Are you going to be using Lui Kang sprites for a base for Dan's kick special (Down, Down-Back, Back + Kick)I don't know what it's called, but I know it's somewhat similar to Lui Kang's Bicycle Kick. for now though, i give it a 7 outa 10.

Offline zombieplasticclock

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Re: Johnny Bravo & other WIPs!
« Reply #69 on: January 24, 2010, 03:25:40 PM »
The final of my WIP threads ironically encompasses my first Sprite edit project: Jigen, from one of the greatest Animes of all time: Lupin the 3rd!


(Note, the picture is much better on my comp. freaking Photobucket pixellized it -_-)





The reason I wanted to make Jigen was because there was a Lupin the 3rd character in MUGEN, using the sprites from the Japan-only SNES game "Lupin III: Densetsu no Hihou wo Oe!" (Translated "Lupin the 3rd: Hunt for the Treasure of Legend!").  Now, save for a couple lines in the opening cutscene, Jigen is not in this game. So I thought I'd give it a go, and as far as sprite edits go, this one was pretty quick. Just a palette change, and a new head, and it was practically finished. Actually, if I finish Johnny, I might switch over to Jigen, only because the sprites for Jigen are just about done, and just need a coder. The big problem I see here is the voices: I've haven't got ANY voice clips for Jigen at all! But he's here, in sprite form, waiting for code and a voice


Offline zombieplasticclock

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Re: Johnny Bravo & other WIPs!
« Reply #70 on: January 24, 2010, 03:27:16 PM »
The Dankiksyu? I was trying to do it with the sprites I had, to little effect.

Man, that is an AWESOME idea! I didn't even think of using Mortal Kombat sprites to help me with this! I should try Liu Kang's Bike kicks to see how much better it'll look. thanks!  :)

Offline zombieplasticclock

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Re: Johnny Bravo & other WIPs!
« Reply #71 on: January 24, 2010, 03:29:02 PM »
Hey zombieplasticclock, glad you still online and that Johnny Bravo looks very good.
Too bad that Mugen Infantry is offline. I hope one of your wip's will be released some day.
Good luck  :)

Indeed, I am still here :D Any idea when MI is going back up? That thread had a lot of cool projects in it -_-

And I intend on releasing every one of my WIPS, even though I'm about five deep in them. It'll take time, but I'll see each one to the end

Offline Epicsmith93

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Re: Johnny Bravo & other WIPs!
« Reply #72 on: January 24, 2010, 03:30:20 PM »
NP at all  :thumbsup:
I just thought you were using MK sprites to begin with, seeing as how there the same, motion captured type pixels.
Anyways, go for it, and i really hope to see this right after Bravo  :D

Offline Error Macro

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Re: Johnny Bravo & other WIPs!
« Reply #73 on: January 24, 2010, 03:32:22 PM »
I love this already.  But, why are the sprites jpg?  Why not png?

Offline zombieplasticclock

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Re: Johnny Bravo & other WIPs!
« Reply #74 on: January 24, 2010, 03:34:50 PM »
NP at all  :thumbsup:
I just thought you were using MK sprites to begin with, seeing as how there the same, motion captured type pixels.
Anyways, go for it, and i really hope to see this right after Bravo  :D

No, actually. He is based off of Ryu, from Street Fighter: The Movie. That's why I had that shout out to Byron Mann (The actor for Ryu in that movie :P)

I love this already.  But, why are the sprites jpg?  Why not png?

Oh boy... I get this in EVERY thread I post screenshots in. The sprites are in high-quality bitmap, but Photobucket converts them online to Jpeg. The sprites I have are way better than Photobucket makes them look -_-

Off topic: Dude, 271 hours in Team Fortress 2? And I thought I was obsessed!

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