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Author Topic: Screenpack Editing  (Read 2798 times)

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Offline Reza

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Screenpack Editing
« on: December 20, 2008, 10:27:05 PM »
I was wondering if there was a user friendly program for making/editing Screenpacks.

The reason is that, i have this nice Low-Res Screenpack that only has 42 character slots and 9 hidden slots.

The thing is that i would like to edit it so it has around 100 slots with 11 extra hidden slots.

Here's Some Shots:


Could i simply copy some digits from another screenpack into this one that matches my requirements or that would be impossible?




My Website: Untitled Document

Offline DizzyTheConquer

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Re: Screenpack Editing
« Reply #1 on: December 20, 2008, 11:10:15 PM »
I was wondering if there was a user friendly program for making/editing Screenpacks.

The reason is that, i have this nice Low-Res Screenpack that only has 42 character slots and 9 hidden slots.

The thing is that i would like to edit it so it has around 100 slots with 11 extra hidden slots.

Here's Some Shots:


Could i simply copy some digits from another screenpack into this one that matches my requirements or that would be impossible?
>:-(-| Where did you get that MvC3 Screenpack? I've been looking for that!

ontopic: yea, I've done it before with the DCvM screenpack. you have to change tne rows and colums in the system.def. With those kind of small select portraits, it should be a breeze.

Offline O Ilusionista

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Re: Screenpack Editing
« Reply #2 on: December 20, 2008, 11:16:54 PM »

Offline dragonesku

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Re: Screenpack Editing
« Reply #3 on: December 20, 2008, 11:19:02 PM »
Quote
Could i simply copy some digits from another screenpack into this one that matches my requirements or that would be impossible?

Of course you can man! It's M.U.G.E.N.!  \-/o lol

What you want to do is very simple, all you need to do is edit the system.def and select.def in your data sub director and multiply " rows" X "columns" for total # of character slots available.

First, copy whatever lines you need from the [Select Info] in the system.def and paste it to your own system.def

Here are the most important lines and their definition:

;Character select definition
[Select Info]
fadein.time = 10
fadeout.time = 10
rows = 4                   ;Horizontal lines to be use in your select screen
columns = 48              ; Vertical lines to be use in your select screen  
wrapping = 1              ;1 to let cursor wrap around your character's icon (small portrait)
pos = 8,22                ;Position to draw to
showEmptyBoxes = 0
moveOverEmptyBoxes = 0

;----------------------------
cell.size = 13,13         ;x,y size of each icon cell (in pixels)
cell.spacing = 0          ;space between each icon cell
cell.bg.spr =    150,0           ;Note: Don't use animation for cells
cell.random.spr = 151,1   ;Icon for random select (don't use animation)
cell.random.switchtime = 18;Time to wait before changing to another random icon (small portrait)

;----------------------------
p1.cursor.startcell = 0,0  ;here's where the cursor for player 1 will show up
p1.cursor.active.anim = 160 ;animation for the cursor
p1.cursor.done.anim = 161   ; cursor for selected character (s)
p1.cursor.active.anim.layerno = 1
p1.cursor.move.snd = 90,0   ;sound for cursor movement
p1.cursor.done.snd = 100,3
p1.random.move.snd = 100,0 ;sound for empty icon cell

;---------------------------- same for player 2
p2.cursor.startcell = 0,47
p2.cursor.active.anim = 170
p2.cursor.done.anim = 171
p2.cursor.blink = 1       ;1 to blink p2's cursor if overlapping p1's
p2.cursor.move.snd = 90,0
p2.cursor.done.snd = 100,3
p2.random.move.snd = 100,0

;----------------------------
random.move.snd.cancel = 0;1 to have random move sound cancel itself when played repeatedly
stage.move.snd = 100,0
stage.done.snd = 100,4
cancel.snd = 100,2
portrait.offset = 0,0
portrait.scale = 1,1
title.offset = 40,20     ;Position of title (Arcade Mode, etc)
title.font = 3,0,0        ;Font of title (-1 for none)

;----------------------------
p1.face.offset = 12,178   ;Position to put big portrait
p1.face.scale = 1,1
p1.face.facing = 1
p1.face.layerno = 0
p2.face.offset = 626,178
p2.face.scale = 1,1
p2.face.facing = -1
p2.face.layerno = 0

I think you can figure out the rest...

Now, in your select.def you'll need to type "blank" for each icon (small portrait) you don't want to be drawn.

Something like this:

randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
randomselect
blank
blank
blank
blank
blank
blank
blank



Hope it helps.  %%-

Offline Reza

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Re: Screenpack Editing
« Reply #4 on: December 20, 2008, 11:34:10 PM »
>:-(-| Where did you get that MvC3 Screenpack? I've been looking for that!

ontopic: yea, I've done it before with the DCvM screenpack. you have to change tne rows and colums in the system.def. With those kind of small select portraits, it should be a breeze.

PM'ed you about the screenpack.

Try MWC = http://bytezero.mgbr.net

Is this a DOS program? Because if it is, i hate Dos based programs they hurt my head.

Gotta love Fighter Factory

Thanks for the helps folks I'll try each of you guys methods to see which one works for me.


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Offline O Ilusionista

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Re: Screenpack Editing
« Reply #5 on: December 20, 2008, 11:43:52 PM »
its a windows program, veeeeeeeeeeeeeeeery old...its a miracle that you doesn't know it :)

its THE best tool to edit SP.

Offline Reza

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Re: Screenpack Editing
« Reply #6 on: December 20, 2008, 11:53:51 PM »
its a windows program, veeeeeeeeeeeeeeeery old...its a miracle that you doesn't know it :)

its THE best tool to edit SP.

Windows...Nice. How old are we talking here, old like it can't edit a Hi-Res Screenpack old or Dinosaur old?

I actually knew about this program a long time ago, but never downloaded it because the site wasn't English.

The legendary O Ilusionista said to check it out, so I'll check it out.

P.S Wasn't you one of the guys that made Fighter Factory?


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Offline Reza

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Re: Screenpack Editing
« Reply #7 on: December 21, 2008, 08:27:38 PM »
Okay I'm getting the hang of screenpack editing now, but i have another problem.

How do i get rid of the preset character portraits, for those who don't know what I'm talking about here's a screen shot.



Like the one's in Sophiex's CVS2 Screenpack for example.


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Offline Warrior

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Re: Screenpack Editing
« Reply #8 on: December 22, 2008, 11:39:26 AM »
I think you have to edit the the .sff of the screenpack, as in edit it in paint or something, because it looks (from what you're showing us and telling us) that the author wanted those exact characters in there. But, I've never played with that screenpack, so let me know how it turns out.

---
Just a quick question though, if you don't mind. How did you change the options screen?



Thanks,

Turbanator
I'm back!

Offline Reza

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Re: Screenpack Editing
« Reply #9 on: December 23, 2008, 05:46:01 PM »
I think you have to edit the the .sff of the screenpack, as in edit it in paint or something, because it looks (from what you're showing us and telling us) that the author wanted those exact characters in there. But, I've never played with that screenpack, so let me know how it turns out.

---
Just a quick question though, if you don't mind. How did you change the options screen?



Thanks,

Turbanator

Well I'm not using that screen pack to play because its Hi-Res and XMugen does not support that, i used it as an example.

Option hmm...beats me dude I'm still learning the ways of editing screen packs, here's some shots of the actual screen pack I'm using and what i edited.

Screen Shots:

Title


Select Screen 60 Slots


Select Screen Edited by Me 180 Slots


Note: The blank spots is where my characters are but i moved them while i was editing the pack, so its not messed.


My Website: Untitled Document

Offline x_mad80

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Re: Screenpack Editing
« Reply #10 on: December 24, 2008, 03:05:10 PM »
I was wondering if there was a user friendly program for making/editing Screenpacks.

The reason is that, i have this nice Low-Res Screenpack that only has 42 character slots and 9 hidden slots.

The thing is that i would like to edit it so it has around 100 slots with 11 extra hidden slots.

Here's Some Shots:


Could i simply copy some digits from another screenpack into this one that matches my requirements or that would be impossible?


holy crap what screenpack is that?!  :-SS

Offline Reza

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Re: Screenpack Editing
« Reply #11 on: December 25, 2008, 03:40:25 AM »
holy crap what screenpack is that?!  :-SS

I got it from a *cough...warehouse...cough*

But if you like the screen pack and would like to have it I'll upload it and give it to you, because i wouldn't give out the link to a warehouse.


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Offline x_mad80

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Re: Screenpack Editing
« Reply #12 on: December 25, 2008, 03:42:42 AM »
I got it from a *cough...warehouse...cough*

But if you like the screen pack and would like to have it I'll upload it and give it to you, because i wouldn't give out the link to a warehouse.

that would be awsome!  ^:)^ ^:)^

Offline Reza

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Re: Screenpack Editing
« Reply #13 on: December 25, 2008, 03:54:16 AM »
that would be awsome!  ^:)^ ^:)^

PMed you the screen pack.

And here's another edit of the CVS2 screen pack.

Screen Shots:


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Offline Superjoker

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Re: Screenpack Editing
« Reply #14 on: December 25, 2008, 07:10:42 PM »
cool man it looks like its fun!

im gonna try it myself

 :w00t:

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