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Author Topic: Yusuke Intro  (Read 548 times)

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Offline SanjiSasuke

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Yusuke Intro
« on: August 19, 2010, 02:12:03 PM »
It follows a story made up for MUGEN set after the series' end.

It is basically a frame by frame type intro made from sprites and edited in GIMP, pretty simple. It would look better if I knew how to fade in and out of frames, but I don't. With fading effects, thanks to ELECTRO.

It comes with the PCX files, if you want to see it quickly before installing it, and a music file you just put in the character's folder.


Update: Fixed Times
Update 2: Fading Added
« Last Edit: August 23, 2010, 09:15:49 PM by SanjiSasuke(imagine it all orange with a blue glow!) »



Offline ELECTRO

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Re: Yusuke Intro
« Reply #1 on: August 20, 2010, 05:04:31 PM »
I highlighted in red what does the fade in/out in a sceen @-)

(click to show/hide)

Offline SanjiSasuke

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Re: Yusuke Intro
« Reply #2 on: August 20, 2010, 05:35:47 PM »
The only thing is, I have it all as one scene, under [Begin Action 100], not under seperate scenes.

Offline ELECTRO

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Re: Yusuke Intro
« Reply #3 on: August 21, 2010, 08:54:44 PM »
You can also fade in & out each individual fram of animation by ussing transparency - here is an example I used to fade in & out some text in one of my intro's- The ASXXXD0 can be added after the anim code - replace the XXX with a number value
@-)

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Offline SanjiSasuke

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Re: Yusuke Intro
« Reply #4 on: August 22, 2010, 12:19:09 PM »
I'll try that then, thanks.

Post Merge: August 22, 2010, 01:46:44 PM
Woo hoo! It worked, so now it fades in and out.

Suggestions for improvement are welcome.
« Last Edit: August 22, 2010, 01:46:44 PM by SanjiSasuke(imagine it all orange with a blue glow!) »

Offline Makurayami

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Re: Yusuke Intro
« Reply #5 on: August 23, 2010, 08:52:55 PM »
The last frame where it says about being transported to the first fight of the MUGEN tourney goes a little fast and is a bit hard to read.

Offline SanjiSasuke

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Re: Yusuke Intro
« Reply #6 on: August 23, 2010, 09:17:14 PM »
Whoops, sorry when I added fade I forgot to adjust it a little to compensate. It is fixed now.

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