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Author Topic: IMT Project Announcement - Robot Master Mayhem  (Read 3982 times)

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Offline KudosForce

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #25 on: August 22, 2009, 08:44:11 AM »
Updated the main graphic on the front page of InfinityMugenTeam.com
...

That means we're serious!

Well, I certainly noticed that.

In fact, I wasn't aware of this project coming here until I came today! :o

How interesting.  ^-^ That way, all those of us at the IMT will be able to bask in the glory of robot masters and Megaman chars that didn't make it into EOH. Exclusivity has its advantages!

That said...Rush is playable!?  /:O Then again, Servbot is playable, so...yeah. His brand-new Hyper Adapter hyper doesn't look half bad.  :thumbsup: Who's doing Rush?
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Offline DARKTALBAIN

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #26 on: August 22, 2009, 10:14:51 AM »
Trasgo is making Rush  :thumbsup:
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Offline DukeNukem 2417

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #27 on: August 22, 2009, 10:17:21 AM »
Is Mega Man still gonna have that stupid mule-kick that made me break my keyboard out of sheer frustration?  If so, I suggest that someone modify it to where he at least lets you land before trying to attack again.  Other than that, I'll probably love this game. 

Offline laspacho

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #28 on: August 22, 2009, 08:20:10 PM »
Woo Hoo the secret is out.   :w00t:

Offline KPT25

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #29 on: August 22, 2009, 08:22:32 PM »
DukeNukem 2417:the mule kick is Megaman's launcher,which could be changed to a different kind of move...but don't forget the game style would be similar to MVC gameplay as you saw in the preview

Offline DizzyTheConquer

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #30 on: August 23, 2009, 12:45:55 AM »
[youtube=425,350]LEtW0ogkan4[/youtube]
Cool project! I see you have most of the characters including... Galaxyman? He's gonna be in this project? In MvC Style? That kinda caught me off guard, but if so, I suggest you remake his select icon so ppl won't get the wrong idea.

Offline DukeNukem 2417

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #31 on: August 24, 2009, 03:55:14 PM »
DukeNukem 2417:the mule kick is Megaman's launcher,which could be changed to a different kind of move...but don't forget the game style would be similar to MVC gameplay as you saw in the preview


I didn't know it was his launcher; I fought him multiple times in Arcade Mode on normal MUGEN and he used that move on me six times in a row and didn't let me land in between attacks.  This happened about 4 times in one match and it agitated me so much that I slammed my fists onto the keyboard and knocked off about 5 keys (fortunately, I was able to find and reattach them).  I eventually beat him only to get killed 5 matches later by an overpowered Super Buu from DBZ.

My only concern about the mule kick in Robot Master Mayhem is that Megaman may spam it on opponents and make the experience frustrating for first-time MUGEN players. 

Offline HyperGogeta

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #32 on: August 24, 2009, 04:04:23 PM »
I made this sprite a while ago, and anyone if anyone is willing to use it/update it at all, go ahead.

Offline Astaroth

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #33 on: August 24, 2009, 04:10:19 PM »
I didn't know it was his launcher; I fought him multiple times in Arcade Mode on normal MUGEN and he used that move on me six times in a row and didn't let me land in between attacks.  This happened about 4 times in one match and it agitated me so much that I slammed my fists onto the keyboard and knocked off about 5 keys (fortunately, I was able to find and reattach them).  I eventually beat him only to get killed 5 matches later by an overpowered Super Buu from DBZ.

My only concern about the mule kick in Robot Master Mayhem is that Megaman may spam it on opponents and make the experience frustrating for first-time MUGEN players. 

I understand your frustration, but that was a bug in a much older version of Chaotix's Megaman.  It was a slight coding bug, and has since been fixed.  I have played with said Megaman for some time, and he is vastly improved.  I reccomend that you look in the "Infinity Release" section for Chaotix's Megaman version 2.XX or whatever, because the problem is fixed and he just feels like a much better character in general.

Offline DukeNukem 2417

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #34 on: August 24, 2009, 04:16:31 PM »
Cool.  I'll give it a shot.

Offline Gaijin

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #35 on: August 24, 2009, 04:23:50 PM »
I wonder will we see Douglas in this. He kinda dissappeared after awhile. Is X Series Allowed?? Or is it all old school?

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Offline ItalianStallion

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #36 on: August 24, 2009, 05:00:18 PM »
This is no news to me I knew about this months ago

 :lies:

lol but foreal this is great F news man im so excited for this n i might just sprite a robot master myself :(|)

Offline LunaG

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« Last Edit: August 25, 2009, 12:27:31 AM by LunaG »

Offline Darkgargos

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #38 on: August 25, 2009, 10:13:37 PM »
I'm happy to see a new Megaman project for the forum, what with all the MM characters that have come out of this forum..it just seems natural that project would be started sooner or later.

Offline Jelux Da Casual

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #39 on: August 26, 2009, 01:06:44 AM »
I'm happy to see a new Megaman project for the forum, what with all the MM characters that have come out of this forum..it just seems natural that project would be started sooner or later.

Pretty much. ChAoTiC started Team Reploid so he could focus on that on the side of S:MvC but since S:MvC (hopefully) finally on it's way out, it's only natural to re-consolidate resources and forces.
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Offline Mugendude26

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #40 on: August 26, 2009, 01:11:12 AM »
I'm currently working on a Mega Man project as well and I made a topic about it on the forum in the WIP section.

Offline Darkgargos

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #41 on: August 26, 2009, 01:11:43 AM »
Pretty much. ChAoTiC started Team Reploid so he could focus on that on the side of S:MvC but since S:MvC (hopefully) finally on it's way out, it's only natural to re-consolidate resources and forces.

I agree, plus it keeps things fresh with new stuff for everyone to enjoy. And there is a lot of Megaman fans here and I'm sure many would love to see a full MM mugen game. It's also something different from say just another MvC or whatever.

Offline Scar

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #42 on: August 26, 2009, 02:07:16 AM »
This project isnt another mvc clone.

Everybody needs to stop calling it that, and also the characters for this project are gonna be epic..
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Offline Darkgargos

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #43 on: August 26, 2009, 02:46:43 AM »
Whoa there! I never said it WAS another MvC. I said it's something different from just another MvC. I acknowledge the fact that it's something new and different and that's a good thing.

Offline HyperGogeta

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #44 on: August 27, 2009, 05:16:34 AM »
Like I said before. Lol, anyone can use/edit this sprite if they want.


Offline Jelux Da Casual

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #45 on: September 04, 2009, 03:27:44 PM »
The new Subforum for Robot Master Mayhem is live!
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Offline Lightblackheart

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Re: IMT Project Announcement - Robot Master Mayhem
« Reply #46 on: September 06, 2009, 01:07:55 PM »
Well,this is a surprise,wish you luck guys!! %%- %%- %%-

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