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Author Topic: converting an existing stage to super jump  (Read 321 times)

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Offline Veinen

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converting an existing stage to super jump
« on: July 10, 2009, 07:40:31 PM »
Hello.

I've got a pretty neat stage with a HUGE background image, but the stage does not scroll up when fighters are knocked into the air.  I previewed the stage in Stage Viewer and I was able to scroll the stage up a bit, but it will not scroll up in MUGEN proper.  Is there something I have to edit in the .def file to get the camera to move up?  Note:  I did not create this stage myself - I found it on some out-of-the-way Chinese forum.

Thanks for your help.

P.S. - I have read the guide below, but it didn't seem to cover what I'm after.
http://www.infinitymugenteam.com/Forum_345/index.php?topic=19.0




Offline Nestor

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Re: converting an existing stage to super jump
« Reply #1 on: July 10, 2009, 07:53:25 PM »
About the def file, from the tutorial link you posted

Quote
Now save your SSF file and open your DEF file for that stage. You need to change/add some info. Under "Camera" options change "Boundhigh" to -160. The reason you do this is to let the camera move higher with the extra space that was added up top. The way we get "160" is we subtract 240 pixels (your regular background height) from your 400 pixels (your new background height), making the boundhigh negative allows the camera to move higher. Then you add another perameter (if it isn't already their) called "verticalfollow". Verticalfollow is how high the camera follows you when you jump, set this to ".6"

See you.

Offline Veinen

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Re: converting an existing stage to super jump
« Reply #2 on: July 10, 2009, 08:48:56 PM »
Thank you very much.  I'm new to messing with the guts and programming of MUGEN and didn't realize I was reading what I needed. 

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