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Author Topic: Technical support on the Floor...  (Read 247 times)

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Offline Tiger-Boy

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Technical support on the Floor...
« on: April 17, 2009, 03:29:45 PM »
Hello!

So here I am, making my very own stage. And I am using the X-men Jet as the floor (as seen in the X-Men vs Street Fighter Game).

The idea is to make the plane to look like it's hovering over a city.

I tried many codes to make it look like hovering, but all I have accomplished is to make the chars to move like they are hovering, but the floor is still.

So my question is, I know I'm close, but what am I doing wrong?

Here is what I have:

[Camera]
startx = 0
starty = 0
boundleft = -220
boundright = 220
boundhigh = -244
boundlow = 0
verticalfollow = .8
floortension = 60;50
tension = 50
 
[PlayerInfo]
p1startx = -70         
p1starty = 0           
p1startz = 10           
p1facing = 1
         
p2startx = 70
p2starty = 0
p2startz = -10
p2facing = -1

leftbound  = -1000
rightbound =  1000
topbound  =  0     
botbound  =  0   

[Scaling]
topz     = 0       ;Top z-coordinate for scaling
botz     = 50      ;Bottom z-coordinate for scaling
topscale = 1       ;Scale to use at top
botscale = 1.2     ;Scale to use at bottom

[Bound]
screenleft = 15   
screenright = 15   
 
[StageInfo]
zoffset = 224
zoffsetlink = 1;***********************
autoturn = 1
resetBG = 0;1
 
[Shadow]
intensity = 48
yscale =  .15
reflect = 0
 
[Music]
bgmusic =
bgvolume =  255
 
[BGdef]
spr = XXX.sff
debugbg = 0

[BG 0]
type = normal
spriteno = 1,0
start = 0, 10
mask = 1
sin.y = -4,250,-2
ID = 1

[BG 0]
type  = normal           
spriteno = 2, 0
start = 0, -30           
delta = .35, .7               
mask = 1

[BG 0]
type  = normal             ;Normal background layer
spriteno = 3, 0            ;Sprite group and number
delta = 1, 1               ;Change per unit
mask = 1

[BG 0]
type  = normal             ;Normal background layer
spriteno = 4, 0            ;Sprite group and number
delta = 1, 1               ;Change per unit
mask = 1



"To share is MUGEN Law!"   XD||

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