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Author Topic: Scruffyversary has started!  (Read 3584 times)

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Offline The King Sic-1™

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Re: Scruffyversary has started!
« Reply #75 on: April 17, 2009, 02:11:01 AM »
Day 5's Release has just been... well.... RELEASED!!!

Offline volzzilla

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Re: Scruffyversary has started!
« Reply #76 on: April 17, 2009, 10:41:06 PM »
I recently had a chance to discuss the progress of one of the main boss characters from SGM's Amalgam: Age Of Superheroes game, Dr. Doomsday.


This was done as part of Amalgam week for Scruffyversary.

Tenchimuyo4ever told us about:
-how the character came into being
-general creation tidbits
-concepts of moves

Here is a preview:
1) So how did you decide upon bringing Dr. Doomsday to MUGEN?

We were first going over our list of potential villains for the game and we noticed that Dr. Doomsday was the villain with the most appearances in the actual Amalgam comic history. Realizing that, we decided that he has to be in the game as a boss. Sic and I both knew that Deanjo, one of our sprite editors was already working on Doomsday and I originally wanted him to work on Dr Doomsday but he said his WIP list was pretty full and that he wanted to get more of them out way first. Looking at my own WIP list during the time, I figured that I needed a few more, so I decided to work on him myself. Even though I was going to design and sprite the character myself, I still wanted Dean to play a hand in his creation since he was working on Doomsday so he designed the original base. I tweaked it a little bit, created a stance and then AOS Dr Doomsday was born.


To read more, go to: http://mmcelhaney-fiction.blogspot.com/2009/04/wip-focus-dr-doomsday-by.html

Thank you
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Offline The King Sic-1™

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Re: Scruffyversary has started!
« Reply #77 on: April 18, 2009, 03:35:20 AM »
Day 6's Release has been RELEASED!! and i think you guys will love this one!!!!

Offline O Ilusionista

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Re: Scruffyversary has started!
« Reply #78 on: April 18, 2009, 08:01:49 AM »


wow, I loved that!

Offline Weapon x program

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Re: Scruffyversary has started!
« Reply #79 on: April 18, 2009, 02:38:13 PM »
ok here is what i think of thanoseid:
1. The first thing when i downloaded him was, okay another amlagm character, ...
and then i see him on my winmugen and he looks really cool.  :w00t:
2. please more work on the shading there is not enough on the legs and arms.  *Iceman ThumbsDown!*
3. He is overpowered and that s a good thing because he is the main boss  >:(  :)
4. please just change to this: [Data]
life = 1000         ;Amount of life to start with
attack = 100         ;attack power (more is stronger)
defence = 100   
it was stupid to overpower his attacks and defences, he was strong enough.   [-X
5. Some bugs when he does a strange attack , sorry i didn t think to do a screesnhot  :-??
6. the intros seems unfinished  ~X(
7. Two crunch kicks are the same and miss frames  *Iceman ThumbsDown!*
i know i stated a lot of bad comments but that s an excellent release, and i love the character.  ::salute::
(ps: Let s face it, i m sure you can take care of the bugs i reported in one hour.  :-j)

Offline O Ilusionista

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Re: Scruffyversary has started!
« Reply #80 on: April 18, 2009, 03:49:44 PM »
I was beta tester of him, so agree with some topics:

Quote
2. please more work on the shading there is not enough on the legs and arms.

He said that the spriter won't do that  *Iceman ThumbsDown!*

Quote
it was stupid to overpower his attacks and defences, he was strong enough.

I think that isn't a problem. Some chars are strong and even have more attack or defense power. In most cases, chars that are big and buffy has to be more defence, since he is a powerhouse.

Quote
i know i stated a lot of bad comments but that s an excellent release, and i love the character.

That is called FEEDBACK. Just because you've pointed some erros, you are no devil :)

ZVitor, I will post again what I've told to you at MSN (sorry guys, its portuguese only. I can translate it later):

Quote
PONTOS BONS

- a ideia é legal
- os raios que mudam de direção
- golpe das pedras que vem pelas costas do p2.
- o teleporte é legal...mas acho que vc poedria fazer no estilo Jojo (que o char vai esticando e encolhendo)

PONTOS RUINS

- sombreamento: cada as sombras dele nas linhas dos musculoas das pernas e braços? Compare com as botas

- sprites mal alinhados: 210 (veja o pe da frente), 240 (o pe ta no eixo errado), 400 (o pé entra no chao), 410, 420, 450 e outros

- anims estranhas: 210(veja o primeiro frame,imagine a coluna dele...o tronco ta numa posição, a pelvis (ui) em outra, o que é impossível), 410/440 (ele acaba muito brusco, o 430 ta certinho)

- sparks desalinhadas (golpes medios e fortes) - nao o ponto que elas acertam o char, e sim a anim delas

- 1100/1101/1102 - as pedras somem tipo no nada. Elas poderiam explodir como no MVC

1300 - o golpe é legal, mas nao gostei do jeito que foi executada. o pilar de pedra deve aparecer mais rapidamente, e o Thanoseid deve ficar mais tempo abaixado (er um tempo de resposta mais longo)

3000 - acho que vc poderia colocar algo mais oringinal . Tipo o hyper do Igniz do KOF, que faz uma bola de energia na mão. Ele poderia fazer o mesmo, na mesma posicao que esta hj.

3200 - ideia boa, mas ta estranho isso. Faz cair um monte de pedras aleatoriamente, usa as pedras do proprio hyper do Thanos

3100 - sei la, achei meio fraco. a explosao tbem é.

Offline ZVitor

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Re: Scruffyversary has started!
« Reply #81 on: April 18, 2009, 04:43:51 PM »
i tried follow your code feedbacks Ilu, the align from somes moves and the duration of monolity special, u tested one day before i send to release, no no time to sprites mods.
...
and here i will repeat my last scruffy post
quote to myself:
Quote
grab hyper:
i started this hyper with another ideia, and i didnt found what i need to make that move like i want....
so i dont like this too  - be sure it will be replace

.....
i belive i made a strong char even without high damages mods.
but its not "my" char, so i agree with any mod to fit him to project.
any way, i just dont agree with all damage made by stone hyper +50%,
if u need to mod it:
- open hyper.st with a notepad
- ctrl+f = "damage = 25,2"
- and change the 25 value to another number (my sugestion is 8 )

....
Omega Frenzy can be used after crounch hardpunch too.

....
(to see his wiki page click in my sig)


Offline Alexziq

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Re: Scruffyversary has started!
« Reply #82 on: April 18, 2009, 07:46:29 PM »
He might be overpowered for Mugen, but not overpowered for Thanoseid. Everyone wants characters to all follow a community wide balance so they can assemble their perfect game. However Mugen is freely creative despite the box we too often get trapped in. The Amalgam guys have their vision for their game, and I applaud that. Patches can always be made for the standard Capcom players.

Offline O Ilusionista

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Re: Scruffyversary has started!
« Reply #83 on: April 18, 2009, 07:56:30 PM »
 ^^(PM)^

And ZVitor, I think that I will use the same idea of signature, heheh

Offline The King Sic-1™

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Re: Scruffyversary has started!
« Reply #84 on: April 19, 2009, 12:59:00 AM »
Thanks for all the feed back and Comments!!

But Amalgam Week has ended!! and our finial release of Amalgam Week is RELEASED!!!

We hope you have enjoyed Amalgam Week!!!

Offline DARKTALBAIN

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Re: Scruffyversary has started!
« Reply #85 on: April 19, 2009, 05:09:31 AM »
Amalgam was definately pretty good . Thanx for not letting us down

Although that last thing you released , Well .......

I think it needs a little more of that cowbell lol
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Offline Weapon x program

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Re: Scruffyversary has started!
« Reply #86 on: April 19, 2009, 08:22:46 AM »
okay, time for my feedback:
1. the stance is incomplete, only the upper body is moving  *Iceman ThumbsDown!*
2. the basics are good, i m glad he has some ring lanterns in the basics, because that s how the character should be.  :thumbsup:
3. the overall design is way too ironman  [-X, you have to change a lot of things to look like this: shoulders, boots: http://media.comicvine.com/uploads/0/7475/166938-7232-iron-lantern_large.jpg
4. the ring effects are cool even if some could say it s taken from sentinels, but really cool.  :thumbsup:
5. he teleports a lot and that s cool, but the character was a moron, not intelligent enough to do this  >o:-(
ok, so maybe it would have been cooler to finish with a bang when you released thanoseid.   :-??
i don t like him so much for now . but thanks for your efforts guys, it s been one cool week  ::salute::

Offline rozeros

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Re: Scruffyversary has started!
« Reply #87 on: April 19, 2009, 08:31:58 AM »
Thanks that u like thanoseid :) The intros are finished, dunno what is wrong with them..
And about the shading.. in my opinion thanos was poorly made by capcom, and adding one extra shade to him.. well i tried that and i swear it didn't look right..
In the readme i said that some moves are placeholders.. they will change, don't worry :)

Offline spiderclone

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Re: Scruffyversary has started!
« Reply #88 on: April 21, 2009, 10:54:41 AM »
wow,  i totally missed these ones
colossus is now better, the coding is cool, one thing though, it 's the boots, gthese are not accurate. better stance too, new intro where ferro moves should be good. Same problem that jt with th hyper.
Thanoseid is great, but the sahding is a problem.  And the intros a re way too long and nothing happens, just glowing eyes.
iron lantern seems unfinished, take more time when he does a ring attack, please. you have updated the face, now do the same with boots and shoulders.
next to parasite these characters are cool. i won t even comments all the problems.
just a quick question, scfuffy doesn t have any members thanks to mague and they have to recruit you? bzecause they hate you a lot when sic stole wucash stage, and uinlimited's throne, and ....
justice is best served in death

Offline Kojunho

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Re: Scruffyversary has started!
« Reply #89 on: April 21, 2009, 11:14:10 AM »
They recruited us because they liked what SGM is doing. Simple as that.
-.-

Offline Alexziq

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Re: Scruffyversary has started!
« Reply #90 on: April 21, 2009, 11:25:01 AM »
Something has been bugging Spiderclone lately. He was always a real nice guy when he 1st came around. I hope all is well

Take it from me, and try not to be too jaded. It just makes life rougher. PM someone if something is bugging you.

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Re: Scruffyversary has started!
« Reply #91 on: April 21, 2009, 11:47:15 AM »
wow,  i totally missed these ones
colossus is now better, the coding is cool, one thing though, it 's the boots, gthese are not accurate. better stance too, new intro where ferro moves should be good. Same problem that jt with th hyper.
Thanoseid is great, but the sahding is a problem.  And the intros a re way too long and nothing happens, just glowing eyes.
iron lantern seems unfinished, take more time when he does a ring attack, please. you have updated the face, now do the same with boots and shoulders.
next to parasite these characters are cool. i won t even comments all the problems.
just a quick question, scfuffy doesn t have any members thanks to mague and they have to recruit you? bzecause they hate you a lot when sic stole wucash stage, and uinlimited's throne, and ....
please, you don t have to repeat the same bugs i mention, once was enough.   o.O#

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