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Author Topic: People who's works are/aren't open source!  (Read 68619 times)

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Offline Violent Ken Masters

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Re: People who's works are/aren't open source!
« Reply #125 on: September 29, 2007, 11:45:28 AM »
I was just wondering, what about Sancyo? I don't see him on Closed or Open sources lists.  :-??

Offline shootYr.

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Re: People who's works are/aren't open source!
« Reply #126 on: September 29, 2007, 01:36:31 PM »
Thats Because his things are Open Closed! XD

Offline TripleM

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Re: People who's works are/aren't open source!
« Reply #127 on: October 05, 2007, 10:52:20 PM »
is mikage, Sub-Zero and BadBassBoy an open sourse I need to know

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Offline A!

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Re: People who's works are/aren't open source!
« Reply #128 on: October 07, 2007, 12:06:56 PM »
Well i did have a private project involving him I started in the past but I guess I will continue it. If K3nShiN returns and asks for this to stop, then out of respect I will.

If its left up to me as you say, The only thing I ask is that first and foremost, credit K3nShiN for taking the time to make the edits and bringing such a character to life, consider this a privilege and don't abuse it.

....I don't think I can help myself. Im an Open Source Freak. Its Fun making and Editing things for MUG3N.

Question. Can I release my edits of POTS Ryu and Akuma? It Says You can't use POTS Fx and I did. :O But I haven't released it so its okay.  ;)

Well like me, custom effects in characters are custom made and its not something you can whip up in an instant.

marancv used pots fx
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Offline ClubSyN-X-TReME

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Re: People who's works are/aren't open source!
« Reply #129 on: October 07, 2007, 12:50:05 PM »
I would like to say something.

I have seen and tried many peoples works that were released recently and I will honestly say this. I wasn't happy with what I witnessed and experienced.

This post here s more of a personal opinion of mines and not to bash anyone on this forum, hear me out before posting any further please.

The issue I am having is that ok, many creators such as myself allowed our materials to be used for open source resources from coding to fx, etc.
There are number of releases that really are not considered releases to me. I see many characters that are from others that really have no changes made to them but prolly a few stances and hitsparks added and some sound effects and voices changed, other than that, no major work was really done, just some sound, voice and sprite fx swaps.

I really believe that many are misusing or not fully understanding the purpose of works being made open source. Sure you are allowed to borrow some materials from other creations but still these character edited releases basically are what I said earlier and don't really have much to offer from its original version.

I can understand bug fixes or perhaps an author abandoned a current wip and someone took over, but I definitely didnt see any bug fixes in many of these edited releases nor nothing really new at all.

I strongly believe if anyone wants to use a complete character for open source purposes, do more than just swap certain items out, learn from these characters as to how they were made and coded. That is the main reason why many of us creators make these coding archives and tries our best to explain how things work as simple as we can to where the newbies can understand it.

And yes the DOCS does help, many are just to lazy to read the documentation and wants to be spoon fed or have their hand held when it comes to creating. Sorry to put it in that phrase but its the truth, I have dealt with that over and over again.

All I want to say is don't abuse the open source privilege because it is a privilege you know, from those who make sprite packs to custom coding to whatever fits that topic, use it wisely, don't abuse it.
« Last Edit: October 08, 2007, 07:46:03 AM by H€®mî† -=†H€ §î׆H fî$†=- »

Offline A!

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Re: People who's works are/aren't open source!
« Reply #130 on: October 07, 2007, 12:53:33 PM »
Quote
I see many characters that are from others that really have no changes made to them but prolly a few stances and hitsparks added and some sound effects and voices changed, other than that, no major work was really done, just some sound, voice and sprite fx swaps

i agree with you there and you might be thinking of the same one as i am
« Last Edit: October 07, 2007, 01:01:40 PM by Tupac »
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline ClubSyN-X-TReME

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Re: People who's works are/aren't open source!
« Reply #131 on: October 07, 2007, 12:58:57 PM »
Maybe, but ill keep those works to myself.

I remember when this opensource movement was started in the past. Many were against it and many were all for it.

I supported it myself and still do, but I am starting to see why those that didn't support it in the begining.

from what I mentioned above, it is definitely being used for the wrong purposes.

Offline TripleM

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Re: People who's works are/aren't open source!
« Reply #132 on: October 07, 2007, 01:31:05 PM »
All I want to say is don't abuse the open source privilege because it is a privilege you know, from those who make sprite packs to custom coding to whatever fits that topic, use it wisely, don't abuse it.
I agree with you on that
Quote
I see many characters that are from others that really have no changes made to them but prolly a few stances and hitsparks added and some sound effects and voices changed, other than that, no major work was really done, just some sound, voice and sprite fx swaps
and I agree with that

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Offline The Rippah, Roo'Jizah Panzermanathod

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Re: People who's works are/aren't open source!
« Reply #133 on: October 07, 2007, 05:43:22 PM »
Any idiot and swing a sword, but it takes time and training to master it.
Punctuation and capitalization can make the difference between "I helped my uncle, Jack, off a horse," and, "I helped my uncle jack off a horse."

92% of people have moved onto rap. If you're part of the 8% who thinks rap isn't music, sucks to be you.

Most newer stuff sucks, though.

Offline ClubSyN-X-TReME

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Re: People who's works are/aren't open source!
« Reply #134 on: October 08, 2007, 01:18:08 PM »
heh, yeah.

I really wish people just take the time to learn the basics. Its not like mugen coding was completely learned over night, hell even I am still learning this.
Might be hard to believe but its true.

I can say this, my skills are nothing compared to the past years and when I started.

Offline vyn

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Re: People who's works are/aren't open source!
« Reply #135 on: October 08, 2007, 04:54:22 PM »
very true and the worst part is that the best characters out there get screwed up, i wouldnt mind so much if someone takes a crappy character to make it crappier but taking a good one and crapping it...that bothers me, yet i always try to believe the best out of everyone and hope these bad edits serve as practice for good future characters, ive seen it a couple of times already so heres hoping

and yes this is caused mostly out of lazyness, authors of these characters often go "why make the whole charater when i can use one already made" and think thats logic... not a true creator attitude if u ask me
« Last Edit: October 08, 2007, 04:58:12 PM by vyn »

Offline The Rippah, Roo'Jizah Panzermanathod

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Re: People who's works are/aren't open source!
« Reply #136 on: October 08, 2007, 08:15:27 PM »
Considering the characters I wanted to make, it would be, for the most part, easier if I just started from scratch, which I did.

Damn laziness... I really want to work on Dart Ryudo.
Punctuation and capitalization can make the difference between "I helped my uncle, Jack, off a horse," and, "I helped my uncle jack off a horse."

92% of people have moved onto rap. If you're part of the 8% who thinks rap isn't music, sucks to be you.

Most newer stuff sucks, though.

Offline ClubSyN-X-TReME

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Re: People who's works are/aren't open source!
« Reply #137 on: October 09, 2007, 10:05:10 AM »
Whats stopping you?

All I am saying is when it comes to coding, dont just copy and paste what you see others are using. LEarn from it and kinda mess with it a bit to understand how certain lines and such works.

Also the DOCS are helpful and our best friend. How do you think a creator learned how to code?
Where do you think these coding templates forund in apps like MEE, ZchadMaker, Fighter Factory and other mugen character frontend creators? Some one apparently find the docs useful.

the only thing you have to do is read and experiment, thats all. And Patience is the biggest key to become a potential mugen creator.

Offline The Rippah, Roo'Jizah Panzermanathod

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Re: People who's works are/aren't open source!
« Reply #138 on: October 09, 2007, 12:18:47 PM »
What's stopping me? Sorting out my ideas and laziness.

I won't copy and paste large parts of code, maybe only a few lines here and there as supplementation. Not to say that's all I'll do with it.

Oh, and Dart Ryudo's a Sol Badguy edit.

At the very least, I can do some basic coding, and I've taken some looks at the docs before. For the most part, it isn't a matter of not knowing how to code, moreso what method I would use and getting ideas together.

So, yeah... I'm gonna have give him to you annnnd I want it back by Saturday, completely done. Along with those TPS reports.
Punctuation and capitalization can make the difference between "I helped my uncle, Jack, off a horse," and, "I helped my uncle jack off a horse."

92% of people have moved onto rap. If you're part of the 8% who thinks rap isn't music, sucks to be you.

Most newer stuff sucks, though.

Offline shootYr.

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Re: People who's works are/aren't open source!
« Reply #139 on: October 12, 2007, 11:39:42 PM »
Its really a shame. Im an Open source abuser. But I love making edits and releases to you all.
Should I feel Bad that I have abused KFM?

Offline DARKTALBAIN

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Re: People who's works are/aren't open source!
« Reply #140 on: October 18, 2007, 11:17:48 AM »
I used Acey's code to make Hobgoblin . Acey granted me permission to use the Green Goblin . I totally resprited the character to make him look like Hobgoblin & changed the moves around & did some new looking intros . I don't really see what's wrong with that ? Come Halloween when I release him we will then have 2 of the Goblins . Somebody should make the Demogoblin , I don't have time I have other projects going on ! 

It's guys like this that people should be worried about the most....



He took Loganir's Thor & Hannibal's Superman & put some blood on them . Now he is calling them "rare" zombie characters so he can trade them . I mean doesn't this go against what the rules of the community ? The Demon (MarvelvsDCU) who actually made some decent edits of things is a total outcast of the Mugen community . But this nimrod KingAnon still runs free with no bad rep . How does that make any sense ?

Shouldn't you be more worried about an @$$hole like Anon than someone who is actually making a totally different character & it turns out decent ?



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Mugen, some choose to create and some choose to criticize.^-^


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Offline Kung Fu Man

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Re: People who's works are/aren't open source!
« Reply #141 on: October 18, 2007, 12:59:06 PM »
I really don't see how he relates to Infinity other than a) he's another twit on the internet and b)...actually there is no B. A is good enough. Just write him off and move on, there's already one discussion thread for that subject anyway.

Offline DARKTALBAIN

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Re: People who's works are/aren't open source!
« Reply #142 on: October 18, 2007, 01:01:56 PM »
@ Alexziq I mean I am not defending him . I'm just saying he actually resprited Hulk 2099 to make him look like Killer Croc . He actually put work into something & made it different . anon just recolors something & calls it his .

The whole selling on ebay is pretty bad . but I don't think this new seller is him . 

@ Kung Fu Man  which twit are you talking about ? I mentioned 2 .


 
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Offline A!

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Re: People who's works are/aren't open source!
« Reply #143 on: October 18, 2007, 01:03:32 PM »
@ Alexziq I mean I am not defending him . I'm just saying he actually resprited Hulk 2099 to make him look like Killer Croc . He actually put work into something & made it different . anon just recolors something & calls it his .

The whole selling on ebay is pretty bad . but I don't think this new seller is him . 

@ Kung Fu Man  which twit are you talking about ? I mentioned 2 .


 

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Offline Kung Fu Man

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Re: People who's works are/aren't open source!
« Reply #144 on: October 19, 2007, 08:36:41 AM »
Unless you're stating if you're open source or not or pointing out someone else is, the discussion doesn't really go here ALEXZIQ/DARKTALBAIN :|

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Re: People who's works are/aren't open source!
« Reply #145 on: October 19, 2007, 08:59:34 AM »
Unless you're stating if you're open source or not or pointing out someone else is, the discussion doesn't really go here ALEXZIQ/DARKTALBAIN :|

 :thumbsup:

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Offline DARKTALBAIN

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Re: People who's works are/aren't open source!
« Reply #146 on: October 19, 2007, 06:57:58 PM »
I want to ask about an open source . You know that unfinished Guyver character that came out ? Is that character open source ?

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Offline TehDemon

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Re: People who's works are/aren't open source!
« Reply #147 on: October 22, 2007, 03:42:12 PM »
I used Acey's code to make Hobgoblin . Acey granted me permission to use the Green Goblin . I totally resprited the character to make him look like Hobgoblin & changed the moves around & did some new looking intros . I don't really see what's wrong with that ? Come Halloween when I release him we will then have 2 of the Goblins . Somebody should make the Demogoblin , I don't have time I have other projects going on ! 

It's guys like this that people should be worried about the most....



He took Loganir's Thor & Hannibal's Superman & put some blood on them . Now he is calling them "rare" zombie characters so he can trade them . I mean doesn't this go against what the rules of the community ? The Demon (MarvelvsDCU) who actually made some decent edits of things is a total outcast of the Mugen community . But this nimrod KingAnon still runs free with no bad rep . How does that make any sense ?

Shouldn't you be more worried about an @$$hole like Anon than someone who is actually making a totally different character & it turns out decent ?





just so everyone's clear, The Demon mentioned here =/= me. I'm a different person.

Also, is that One Winged Angel guy open source? You know, the guy who made MvC Hulk and MvC Warmachine
No, i'm not the DCvsMarvel beta tester named Demon, I'm "Teh"demon, and i'm much worse :P

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Re: People who's works are/aren't open source!
« Reply #148 on: October 23, 2007, 04:44:29 PM »
I just wanted to clarify something right quick about my materials being open source.

All of my past releases that are now available are free to be used for whatever reason in relation to this open source thread.

However,

The materials used in my SxC full game when a prototype is released are not to be used for open source purposes in reference to the custom/original graphic sprites and some coding for the game. there is no need for me to allow the characters to be open source since they are from open source packs anyway but the coding for this game alone are not along with the custom screenpack graphics and life bar design  or whatever that is posted in my threads wip section on my forum or whatever I may show here.

Most likely if I come across a code or develop something new that might help others coding wise, I normally would update my coding section of the site and share the info here in infinity.

Not being an butt but until the full game is fully completed or close to it, I may decide to allow it but as for now, please respect my wishes.
Why am I all of a sudden saying this you may ask, Something was brought to my attention and I also have other reasons I would like to keep to myself.

Thanks for reading and understanding.

Offline A!

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Re: People who's works are/aren't open source!
« Reply #149 on: October 23, 2007, 04:57:13 PM »
I just wanted to clarify something right quick about my materials being open source.

All of my past releases that are now available are free to be used for whatever reason in relation to this open source thread.

However,

The materials used in my SxC full game when a prototype is released are not to be used for open source purposes in reference to the custom/original graphic sprites and some coding for the game. there is no need for me to allow the characters to be open source since they are from open source packs anyway but the coding for this game alone are not along with the custom screenpack graphics and life bar design  or whatever that is posted in my threads wip section on my forum or whatever I may show here.

Most likely if I come across a code or develop something new that might help others coding wise, I normally would update my coding section of the site and share the info here in infinity.

Not being an @$$ but until the full game is fully completed or close to it, I may decide to allow it but as for now, please respect my wishes.
Why am I all of a sudden saying this you may ask, Something was brought to my attention and I also have other reasons I would like to keep to myself.

Thanks for reading and understanding.

you aint being an butt  :thumbsup:
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

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