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Author Topic: Allstars Striders Progress  (Read 1119 times)

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Offline ExShadow

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Allstars Striders Progress
« on: May 04, 2008, 01:42:31 PM »
eh i needed to make a new topic the last one wasent fit tor it sorry anyway heres some progress on him hes gonna be custom mvc style











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Offline Lifewater

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Re: Allstars Striders Progress
« Reply #1 on: May 04, 2008, 02:49:10 PM »
Awsome a new star emerges

Offline DARKTALBAIN

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Re: Allstars Striders Progress
« Reply #2 on: May 06, 2008, 12:10:10 PM »
If he is half as good as your stages , this character should be amazing  :thumbsup:

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Mugen, some choose to create and some choose to criticize.^-^


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Offline malisiousjoe

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Re: Allstars Striders Progress
« Reply #3 on: May 07, 2008, 06:47:45 PM »
Moving into char creation eh. Your skills are honing.

Thanks DG!

Offline Moose

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Re: Allstars Striders Progress
« Reply #4 on: May 13, 2008, 07:58:03 PM »
 :-SS      HOLY COW BATMAN........if you use the big metal cat, the bird and the power up drones you,ve got a solid character in the making here ,i love the way he slides and his sword makes a bigger flame very nice ,maybe you could use his old wallhook from the game too so he can sit in the top corner of the screen to annoy the opponent   %%-Goodluck on this 1 im keeping my eye on it  :thumbsup:

Offline ExShadow

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Re: Allstars Striders Progress
« Reply #5 on: May 15, 2008, 04:24:42 PM »
okay check this out so basically i figured it out i was playin around with striders cmd tryin to figure out how to chain and it worked tell me if this is how its suppose to look

;---------------------------------------------------------------------------
; Stand Light Punch
[State -1, Stand Light Punch]
type = ChangeState
value = 200
triggerall = command = "x"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
; Stand Medium Punch chain
[State -1, Stand Medium Punch]
type = ChangeState
value = 210
trigger1 = command = "y"
trigger1 = command != "holddown"
trigger1 = statetype = S
triggerall = stateno = 200 || stateno = 230
triggerall = movecontact
ctrl = stateno = 200 || stateno = 230


; Stand Medium Punch
[State -1, Stand Medium Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
; Stand Strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 220
trigger1 = command = "z"
trigger1 = command != "holddown"
trigger1 = statetype = S
triggerall = stateno = 200 || stateno = 230 || stateno = 210 || stateno = 240
triggerall = movecontact
ctrl = stateno = 200 || stateno = 230 || stateno = 210 || stateno = 240


; Stand Strong Punch
[State -1, Stand Strong Punch]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Stand Light Kick chain
[State -1, Stand Light Kick]
type = ChangeState
value = 230
trigger1 = command = "a"
trigger1 = command != "holddown"
trigger1 = statetype = S
triggerall = stateno = 200
triggerall = movecontact
ctrl = stateno = 200

; Stand Light Kick
[State -1, Stand Light Kick]
type = ChangeState
value = 230
triggerall = command = "a"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Stand Medium Kick chain
[State -1, Stand Medium Kick]
type = ChangeState
value = 240
trigger1 = command = "b"
trigger1 = command != "holddown"
trigger1 = statetype = S
triggerall = stateno = 200 || stateno = 230 || stateno = 210
triggerall = movecontact
ctrl = stateno = 200 || stateno = 230 || stateno = 210


; Stand Medium Kick
[State -1, Stand Medium Kick]
type = ChangeState
value = 240
triggerall = command = "b"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Standing Strong Kick
[State -1, Stand Strong Kick]
type = ChangeState
value = 250
trigger1 = command = "c"
trigger1 = command != "holddown"
trigger1 = statetype = S
triggerall = stateno = 200 || stateno = 230 || stateno = 210 || stateno = 240 || stateno = 220
triggerall = movecontact
ctrl = stateno = 200 || stateno = 230 || stateno = 210 || stateno = 240 || stateno = 220


; Stand Strong Kick
[State -1, Stand Strong Kick]
type = ChangeState
value = 250
triggerall = command = "c"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
; Crouching Light Punch
[State -1, Crouching Light Punch]
type = ChangeState
value = 400
triggerall = command = "x"
triggerall = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
; Crouching Medium Punch  chain
[State -1, Crouching Medium Punch]
type = ChangeState
value = 410
trigger1 = command = "y"
trigger1 = command = "holddown"
trigger1 = statetype = C
triggerall = stateno = 400 || stateno = 430
triggerall = movecontact
ctrl = stateno = 400 || stateno = 430

[State -1, Crouching Medium Punch]
type = ChangeState
value = 410
trigger1 = command = "y"
trigger1 = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
; Crouching Strong Punch  chain
[State -1, Crouching Strong Punch]
type = ChangeState
value = 420
trigger1 = command = "z"
trigger1 = command = "holddown"
trigger1 = statetype = C
triggerall = stateno = 400 || stateno = 430 || stateno = 410 || stateno = 440
triggerall = movecontact
ctrl = stateno = 400 || stateno = 430 || stateno = 410 || stateno = 440

; Crouching Strong Punch
[State -1, Crouching Strong Punch]
type = ChangeState
value = 420
trigger1 = command = "z"
trigger1 = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
; Crouching Light Kick chain
[State -1, Crouching Light Kick]
type = ChangeState
value = 430
trigger1 = command = "a"
trigger1 = command = "holddown"
trigger1 = statetype = C
triggerall = stateno = 400
triggerall = movecontact
ctrl = stateno = 400

[State -1, Crouching Light Kick]
type = ChangeState
value = 430
trigger1 = command = "a"
trigger1 = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
; Crouching Medium Kick chain chain
[State -1, Crouching Medium Kick]
type = ChangeState
value = 440
trigger1 = command = "b"
trigger1 = command = "holddown"
trigger1 = statetype = C
triggerall = stateno = 400 || stateno = 430 || stateno = 410
triggerall = movecontact
ctrl = stateno = 400 || stateno = 430 || stateno = 410

; Crouching Medium Kick
[State -1, Crouching Medium Kick]
type = ChangeState
value = 440
trigger1 = command = "b"
trigger1 = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
; Crouching Strong Kick chain
[State -1, Crouching Strong Kick]
type = ChangeState
value = 450
trigger1 = command = "c"
trigger1 = command = "holddown"
trigger1 = statetype = C
triggerall = stateno = 400 || stateno = 430 || stateno = 410 || stateno = 440
triggerall = movecontact
ctrl = stateno = 400 || stateno = 430 || stateno = 410 || stateno = 440

; Crouching Strong Kick
[State -1, Crouching Strong Kick]
type = ChangeState
value = 450
trigger1 = command = "c"
trigger1 = command = "holddown"
trigger1 = statetype = C
trigger1 = ctrl
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Offline Sabaki

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Re: Allstars Striders Progress
« Reply #6 on: May 15, 2008, 05:11:26 PM »
Yep, that's correct. Although normally Triggerall isn't used for comboing like that, it should work theoretically. This is the standard way of doing it, using one of you commands as an example:

;---------------------------------------------------------------------------
; Stand Medium Punch chain
[State -1, Stand Medium Punch]
type = ChangeState
value = 210
trigger1 = command = "y"
trigger1 = command != "holddown"
trigger1 = statetype = S
trigger1 = stateno = 200 && movecontact
trigger2 = stateno = 230 && movecontact
ctrl = 1

;---------------------------

You'll want to set every state to a different trigger# just to avoid each one nullifying the other and not working in the long run. Also, for ctrl, just put a 1 next to it like I did above. Putting anything else may give you some unusual results. If you got any other questions let me know by pm and I'll lend you a hand.

Offline ExShadow

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Re: Allstars Striders Progress
« Reply #7 on: May 16, 2008, 04:09:47 PM »
okay i started adding hitsparks tell meh wat u think



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Offline Error Macro

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Re: Allstars Striders Progress
« Reply #8 on: May 16, 2008, 04:32:47 PM »
Can you post the animation of hitspark?

Offline ExShadow

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Re: Allstars Striders Progress
« Reply #9 on: May 16, 2008, 05:10:28 PM »
sure
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Offline ExShadow

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Re: Allstars Striders Progress
« Reply #10 on: May 17, 2008, 08:28:34 PM »
hitspark



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