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Author Topic: Release Party: Sentry  (Read 18570 times)

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Offline UltraRoboninja

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Re: Release Party: Sentry
« Reply #50 on: April 28, 2009, 12:51:40 AM »
Sentry came out spectacular. Great job doing Bob justice. Only bug I found was if you're directly next to the opponent when you do the "grab-you-and-take-you-to-space" hyper, it doesn't cost any power.
Can't wait to see what you guys have lined up for the rest of the party!

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Offline disisserr

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Re: Release Party: Sentry
« Reply #51 on: April 28, 2009, 01:20:07 AM »
nice char.. but i had to change his projectile controls since im not used to guile  :-[

just a question.. were some infinity batman sprites used?  :-??

Offline andersontavars

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Re: Release Party: Sentry
« Reply #52 on: April 28, 2009, 01:54:25 AM »
Very good Acey, good job!! :o

Offline Epic Win Man

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Re: Release Party: Sentry
« Reply #53 on: April 28, 2009, 02:55:25 AM »
well, i love the character, and you did a phenomenal job on him, i just have one thought...why doesnt he have a flight mode? he's always floating, seems kinda weird he cant fly...


still, awesome character
hmmm...

Offline alex87

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Re: Release Party: Sentry
« Reply #54 on: April 28, 2009, 03:18:15 AM »
thank u so much!! And congrats ^^

Offline juelz aka wolfi

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Re: Release Party: Sentry
« Reply #55 on: April 28, 2009, 06:55:49 AM »
yeah yeah sentry vs superman
many thanks ac
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Offline lideroptimus

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Re: Release Party: Sentry
« Reply #56 on: April 28, 2009, 08:25:48 AM »
I loved de Chars... You rock Acey, CONGRATULATIONS!

Im my opinion, for character become perfect, just miss him some ARMO, like Hulk or Jugernaut, then, Sentry could be hit many times bofore coming down.

Again, Congratulations, the char is one of the best Edits.
THANK YOU!

PS: This is my first post  ;D
« Last Edit: April 28, 2009, 01:56:54 PM by lideroptimus »

Offline Acey

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Re: Release Party: Sentry
« Reply #57 on: April 28, 2009, 09:33:55 AM »
The Sentry turned out really great congratulations =D>

The Void hyper, which is my favorite, can be blocked too easily the opponent has more than enough time during The Voids appearance. I would suggest that The Sentry stuns the opponent with a powerful punch, kick or rush.

Really, interesting. The opponent is paused from the moment the hyper starts until a second before the first hit, which means the only way it can be blocked is if the opponent is doing absolutely nothing when the hyper is started or if they're already blocking or if they are all the way across the screen... maybe it's not working like it's supposed to, I'll take a look at that.

Offline HyperGogeta

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Re: Release Party: Sentry
« Reply #58 on: April 28, 2009, 09:41:44 AM »
Awesome. PURE AWESOME  :O*D

Offline Acey

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Re: Release Party: Sentry
« Reply #59 on: April 28, 2009, 10:56:16 AM »
why doesnt he have a flight mode? he's always floating, seems kinda weird he cant fly...

He flies the entire match  /:O ... but seriously, I know what you mean. My common excuse is that it would over power an already powerful, balanced character, but the truth is that I hardly use flight mode in battles myself and I just haven't gotten around to it.

Offline volzzilla

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Re: Release Party: Sentry
« Reply #60 on: April 28, 2009, 11:58:09 AM »
I recorded a video review showing him in action.



The video will show off all of his special moves, in watch mode first which will also give you a feel for the AI (in which he has a really good fight against a few characters) and then again in Training mode for a better look at some of these same moves.

Also, there are annotations embedded into the video playback for partial discussion, as well as a more detailed written review in the more info section.
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Offline DARKTALBAIN

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Re: Release Party: Sentry
« Reply #61 on: April 28, 2009, 12:04:53 PM »
Or since Sentry is released . Everyone can just download him , check out the read me & do all those moves yourself  :thumbsup:
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Offline Kojunho

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Re: Release Party: Sentry
« Reply #62 on: April 28, 2009, 12:14:08 PM »
This char is awesome, but one thing that kinda.....threw me off I guess was that the Light Explosion was red, but all the other Light projectiles and such were Blue or Yellow. Just kinda throwing that out there, but the char is still awesome! :w00t:
-.-

Offline Acey

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Re: Release Party: Sentry
« Reply #63 on: April 28, 2009, 12:51:01 PM »
This char is awesome, but one thing that kinda.....threw me off I guess was that the Light Explosion was red, but all the other Light projectiles and such were Blue or Yellow. Just kinda throwing that out there, but the char is still awesome! :w00t:

Yeah, the hypers are Red and the Specials are Blue (or other colors depending on the palette) Originally the specials were red too (and can easily be changed to red again using the palettes) but I really didn't like how they looked, it gave him too much of a primary color (Red, Yellow, Blue) feeling so I went back to Blue.

Offline Mugen_Master

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Re: Release Party: Sentry
« Reply #64 on: April 28, 2009, 01:15:48 PM »
Great release!!!! the char is fantastic  ;) :w00t: :) =D> =D>

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Offline ziafab

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Re: Release Party: Sentry
« Reply #65 on: April 28, 2009, 02:12:00 PM »
Thanks Acey. You're great !  ::salute::

Offline lideroptimus

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Re: Release Party: Sentry
« Reply #66 on: April 28, 2009, 02:40:14 PM »
Sorry be insistent Acey, but, what do you think about the idea of Sentry has a natural Armo, like a Hulk, Ironman or Jugernaut, between others?

I Just say that, because Sentry is so STRONG as Superman, Thor, Gladiator, or else, the big Green Man >:(.

Just for all us know... Did you like of the IDEA?

PS: My  :) second post . ;)

PS 2: You may be in choose of the OSCAR of mugen (Best Char 2009)

GRATE char, congratulations again.  ^:)^
« Last Edit: April 28, 2009, 05:01:31 PM by lideroptimus »

Offline KudosForce

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Re: Release Party: Sentry
« Reply #67 on: April 28, 2009, 02:51:11 PM »
I, uh, noticed a few things on the video, including Sentry's "take into space" hyper not quite touching the opponent, his Light explosion getting pushed off a bit when he did it near the edge of the arena and the "Void" hyper being rather slow in execution.

You might want to take a look at those things. ???
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Offline Tenspeed

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Re: Release Party: Sentry
« Reply #68 on: April 28, 2009, 03:40:43 PM »
have you thought about using alex's flash chop instead of guile's sonic boom? it just seems a little underwhelming when placed alongside the rest of his moves.

Offline Acey

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Re: Release Party: Sentry
« Reply #69 on: April 28, 2009, 03:53:38 PM »
have you thought about using alex's flash chop instead of guile's sonic boom? it just seems a little underwhelming when placed alongside the rest of his moves.

Actually I made the perfect FX in the particle illusion software but every time I tried to export it to BMP it would freeze, I even tried the day before, same problem.

Offline Kojunho

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Re: Release Party: Sentry
« Reply #70 on: April 28, 2009, 04:02:38 PM »
Why not PCX?
-.-

Offline Acey

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Re: Release Party: Sentry
« Reply #71 on: April 28, 2009, 04:07:33 PM »
Sorry Kojunho, I don't understand the question?

PCX is a file type, right?


Offline Kojunho

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Re: Release Party: Sentry
« Reply #72 on: April 28, 2009, 04:09:20 PM »
Yes.
BMP's are very large image files, and Fighter Factory takes PCX better than BMP normally, why not export the image as a PCX?
-.-

Offline Acey

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Re: Release Party: Sentry
« Reply #73 on: April 28, 2009, 04:10:39 PM »
Oh, it's not that fighter factory wouldn't take the file, it's that Particle Illusion wouldn't spit it out in any format.

Offline Kojunho

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Re: Release Party: Sentry
« Reply #74 on: April 28, 2009, 04:16:53 PM »
Ohh....
Well, if someone else on IMT has the same program, maybe you can send the file their way and they can help you.
-.-

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