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Author Topic: Mega Man: Robot Master Mayhem  (Read 44586 times)

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Offline Nilakantha

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Re: Mega Man: Robot Master Mayhem
« Reply #275 on: March 31, 2010, 08:38:41 AM »
Man spriting Plantman is a pain, but he is coming along nicely.  It would be nice to have Hornetman and Solarman in so that they could have a personal intro with Plantman.  I made a promise to Laspacho that I would finish him up or I would starve myself.  ;D
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Offline DARKTALBAIN

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Re: Mega Man: Robot Master Mayhem
« Reply #276 on: March 31, 2010, 10:32:45 AM »
uuuuuuuummmmmmmmm

Hunger strikes never usually work out too well...lol
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Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #277 on: March 31, 2010, 10:46:11 AM »
uuuuuuuummmmmmmmm

Hunger strikes never usually work out too well...lol

It worked for Mahatma Ghandi (but not for that Cuba prisoner...)

Offline M. Satoshy X

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Re: Mega Man: Robot Master Mayhem
« Reply #278 on: March 31, 2010, 12:42:28 PM »
 ...hey, I made a big grin on gutsman to the forum! bye!



Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #279 on: March 31, 2010, 08:19:52 PM »
Man spriting Plantman is a pain, but he is coming along nicely.  It would be nice to have Hornetman and Solarman in so that they could have a personal intro with Plantman.  I made a promise to Laspacho that I would finish him up or I would starve myself.  ;D

You can't rush perfection.   ::salute::

Offline Space (DCL)

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Re: Mega Man: Robot Master Mayhem
« Reply #280 on: March 31, 2010, 08:52:20 PM »
Can I make a suggestion? (Might be ridiculous since I'm not a sprite editor...)

If you are using Megaman's Sprites, be sure to edit as MANY of the sprites Megaman has, especially if
you want your character to have smooth moves and animations during gameplay.
I hope you know what I mean...
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Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #281 on: March 31, 2010, 08:56:46 PM »
 o.O# I use equal or more frames.
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Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #282 on: March 31, 2010, 09:05:09 PM »
Can I make a suggestion? (Might be ridiculous since I'm not a sprite editor...)

If you are using Megaman's Sprites, be sure to edit as MANY of the sprites Megaman has, especially if
you want your character to have smooth moves and animations during gameplay.
I hope you know what I mean...

 ^^(PM)^  thats key to all characters. Thats one of the things that scare me for Axl. 80% of his sprites are custom. But i should be all right because animation is my thang  :thumbsup:

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Offline Nilakantha

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Re: Mega Man: Robot Master Mayhem
« Reply #283 on: March 31, 2010, 09:06:38 PM »
You can't rush perfection.   ::salute::

Yeah last night I spent 5 straight hours working on Plantman's crouching fierce punch.  Man all of the colors he has  @-), not to mention that I have to add the newer vines to each of the sprites I have already done.  

So I just decided to quit and delete everything I did.  There is no Plantman for this project.
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Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #284 on: March 31, 2010, 09:09:08 PM »
Yeah last night I spent 5 straight hours working on Plantman's crouching fierce punch.  Man all of the colors he has  @-), not to mention that I have to add the newer vines to each of the sprites I have already done.  

So I just decided to quit and delete everything I did.  There is no Plantman for this project.
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wow and i though i had it bad with Axl's design and that damn gun of his.  #:-S  keep up the work man. it will be worth it.

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Offline Ununsed-Username

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Re: Mega Man: Robot Master Mayhem
« Reply #285 on: March 31, 2010, 09:12:34 PM »
Wow, if Rage hadn't quoted your post I wouldn't have seen that spoiler, I was like "...dude..." in a real dramatic tone. :D

Offline DARKTALBAIN

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Re: Mega Man: Robot Master Mayhem
« Reply #286 on: April 01, 2010, 12:57:53 AM »
Can I make a suggestion? (Might be ridiculous since I'm not a sprite editor...)

If you are using Megaman's Sprites, be sure to edit as MANY of the sprites Megaman has, especially if
you want your character to have smooth moves and animations during gameplay.
I hope you know what I mean...

let me show you guys an example of something some of you may not have seen.



I need to adjust the speed of the animation, but.....

You can never have too many frames. The intro is I think 48, the stance is about 14, & that taunt is over 20. The end result priceless! Why do you think he is taking so long...lol

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Invader Dooms

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Re: Mega Man: Robot Master Mayhem
« Reply #287 on: April 20, 2010, 01:37:02 AM »
I have a question, are Quickman, Pharaohman, and all the other characters on the second page dead? Cuz if they are that makes me a Sad Dooms. [-O<
Team Dooms: Tetsu, Sonic, Cutman, Elecman, and Metalman!

Offline Acey

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Re: Mega Man: Robot Master Mayhem
« Reply #288 on: April 20, 2010, 06:49:39 AM »
I have a question, are Quickman, Pharaohman, and all the other characters on the second page dead? Cuz if they are that makes me a Sad Dooms. [-O<
nope

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #289 on: May 03, 2010, 11:30:18 PM »
I PM'd him and no response. any word on Quint?

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Offline DARKTALBAIN

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Re: Mega Man: Robot Master Mayhem
« Reply #290 on: May 04, 2010, 11:01:49 AM »
I PM'd him and no response. any word on Quint?

It is actually being discussed. Laspacho will let you know
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #291 on: May 04, 2010, 07:07:39 PM »
It is actually being discussed. Laspacho will let you know

ok sir  ::salute::

it was said that all the wip on the back page were still alive, does this include copy megaman?

Post Merge: May 04, 2010, 08:01:34 PM
was working on a Poster or something but getting the sprites is a royal pain so im kinda burnt out on this. I may finish it.

« Last Edit: May 04, 2010, 08:01:34 PM by Rage »

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Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #292 on: May 04, 2010, 11:13:40 PM »
It looks awesome so far!!!
Pwease finish it!!

EDIT: It looks like Bombman kicked Axl off of the M.  ;*)) is that what you were going for?
« Last Edit: May 04, 2010, 11:22:23 PM by EsʞEmo is Dead!! *Gasp* »
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Offline BLue BoMBeR

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Re: Mega Man: Robot Master Mayhem
« Reply #293 on: May 04, 2010, 11:28:12 PM »
ok sir  ::salute::

it was said that all the wip on the back page were still alive, does this include copy megaman?

Post Merge: May 04, 2010, 08:01:34 PM
was working on a Poster or something but getting the sprites is a royal pain so im kinda burnt out on this. I may finish it.



its cool, but.. MAYHAM?

Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #294 on: May 04, 2010, 11:35:41 PM »
its cool, but.. MAYHAM?
Like he said he's
was working on a Poster or something but getting the sprites is a royal pain so im kinda burnt out on this. I may finish it.
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Offline Ununsed-Username

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Re: Mega Man: Robot Master Mayhem
« Reply #295 on: May 05, 2010, 09:10:56 AM »
Perhaps you could use the text laspacho uses on his sigs, as it's been getting used for the project a lot longer.

Offline Magma MK-II

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Re: Mega Man: Robot Master Mayhem
« Reply #296 on: May 05, 2010, 10:41:37 AM »
Perhaps you could use the text laspacho uses on his sigs, as it's been getting used for the project a lot longer.
This

Also, you should go through the threads in this subforum, and you can find more cool sprites to put in.

Offline Rage

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Re: Mega Man: Robot Master Mayhem
« Reply #297 on: May 05, 2010, 05:34:03 PM »
Perhaps you could use the text laspacho uses on his sigs, as it's been getting used for the project a lot longer.

That font is boring and that font i currently used is just a test.
This

Also, you should go through the threads in this subforum, and you can find more cool sprites to put in.

Mmmm i went though the threads and thats what i got. many of them are screen shots, stances, or just cant be copy for what ever reason (Darkman  \-/o.) anyhow i may come back to this. it was supposed to be much much bigger but lack or sources. I probably make something up this week end when im off, i mean i want to.

anyone know where i could get Fighter factory that would help out a lot.

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Offline Esʞy

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Re: Mega Man: Robot Master Mayhem
« Reply #298 on: May 05, 2010, 05:57:21 PM »
The original? I could send it if you want?
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Offline laspacho

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Re: Mega Man: Robot Master Mayhem
« Reply #299 on: May 06, 2010, 08:32:55 PM »
I PM'd him and no response. any word on Quint?

I haven't heard back from Chaotic yet, I asked him on your behalf.   ;)

ok sir  ::salute::

it was said that all the wip on the back page were still alive, does this include copy megaman?

Post Merge: May 04, 2010, 08:01:34 PM
was working on a Poster or something but getting the sprites is a royal pain so im kinda burnt out on this. I may finish it.



Check out my wiki page for a single sprite of all of my releases/wips.  I know I have a single sprite for each in the other edits page.

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