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Author Topic: Ada......Ada Wong  (Read 11438 times)

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TomBewley

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Re: Ada......Ada Wong
« Reply #25 on: March 15, 2008, 09:13:04 AM »
Good work but not to be a drag isnt ada's dress red. i just really dont like the color pink. I guess thats y u got different paletes. Look i answered my own question. =P~

Ada's dress colour seems to vary in RE2. In the render it is a pink colour, but the in game model is red.

I've settled for a colour in between the two and as you say it can always be sorted out with palettes.

Offline Tenspeed

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Re: Ada......Ada Wong
« Reply #26 on: March 15, 2008, 06:00:44 PM »
well the pink render hurts my eyes, so I'm glad you used the shade that you did. the kick looks great, I only question if it wouldn't be better suited for a mid kick instead of a light one.

TomBewley

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Re: Ada......Ada Wong
« Reply #27 on: March 16, 2008, 03:52:01 PM »
I need some advice on how to go about the shading of the skirt. I have three variations of it, but which is the best?

Remember that this is a tight dress/skirt and so the shading should reflect that.

Option 1: The SNK style which I stole from Shermie

Option 2: The Capcomy Style

Option 3: The Capcom loose skirt

Offline Excursion

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Re: Ada......Ada Wong
« Reply #28 on: March 16, 2008, 03:58:45 PM »
I would go with #1m but #2 would work also if you don't want to do hat much shading. She looks good  :)

Offline Magma MK-II

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Re: Ada......Ada Wong
« Reply #29 on: March 16, 2008, 04:17:48 PM »
#1 is better

Offline .Batzarro.

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Re: Ada......Ada Wong
« Reply #30 on: March 16, 2008, 04:19:22 PM »
Either 1 or 2 (personally like 1 better though). :)

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Offline Tenspeed

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Re: Ada......Ada Wong
« Reply #31 on: March 16, 2008, 06:54:10 PM »
go with 2

Offline ATiC3

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Re: Ada......Ada Wong
« Reply #32 on: March 16, 2008, 06:58:21 PM »
Option #2 looks good.
 

Offline Lord_Waffles

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Re: Ada......Ada Wong
« Reply #33 on: March 17, 2008, 04:09:10 AM »
I'd go with number one

Offline Violent Ken Masters

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Re: Ada......Ada Wong
« Reply #34 on: March 17, 2008, 04:31:12 AM »
I'm going with 1.

Offline ♦ßlôödÑinjå♦

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Re: Ada......Ada Wong
« Reply #35 on: March 17, 2008, 04:39:59 AM »
same here.

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Offline Z999

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Re: Ada......Ada Wong
« Reply #36 on: March 17, 2008, 08:26:29 AM »
number one and two are good, indeed.

TomBewley

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Re: Ada......Ada Wong
« Reply #37 on: March 17, 2008, 05:27:12 PM »
I've settled on option number 1, using Shermie's shading as a base for Ada. It's a lot easier to make it consistent therefore as I have a base to go by.

I'm just going through all the old sprites now and updating them to reflect the change and I'm liking the results.

Her old walk          Her new walk
               

Much better me thinks

Offline Cyclysm

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Re: Ada......Ada Wong
« Reply #38 on: March 17, 2008, 09:32:14 PM »
looks good.


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Offline Lord_Waffles

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Re: Ada......Ada Wong
« Reply #39 on: March 18, 2008, 09:19:34 PM »
Looks really good

TomBewley

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Re: Ada......Ada Wong
« Reply #40 on: March 18, 2008, 10:01:19 PM »
 ^^(PM)^

Thanks peeps!! At the moment I'm still trying to find a good head as I feel the current head doesn't look like Ada. I'm also doing the get hits, in which Cammy is playing a surprising large role, as well as a few fun sprites, in which Shermie is great at, although editing her sprites is a huge pain!!! 

I'm going home for a week in two days time, and I'll be leaving my computer here, which means no progress, but afterwards I'll still have 2 1/2 weeks of free time!!

Watch this space  ;)


Offline Weapon x program

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Re: Ada......Ada Wong
« Reply #41 on: March 19, 2008, 01:28:38 PM »
NEW WALK YEAAAAAAAAAAH

Offline DARKTALBAIN

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Re: Ada......Ada Wong
« Reply #42 on: March 19, 2008, 01:52:37 PM »
I can't believe I missed this WIP thread . The new walk looks great , very smooth . Keep up the good work .  %%- on this project .

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TomBewley

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Re: Ada......Ada Wong
« Reply #43 on: March 20, 2008, 04:25:18 PM »
I've finished the portrait today (stole my Dad's laptop at home lol)

What do you think?

Offline ~Wolfpaul~

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Re: Ada......Ada Wong
« Reply #44 on: March 20, 2008, 05:51:48 PM »
wow, that looks nice, but i honestly think it should be smaller and facing the other way. other than that its a great portrait  :thumbsup:


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TomBewley

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Re: Ada......Ada Wong
« Reply #45 on: March 20, 2008, 06:32:15 PM »
wow, that looks nice, but i honestly think it should be smaller and facing the other way. other than that its a great portrait  :thumbsup:

It does now face the other way as I agree it looks better that way. To fit it in MUGEN I cropped it a little bit an resized it to fit the standard portrait size, so in truth this isn't the actual portrait, but merely the completed picture I've done for the portrait, if that makes sense.

So this is the actual portrait  ;*))



« Last Edit: March 20, 2008, 06:47:54 PM by Dead-X »

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Re: Ada......Ada Wong
« Reply #46 on: March 20, 2008, 10:53:30 PM »
wow, that looks nice, but i honestly think it should be smaller and facing the other way. other than that its a great portrait  :thumbsup:

It does now face the other way as I agree it looks better that way. To fit it in MUGEN I cropped it a little bit an resized it to fit the standard portrait size, so in truth this isn't the actual portrait, but merely the completed picture I've done for the portrait, if that makes sense.

So this is the actual portrait  ;*))




Good job!

Offline DARKTALBAIN

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Re: Ada......Ada Wong
« Reply #47 on: March 21, 2008, 01:47:47 AM »
Portrait look great !

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Offline Lord_Waffles

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Re: Ada......Ada Wong
« Reply #48 on: March 21, 2008, 03:21:16 PM »
Portrait look great !


I agree. Nice job

TomBewley

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Re: Ada......Ada Wong
« Reply #49 on: March 23, 2008, 08:11:02 PM »
So while I've been away from my own computer this week I've been thinking about what sort of specials and hypers to give Ada. She has got to the stage where I need to start on these. I have had a bit of trouble thinking of what moves to give her. Her basics at the moment are a Chun-li/Cammy/Maxi mix, so they involve some originality and I want her specials and hypers to reflect this.

So far I have planned:

Specials: Pistol shot, Machine gun, Grapple swing (think Spider-man's web swing) and maybe a few acrobatic attacks, not sure what else, any ideas?

Hypers: This is where I'm a bit stuck. I was thinking a Rocket launcher, seeing as in RE2 she just happens to have on available to whoever is fighting Mr. X, but I'm thinking this may be too similar to Jill. Any ideas peeps?

Also I would like some help in ripping some sounds for her, especially get hit sounds from RE2, as I have other sounds mostly covered from youtube rips. Can anybody help me with this?

Many thanks

P.S She has a new head, a much better one than CVS Chun-li, which I feel suits her much better, I'll post some screens next Saturday for you all to see. Just hope some Resi fans are looking forward to her (recognition leads to motivtion  :P)

And of course she wouldn't have come so far so quickly if it wasn't for the template created here at Infinity by Acey, REDHOT and eSkro, so many thanks to them :w00t:
« Last Edit: March 23, 2008, 09:05:12 PM by Dead-X »

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