February 23, 2012, 03:42:14 PM by Space (DCL)
Views: 6885 | Comments: 35 That's right, I've updated my Gambit and also completely remodled his gameplay (though this also means some of the experimental custom supers I added before are gone), I tried to go for accuracy as well as that fun factor. Some screens Damage has been rebalanced (I sound like Crapcom now -_-) HitBoxes are directly from MvC1 (thats right THE htiboxes from MvC1) Added a few missing sprites MvC2 FX Changed command for Cajun Strike (Charge Down, Up, P/K) Royal Flush recoded similar to MvC1 Cajun Explosion Fixed and Recoded I ask for some of you to try and compare this Gmabit to MvC1 and other vs games. Lemme hear your thoughts...please... Get him here at my website: http://darkcipherlucius.generation-now.net/ February 01, 2012, 11:03:22 AM by Sabaki
Views: 2168 | Comments: 11 Yep, title doesn't lie. Updated & uploaded yesterday, but just getting a chance to announce this. Small update, but some really important things have been implemented. LEO -Updated AI -Tweaked Defense system for better results -Reduced recovery time after a successful Gaia Driver or Gigas Driver -Tweaked coding for attack and defensive attributes, as well as adjusted damage output when attack damage is set to x1.5 in the config.txt -Updated docs KENJI/MUKURO -Updated AI -Tweaked Defense system for better results -Fixed issue where Kenji would stand on air if hit early during Jump HK -Updated conditions for Enmazuki's kill sequence with 3 options (see config.txt for details) -Readjusted juggle points for Stand MK->Stand HK combo, as well as tweaked Stand MK and DF+HK's juggling properties -Tweaked L Kagero's LP followup (Usuginu Zaki) -Tweaked Bluff actions -Updated docs MAI-LING/TAO -Updated AI -Tweaked Defense system for better results -Added 2nd version of Chou Kugekisho (see config.txt for details) -Fixed a semi-infinite with Stand MP during Bluff Canceling -Increased damage of Kasen, while increased Counter Impact damage for both Kasen and Chou Enshofu -Slight damage reduction of H Tentsuiga -Tweaked Bluff Run's animation, speed, and invincibility duration -Updated docs TESSA/TABASA -Updated AI -Tweaked Defense system for better results -Added new condition regards to obtaining the Sun Wand through Fortune Seal (see config.txt for details) -Recoded ghosts' binding to p2 to resolve facing issue during Jamming Ghost -Tweaked Defense system for better results -Updated docs You can get all four characters from the following links below: Sabaki's IMT Wiki Page Infinity Mugen Team Main Page Enjoy October 07, 2011, 10:17:07 AM by Acey
Views: 14939 | Comments: 162 Wow, it's finally here, the day we've been waiting and working for all year. I know there are a lot of items we want to pass on from us to you and you all have been patiently waiting. Thanks to all the April Fools Night beta testers too who actually believed there would be a reward for hanging around late one night and were able to test and give feedback AND didn't leak any of the items in the following months! Now you all know we don't like wasting time with videos or re-releasing content, in fact in previous years if we re-released something we usually did it in sets of two to help abate the boredom involved with old stuff. Well in that tradition I'm going to be throwing out all of my own re-releases in big piles so we can get on with the show! After all, who wants to draw this out until Winter, we've been there before. Now to avoid reposting information I wanted to mention a few notes about these re-releases that are similar across the board. We're really making an effort to release content that is completed on all levels and compatible in the most situations. * Mugen 1.0 only! * At least 3 hypers * Combo-ability extended and adjusted * New attention to chaining and canceling * Self contained FX * Mugen 1.0 AI * Get Frozen sprites * Intro command list story board * 10 Victory quotes with custom portaits compatible with Elecbyte's default 1.0 sp and both IMT Mugen 1.0 sp. * Arcade ending story board * Assigned stage & music See, new storyboards and portraits! You'll notice a lot of the cool new features requires you to actually plug your character into mugen to get the full effect rather than just load them in fighter factory for a few seconds. Anything that is particular to a release will be mentioned on that particular topic. So here we go, let's party! Friday - October 7th Mugen 1.0 Ghosts n' Ghouls Pack Mugen 1.0 Blanka Mugen 1.0 Baby Commando Mugen 1.0 Final Fight Pack Saturday - October 8th Mugen 1.0 Spider Stuff Mugen 1.0 X-Stuff Mugen 1.0 Marvel 616 who are now dead Mugen 1.0 Hulk Mugen 1.0 Captain Marvel Sunday - October 9th Mugen 1.0 Sinkoman 20X6 Mugen 1.0 Punisher Monday - October 10th Mugen 1.0 Snake Eyes Tuesday - October 11th Mugen 1.0 X-Men: Second Coming Wednesday - October 12th Prime Sentinels Thursday - October 13th Mugen 1.0 Cable Friday - October 14th Mugen 1.0 Juggernaut Saturday - October 15th Mugen 1.0 Beast Sunday - October 16th Mugen 1.0 Psylocke Monday - October 17th Mugen 1.0 Storm Tuesday - October 18th Mugen 1.0 Gambit Wednesday - October 19th Mugen 1.0 Bishop Thursday - October 20th Mugen 1.0 Rogue October 03, 2011, 04:49:56 PM by Acey
Views: 6108 | Comments: 46 Boy did we ever paint ourselves into a corner... hot on the heels of our Summer/Fall Filtered HD character shenanigans we have another event long planned that must simply go on. Starting October 7th, we will be celebrating Elecbyte's move last January into Mugen 1.0 by providing even more content for it. So if you just sat by the sidelines all year refusing to convert up from your WinMugen to Mugen 1.0 then now is the time to finally pull the trigger. And for all those already cruising on Mugen 1.0, we'll be bringing you a little reward. With that said we hope to wrap up the HD party will just cases filled with mugen content but if we can't get it all out by the 7th don't worry, we'll just have to keep it all running until either we faint or until the severs explode. IMT Ganbare! August 03, 2011, 05:22:48 PM by Acey
Views: 50630 | Comments: 50 International Mugen Tournament Screen Pack For MUGEN 1.0 Here is the full IMT Screen Pack (Red) for Mugen 1.0. Following on the tail of the blue screen pack here is the red screen pack in a blaze of glory. The Mugen 1.0. Features are as follows: * Contains Elecbyte's January 2011 Mugen 1.0 release * All original graphics have now been upgraded to HD quality * Fully animated Load screen, Title screen, Option screen, Select screen and Versus Screen * Custom Fonts * Custom Soundtrack * Custom XSC version 1.0 lifebars complete with all new custom fight texts * All new FightFX file with custom hitsparks and upgraded hitsounds, all matching mugen standards * Portrait 9000 [0,2] compatability with mugen standards * Includes the new "Victory Quote" screen * As seen before, this screen pack allows for a variety of select screen layouts, and due to popular request this also includs a new 4th, smaller roster variation: Variation 01 - Holds up to 8,400 characters Variation 02 - Holds up to 1,344 characters Variation 03 - Holds up to 344 characters Variation 04 - Holds up to 70 characters (which is set to hide excess squares unless filled with a character) This Screen Pack also comes packaged with Warner's updated Kung Fu Man (MK and MB compatible) and IMT's Infinity Moon Stage. To switch the screen pack Motif variations read the documentation comtained with the download. Enjoy! * Download IMT Mugen 1.0 Screen Pack (Red) * The old Winmugen version is also avaialble here! |
Sorry, this shoutbox does not exist.
Ancient Gears Stage 1.1 & 1.0 by MatreroG
[Today at 11:59:18 AM] Classic VS : Balrog by ELECTRO [September 17, 2024, 04:48:07 PM] Justice League Metropolis Stage by Vegaz by LightFlare [September 16, 2024, 11:57:49 AM] Ultimate Mai Shiranui (FF2 & FF3) by nickfurry [September 15, 2024, 02:27:53 AM] thunderstrike eric masterson by Blagoy [September 12, 2024, 02:41:33 PM] Justice League Gotham Stage by Vegaz by LightFlare [September 11, 2024, 09:41:42 AM] Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon [September 07, 2024, 03:06:46 AM] MatreroG's Stages W.I.P. Concepts by MatreroG [September 06, 2024, 01:27:09 PM] Justice League Flash Stage by Vegaz by LightFlare [September 03, 2024, 10:30:40 AM] Raid's here! Raid kills fighters dead in MUGEN! by GTFoxN6Y [August 31, 2024, 02:44:15 PM] |