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Author Topic: Release Party: Wolvenom  (Read 18188 times)

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Offline Z4kaR1

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Re: Release Party: Wolvenom
« Reply #200 on: June 17, 2009, 11:08:16 PM »
if anyone can tell me where and how to het wolvenom for my personal mugen that would be cool :O*D
Are you tried checking the first page of this thread?


Offline CommanderChaos

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Re: Release Party: Wolvenom
« Reply #201 on: June 18, 2009, 12:51:33 PM »
Oh yeah! That's what I'm talking about yo!  8)

Wolvenom is going to be awesome homes!  8)

Offline DARKTALBAIN

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Re: Release Party: Wolvenom
« Reply #202 on: June 18, 2009, 01:27:24 PM »
if anyone can tell me where and how to het wolvenom for my personal mugen that would be cool :O*D


:-?? Yeah the link is on the first page of this thread . You can just download him directly from IMT  :thumbsup:
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Offline Barrack Odrama

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Re: Release Party: Wolvenom
« Reply #203 on: July 17, 2009, 08:00:11 PM »
yeah this character rules!  :O*D

Offline Acey

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Re: Release Party: Wolvenom
« Reply #204 on: October 20, 2009, 04:33:12 PM »
For whom it concerns:

We're removing the download for Wolvenom at this time. It has been brought to our attention that a good bunch of custom Wolverine sprites made by ArielAlexCo made its way into the character. We're currently working to remedy this situation as well as a character update. We appreciate all of your patience until the updated version of Wolvenom is made available.

Below is an example of some of the sprites ArielAlexCo edited as well as the comparative Wolvenom edits:


ArielAlexCo himself didn't bring this to our attention but on behalf of all our team, especially myself, Dark Talbain and Sabaki, we apologize to ArielAlexCo for any misuse of your content and we're working at this very moment to correct our error.

  :)
« Last Edit: October 21, 2009, 12:18:16 AM by G Lux »

Offline moonmaster1

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Re: Release Party: Wolvenom
« Reply #205 on: October 20, 2009, 11:14:38 PM »
Does this mean some of wolvenom's moves will be replaced? That looks like half his specials.
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Offline Jelux Da Casual

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Re: Release Party: Wolvenom
« Reply #206 on: October 21, 2009, 12:19:40 AM »
Does this mean some of wolvenom's moves will be replaced? That looks like half his specials.

Well, that's the nature of the beast. Mistakes were made, and now we gotta do what we have to so things can go smoothly.
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Offline x_mad80

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Re: Release Party: Wolvenom
« Reply #207 on: October 21, 2009, 12:39:50 AM »
why not try to contact ArielAlexCo, try explian the situation and ask if you can keep the moves, so you don't have to remove them?

ethier way  i'm sure the update will be cool.  :)

Offline DARKTALBAIN

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Re: Release Party: Wolvenom
« Reply #208 on: October 21, 2009, 03:28:21 AM »
I used sprites from a spritepack that I thought were all Capcom. Apparently I was wrong. IMT is working to resolve this matter one way or another. Trust me, Wolvenom will live on.   :O*D
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Offline b.easy

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Re: Release Party: Wolvenom
« Reply #209 on: October 21, 2009, 12:45:19 PM »
Does this mean some of wolvenom's moves will be replaced? That looks like half his specials.

Nah, it's more like 3 air kicks and part of his shoryuken-type move. Walking back sprite + laying flat too. There may be a few more, but it shouldn't be hard for a talented spriter like DT to replace if he has to.

I remember conversations about this as he was making the character. It seems between MVC, XvSF, MSH, Bone claw and adamantium versions, there were a whole lot of variations on Wolverine's sprite set floating around and that made it pretty tough to tell what came from where.

Oh well, if it's updated that gives you a chance to put in that new hyper portrait I made and maybe a new move or two.  [-O< :O*D

Offline KudosForce

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Re: Release Party: Wolvenom
« Reply #210 on: October 21, 2009, 01:05:36 PM »
Well, I must say that I'm rather disappointed to hear this. :( Hopefully, this issue will be quickly resolved and Wolvenom will be back in great form. ::salute::

Oh well, if it's updated that gives you a chance to put in that new hyper portrait I made and maybe a new move or two.  [-O< :O*D

I like the sound of that.
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Offline mugenguy35

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Re: Release Party: Wolvenom
« Reply #211 on: November 05, 2009, 10:42:04 AM »
HOW I GET CHAR FOR MY MUGEN AND I TRY PUT WOLVENOM ADD ON MY COLLECT AND IT WONT LET ME PLAY
DO YOU HAVE ANY WEBSITE SO I CAN GET THOSE THAT SITE THAT YOU GIVE ME
IT HAS BEEN BLOCK AND IT WONT LET ME DOWNLOAD  HELP MEEE !!!!!! :-?? :-??

Offline moonmaster1

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Re: Release Party: Wolvenom
« Reply #212 on: November 05, 2009, 10:49:03 AM »
EDIT: There was a little error in sources and what DT thought were capcom sprites were actually arielalexco's custom sprites.

With that in mind its going to take a bit to locate all the sprites and hand pick them out *like a nasty pizza topping*. So nobody try and get hot blooded and just stay cool, wolvenom will join our rosters again with and update that will make all other symbiotes that came before him obsolete. *Thanks to volzzilla for clearing up my mistake*

Didn't want to speak for everybody but I figured this would answer every question to those that are too lazy to read back a page or two.  :P
« Last Edit: November 06, 2009, 09:10:05 AM by moonmaster1 »
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Offline nickfurry

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Re: Release Party: Wolvenom
« Reply #213 on: November 12, 2009, 09:32:31 PM »
I wonder how long this new Wolvenom will take? Hopefully it will not take the remainder of this year and a great portion and maybe almost all next year as well for this updated new wolvenom to come out.

Offline moonmaster1

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Re: Release Party: Wolvenom
« Reply #214 on: November 13, 2009, 01:51:32 PM »
SMvC is nearing a second yearly update so I would say no later than Dec 31st.

Unless that is, wolvenom is taken off the roster but its not too many sprites.
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline KudosForce

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Re: Release Party: Wolvenom
« Reply #215 on: November 13, 2009, 02:13:09 PM »
SMvC is nearing a second yearly update so I would say no later than Dec 31st.

Unless that is, wolvenom is taken off the roster but its not too many sprites.

Well, that depends on whether or not someone decides to scour through all the versions of Wolverine, from the different entries in Capcom's Marvel Comics/MvC fighting game series.
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Offline moonmaster1

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Re: Release Party: Wolvenom
« Reply #216 on: November 13, 2009, 07:52:05 PM »
Even then, wolverine is the only one to have two slots in mvc2 and his smaller sprites make it easy to customize especially if you are working with 5 different colors of black and white.

If wolvenom doesn't make the cut by the end of the year, there are many more wolverines but its the fact that wolvenom is so unique it would be a crime to pick 5 other wolvies over this one.

My point is despite how many custom sprites were lost, I'm positive DT can more than make up for that tiny setback, I mean even other members are contributing sprites. 
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline DARKTALBAIN

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Re: Release Party: Wolvenom
« Reply #217 on: November 19, 2009, 12:55:10 AM »
Listen guys, I am trying to figure out what we have to do now. Maybe ArielAlex will grant some permissions since the Wolvenom character is a totally different character than Wolverine. I would appreciate his assistance in this matter. If not, then it's time for me to make some custom sprites to fill the gaps.

Ye of little faith...lol Remember good ol DT made custom sprites for the intro, cannonball, & other moves. Look at my custom stuff on Medieval Spawn & the Batman Beyond Armor hyper. So it is definitely possible for me to accomplish some custom spriting. Wolvenom will live on in Super MvC. Many of my team members even offered to lend a hand in this.
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline 1peterkim123

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Re: Release Party: Wolvenom
« Reply #218 on: November 20, 2009, 09:02:38 PM »
dude its now private what the heck,i can't download it

Offline Vault-tec Rep Høröúßøí

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Re: Release Party: Wolvenom
« Reply #219 on: November 20, 2009, 09:32:12 PM »
READ!!!!

EDIT: There was a little error in sources and what DT thought were capcom sprites were actually arielalexco's custom sprites.

With that in mind its going to take a bit to locate all the sprites and hand pick them out *like a nasty pizza topping*. So nobody try and get hot blooded and just stay cool, wolvenom will join our rosters again with and update that will make all other symbiotes that came before him obsolete. *Thanks to volzzilla for clearing up my mistake*

Didn't want to speak for everybody but I figured this would answer every question to those that are too lazy to read back a page or two.  :P

 ^-^

Offline comics

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Re: Release Party: Wolvenom
« Reply #220 on: November 22, 2009, 09:44:47 PM »
great really great

Offline Ununsed-Username

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Re: Release Party: Wolvenom
« Reply #221 on: December 02, 2009, 09:03:53 AM »
Dang, I already had him on my roster, just a couple days before they made the link private, but I had to delete, then re-install my MUGEN because we got viruses.  o.O#

Offline Lazee

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Re: Release Party: Wolvenom
« Reply #222 on: December 30, 2009, 12:04:34 PM »
Awhh Man Theres` No Download Link, Its` Set To Private ]:

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