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Author Topic: polaris  (Read 18866 times)

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Offline O Ilusionista

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Re: polaris
« Reply #50 on: April 11, 2009, 05:55:16 PM »


This is a common error by man sprite editors, and still happens on and on.

Looks at her animation: half of body remains at the same place when she does the move. Is IMPOSSIBLE to someone to perform such move.
people love to re-use the same base to make new edits, and you can see this mistake in many chars (try to use crouched attacks and you will see how their torso rotating without move the base.)

Offline warecus

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Re: polaris
« Reply #51 on: April 12, 2009, 05:48:45 AM »
how's this olu


final jump kick:



ps first page updated

Offline spiderclone

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Re: polaris
« Reply #52 on: April 12, 2009, 06:07:44 AM »
something is wrong with the hair
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Offline Xx5DollarBillxX

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Re: polaris
« Reply #53 on: April 12, 2009, 12:41:10 PM »
so far, i love her! she is goin to be my favorite to use.
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Offline warecus

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Re: polaris
« Reply #54 on: April 12, 2009, 12:44:15 PM »
cool and thanks, did you check out her throw on the first page can you guess the base (it's not a guy).  Everything in Zvitors hands now except minor sprite updates and a few more get hits

Offline Esʞy

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Re: polaris
« Reply #55 on: April 12, 2009, 01:00:09 PM »
Great, the turn out will be very nice :thumbsup:
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Offline warecus

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Re: polaris
« Reply #56 on: April 12, 2009, 02:21:46 PM »
okay jump kick now and forever




first page updated with jump kick

also zvitor could there be something between forge and polaris interaction

also can anyone lend their voice talents to polaris or rip some, I know the animated series had a few eps with her in them

Offline DARKTALBAIN

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Re: polaris
« Reply #57 on: April 12, 2009, 03:30:43 PM »


You're getting closer , or you took things too far . You made her head turn which is cool . But the only part turning is her face . Her hair doesn't really move . So either make her face not turn , or make her hair move the way her face does
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Offline Eclipse

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Re: polaris
« Reply #58 on: April 12, 2009, 04:14:27 PM »





In case you don't know, Polaris' hair is naturally green. She was blond(if i'm not wrong), but when she's got the powers her hair grown green....

Offline warecus

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Re: polaris
« Reply #59 on: April 12, 2009, 05:02:54 PM »
I know she use to dye it brown because she didn't like it, so an intro with this hair change mean she's gettin ready to throw down mutant style, like she just showed up on the scene

"She has bright green hair, the first indication of her mutation. At first, she dyed her hair brown to hide this. In recent comics, she appears with her characteristic green hair."

so basically she undyes her hair before the fight is what I'm try to convey, meaning it's on like donkey kong-the gloves are off, etc...


as far as the jump kick, I might look at it but for now it looks good in action and her toro turns too which is pretty quick and it is a jump light kick after all, I think I'm done with that chapter

Offline volzzilla

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Re: polaris
« Reply #60 on: April 12, 2009, 05:52:12 PM »
I keep liking the direction you are going here, and it looks like alot of this was from scratch making it even better.
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Offline warecus

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Re: polaris
« Reply #61 on: April 12, 2009, 07:06:04 PM »
one more dt

try this one


Offline Spidermew

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Re: polaris
« Reply #62 on: April 12, 2009, 07:08:13 PM »
It looks like she's wearing a wig thats pasted to the background and she's moving her her head seperate of it.
Your sprites do not flow naturaly. She moves more like a robot.

Offline warecus

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Re: polaris
« Reply #63 on: April 12, 2009, 07:20:48 PM »
how's this?


Offline aquelegordo1

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Re: polaris
« Reply #64 on: April 12, 2009, 07:31:51 PM »
how's this?


the right knee still with out move

Offline warecus

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Re: polaris
« Reply #65 on: April 12, 2009, 07:38:33 PM »
how is this


Offline esn23

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Re: polaris
« Reply #66 on: April 12, 2009, 09:22:25 PM »
hmm i think she is perfect.. I would love to create a pallette for her where she has brighter hair though
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Offline BlizzardTora

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Re: polaris
« Reply #67 on: April 12, 2009, 09:42:21 PM »
That should work i think. looks like shes putting effort into that kick.
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Offline warecus

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Re: polaris
« Reply #68 on: April 13, 2009, 07:34:41 PM »
dwe I'm going to send those sprites to you soon but know that they are changing everyday I get a chance.  Zvitor destroy that sprite of polaris's old jumping fierce kick I made a new one and I'll send her to you soon.

first page updated



there is a little spiderman in this sprite

Offline ZVitor

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Re: polaris
« Reply #69 on: April 13, 2009, 09:17:04 PM »
dont worry about that... will start to organize sprites next week.

Offline ANGELM

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Re: polaris
« Reply #70 on: April 13, 2009, 09:24:37 PM »
I like the new sprites you made.

Offline warecus

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Re: polaris
« Reply #71 on: April 14, 2009, 03:53:45 PM »
hey z redid the duck and crouch, plus a whole lot more so you'll probably will be not using too many of the sprites of the orignal char I gave you




sorry if alignment is a little off, I got tired of pushing arrow buttons, z can handle it though


this image will be on first page also as always


ps anyone good at making hyper potraits and super protraits

I could use some credit will be given of course


here I aligned the sprites better

« Last Edit: April 14, 2009, 05:39:35 PM by warecus »

Offline volzzilla

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Re: polaris
« Reply #72 on: April 14, 2009, 10:53:01 PM »
looking good. as far as your request, try some of the guys in the graphic arts department.
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Offline warecus

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Re: polaris
« Reply #73 on: April 14, 2009, 11:58:12 PM »
maybe this one is better?



Offline DARKTALBAIN

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Re: polaris
« Reply #74 on: April 15, 2009, 12:05:31 AM »
maybe this one is better?




that one looks better . You have ro slow these gifs down a little when you post them . That was is so fast I can barely see what's going on . But it does look the best .

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