collapse

Author Topic: dOOMSDAY  (Read 10389 times)

0 Members and 1 Guest are viewing this topic.

Offline laspacho

  • RMM Project Leader
  • Infinity Administrator
  • *
  • Posts: 5415
  • Country: United States us
  • Last Login:April 21, 2024, 07:31:48 PM
  • Robot Master
    • Infinity Mugen Team
    • Email
Re: dOOMSDAY
« Reply #50 on: December 29, 2008, 11:04:44 AM »
Both versions of Doomsday look great.

Offline Weapon x program

  • Infinity Regular
  • ****
  • Posts: 1752
  • Country: Canada ca
  • Last Login:July 16, 2015, 12:38:11 PM
  • welcome
Re: dOOMSDAY
« Reply #51 on: December 29, 2008, 12:27:12 PM »
WOWOWOW I LOVE IT  :w00t:

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12459
  • Country: Brazil br
  • Last Login:April 27, 2024, 11:21:03 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: dOOMSDAY
« Reply #52 on: December 29, 2008, 12:31:59 PM »
Good work man, good work at all!

Yeah, Mugen runs with 256 color paletted images. To avoid loss of detailes, you should draw the sprites TWO TIMES BIGGER than the final size then, on Mugen, we scale down to 100% back. This gives much more detail than to make on 100% scale right from the start.

The work is very nice. I think its a bit darker, but its my taste.

Offline gyokland

  • Initiate
  • **
  • Posts: 23
  • Last Login:October 14, 2011, 12:33:29 PM
    • Email
Re: dOOMSDAY
« Reply #53 on: December 29, 2008, 01:11:22 PM »
I am glad you like i JASONTODD by looking your avatar I am guessing you are a great Doomsday Fan.

Ilusionista : Thanks for the advise but the lost of quality was because I made the gif with the RGB sprites not with the 256 color mode, for the scale he is not huge but he is kind of bigger than the average so it can be scaled down a little bit.


Please if anyone has some references images or anything about Doomsday with and without his suit please let me Know, specially from his 1993 first appearance witch I think is the best one.

Offline Weapon x program

  • Infinity Regular
  • ****
  • Posts: 1752
  • Country: Canada ca
  • Last Login:July 16, 2015, 12:38:11 PM
  • welcome
Re: dOOMSDAY
« Reply #54 on: December 29, 2008, 02:03:16 PM »
YOU COULD DO AN HYPER MOVE WHERE HE CHANGE his spikes in kryptonite, like in the recent issues.   :-SS
if you like doosday go there:
http://www.infinitymugenteam.com/Forum_345/index.php?topic=19560.0

Offline gyokland

  • Initiate
  • **
  • Posts: 23
  • Last Login:October 14, 2011, 12:33:29 PM
    • Email
Re: dOOMSDAY
« Reply #55 on: December 29, 2008, 02:21:10 PM »
Really?? how the hell is Superman goig to beat him this time? Well, thats the kinds of details I need to know about this guy, thanks.

Offline Tenspeed

  • Infinity Faithful
  • ****
  • Posts: 2459
  • Last Login:February 23, 2014, 07:33:54 PM
  • I f**k*** <3 Capcom!
    • Email
Re: dOOMSDAY
« Reply #56 on: December 29, 2008, 02:21:20 PM »
if you ahve a dmonoid account, you can download the comic from there.

Offline Darkmanx_429

  • Forum Member
  • ***
  • Posts: 217
  • Country: United States us
  • Last Login:July 31, 2020, 04:33:36 PM
    • Email
Re: dOOMSDAY
« Reply #57 on: December 29, 2008, 02:40:05 PM »
Don't scale him down, keep the size.  He should look huge.

Offline Weapon x program

  • Infinity Regular
  • ****
  • Posts: 1752
  • Country: Canada ca
  • Last Login:July 16, 2015, 12:38:11 PM
  • welcome
Re: dOOMSDAY
« Reply #58 on: December 29, 2008, 02:44:02 PM »
NOT A BAD IDEA  :P

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: dOOMSDAY
« Reply #59 on: December 29, 2008, 03:01:12 PM »
 :o

There is a vein popping out of his arm in the stance . Little details like that make things cool .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline Random Regular

  • heyyeyaaeyaaaeyaeyaa
  • Infinity Regular
  • ****
  • Posts: 1070
  • Last Login:July 09, 2018, 05:54:53 AM
  • ??!!!
Re: dOOMSDAY
« Reply #60 on: December 29, 2008, 03:11:02 PM »
Those sprites are awesome man :thumbsup:
Please dont let this Wip die ???

Offline gyokland

  • Initiate
  • **
  • Posts: 23
  • Last Login:October 14, 2011, 12:33:29 PM
    • Email
Re: dOOMSDAY
« Reply #61 on: December 29, 2008, 03:21:55 PM »
I am glad someone noticed about the vein, I thought it would be a nice touch, thanks DARKTALBAIN.
Ok this is his original size so please tell me if he should be scaled or not.

Offline iDramaboy

  • World Of Megman Creator
  • Forum Member
  • ***
  • Posts: 437
  • Last Login:May 13, 2012, 07:46:10 PM
  • Megaman Creator
    • My Forum
    • Email
Re: dOOMSDAY
« Reply #62 on: December 29, 2008, 03:22:06 PM »
:o

There is a vein popping out of his arm in the stance . Little details like that make things cool .




yea

Offline gyokland

  • Initiate
  • **
  • Posts: 23
  • Last Login:October 14, 2011, 12:33:29 PM
    • Email
Re: dOOMSDAY
« Reply #63 on: December 29, 2008, 03:34:38 PM »
Those sprites are awesome man :thumbsup:
Please dont let this Wip die ???

relax man,I wont quit unless somehow I loose my hand or get blind, but I have an anouncement to make, things might get a little slow till May cause I have to make a proyect to graduate from college  I just found this out we call it here the ¨Tesis¨I have to make a Multimedia CD of 2d tutorials but don´t worrry I will continue posting updates constantly, only not that often but after May I will dedicate my entire free time to DOOMSDAY!!

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: dOOMSDAY
« Reply #64 on: December 29, 2008, 03:50:25 PM »
I think he should be in this scale compared to Superman




Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12459
  • Country: Brazil br
  • Last Login:April 27, 2024, 11:21:03 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: dOOMSDAY
« Reply #65 on: December 29, 2008, 04:01:24 PM »
I am glad you like i JASONTODD by looking your avatar I am guessing you are a great Doomsday Fan.

Ilusionista : Thanks for the advise but the lost of quality was because I made the gif with the RGB sprites not with the 256 color mode, for the scale he is not huge but he is kind of bigger than the average so it can be scaled down a little bit.


Please if anyone has some references images or anything about Doomsday with and without his suit please let me Know, specially from his 1993 first appearance witch I think is the best one.


I got it, but what I'm taling about is to make this char a High Resolution char. This is done, like I said before, drawing the char 2x bigger than it will be, then, on Mugen, we scale it down to 1x.

If I do remember well, his final size (scale 50% from the size of your actual draw) is something like Hugo from SF3 for sure.

Offline gyokland

  • Initiate
  • **
  • Posts: 23
  • Last Login:October 14, 2011, 12:33:29 PM
    • Email
Re: dOOMSDAY
« Reply #66 on: December 29, 2008, 04:12:30 PM »
Thanks DARKTALBAIN I DIDN´t had superman at hand so I used Hugo,
I am making the walking animation andhe dosen´t has a perfectly sided stance  specially his legs so I wanted him to turn around before walking just 1 or 2 sprites to put him on a good walking position, the question is :
is it possible to start the walking animation loop after he turns?  

Offline gyokland

  • Initiate
  • **
  • Posts: 23
  • Last Login:October 14, 2011, 12:33:29 PM
    • Email
Re: dOOMSDAY
« Reply #67 on: December 29, 2008, 04:20:18 PM »
I got it, but what I'm taling about is to make this char a High Resolution char. This is done, like I said before, drawing the char 2x bigger than it will be, then, on Mugen, we scale it down to 1x.

If I do remember well, his final size (scale 50% from the size of your actual draw) is something like Hugo from SF3 for sure.

I wanted to make him High res at first but he wouldn´t look good with the MVC characters or with Superman, specially with him besides not everyone play with High res Mugen or knows how to change the resolutiion, and in the low res version the High res scaled down characters look too jagged   

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12459
  • Country: Brazil br
  • Last Login:April 27, 2024, 11:21:03 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: dOOMSDAY
« Reply #68 on: December 29, 2008, 04:25:40 PM »
hum, ok (besides almost everyone uses high res mugen today)

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: dOOMSDAY
« Reply #69 on: December 29, 2008, 07:14:56 PM »
Thanks DARKTALBAIN I DIDN´t had superman at hand so I used Hugo,
I am making the walking animation andhe dosen´t has a perfectly sided stance  specially his legs so I wanted him to turn around before walking just 1 or 2 sprites to put him on a good walking position, the question is :
is it possible to start the walking animation loop after he turns?   

Yes , he can turn before he walks . Those sprites will not be in the walking loop . They will have to be in a seperate animation & coded to go with the walk sprites .

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline ilikedamugen

  • Initiate
  • **
  • Posts: 118
  • Last Login:July 18, 2009, 12:34:00 AM
  • I Do Ya Know!
    • Email
Re: dOOMSDAY
« Reply #70 on: December 29, 2008, 07:50:27 PM »
im probably way behind in this convo but is he going to be regular or hi res ?.......either way the sprites are outstanding great work  :o :thumbsup:

Just For Fun! & Fa Life

Offline amarillo002

  • Initiate
  • **
  • Posts: 113
  • Country: Mexico mx
  • Last Login:March 23, 2021, 09:34:10 AM
  • In brightest day...
    • Email
Re: dOOMSDAY
« Reply #71 on: December 29, 2008, 08:53:56 PM »
 ;*)) if i didn't missed something he is going to be normal not hi res...

the animation of his stance is soo cool i love the vein poping out that looks awesome  ;D

In brightest day, in blackest night, No evil shall escape my sight.
Let those who worship evil's might, Beware my power...
Green Lantern's light!

Offline medellin

  • Initiate
  • **
  • Posts: 13
  • Last Login:March 19, 2013, 12:57:47 AM
    • Email
Re: dOOMSDAY
« Reply #72 on: December 31, 2008, 01:03:09 PM »
 :o wow, ok nice work wow

Offline mastamasta

  • Forum Member
  • ***
  • Posts: 357
  • Last Login:December 26, 2010, 01:54:40 PM
Re: dOOMSDAY
« Reply #73 on: January 06, 2009, 09:29:21 AM »
quick question.....are you going to leabve his colors like that, or are you going to make the more traditional grey colored doomsday?

Offline gyokland

  • Initiate
  • **
  • Posts: 23
  • Last Login:October 14, 2011, 12:33:29 PM
    • Email
Re: dOOMSDAY
« Reply #74 on: January 06, 2009, 02:51:19 PM »
quick question.....are you going to leabve his colors like that, or are you going to make the more traditional grey colored doomsday?

well his original color is not exactly gray, but after watching him on that stage with superman I think he is too brown,, so, I will changeit maybe.

Ohh, by the way sorry for not posting anything recently but last week I went on vacations for the new year hollydays
I´ll be posting something next monday.

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 [3] 4
5 6 7 8 9 10 11
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal