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Author Topic: Protoman 1.2 EOH  (Read 5990 times)

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Offline Ryu the Weredragon

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Re: Protoman 1.2 EOH
« Reply #25 on: September 17, 2007, 06:52:09 AM »
I hate to complain, but there is an intregal move missing.

In both Megaman II:Power Fighters and Bass's Ending in Megaman & Bass, Protoman had a technique where he spewed flames out of his buster, as if it was a flamthrower. While no name was given to it in the English translation, the Japanese version calls it "Blues Assault". I was HOPING that Proto Strike would be this move because only Megaman, X and Zero have Shoryuuken-type attacks...

Other than that, it's a great character.

Offline Sgt Hartsock

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Re: Protoman 1.2 EOH
« Reply #26 on: September 17, 2007, 04:45:14 PM »
well that's why it's Work in progress...right? :P

Offline shadowman1

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Re: Protoman 1.2 EOH
« Reply #27 on: September 17, 2007, 05:51:27 PM »
also in megaman and bass protoman had an ultimate called big bang shot which destroys everything around him but as a back fire he loses his energy.

Offline ♦ßlôödÑinjå♦

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Re: Protoman 1.2 EOH
« Reply #28 on: September 17, 2007, 06:13:07 PM »
also in megaman and bass protoman had an ultimate called big bang shot which destroys everything around him but as a back fire he loses his energy.
that's why it would be a perfect 3-bar special

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Offline Sync The Tempest

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Re: Protoman 1.2 EOH
« Reply #29 on: September 17, 2007, 10:06:48 PM »
also in megaman and bass protoman had an ultimate called big bang shot which destroys everything around him but as a back fire he loses his energy.
that's why it would be a perfect 3-bar special
"Big Bang Flash" Lvl 3 hyper
"Big bang Bomb" Lvl 2 hyper
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yea.... XD||

Offline Gaijin

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Re: Protoman 1.2 EOH
« Reply #30 on: September 18, 2007, 11:16:37 PM »
jus got a question. umm wat is the rolling sweep supposed to be used for. i mean i keep trying to fit it into my moves when i play as him but is a lil slow and is always blocked. will u be improving this move  or sumthin.

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Offline Tenspeed

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Re: Protoman 1.2 EOH
« Reply #31 on: September 19, 2007, 11:32:13 PM »
agreed. he's a tad too slow, and goes up too high in the air with it to be sneaky, and comboing with it is HARD and not all that rewarding.

Offline Apex Vash

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Re: Protoman 1.2 EOH
« Reply #32 on: October 02, 2007, 11:45:46 PM »
nice job on the protoman i just tried him out and he is pretty cool to play



Offline housemastr

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Re: Protoman 1.2 EOH
« Reply #33 on: November 25, 2007, 04:40:28 PM »
better than that fake protoman =D> =D> =D>

Offline Jive Turkey

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Re: Protoman 1.2 EOH
« Reply #34 on: December 27, 2007, 03:33:08 AM »
I liked how you got rid of that animation from his hyper where the "lightsaber" dramatically beams out of his arm for the release of EOH; that intro was a little corny. Also, is it possible to block that hyper?

Offline Kev The Galaxybender

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Re: Protoman 1.2 EOH
« Reply #35 on: December 29, 2007, 03:34:25 PM »
Great character, but a few concerns. He has a big problem with his combo chaining. He can't chain all of his attacks, and then he can't chain his light attacks to his standing attacks. Also he seems to not have the ability to cancel into all of his specials and supers. Also I think his shield charge (D, DF, F, Punch) should have knock back because when you hit an enemy with it they recover just as quickly as you and they can beat you to a counter attack. Not a great reward for a landed attack. Also I don' like how his throw works. You don't have to hold forward to activate it, you only need to press Hard Punch while standing close, this can mess up hard punch cancels if you have an opening and you can start the combo with hard punch.

With a little work, he could be improved a bit if you let me. I can fix all of the problems except for the shield charge move and his throw moves I mentioned if I'm allowed. If not, then it's ok, he's still a great character.
« Last Edit: December 29, 2007, 03:39:49 PM by Toph The Earthbender »

Offline Gaijin

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Re: Protoman 1.2 EOH
« Reply #36 on: December 29, 2007, 11:13:01 PM »
well you know that protoman normal buster is bigger (but not more powerful) than his charged buster shot right...well i was wondering if you ever thought of incorporating that into protoman though i really doesnt matter i guess

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Offline Kev The Galaxybender

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Re: Protoman 1.2 EOH
« Reply #37 on: December 30, 2007, 08:32:08 AM »
I liked how you got rid of that animation from his hyper where the "lightsaber" dramatically beams out of his arm for the release of EOH; that intro was a little corny. Also, is it possible to block that hyper?

I think his intro is great

Offline PeJ

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Re: Protoman 1.2 EOH
« Reply #38 on: March 08, 2008, 02:49:33 AM »
Does anyone can reupload it : 404 error thanks :)

Offline TheRedSkull

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Re: Protoman 1.2 EOH
« Reply #39 on: March 08, 2008, 03:13:59 AM »
yeah can someone post a working link, that link is dead and never worked, thanks.

Offline TheRedSkull

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Re: Protoman 1.2 EOH
« Reply #40 on: March 08, 2008, 08:51:57 AM »
uh i love how people are saying this is a great character considering no one can even download him... :(|)

Offline laspacho

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Re: Protoman 1.2 EOH
« Reply #41 on: March 08, 2008, 03:06:18 PM »
uh i love how people are saying this is a great character considering no one can even download him... :(|)

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Offline Sync The Tempest

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Re: Protoman 1.2 EOH
« Reply #42 on: March 08, 2008, 04:22:24 PM »
hey has anyone seen chaotic around?  :|

Offline PeJ

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Re: Protoman 1.2 EOH
« Reply #43 on: March 09, 2008, 04:31:38 AM »
uh i love how people are saying this is a great character considering no one can even download him... :(|)

Hosted at www.before3d.com

Ok big thanks

Offline Mugenkiller

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Re: Protoman 1.2 EOH
« Reply #44 on: March 09, 2008, 11:38:38 AM »
uh i love how people are saying this is a great character considering no one can even download him... :(|)

check the dates of the post before talkin  ;)
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Offline Tenspeed

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Re: Protoman 1.2 EOH
« Reply #45 on: March 09, 2008, 09:06:24 PM »
Great character, but a few concerns. He has a big problem with his combo chaining. He can't chain all of his attacks, and then he can't chain his light attacks to his standing attacks. Also he seems to not have the ability to cancel into all of his specials and supers. Also I think his shield charge (D, DF, F, Punch) should have knock back because when you hit an enemy with it they recover just as quickly as you and they can beat you to a counter attack. Not a great reward for a landed attack. Also I don' like how his throw works. You don't have to hold forward to activate it, you only need to press Hard Punch while standing close, this can mess up hard punch cancels if you have an opening and you can start the combo with hard punch.

With a little work, he could be improved a bit if you let me. I can fix all of the problems except for the shield charge move and his throw moves I mentioned if I'm allowed. If not, then it's ok, he's still a great character.

I've noticed that you can combo his uppercut after the shield charge, and hte uppercut knocks the opponent away. sometimes you can even add his blaster hyper to the end of that.

Offline Uche_of_IMT

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Re: Protoman 1.2 EOH
« Reply #46 on: March 14, 2008, 06:35:01 PM »
Glad to be back folks.  Here is the last version I released since the move.  He is also in the Database.

MVC EOH Protoman By ChAoTiC

[youtube=320,240]iQLvN1waiTU[/youtube]



Protoman 1.2 Download
The link is invalid or broken. Could you please fix it?
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Offline aa250

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Re: Protoman 1.2 EOH
« Reply #47 on: March 14, 2008, 07:37:13 PM »
Glad to be back folks.  Here is the last version I released since the move.  He is also in the Database.

MVC EOH Protoman By ChAoTiC

[youtube=320,240]iQLvN1waiTU[/youtube]



Protoman 1.2 Download
The link is invalid or broken. Could you please fix it?

He hosted here.
http://www.truebrush.com/before3d/

Offline CxSxTxM

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Re: Protoman 1.2 EOH
« Reply #48 on: May 29, 2008, 10:57:41 AM »
The link doesn't work  ???

Offline laspacho

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Re: Protoman 1.2 EOH
« Reply #49 on: May 29, 2008, 11:19:40 AM »
Hosted on the main site http://www.infinitymugenteam.com/

Click characters and then Megaman.   :thumbsup:

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