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Author Topic: [WIP] Byakuren Hijiri  (Read 2872 times)

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Offline RicePigeon

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[WIP] Byakuren Hijiri
« on: May 06, 2013, 03:11:36 PM »
Placeholder First Post
« Last Edit: January 10, 2014, 11:25:55 AM by RicePigeon »



Offline Trinitronity

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Re: Ricepigeon WIPs (Current WIP: Reimu Hakurei)
« Reply #1 on: May 10, 2013, 08:47:31 AM »
Hey RicePigeon, did you already saw that crouching jab I made for Reimu?

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Reimu Hakurei)
« Reply #2 on: May 11, 2013, 05:11:21 AM »
Saw it but already had a crouching light in place. Decided not to use it


Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Alice Margatroid)
« Reply #3 on: May 21, 2013, 02:43:47 PM »


As I wait for feedback on Reimu...



First Spellcard/Super. Was originally going to make 3 variations of high, low, and antiair with Hourai but decided against it. Antiair will be taken care of by her other level 1 super.

Offline Excahm

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Re: Ricepigeon WIPs (Current WIP: Alice Margatroid, Reimu Hakurei)
« Reply #4 on: May 21, 2013, 02:50:13 PM »
Soo...
These are the kind of chars you do Rice.
Iam not a big fan of big headed chars but just by reading your feback and watching these shots videos iam guesing a top code level.

Looks good.

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Alice Margatroid, Reimu Hakurei)
« Reply #5 on: May 21, 2013, 10:54:50 PM »


Supers complete

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Alice Margatroid, Reimu Hakurei)
« Reply #6 on: May 24, 2013, 11:14:26 PM »

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Alice Margatroid, Reimu Hakurei)
« Reply #7 on: May 28, 2013, 02:39:20 PM »


Most likely last one aside from necessary tweaks



Portrait since I never showcased it

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Alice Margatroid, Reimu Hakurei)
« Reply #8 on: May 29, 2013, 10:17:04 AM »


Took a while to get this to look right...

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Alice Margatroid, Reimu Hakurei)
« Reply #9 on: June 01, 2013, 12:38:52 AM »


Havent done anything like this in a while.

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Alice Margatroid, Reimu Hakurei)
« Reply #10 on: June 04, 2013, 09:21:44 AM »


Palette time
(LTR: Alice, Marisa, Patchouli, PC98, Hina)

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Alice Margatroid, Reimu Hakurei)
« Reply #11 on: June 06, 2013, 01:17:52 PM »


Now with CPS3 graphics processing.

Offline Macaulyn97

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Re: Ricepigeon WIPs (Current WIP: Patchouli Knowledge)
« Reply #12 on: June 06, 2013, 03:01:33 PM »
 :cool :cool :cool :cool :cool :cool :cool :cool :cool

PATCHY!!!!

Offline Trinitronity

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Re: Ricepigeon WIPs (Current WIP: Alice Margatroid, Reimu Hakurei)
« Reply #13 on: June 06, 2013, 03:56:52 PM »


Now with CPS3 graphics processing.
:o
I...need to hurry up with my WIPs.

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Patchouli Knowledge)
« Reply #14 on: June 07, 2013, 11:45:40 AM »
Considering the latest vid I posted Imight as well post this as well:


Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Patchouli Knowledge)
« Reply #15 on: June 17, 2013, 02:45:05 PM »




LtR: Marisa, Mima

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Patchouli Knowledge)
« Reply #16 on: June 19, 2013, 10:08:26 AM »


Finally got around to some of her normals.

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Patchouli Knowledge)
« Reply #17 on: June 20, 2013, 10:17:28 AM »


Gonna tweak the animation timings of that new special if necessary once I start beta testing her more indepth.

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Patchouli Knowledge)
« Reply #18 on: June 25, 2013, 11:51:13 AM »




Almost done with the normals, expect a vid later on today.

All thats left afterward is throws, voice, intro/winpose, and her last super.

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Patchouli Knowledge)
« Reply #19 on: June 25, 2013, 09:31:48 PM »


Probably one more after this then I'll begin testing.

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Sakuya & Patchouli)
« Reply #20 on: July 11, 2013, 11:56:04 AM »
With Patchouli almost done, time to set some new goals for myself:


2.) Yukari Yakumo - 2013 Edition
Yukari will mark the first of my older works since Meiling to be converted to the current system I've been using. Still debating if I should replace her Boundary Wave QCF with her tombstone drop from source or leave it as is. Illusion rift will most likely be reworked to match Reimu's Dimensional Rift, with her current X version being reworked into a corner teleport like how she has in SWR/Soku (which is what I originally intended). Bound to the Grave may end up being scrapped in favor of a new command grab idea I had in mind. As far as supers, Ran and Chen will both be mapped to the same command, but with button press determining if Ran or Chen comes out, though both will now be a level 1. Quadruple Boundary and Laplace's Demon will most likely end up staying. Sadly, dont expect her train this time around.


3.) Stupid f**k*** Idiot Fairy Cirno
Quick and mobile, her Icicle Shoot immediately reminded me of Ammy's Cold Star, which I may most likely end up trying to replicate as opposed to just startup + projectile amount differences like source had.


4.) Sakuya Izayoi
I'll admit I was never the biggest fan of Sakuya until I heard she was coming back for Touhou 14, then I just started playing as her in Soku for some reason. Also pads. Her knife specials literally fire in the neighborhood of 10-15 projectiles, which would easily outprioritize other projectiles, so reducing that number may end up what I'll be doing.



Dicking around with Color Separation to recreate her Perfect Cherry Blossom palette/outfit (original, unseparated on left for comparison)

Offline Macaulyn97

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Re: Ricepigeon WIPs (Current WIP: Sakuya & Patchouli)
« Reply #21 on: July 11, 2013, 12:56:04 PM »
So, Cirno will finally get a decent version without projectile spamming.

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Sakuya & Patchouli)
« Reply #22 on: July 15, 2013, 12:02:12 PM »


Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Sakuya & Patchouli)
« Reply #23 on: July 18, 2013, 11:07:55 AM »

Left: Old
Right: New

personally I think the new aura effects look a lot better. Opinions?

Offline Afterthought

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Re: Ricepigeon WIPs (Current WIP: Sakuya & Patchouli)
« Reply #24 on: July 20, 2013, 05:49:37 PM »
Oh. Oh God. New. New is way better.  :thumbsup:
Also...




Dio Brando? lol
This is very, very impressive work. Considering I have no experience with the Touhou fighting games.
I'm keeping an eye on this. Keep it up!  :)

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Sakuya & Patchouli)
« Reply #25 on: July 22, 2013, 09:38:48 AM »


Because sometimes testing your Patchouli and waiting on private testers to give you feedback gets so boring that you feel like making something else in the meantime, even if its drastically incomplete.

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Sakuya & Patchouli)
« Reply #26 on: July 29, 2013, 12:04:04 AM »


This was a pain to get right

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Sakuya & Patchouli)
« Reply #27 on: July 30, 2013, 11:59:50 AM »


I could have sworn he was tweaking

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Sakuya & Patchouli)
« Reply #28 on: September 04, 2013, 03:19:07 PM »




Some more progress

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Yukari 2013 edition)
« Reply #29 on: November 05, 2013, 03:34:36 PM »



Quote
If we conceive of a being whose faculties are so sharpened that she can follow every molecule in its course, such a being, whose attributes are as essentially finite as our own, would be able to do what is impossible to us. For we have seen that molecules in a vessel full of air at uniform temperature are moving with velocities by no means uniform, though the mean velocity of any great number of them, arbitrarily selected, is almost exactly uniform. Now let us suppose that such a vessel is divided into two portions, A and B, by a division in which there is a small hole, and that a being, who can see the individual molecules, opens and closes this hole, so as to allow only the swifter molecules to pass from A to B, and only the slower molecules to pass from B to A. She will thus, without expenditure of work, raise the temperature of B and lower that of A, in contradiction to the second law of thermodynamics.

Offline RicePigeon

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Re: Ricepigeon WIPs (Current WIP: Yukari 2013 edition)
« Reply #30 on: November 20, 2013, 01:37:49 PM »


Not much of a preview but, eh, at least I havent forgotten about them



Now with more substance

Offline RicePigeon

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Re: [WIP] Byakuren Hijiri
« Reply #31 on: January 10, 2014, 11:27:39 AM »


This was such a pain to get the effects looking right.

 


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