collapse

Author Topic: Omega Red by ZVitor  (Read 4802 times)

0 Members and 1 Guest are viewing this topic.

Offline tremainekr

  • Forum Member
  • ***
  • Posts: 499
  • Last Login:August 17, 2021, 03:04:27 AM
    • Email
Re: Omega Red by ZVitor
« Reply #25 on: June 09, 2009, 10:02:36 AM »
no disrespect just suggestions Z.

love the gene simmons.

i think kongs has alot of the sprites for the ideas im bout to suggest.

omega red body is at subzero tempertures. thats how he live and cant die(maybe some low type cold move nothing thats gonna freeze a enemy forever.

ok i been thinkin of these ideas...

.maybe hard punch can be his tentical extends and hit his enemy.(like dhalsim) along range attack but normal when close

.same for the hard kick except it extends on a angle in the air but normal when close

.for medium attack can be like a tentical slice.downward vertical motion and crouchin medium a horizontal slice. maybe use silver samurai ice sparkle sprites on the tentical when its strikin(im sure a few sharp ice sickels will develop on his tentical after while :-??)


.regular moves....


.qcf+x,his tentical can spin from his hand (like a helicopter motion)

.qcf+y,his tentical can spin from his hand (buzzsaw motion) .i think on the regular omega red this was performed by holdin down z..so i guess that sprite can be used

.qcf+z, you could use his crouching medium punch sprite except he leaps in the on a 45 angle with his tentical extended spinin(buzzsaw motiom) like his very own dragon uppercut  
(could all string together like rolento)

.qcf+a,he spins on his back with tentical extended(helicopter motion). maybe use his crouchin sprite and turn him upside down.

.qcf+b,he leaps barrel role style with tenticals extended(buzzsaw motion)

.qcf+c,u could his regular hard punch air move where he swing tentical in different directions




.qcb+x,tentiacal grab from croching postion(energy drain or shock)

.qcb+y,tentical grab,standing 45 angle(energy drain or shock)

.qcb+z,tentical grab verticaly in the air(energy drain or shock)


.qcb+a,tentical grab pull enemy close to u

.qcb+b,tentical grab throw u to the other side of the screen

.qcb+c,tentical grab that freeze enemy, red body could flash blue to show his freeze burst from his body.(could use the cold sprites from his regular intro)


.rapidly press a punch button(could use the weak punch sprites of both arms) and both tenticals can come out in out his arms in a fast mid range motion.  like chun li lightin leg kick


.hypers.....


.the tentical grabs u, red hits the opponent back and foruth like a paddle ball while they are attached to his tentical

.tentical on right and left side of red spin n a buzzsaw motion,stones and metal chunks go flying towards the enemy(huk,thanos,blackheart..have rock sprites, magneto have chunks of metal sprites)

.a ice spike tentical melee hyper.

.make contact,then both tenticals pick up opponent and holds them in the air, red does numerous kicks, "russain
pinyata" lol

.make contact,both tenticals pull a stone wall out the ground (thanos has a stone wall in his sprites)behind enemy, using the support of the wall red swings forward, and kicks opponent though the wall. "tombstone kick"

.make contact,then (using both of thanos stone wall sprites) he jumps directly over  enemy and close the wall with opponet between."stone sandwhich" lol crack myself up.

.make contact, while oppnent lays on the ground,(use the hulk boulder from his hyper sprites)the tenticals grab a boulder out of the ground, and smashes opponent repeaditly like 6 hits."boulder moshpitt"

.a super drain, opponet shrinks  a little...its like red havin his own midnight bliss

.or a two handed spinin tentical knunchucks melee.


.like a flyin mode....he walks back and forth on his two tenticals...like doc octopus

.when u hold up he extends up,when u hold down he goes down to the ground and returns to his normal mode.

.in tentical mode x,y,z, could be replaced by a,b,c, air moves


(the regular red had similar sprites to these suggegtions)

.a,could be red shoots straight down like a two foot stomp

.b,could be red shoots down south east or south west with a ice spike on his foot.

.c,could be a electrified shoulder charge straight across.

.while in tentical mode hypers...


. a hyper in this mode could be,since the tentical are in the ground already,ice can travel all over the ground.(maybe just make the hulks ground wave hyper make the stones light blue)

. hes already in the air so he could spin around and be air bourne with tentical spinin coverin the whole screen.

.maybe use blackhearts ice thing that shoots up from the ground for a period of time.(like kens hyper where he goes straight up in the air)

.while suspened in the air he releases energy and electricity shoots all over the screen.
« Last Edit: June 10, 2009, 09:44:58 PM by tremainekr »
Your sig is way too big - Admin

Offline spiderclone

  • Initiate
  • **
  • Posts: 146
  • Country: French Polynesia pf
  • Last Login:June 25, 2018, 06:44:04 AM
    • Email
Re: Omega Red by ZVitor
« Reply #26 on: June 14, 2009, 10:36:38 AM »
go on fury man
justice is best served in death

Offline ZVitor

  • Section Moderator
  • *****
  • Posts: 2683
  • Last Login:January 01, 2024, 07:22:36 PM
    • Email
Re: Omega Red by ZVitor
« Reply #27 on: June 16, 2009, 08:56:39 PM »
523/523 smart pallet done...

basics code done...
working in capcom and new moves for special/hypers


Death Factor, a Hyper Aura
still looking for a better "fog" effect.
« Last Edit: June 17, 2009, 11:59:06 AM by zvitor »

Offline felideo

  • Initiate
  • **
  • Posts: 64
  • Last Login:June 16, 2023, 08:12:55 PM
Re: Omega Red by ZVitor
« Reply #28 on: June 16, 2009, 09:07:54 PM »
 :o look´s great, good work ZVitor =D>

Offline ZVitor

  • Section Moderator
  • *****
  • Posts: 2683
  • Last Login:January 01, 2024, 07:22:36 PM
    • Email
Re: Omega Red by ZVitor
« Reply #29 on: June 17, 2009, 10:52:46 AM »
A move like Mr Fantastic:

this should be main pallet,  compare with capcom:
-->

ps: in death factor gif have a teaser to Trans Siberian Stage by Wucash.

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:April 26, 2024, 02:34:14 PM
Re: Omega Red by ZVitor
« Reply #30 on: June 18, 2009, 12:07:04 AM »
Great stage, great pal, great new moves. Definitely loving this, Red definitely deserved some attention like this. :thumbsup:

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline ItalianStallion

  • Hoodville Certified
  • Infinite Loyalist
  • *****
  • Posts: 2078
  • Country: Italy it
  • Last Login:May 07, 2022, 08:13:31 PM
  • Today you are inspired. Tomorrow you inspire
Re: Omega Red by ZVitor
« Reply #31 on: June 18, 2009, 02:10:51 AM »
This video has some cool ideas for attacks.


whoa wat game is that? /:O

Offline moonmaster1

  • Forum Member
  • ***
  • Posts: 406
  • Country: United States us
  • Last Login:November 06, 2014, 10:42:08 PM
  • Amateur Movie Maker
    • Email
Re: Omega Red by ZVitor
« Reply #32 on: June 18, 2009, 04:11:36 AM »
Looks like a mod for marvel ultimate alliance.

http://marvelmods.com/

refer here to know more.

Back on topic, Love the death factor, brings out the awesome that should have been in the character in the first place.
We don’t need a toilet. The pile of clothes in the hallway has worked fine for us for years, and it will continue to work. — Master Shake

Offline KudosForce

  • Infinity Regular
  • ****
  • Posts: 872
  • Last Login:April 18, 2011, 07:01:38 PM
    • Email
Re: Omega Red by ZVitor
« Reply #33 on: June 18, 2009, 09:28:56 AM »
Great stage, great pal, great new moves. Definitely loving this, Red definitely deserved some attention like this. :thumbsup:

...which makes me wish even more that this version would make it into EOH. But the exclusivity contract... :(
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline ZVitor

  • Section Moderator
  • *****
  • Posts: 2683
  • Last Login:January 01, 2024, 07:22:36 PM
    • Email
Re: Omega Red by ZVitor
« Reply #34 on: June 18, 2009, 01:54:42 PM »


ps:uploaded righ now, if not avaliable try later

Offline .:K.I.N.G:.

  • King &
  • Global Moderator
  • *
  • Posts: 1867
  • Last Login:May 16, 2013, 07:18:26 PM
  • Accepting All Challenges
Re: Omega Red by ZVitor
« Reply #35 on: June 18, 2009, 02:10:25 PM »
...which makes me wish even more that this version would make it into EOH. But the exclusivity contract... :(
exclusivity is not bad, you see every project needs to have something unique or exclusive to it, for example kong's omegared and vs styled characters were made/are exclusive to IMT and the EOH project.
I'm a Dude Playing a Dude, Disguised as Another Dude

Offline KudosForce

  • Infinity Regular
  • ****
  • Posts: 872
  • Last Login:April 18, 2011, 07:01:38 PM
    • Email
Re: Omega Red by ZVitor
« Reply #36 on: June 18, 2009, 02:34:20 PM »
exclusivity is not bad, you see every project needs to have something unique or exclusive to it, for example kong's omegared and vs styled characters were made/are exclusive to IMT and the EOH project.

That sounds like a compromise. Well, I can live with that.

@Zvitor: Looking good! :thumbsup: Say, I must ask, who are the people on the train and is the stage custom-made?
Mission complete!

-Rolento

92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature

Offline ZVitor

  • Section Moderator
  • *****
  • Posts: 2683
  • Last Login:January 01, 2024, 07:22:36 PM
    • Email
Re: Omega Red by ZVitor
« Reply #37 on: June 19, 2009, 08:29:00 AM »
@Zvitor: Looking good! :thumbsup: Say, I must ask, who are the people on the train and is the stage custom-made?
Rusian Super-Soldiers... is not a specific team
; Credits:
; - L@nce Uppercut - Titanum Man Character Design
; - Enzo - Fantasma Character Design
; - navsmed41 - Chrimson Dynamo Character Design
; - Apathy - Vanguard Character Design
; - X-Boy - Vostok is based on his Silver Surfer Character
; - Apathy, ANC, BurnKing , Mu for Commercial Billboards ideas.

exclusivity is not bad, you see every project needs to have something unique or exclusive to it, for example kong's omegared and vs styled characters were made/are exclusive to IMT and the EOH project.
really? kong are not open source guy?  #:-S

....

small stance mod:

capcom -- new


u can say the difference?

Offline .:K.I.N.G:.

  • King &
  • Global Moderator
  • *
  • Posts: 1867
  • Last Login:May 16, 2013, 07:18:26 PM
  • Accepting All Challenges
Re: Omega Red by ZVitor
« Reply #38 on: June 19, 2009, 08:52:59 AM »
really? kong are not open source guy?  #:-S
here
exclusivity is not bad, you see every project needs to have something unique or exclusive to it, for example kong's omegared and vs styled characters were made/are exclusive to IMT and the EOH project.
well, not exactly, the sprite packs are open source, the full characters/codes/coded characters are to be used for IMT projects only/exclusively.
« Last Edit: June 19, 2009, 10:33:37 AM by Mr.47 »
I'm a Dude Playing a Dude, Disguised as Another Dude

Offline yosifun

  • Forum Member
  • ***
  • Posts: 260
  • Last Login:February 18, 2013, 09:14:45 AM
Re: Omega Red by ZVitor
« Reply #39 on: June 19, 2009, 09:00:01 AM »
Great work so far :thumbsup:

Will you include MvC hyper portraits when you release him?

BTW, as for the new stance, my guess is that his head sticks out a bit more (I also really like the new palette)

Offline Scar

  • Dragonslayer
  • Infinity Administrator
  • *
  • Posts: 2803
  • Country: United States us
  • Last Login:July 29, 2016, 10:49:53 AM
  • Cobra Mugen Team
Re: Omega Red by ZVitor
« Reply #40 on: June 19, 2009, 09:28:29 AM »
So no Kong credit!!!
!!Unite, Mobilize, Destroy!!

Offline DARKTALBAIN

  • " STAR "
  • Global Moderator (out of the office)
  • *****
  • Posts: 7518
  • Last Login:March 15, 2011, 07:49:36 PM
  • Anyone have some pound cake?
    • Infinitywiki DARKTALBAIN'S page
Re: Omega Red by ZVitor
« Reply #41 on: June 20, 2009, 10:29:41 AM »
exclusivity is not bad, you see every project needs to have something unique or exclusive to it, for example kong's omegared and vs styled characters were made/are exclusive to IMT and the EOH project.

I think it's great that Kong made all that stuff for EOH . Many people tend to dog him , but Kong has a lot of heart . I don't think there are many creators that single handedly  put out as many creations as Kong . He rips the sprites , does his own coding , & puts out 3 characters a week . You have to have respect for a guy that can do all that on his own  :thumbsup: 
Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


(click to show/hide)

Offline ZVitor

  • Section Moderator
  • *****
  • Posts: 2683
  • Last Login:January 01, 2024, 07:22:36 PM
    • Email
Re: Omega Red by ZVitor
« Reply #42 on: June 21, 2009, 10:29:59 AM »
yea, kong is a great creator, lets make a topic about that.


Will you include MvC hyper portraits when you release him?

BTW, as for the new stance, my guess is that his head sticks out a bit more (I also really like the new palette)
no mvc portrait, because it show off diferent from dcvm hyper portraits
..
and yea, he have neck now, no more quasimodo look

intros:

Offline The King Sic-1™

  • The King of Mugen & Best in the World!
  • MUGEN Content Architect
  • *****
  • Posts: 1059
  • Country: United States us
  • Last Login:February 28, 2018, 11:47:27 AM
  • Head over to http://sicgraphicsmugen.darkbb.com/
    • TheTrueSic-1
    • SicGraphicsMugen
Re: Omega Red by ZVitor
« Reply #43 on: June 21, 2009, 10:43:12 AM »
yea, kong is a great creator, lets make a topic about that.
HAHAHAHA!! You right Z! this is about Omega Red... not Kong

intros:


Looks great bro! "you" keep up the good work!

Offline felideo

  • Initiate
  • **
  • Posts: 64
  • Last Login:June 16, 2023, 08:12:55 PM
Re: Omega Red by ZVitor
« Reply #44 on: June 21, 2009, 12:17:00 PM »
Amazing work , i like , thank´s ZVitor :thumbsup:

Offline Beto

  • MUGEN Content Architect
  • *****
  • Posts: 1353
  • Country: Brazil br
  • Last Login:April 05, 2024, 10:57:14 PM
  • Action!!
    • My Youtube page
    • Email
Re: Omega Red by ZVitor
« Reply #45 on: June 21, 2009, 02:59:12 PM »
Great, this being very good. Your chars are always innovative congratulations

Genial, esta ficando muito bom. Seua chars são sempre inovadores parabéns

Offline Jedah12

  • Sexy
  • MUGEN Content Architect
  • *****
  • Posts: 370
  • Last Login:January 23, 2010, 04:09:15 AM
  • Working in mysterious projects
    • Jedah12 Mugen Page
Re: Omega Red by ZVitor
« Reply #46 on: June 21, 2009, 08:01:38 PM »
Wow, excellent Zvitor. Capcom's Omega Red needed a updated.
Good luck, the progress is amazing  :thumbsup:
Excellent rival to Parasite.

Offline .Batzarro.

  • IMT Content Architect
  • *
  • Posts: 2672
  • Last Login:April 26, 2024, 02:34:14 PM
Re: Omega Red by ZVitor
« Reply #47 on: June 21, 2009, 09:36:24 PM »

Almost identical to an intro I have done for Rhino. Has been sprited for the longest time, just not fully coded yet. o.O#

Either way, looks great and loving all the new stuff Omega's getting. :thumbsup:

We stopped checking for monsters under our bed when we realized they were inside of us.
(click to show/hide)

Offline ZVitor

  • Section Moderator
  • *****
  • Posts: 2683
  • Last Login:January 01, 2024, 07:22:36 PM
    • Email
Re: Omega Red by ZVitor
« Reply #48 on: June 24, 2009, 11:29:17 AM »
the capcom special, thanks kong for base code.
throw, drain life and drain power

Offline umarboy1991

  • Initiate
  • **
  • Posts: 162
  • Last Login:June 06, 2014, 07:48:57 AM
    • Email
Re: Omega Red by ZVitor
« Reply #49 on: June 24, 2009, 06:08:07 PM »
Is he going to have Lady Deathstrike as helper? i saw in the movie Hulk vs Wolverine that she was in team with Omega Red with Sabretooth. And does this mean that Polaris project is frozen for the moment?

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

April 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 [27]
28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal