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Offline Luis/Dshiznet

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hyper help
« on: September 03, 2007, 12:17:34 AM »
what code do you put it in so that when you do a hyper you lose a power bar level ?



Offline Error Macro

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Re: hyper help
« Reply #1 on: September 03, 2007, 01:10:49 AM »
poweradd = -1000

Offline Luis/Dshiznet

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Re: hyper help
« Reply #2 on: September 03, 2007, 01:18:25 AM »
poweradd = -1000
love you <3

whats the code to add a hyper portrait when you do a hyper?
« Last Edit: September 03, 2007, 01:22:00 AM by dshiznetz_is_back »

Offline Fallen_Angel

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Re: hyper help
« Reply #3 on: September 03, 2007, 09:37:27 AM »
poweradd = -1000
love you <3

whats the code to add a hyper portrait when you do a hyper?

you only need to use an explod


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Offline Luis/Dshiznet

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Re: hyper help
« Reply #4 on: September 03, 2007, 02:20:09 PM »
poweradd = -1000
love you <3

whats the code to add a hyper portrait when you do a hyper?

you only need to use an explod
explod, as in the code?
what to i put in the following


[State 0, Explod]
type = Explod
trigger1 =
anim =
ID =
pos = 0,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;persistent =

Offline Error Macro

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Re: hyper help
« Reply #5 on: September 03, 2007, 02:59:16 PM »
Take a look at my Paper Mario's fire blast hyper state, and his Hyper portrait animation.

You can preety much copy, paste, edit to fit your needs, and dyour done.

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Re: hyper help
« Reply #6 on: September 03, 2007, 03:04:30 PM »
dshiznetz_is_back,

these is what i use

[State 0, Explod]
type = Explod
trigger1 = ;you put here when do you want the hyper portrait appear
anim = ; number of the anim
pos = 0,0 ; position where the hyper portrait appear
postype = back 
bindtime = -1
removetime =  ; put here how much time do you want the hyper portrait to stay
supermovetime = ; put here the same or lower number than in removetime





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Offline Luis/Dshiznet

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Re: hyper help
« Reply #7 on: September 03, 2007, 03:09:15 PM »
Take a look at my Paper Mario's fire blast hyper state, and his Hyper portrait animation.

You can preety much copy, paste, edit to fit your needs, and dyour done.
i wanna do this on my own bud

Quote
dshiznetz_is_back,

these is what i use

[State 0, Explod]
type = Explod
trigger1 = ;you put here when do you want the hyper portrait appear
anim = ; number of the anim
pos = 0,0 ; position where the hyper portrait appear
postype = back
bindtime = -1
removetime =  ; put here how much time do you want the hyper portrait to stay
supermovetime = ; put here the same or lower number than in removetime

marry me?
lulz thanks guys

*topic closed*

Offline Luis/Dshiznet

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Re: hyper help
« Reply #8 on: September 03, 2007, 03:45:26 PM »
*reopend*

seems astho everytime i put it end my mugen wont start, can somebody help me put it in for my mugen character?
if you can post and ill pm my msn to you.

Offline Kev The Galaxybender

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Re: hyper help
« Reply #9 on: September 03, 2007, 04:25:40 PM »
what code do you put it in so that when you do a hyper you lose a power bar level ?

mae sure you change the greater than or equal to values in the cmd. This changes the amount required to do a move, for example......


triggerall = power >= 1000

this means it requires 1000 power in order to activate that state/move

Offline Luis/Dshiznet

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Re: hyper help
« Reply #10 on: September 03, 2007, 04:28:15 PM »
what code do you put it in so that when you do a hyper you lose a power bar level ?

mae sure you change the greater than or equal to values in the cmd. This changes the amount required to do a move, for example......


triggerall = power >= 1000

this means it requires 1000 power in order to activate that state/move
thanks, but i already solved that problem

read my previous post.

Offline Error Macro

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Re: hyper help
« Reply #11 on: September 03, 2007, 04:29:37 PM »
Post your explod state.

Offline Luis/Dshiznet

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Re: hyper help
« Reply #12 on: September 03, 2007, 04:45:12 PM »
Post your explod state.
already did but here it is again:
[State 0, Explod]
type = Explod
trigger1 =
anim =
ID =
pos = 0,0
postype = p1  ;p2,front,back,left,right
facing = 1
vfacing = 1
bindtime = 1
vel = 0,0
accel = 0,0
random = 0,0
removetime = -2
supermove
pausemove
scale = 1,1
sprpriority = 0
ontop = 0
shadow = 0,0,0
ownpal = 0
removeongethit = 0
;ignorehitpause =
;persistent =

Offline Error Macro

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Re: hyper help
« Reply #13 on: September 03, 2007, 04:46:47 PM »
I think it might be Removetime = -2 that caused the error.

Offline Kev The Galaxybender

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Re: hyper help
« Reply #14 on: September 03, 2007, 04:48:54 PM »
what code do you put it in so that when you do a hyper you lose a power bar level ?

mae sure you change the greater than or equal to values in the cmd. This changes the amount required to do a move, for example......


triggerall = power >= 1000

this means it requires 1000 power in order to activate that state/move
thanks, but i already solved that problem

read my previous post.


ummm, my post had to do with power required, not power being taken away

Offline Luis/Dshiznet

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Re: hyper help
« Reply #15 on: September 03, 2007, 04:50:26 PM »
I think it might be Removetime = -2 that caused the error.
i havent put nothing in the code yet.. dont know what to add.
help ermac(plz dont say * look at my paper mario*)

other guy: my bad then.

Offline Error Macro

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Re: hyper help
« Reply #16 on: September 03, 2007, 04:54:03 PM »
I know, you told me already.

Ok, did you actually program the explod?

Y'know like giving it triggers and animations and such?

Offline Luis/Dshiznet

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Re: hyper help
« Reply #17 on: September 03, 2007, 04:54:58 PM »
I know, you told me already.

Ok, did you actually program the explod?

Y'know like giving it triggers and animations and such?
i just said i didnt.

Offline Error Macro

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Re: hyper help
« Reply #18 on: September 03, 2007, 05:01:19 PM »
I know, you told me already.

Ok, did you actually program the explod?

Y'know like giving it triggers and animations and such?
i just said i didnt.

Well thats why you get a error.

[State 0, Explod]
type = Explod
trigger1 = ;when you want the portrait to pop up
anim = ;the animation of the portrait
pos = 0,0 ;(position on screen)
postype = p1  ;p2,front,back,left,right
facing = 1
removetime = the time you want it to be removed
supermove = 9999
pausemove 9999

I labeled everything for you.

Can't get much easier than that.

Offline Luis/Dshiznet

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Re: hyper help
« Reply #19 on: September 03, 2007, 05:13:05 PM »
[State 0, Explod]
type = Explod
trigger1 = AnimElem = 1
anim = 543
pos = -10,-68
postype = p1  ;p2,front,back,left,right
facing = 1
removetime = 200
supermove = 9999
pausemove 9999

thats what i put and it still wont work =/(now my mugen wont start)

Offline Error Macro

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Re: hyper help
« Reply #20 on: September 03, 2007, 05:18:40 PM »
I see the problem now!
[State 0, Explod]
type = Explod
trigger1 = AnimElem = 1
anim = 543
pos = -10,-68
postype = p1  ;p2,front,back,left,right
facing = 1
removetime = 200
supermove = 9999
pausemove 9999


thats what i put and it still wont work =/(now my mugen wont start)
Make those

supermovetime = 99999999
pausemovetime = 99999999

Offline Luis/Dshiznet

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Re: hyper help
« Reply #21 on: September 03, 2007, 05:21:59 PM »
I see the problem now!
[State 0, Explod]
type = Explod
trigger1 = AnimElem = 1
anim = 543
pos = -10,-68
postype = p1  ;p2,front,back,left,right
facing = 1
removetime = 200
supermove = 9999
pausemove 9999


thats what i put and it still wont work =/(now my mugen wont start)
Make those

supermovetime = 99999999
pausemovetime = 99999999
nope still wont work..

Offline Error Macro

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Re: hyper help
« Reply #22 on: September 03, 2007, 05:24:13 PM »
Post the entire state for your hyper then. XD||

Offline Luis/Dshiznet

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Re: hyper help
« Reply #23 on: September 03, 2007, 05:26:10 PM »
Post the entire state for your hyper then. XD||
proj3(hyper)
[StateDef 222]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 222
poweradd = 20

[State 222, 1]
type = Projectile
trigger1 = AnimElem = 2
projanim = 223
projhitanim = 224
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 33,-16
velocity = 3
attr = S, SP
damage   = 300
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = S2,3
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 0, SuperPause]
type = SuperPause
trigger1 =     AnimElem = 1
time = 110
anim = 1
sound = S0,0
pos = 0,0
move
darken = 200
p2defmul = 200
poweradd = -2000
unhittable = 1
;ignorehitpause =
;persistent =

[State 0, Explod]
type = Explod
trigger1 =  AnimElem = 1
anim =  543
pos = 104,-16
postype = p1  ;p2,front,back,left,right
facing = 1
removetime = 100
supermovetime = 99999999
pausemovetime = 99999999


[State 0, EnvShake]
type = EnvShake
trigger1 =     AnimElem = 1
time = 200
freq = 200
ampl = -4
phase = 90
;ignorehitpause =
;persistent =



[State 222, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

Offline Error Macro

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Re: hyper help
« Reply #24 on: September 03, 2007, 05:33:43 PM »
Remove
Post the entire state for your hyper then. XD||
[State 0, SuperPause]
type = SuperPause
trigger1 =     AnimElem = 1
time = 110
anim = 1
sound = S0,0
pos = 0,0
move
darken = 200
p2defmul = 200
poweradd = -2000
unhittable = 1
;ignorehitpause =
;persistent =
Maybe that? :-??

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