collapse

Author Topic: Capcom Universe News and Updates  (Read 135017 times)

0 Members and 6 Guests are viewing this topic.

Offline imperador

  • "VS. Style Debuts - CEO"
  • Forum Member
  • ***
  • Posts: 299
  • Country: Brazil br
  • Last Login:December 08, 2019, 03:24:10 AM
  • Emperor
    • Email
Re: Capcom Universe News and Updates
« Reply #300 on: March 17, 2014, 04:33:11 PM »
Hey Beximus, have you went to the guild lately? You should check out MvC Debuts. The guy who made some characters like that has a lot of good ideas.

Sorry for the Off-Topic, but I'm creator of this project XD [I released a tech demo of Sagat, today]

I, Whiplash and Gnux9 are working slowy in some rejected Capcom characters.

And MUGEN Decapre are one of then.


On topic:

Any news about your Demo 2.5, Bex?

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

  • Section Moderator
  • *****
  • Posts: 567
  • Last Login:June 20, 2020, 07:21:19 PM
    • Email
Re: Capcom Universe News and Updates
« Reply #301 on: March 17, 2014, 05:26:53 PM »
Hey Beximus, have you went to the guild lately? You should check out MvC Debuts. The guy who made some characters like that has a lot of good ideas.

Yes, infact a lot of characters that are being worked on are considerations for my next project.

Sorry for the Off-Topic, but I'm creator of this project XD [I released a tech demo of Sagat, today]

I, Whiplash and Gnux9 are working slowy in some rejected Capcom characters.

And MUGEN Decapre are one of then.


On topic:

Any news about your Demo 2.5, Bex?

Well currently im still adjusting damage on attacks with multiple hits.  The Damage scaling is working a lot more to my liking now.  Still modifying on all attacks gravity.  Still getting rid of Hugo bugs.

Still working out in my head the details of a variable aerial rave to compensate for the lack of stage height.  I think ive come to a solution. 

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Capcom Universe News and Updates
« Reply #302 on: March 17, 2014, 08:54:49 PM »
Lord M, why did you post that here? This is for News & Updates concerning Capcom Universe: Nexus of Heroes.
Because there was a place in the roster called 5th, which people thought to be for the 5th char for USF4. Since Decapre has been confirmed, it wouldn't be so off-topic.

Offline imperador

  • "VS. Style Debuts - CEO"
  • Forum Member
  • ***
  • Posts: 299
  • Country: Brazil br
  • Last Login:December 08, 2019, 03:24:10 AM
  • Emperor
    • Email
Re: Capcom Universe News and Updates
« Reply #303 on: March 17, 2014, 09:45:33 PM »
Bringing Decapre are a trolling so HARD from Capcom, and not even BEXIMUS liked xD

Decapre is kicked out :P

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Enero

  • Doll Nº01 - Shadowlaw
  • New Member
  • *
  • Posts: 3
  • Country: Brazil br
  • Last Login:May 05, 2014, 01:40:05 PM
  • Hi! I'm new!!
    • Email
Re: Capcom Universe News and Updates
« Reply #304 on: March 30, 2014, 01:35:53 PM »
[Quote author = ligação Senhor M = data topic = 37759.msg510238 # msg510238 = 1395072941] Ultra Street Fighter IV Decapre Trailer Agora, Beximus, vai Decapre estar? [/ quote]


Wooo,   =D>  Espero Que da invistam NAS OUTRAS Dolls, ELAS also merecem, inclusive, um Enero, Jianyu e Aprile, Opaco São como Minhas prediletas ...  :-[
Existe sândalo Projeto Aqui das Bonecas da Shadaloo? Eu como amooooo   :o  !

Offline Beximus

  • Section Moderator
  • *****
  • Posts: 567
  • Last Login:June 20, 2020, 07:21:19 PM
    • Email
Re: Capcom Universe News and Updates
« Reply #305 on: March 30, 2014, 04:42:32 PM »
Sorry but Decapre and the other dolls will only have a small appearance in Dictator's Variable S combo.
« Last Edit: March 31, 2014, 08:19:29 AM by Beximus »

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Capcom Universe News and Updates
« Reply #306 on: March 30, 2014, 05:45:19 PM »
Sinto muito, Decapre e as outras Dolls só vão fazer aparições curtas durante a S Variable Combination de Cammy.
You're brazilian too?  :o

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12459
  • Country: Brazil br
  • Last Login:Today at 11:21:03 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Capcom Universe News and Updates
« Reply #307 on: March 30, 2014, 06:17:14 PM »
[Quote author = ligação Senhor M = data topic = 37759.msg510238 # msg510238 = 1395072941] Ultra Street Fighter IV Decapre Trailer Agora, Beximus, vai Decapre estar? [/ quote]


Wooo,   =D>  Espero Que da invistam NAS OUTRAS Dolls, ELAS also merecem, inclusive, um Enero, Jianyu e Aprile, Opaco São como Minhas prediletas ...  :-[
Existe sândalo Projeto Aqui das Bonecas da Shadaloo? Eu como amooooo   :o  !

Please, post in english only here.

Offline imperador

  • "VS. Style Debuts - CEO"
  • Forum Member
  • ***
  • Posts: 299
  • Country: Brazil br
  • Last Login:December 08, 2019, 03:24:10 AM
  • Emperor
    • Email
Re: Capcom Universe News and Updates
« Reply #308 on: March 30, 2014, 06:41:41 PM »
Sinto muito, Decapre e as outras Dolls só vão fazer aparições curtas durante a S Variable Combination de Cammy.


ARE YOU BRAZILIAN??! [+2]

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

  • Section Moderator
  • *****
  • Posts: 567
  • Last Login:June 20, 2020, 07:21:19 PM
    • Email
Re: Capcom Universe News and Updates
« Reply #309 on: March 31, 2014, 08:18:05 AM »
no, i was using a translator.
« Last Edit: April 04, 2014, 08:03:28 PM by Beximus »

Offline Beximus

  • Section Moderator
  • *****
  • Posts: 567
  • Last Login:June 20, 2020, 07:21:19 PM
    • Email
Re: Capcom Universe News and Updates
« Reply #310 on: April 11, 2014, 07:00:38 AM »
A short video showing the Variable Air Raid system that i'll be using for Capcom Universe.  Youtube ruins the quality of the video for some reason.



The focus effect is temporary.   It's left over from the aerial snap backs that are no longer going to be part of the game.  Like tatsunoko vs capcom it costs 1 meter to use and is a safe way to tag in your partner.

Offline Shoryunator

  • Initiate
  • **
  • Posts: 41
  • Country: Netherlands nl
  • Last Login:October 25, 2016, 04:33:08 AM
Re: Capcom Universe News and Updates
« Reply #311 on: April 11, 2014, 08:29:07 AM »
Wow looks great Beximus, really looking forward to the next release?

I don't know if this was said earlier, but Hugo seems a bit too good compared to the other characters of the cast, I can easily win with him on max difficulty just by spamming his grabs. His super armor  and toughness makes him very, very hard to kill with some characters (e.g Strider Hiryu).

Offline O Ilusionista

  • Since 1999 and kicking :)
  • IMT Content Architect
  • *
  • Posts: 12459
  • Country: Brazil br
  • Last Login:Today at 11:21:03 AM
  • OpenBOR & Mugen addicted
    • BMT - Brazil Mugen Team
    • Email
Re: Capcom Universe News and Updates
« Reply #312 on: April 11, 2014, 08:46:34 AM »
That is pretty cool.

Offline Macaulyn97

  • Infinite Loyalist
  • *****
  • Posts: 2258
  • Country: Brazil br
  • Last Login:February 04, 2024, 04:22:53 PM
    • Macaulyn
    • Macaulyn97's Channel
    • Email
Re: Capcom Universe News and Updates
« Reply #313 on: April 11, 2014, 11:37:10 AM »
I don't know if this was said earlier, but Hugo seems a bit too good compared to the other characters of the cast, I can easily win with him on max difficulty just by spamming his grabs. His super armor  and toughness makes him very, very hard to kill with some characters (e.g Strider Hiryu).
You know, I feel like his size could be reduced just a little, and maybe weaken his super armor as well.

Offline Uche_of_IMT

  • Infinity Faithful
  • ****
  • Posts: 2193
  • Country: United States us
  • Last Login:April 23, 2024, 08:47:15 PM
  • The fighting spirit lives in the fans of M.U.G.E.N
    • Email
Re: Capcom Universe News and Updates
« Reply #314 on: April 11, 2014, 12:05:39 PM »
A short video showing the Variable Air Raid system that i'll be using for Capcom Universe.  Youtube ruins the quality of the video for some reason.



The focus effect is temporary.   It's left over from the aerial snap backs that are no longer going to be part of the game.  Like tatsunoko vs capcom it costs 1 meter to use and is a safe way to tag in your partner.
It feels like Marvel vs. Capcom 3 (only a bit better).
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline imperador

  • "VS. Style Debuts - CEO"
  • Forum Member
  • ***
  • Posts: 299
  • Country: Brazil br
  • Last Login:December 08, 2019, 03:24:10 AM
  • Emperor
    • Email
Re: Capcom Universe News and Updates
« Reply #315 on: April 11, 2014, 02:02:46 PM »
Awesome Var. Air Raid!

And your Ibuki looks gorgeous XD

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

  • Section Moderator
  • *****
  • Posts: 567
  • Last Login:June 20, 2020, 07:21:19 PM
    • Email
Re: Capcom Universe News and Updates
« Reply #316 on: April 11, 2014, 04:16:02 PM »
Wow looks great Beximus, really looking forward to the next release?

I don't know if this was said earlier, but Hugo seems a bit too good compared to the other characters of the cast, I can easily win with him on max difficulty just by spamming his grabs. His super armor  and toughness makes him very, very hard to kill with some characters (e.g Strider Hiryu).

Yes Hugo, i noticed, was a bit unbalanced.  I've been changing his values as i go along.  Still trying to fix the super armor issues.  sometimes they happen inexplicably.  I want the super armor to be like juggernauts, able to withstand multiple projectile hits but only 2 weak hits or 1 stronger hit.  Finding the right balance has been difficult and i may need to rewrite the code.  possibly what i can do is reduce his defense stats.  I want to leave his attack power the same.  I was basing it off Zangief's attack power in Xmen vs Streetfighter.

I think the new damage scaling will also help keep hugo from being too good.  Previously the more attacks you landed they would do infinitely less damage.  I scrapped the old damage reduction formula after studying MVC2 more closely and made a much simpler damage scaling system that caps off at 30% damage.  So far so good.

You know, I feel like his size could be reduced just a little, and maybe weaken his super armor as well.

I want to avoid reducing Hugo's size.  His size is a major characteristic of his and he needs to be a big slow moving target to balance his strengths.

That is pretty cool.

Thanks Ilu

It feels like Marvel vs. Capcom 3 (only a bit better).

Yes the horizontal TAC was my favorite.  This is probably the only thing from MVC3's engine that i'll be including.

Awesome Var. Air Raid!

And your Ibuki looks gorgeous XD

lol thanks,  I was surprised at how easily she fit into the vs style.

Offline imperador

  • "VS. Style Debuts - CEO"
  • Forum Member
  • ***
  • Posts: 299
  • Country: Brazil br
  • Last Login:December 08, 2019, 03:24:10 AM
  • Emperor
    • Email
Re: Capcom Universe News and Updates
« Reply #317 on: April 11, 2014, 04:43:52 PM »
Can you show a new video[Or screenshots] of certain characters like Gouki[Who don't appeared in "Capcom Universe - Character Progress" video]?

And a little and actual preview progress of Cody, Devilotte, Michelle Heart[NAH, we actually know about her xD] and Zero?

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Traweezie

  • Initiate
  • **
  • Posts: 100
  • Country: United States us
  • Last Login:March 15, 2018, 01:54:06 PM
  • Bloop
    • Project Crusade Forums
Re: Capcom Universe News and Updates
« Reply #318 on: April 11, 2014, 04:48:59 PM »
Will you add other directions too or will it just be horizontal. Either way this is pretty cool can't wait to try it out

Offline Beximus

  • Section Moderator
  • *****
  • Posts: 567
  • Last Login:June 20, 2020, 07:21:19 PM
    • Email
Re: Capcom Universe News and Updates
« Reply #319 on: April 21, 2014, 04:55:12 PM »
Can you show a new video[Or screenshots] of certain characters like Gouki[Who don't appeared in "Capcom Universe - Character Progress" video]?

And a little and actual preview progress of Cody, Devilotte, Michelle Heart[NAH, we actually know about her xD] and Zero?

Sorry for the late reply.  I dont have anything new to show for other characters that werent in the original progress video.  I've been focusing completely on the game's mechanics before working on more characters.  Applying DHC, VAR,  i have to add code and effects for the 4th and 5th level super bars, then modify stage sprites for the new taller stage heights. Make hard tags unsafe and cause pop ups like MVC2, and add Variable Counters.

Essentially finishing Demo 2.5

Will you add other directions too or will it just be horizontal. Either way this is pretty cool can't wait to try it out

Horizontal will be the only direction, and is meant to be a 100 percent safe way to tag in a character while resetting the opponent's dizzy meter with the trade off of being taken out of the corner.

Offline Beximus

  • Section Moderator
  • *****
  • Posts: 567
  • Last Login:June 20, 2020, 07:21:19 PM
    • Email
Re: Capcom Universe News and Updates
« Reply #320 on: April 21, 2014, 11:47:48 PM »
I wanted to post some character specific changes that i've been making as i work on finishing the new demo. 

Amingo
•Kaze no Sakebi recovery time reduced

Bulleta
•Cheer and Fire no longer a knock down
•Aerial Rave finisher HK, vertical get hit velocity reduced

Captain Commando
•Captain Sword recovery time reduced
•Captain Storm no longer moves to the center of the screen
•Captain Storm recovery time reduced after full attack
•Captain Kick forward velocity increased on all versions
•Air Captain Kick added

Chun Li
•General Damage Reduction
•Slight Defense Reduction
•Air jump velocity reduced after super jumps
•Air Dashes increased to 3 per jump

Guy
•Hozanto speed increased and range increased
•Bushin Izuna Drop travel speed increased
•Air jump velocity reduced after super jumps

Hayato
•D+HK (in air) drop speed increased
•Dokuryuu (dash and slash) Hitstun greatly reduced

Hugo

•Defense reduced
•Angle of Suicide Press slightly altered

Ingrid
•Damage Reduction on Sun Burst super
•Counter time on sun upper reduced

Jill
•speed on crouching hard kick constant through entire hit time
•recovery on crouching hard kick reduced
•shoulder tackle no longer causes knock down in the air

Jin
•reduced Blodia Vulcan Hit Area
•reduced start up on air attacks
•reduced start up and recover of crouching light kick and standing light kick

Karin
•reduced recovery of Guren Ken
•reduced start up and recovery of mujin kyaku

More to come

Offline X_Sword

  • Initiate
  • **
  • Posts: 11
  • Country: United States us
  • Last Login:May 01, 2017, 04:14:23 PM
  • New user, old fighter
    • Xephyer_Sword
Re: Capcom Universe News and Updates
« Reply #321 on: May 08, 2014, 08:45:10 PM »
Can't wait to test out that chun ang guy in the upcoming patch.

Offline Beximus

  • Section Moderator
  • *****
  • Posts: 567
  • Last Login:June 20, 2020, 07:21:19 PM
    • Email
Re: Capcom Universe News and Updates
« Reply #322 on: May 23, 2014, 02:36:08 PM »
Just to let everyone know Demo 2.5 should be ready within the week and it will feel very different from the previous release.

Offline Uche_of_IMT

  • Infinity Faithful
  • ****
  • Posts: 2193
  • Country: United States us
  • Last Login:April 23, 2024, 08:47:15 PM
  • The fighting spirit lives in the fans of M.U.G.E.N
    • Email
Re: Capcom Universe News and Updates
« Reply #323 on: May 23, 2014, 04:25:03 PM »
How different, Bex?
92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline Beximus

  • Section Moderator
  • *****
  • Posts: 567
  • Last Login:June 20, 2020, 07:21:19 PM
    • Email
Re: Capcom Universe News and Updates
« Reply #324 on: May 23, 2014, 05:22:07 PM »
It wont look different but it will feel different,

The power bars go to 5 levels now
Delayed Hyper Combos
Variable Air Raid
Modified Dizzy system
Improved damage scaling
authentic gravity
variable counters
no juggling except for knock down moves
every character has been modified in some way
can't combo into raw tags anymore
Reverse command problems have been illiminated
Fixes to prevent turning towards assist characters
fixes and improvements to anchor character control
Inclusion of Ibuki
stages are a little taller now to accommodate the variable air raid

That's everything i can remember off the top of my head.

 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

* IMT Calendar

April 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 [27]
28 29 30

SimplePortal 2.3.5 © 2008-2012, SimplePortal