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Author Topic: Arthur  (Read 9403 times)

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Offline Fleskhjerta

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Re: Arthur
« Reply #50 on: October 26, 2007, 03:34:51 PM »
He's Uploaded   :o

Way to go, Man! Keep It Up!  :) :w00t: =D> :thumbsup:

Offline A!

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Re: Arthur
« Reply #51 on: October 26, 2007, 03:36:11 PM »
WHaaaaat wene was he out wdf??  :o nice one Acey  :thumbsup: :thumbsup:
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Offline Legendary Warrior Riptor

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Re: Arthur
« Reply #52 on: October 26, 2007, 03:38:11 PM »
Excelent Work Acey!! That is an original char of MVC storyline..

Hope to see more of your stupendous creations! ^-^

Thank you for this release! :)   :w00t:  =D>
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Offline SPAN

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Re: Arthur
« Reply #53 on: October 26, 2007, 03:49:40 PM »
Congrats Acey & Sludge, nice work, just got back from work & testing him fully now.

Kind Regards, SPAN...  ;)

Offline Sludge

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Re: Arthur
« Reply #54 on: October 26, 2007, 03:57:18 PM »
Happy birthday acey!  ;)

Offline Aura-Master

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Re: Arthur
« Reply #55 on: October 26, 2007, 04:01:43 PM »
He's Uploaded   :o

Way to go, Man! Keep It Up!  :) :w00t: =D> :thumbsup:

dont you mean...

WAY TO GO GIRL!
Currently in need of one

Offline Mustkillroy

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Re: Arthur
« Reply #56 on: October 26, 2007, 04:08:09 PM »
I just found a few problems.

*His QCF+2P super with the torch is severely overpowered.
*In his QCF+2P super without any weapons, the final strike has no hitsound.
*His aerial raving capabilities are a bit screwed up, kind of like Hulk 2099.

Other than that, solid character.

Offline XerXes

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Re: Arthur
« Reply #57 on: October 26, 2007, 04:45:49 PM »
Happy
Birthday
« Last Edit: October 26, 2007, 04:47:29 PM by xerxes »
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Offline StarXS

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Re: Arthur
« Reply #58 on: October 26, 2007, 05:26:21 PM »
happy birthday! thanks for an awesome release Acey,the stage looks incredible  :thumbsup:

Offline TÐZ

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Re: Arthur
« Reply #59 on: October 26, 2007, 05:32:03 PM »


And happy Birthday. :thumbsup:

Offline Sasuke-kun

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Re: Arthur
« Reply #60 on: October 26, 2007, 05:41:16 PM »
Happy late Birthday AC. ;)



PS: I can't believe you are releasing a character on your birthday... /:)
Others should release or share with you their characters or betas instead. :P
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Offline TehDemon

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Re: Arthur
« Reply #61 on: October 26, 2007, 05:44:17 PM »
Have a Happy Birthday Acey! And thank you very much for the release   :thumbsup:
No, i'm not the DCvsMarvel beta tester named Demon, I'm "Teh"demon, and i'm much worse :P

Offline Epic Win Man

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Re: Arthur
« Reply #62 on: October 26, 2007, 05:48:03 PM »
Apparently its your birthday... Happy birthday!

Congrats on the release, cant wait to try him out  :)
hmmm...

Offline animersmasta

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Re: Arthur
« Reply #63 on: October 26, 2007, 06:09:14 PM »
HAPPY BIRTHDAY DUDE lol

imma try him out

Offline DARKTALBAIN

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Re: Arthur
« Reply #64 on: October 26, 2007, 06:28:33 PM »



Happy belated birthday ACEY !!!!  A day late is better than not at all , right ?


Thanx ! for the release I have been looking forward to Arthur, Eyedol & the new version of Green Goblin ! 2 out of three isn't bad . It's been a real good week for Mugen Thanx to you & Mike Obreck ! Props go out to you  :thumbsup: I'm doing the same with Hobgoblin releasing him on my B-day ! 



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Mugen, some choose to create and some choose to criticize.^-^


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Offline juelz aka wolfi

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Re: Arthur
« Reply #65 on: October 26, 2007, 07:35:00 PM »
thanks for the release acey great work
and happy birthday (am i 2 late?)
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Offline necro_rk

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Re: Arthur
« Reply #66 on: October 26, 2007, 08:23:43 PM »
God job, congratulations and happy birday... :thumbsup:

Offline kamekaze

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Re: Arthur
« Reply #67 on: October 26, 2007, 08:25:21 PM »
well what do we have here? a truly epic char? could be! however:

-the opponet doesnt go as high as you when you super jump off of the medium punch
-i dont think you are supposed to superjump there are you?
- the lance hyper feels unfinished because of the way it hits the oppnet. i feel it should have more impact but thats my
opinion

-the horse special doesnt hit the opponet off the ground if he falls, once again dont know if that was supposed to be
like that

-the "Ghosts n goblins" hyper background dissapears to late.

- the chaining of normal moves seems off

-the AI, well its pretty good. but the AI abuses super jump, as in not as a evade strategy.

over all not bad for a beta(i assume) and i know the next version will not dissapoint.

one last thing. my compliments to the person who drew/edited all those sprites.

see ya l8r
104/150 chars made.

Offline MaverickZr0

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Re: Arthur
« Reply #68 on: October 26, 2007, 08:26:17 PM »
 :o I can NOT beleive I missed this!!

I tried him out and found nothing really wrong with him. everything seems perfect. But one thing I think his Crouching Medium punch's Red Clns box should be a teensy bit wider for more reach. But that's just me : P
I really enjoyed him playing through arcade mode.

Nice work, Acey!  :)

Offline Excursion

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Re: Arthur
« Reply #69 on: October 26, 2007, 09:05:02 PM »
well what do we have here? a truly epic char? could be! however:

-the opponet doesnt go as high as you when you super jump off of the medium punch
-i dont think you are supposed to superjump there are you?
- the lance hyper feels unfinished because of the way it hits the oppnet. i feel it should have more impact but thats my
opinion

-the horse special doesnt hit the opponet off the ground if he falls, once again dont know if that was supposed to be
like that

-the "Ghosts n goblins" hyper background dissapears to late.

- the chaining of normal moves seems off

-the AI, well its pretty good. but the AI abuses super jump, as in not as a evade strategy.

over all not bad for a beta(i assume) and i know the next version will not dissapoint.

one last thing. my compliments to the person who drew/edited all those sprites.

see ya l8r


I just found a few problems.

*His QCF+2P super with the torch is severely overpowered.
*In his QCF+2P super without any weapons, the final strike has no hitsound.
*His aerial raving capabilities are a bit screwed up, kind of like Hulk 2099.

Other than that, solid character.

afew things
Medium punch,i think more than one punch launcher is enough and for it to be medium punch only when holding a large weapon i find it very odd, when he has a small or no weapon he can do a super jump by holding up but the opponent doesnt get launched for the medium punch
his foward dash/hop looks sort of odd maybe a different animation than his foward jump would suffice
check states 995/996/998: has some debug errors there (might have to do w/ floats)
state 3000: needs a helper from state 3001 (debug flood for that move)
his attacks have infinite priority, look at his clns make sure that behind the red clns are blue ones so that his limbs can be hit while he attacks


2 more things, lol

-Sometimes when Arthur wins, no winpose is displayed.
-The D, DB, B kick move seems pointless to me since he already hes a sweep (down and HK). Also, that moves would probably look better with dust coming from behind his foot instead of after images. I dont know, the move itself just doesn't seem Arthurish.

 :)

First of all grats on ur birthday and the release of Arthur!

Now for some on the fly feedback for a quick training mode session (more later)

- His torch Hyper does to much damage (almost a whole lifebar?!)

- His Horse Hyper is glitched (he stays on it :s )... NEVER MIND THIS IS IN TRAINING MODE ONLY my bad soz

Another amazing char!! I love how he plays.

Some things
-I'm sad because his hypers don't have anything to do with the original special attacks he had :( When I did the D, DB, B 2 punches I was hoping for his lightning attack while he has the lance out, and the other specials I cant remember right now while he has the other weapons out.
-IMHO the logo in the super BG doesn't blend in well as it should.
-The flames that hit the floor for the torch seem too small to me. Especially for an MVC styled char O_o
-I think that the crouching HP and the crouching MP should be reversed.
-some of the super BGs have transparent backgrounds it seem? I just find it weird that I can see part of the stage because the super BG has some parts cut out due to transparencies.

Very nice char, you and Sludge did an amazing job. This is a good year for Mugen, Arthur deserves a nomination for char of the year =D> Oh and Happy Birthday :)

This is the kind of feedback which only makes this character and any character better. Thank you for giving Acey feedback. For the record, Acey redid all of those sprites. With Sludge's great coding experience, this made for one hell of a character release  :)

Offline Acey

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Re: Arthur
« Reply #70 on: October 26, 2007, 09:18:14 PM »
Thanks everyone for the good wishes. It really makes me happy to see so many enjoy the work Sludge and I did on this. This is the first character that I waited to release until he was finished (obviously there is still a problem with the Torch Hyper) and the positive reception has been appreciated. We have spent so much time on mugen over the past while on so many characters, 11 for December's release of the project from me while Sludge has also done 7 more in addition to the two he programmed for me. If you like Arthur then you'll love the complete Marvel Vs. Capcom project.

Offline That Mugen Guy

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Re: Arthur
« Reply #71 on: October 26, 2007, 09:48:12 PM »
damn wow didn't know u released the character this early, I think am late but happy birthday and gratz on character release  :thumbsup: :thumbsup:


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Offline aa250

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Re: Arthur
« Reply #72 on: October 26, 2007, 10:12:31 PM »
Awesome release Acey and  Happy Birthday :w00t:.

Offline 2dgameplay

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Re: Arthur
« Reply #73 on: October 27, 2007, 01:13:02 AM »
Happy Birthday

Offline Sync The Tempest

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Re: Arthur
« Reply #74 on: October 27, 2007, 02:38:23 AM »
Happy Late-Birthday man!  XD||

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