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Author Topic: Mugen 1.0 Spidey & Goblin  (Read 3361 times)

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Offline Acey

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Re: Mugen 1.0 Spidey & Goblin
« Reply #25 on: October 13, 2011, 09:56:35 PM »
Yeah, I bet I can fix that with a hitcountpersist properly placed. I'll dig into it after my homework tonight.

Offline Jelux Da Casual

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Re: Mugen 1.0 Spidey & Goblin
« Reply #26 on: October 14, 2011, 04:48:20 PM »
Yeah, I bet I can fix that with a hitcountpersist properly placed. I'll dig into it after my homework tonight.

There's something else. If you web someone in the air and then try to use maximum spider, the web breaks immediately, intentional?

Also, Spidey can web swing infinitely in the air, should be limited to only two, or at least let him turn around if he passes opponent.
« Last Edit: October 14, 2011, 05:09:43 PM by Gangsta Luxury (C.R.O.M.) »
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Offline Acey

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Re: Mugen 1.0 Spidey & Goblin
« Reply #27 on: October 14, 2011, 05:31:16 PM »
There's something else. If you web someone in the air and then try to use maximum spider, the web breaks immediately, intentional?

Also, Spidey can web swing infinitely in the air, should be limited to only two, or at least let him turn around if he passes opponent.

I noticed that maximum spider last night, on the ground it seems to work but it you're in the top corner  the angle he takes off on the maximum spider in the air takes him too long to get to the far wall. I'll be playing with that tonight in class.

His web dash has a counter to limit it's use, I'll go make sure it's on the web swing as well, as well as a turn when he finishes.

Offline Jelux Da Casual

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Re: Mugen 1.0 Spidey & Goblin
« Reply #28 on: October 14, 2011, 05:36:07 PM »
I noticed that maximum spider last night, on the ground it seems to work but it you're in the top corner  the angle he takes off on the maximum spider in the air takes him too long to get to the far wall.

I mean web shot breaks as soon as you activate Maximum Spider, before he even starts flipping to the wall.
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Offline Acey

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Re: Mugen 1.0 Spidey & Goblin
« Reply #29 on: October 14, 2011, 05:37:38 PM »
I mean web shot breaks as soon as you activate Maximum Spider, before he even starts flipping to the wall.

What ever the details, it needs to be fixed. Right? Right!

Offline Jelux Da Casual

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Re: Mugen 1.0 Spidey & Goblin
« Reply #30 on: October 14, 2011, 08:11:23 PM »
Wow, I finished a fight with the Iron Spider hyper, and then Spidey just started walking, and kept walking. I At first I thought it was a win animation, but the "Amazing Spiderman Wins" had already come up, but Spidey never stopped and the next match didn't come till I pressed a button. I wish I knew what triggered it so I could recreated it. Like he was all, screw this I'm leaving.

Was fighting against Green Goblin on Brooklyn Bridge Night, second round win.
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Offline Acey

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Re: Mugen 1.0 Spidey & Goblin
« Reply #31 on: October 14, 2011, 09:32:51 PM »
I know what must have happened, he was doing one win poses and he never hit his mark to stop him on top of Goblin, let me see if I'm right.

Offline Jelux Da Casual

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Re: Mugen 1.0 Spidey & Goblin
« Reply #32 on: October 14, 2011, 09:34:41 PM »
I know what must have happened, he was doing one win poses and he never hit his mark to stop him on top of Goblin, let me see if I'm right.

Oh, the one with the picture take right?!
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Offline Acey

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Re: Mugen 1.0 Spidey & Goblin
« Reply #33 on: October 14, 2011, 10:34:43 PM »
Oh, the one with the picture take right?!

That's what I'm thinking, solved web ball into maximum spider.

Offline squeegie35

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Re: Mugen 1.0 Spidey & Goblin
« Reply #34 on: October 27, 2011, 10:51:20 AM »
wow great character...  sometimes spidey gets stuck in that windup animation for the maximum spider hyper though.  he'll kinda do flips until he gets hit

Offline Acey

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Re: Mugen 1.0 Spidey & Goblin
« Reply #35 on: October 27, 2011, 11:33:01 AM »
wow great character...  sometimes spidey gets stuck in that windup animation for the maximum spider hyper though.  he'll kinda do flips until he gets hit

OK, I'll have to recreate the error to fix it, I'll check it out.

Offline Jelux Da Casual

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Re: Mugen 1.0 Spidey & Goblin
« Reply #36 on: October 27, 2011, 03:18:45 PM »
wow great character...  sometimes spidey gets stuck in that windup animation for the maximum spider hyper though.  he'll kinda do flips until he gets hit

That happened to me just last night too. Everytime I would hit him and he'd try to do the hyper again and get stuck spinning.
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