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Author Topic: Dshiznetz w.i.p's(New Video Added)  (Read 11442 times)

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Offline A!

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Re: Dshiznetz w.i.p's
« Reply #25 on: October 21, 2007, 12:59:01 PM »
Well those Sonic sprites are edited. The intro isn't from any Sonic game, him changing into Dark Sonic. hell there is no Dark Sonic. Most of the sprites are frankensprited to mix with Shadow too.

Quote
he looks nothing like the original sprites !

He looks alot like Acey's Green Goblin to me, with a cape and hood. Maybe its because the stance is exactly the same and his face resembles GG's too much?

Quote
does not look like any of the other goblins .

Spritewise, yes... Because of the stance.

Quote
I actually edited those sprites .

fix'd  :-??

Not trying to discourage you or anything, just making a point. I don't think there was any need for the sarcasm.


ignore him bigj
A guy told me one time, "Don't let yourself get attached to anything you are not willing to walk out on in 30 seconds flat if you feel the heat around the corner."

Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #26 on: October 21, 2007, 05:32:05 PM »
just coded a new move today, a new hyper move.
i dont know what to call it. I think i got the idea from spidermew or cheeky, i forgot.




hyper portrait needs adjust and i need to add a bg pall fx, and im good to go..

Offline BigJ

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Re: Dshiznetz w.i.p's
« Reply #27 on: October 21, 2007, 05:35:08 PM »
just coded a new move today, a new hyper move.
i dont know what to call it. I think i got the idea from spidermew or cheeky, i forgot.




hyper portrait needs adjust and i need to add a bg pall fx, and im good to go..

Awesome, but it takes way to much damage! lol

Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #28 on: October 21, 2007, 05:42:21 PM »
just coded a new move today, a new hyper move.
i dont know what to call it. I think i got the idea from spidermew or cheeky, i forgot.




hyper portrait needs adjust and i need to add a bg pall fx, and im good to go..

Awesome, but it takes way to much damage! lol
naw its E.R's sent, hes to weak 0_o

Offline BigJ

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Re: Dshiznetz w.i.p's
« Reply #29 on: October 21, 2007, 05:49:13 PM »
just coded a new move today, a new hyper move.
i dont know what to call it. I think i got the idea from spidermew or cheeky, i forgot.




hyper portrait needs adjust and i need to add a bg pall fx, and im good to go..

Awesome, but it takes way to much damage! lol
naw its E.R's sent, hes to weak 0_o

 #:-S
Oh...

Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #30 on: October 21, 2007, 10:58:37 PM »
finally coded a shun goku satsu for ultra x.. needs alot of tweaking.

Offline Nutty-Da-Kid

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Re: Dshiznetz w.i.p's
« Reply #31 on: October 22, 2007, 12:19:38 AM »
ive decided to but all 3 of my wips in one topic since the forum went gay on me.. 2of the 3 topics were erased.

DarkSonic

<< second video
<< first


added a new portrait
from this image to this


once u make these characters r u promoted to mugen creator
the old portrait is gonna be as a hyper portrait
about 42% complete


Ultra MegamanX





footag4e coming soon, hes has changed alot since i have taking thiose screen shots.

about 67% complete




^ there portrait in vs screen

Ultra x pallet colors:




dark sonic pics(no color pallets yet):





Link pallet colors(i like the goth color the best)






Sonic color pallets:




imma try to get some more footage on how there coming along


today i worked on link, add his intro and win pose. i also worked on ultra x. i added the color for his sword so now it wont look nasty and off balance.

thanks for metal and spidermew for the pallet colors.

new bass color added thanks to metal:


projectile will change with the pallet aswell


hyper with red black pallet

Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #32 on: October 22, 2007, 10:04:21 PM »
3 new intros




second intro is different ingame because the purple aura thingy is actually an explode.

Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #33 on: October 25, 2007, 12:22:44 AM »
updated the shun goku satsu.
its about 80% done.


the move at first hits you fast.. then slow.. then super fast till it finishes.

the dam gif doesnt show it tho =/

Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #34 on: October 30, 2007, 09:56:02 PM »
added new combo chains in the air attacks, new dodge move and updated the kanju bg and flame bg when kod by shun goku satsu.




Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #35 on: November 02, 2007, 09:40:57 PM »
Im letting ppl test ultra x out for beta testing
if you want to test him out, plz pm me.

right now im working on chuck ryu and sonic advance till the end of the month or so.

Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #36 on: November 16, 2007, 06:48:16 PM »
whooot.. ive done lot since i last posted.

sonic advance is about 10% with all of his punches and kicks animations done and some super moves.

ive also done alot for dark sonic, like add 3 new hypers, fixed the mvc combo chain which now can make the *hit in the air* combo thingy work.


some pics of dark sonic's new hypers

first one, his meele attack which does a 14 hit combo.

his dark rush attack:

his super dark rush attack thats just crazy:

dark hadouken:

combo+ rage fire:
« Last Edit: November 16, 2007, 06:54:01 PM by dshiznetz_is_back »

Offline MaverickZr0

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Re: Dshiznetz w.i.p's
« Reply #37 on: November 16, 2007, 08:03:44 PM »
Ultimate X will have Nova strike?

Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #38 on: November 16, 2007, 10:33:44 PM »
Ultimate X will have Nova strike?

Its already been added

Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #39 on: November 18, 2007, 02:00:07 PM »
added some new stuff for x.

he now has a level 3 big slash attack:

 level 3 nova strike attack( at first he hits you with a hit echo.. then freezes time.. and hits you real fast out of nowhere)


normal level 1 nova strike upclose:


normal level 1 nova strike from farway( why the hyper spark wont show in the gif is a mystery to me)


added charging for x:

Offline Fallen_Angel

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Re: Dshiznetz w.i.p's
« Reply #40 on: November 18, 2007, 03:13:13 PM »
 :thumbsup: Sonic and x looks awesome

In the lv3 special, i think it would look better if X instead of ending too far form the opponent it finish next to him, but in the other side


sig made by shullbocka

Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #41 on: May 31, 2008, 09:07:07 PM »
updated first page.
expect daily post here from now on.

Offline aPoCaLyPsE

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Re: Dshiznetz w.i.p's
« Reply #42 on: May 31, 2008, 09:30:12 PM »
Dshiznetz is officially back in the game huh? Welcome back  :w00t:

Nice Pidgeot you got there. Are you going to have him attack flying in offscreen or emerging from a pokeball? Looks good, i'll be sure to stay tuned.

-"aPoC."



Offline KPT25

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Re: Dshiznetz w.i.p's
« Reply #43 on: June 01, 2008, 02:59:46 PM »
Nice...that hi-res sprite for pidgeot turned out great...any updates on lucario?(even though i think it`s overrated as hell)

Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #44 on: June 01, 2008, 03:33:11 PM »
Nice...that hi-res sprite for pidgeot turned out great...any updates on lucario?(even though i think it`s overrated as hell)
lol overated?

and yea im almost done coding his first hyper:


i added a hyper bg, just needs a hyper spark and to code the last part when he knocks the opponent to the wall and they come fliping back.

Offline Random Regular

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Re: Dshiznetz w.i.p's
« Reply #45 on: June 01, 2008, 03:44:08 PM »
looks really good!
and what a great sprite work! :)

Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #46 on: June 01, 2008, 03:46:59 PM »
looks really good!
and what a great sprite work! :)
lol dude its from pokeshos type wild :
[youtube=425,350]xRqTcjiPzAA[/youtube]

just ripped by me piece by piece.
also im not sure if jolteon is still doing his version of lucario
does anyone know?

Offline Nutty-Da-Kid

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Re: Dshiznetz w.i.p's
« Reply #47 on: June 01, 2008, 03:49:30 PM »
DSHZ my man ur back sikkk i just asked about u someone said u quit mugen cause it was taking over ur life lol. anyways glad to have u back  =D> ::salute::

Offline Random Regular

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Re: Dshiznetz w.i.p's
« Reply #48 on: June 01, 2008, 03:59:26 PM »
looks really good!
and what a great sprite work! :)
lol dude its from pokeshos type wild :
[youtube=425,350]xRqTcjiPzAA[/youtube]

just ripped by me piece by piece.
:P  lol i wish you much luck! %%-

Offline Luis/Dshiznet

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Re: Dshiznetz w.i.p's
« Reply #49 on: June 02, 2008, 08:53:29 PM »

 ::salute::

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