Infinity MUGEN Team
IMT Main => M.U.G.E.N WIP => Topic started by: Near on May 06, 2009, 08:17:03 AM
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Hi all, i have done some sprite for a test to a Viewtiful Joe... i am at the first thing with the creation of char and if someone want to help me do that i really appreciate :)
The w.i.p. at current state: the principal command are done, we miss special and hyper attack now. :)
Teaser fight versus Onslaught:
http://www.youtube.com/watch?v=4dkaT7WG0GA# (http://www.youtube.com/watch?v=4dkaT7WG0GA#)
Stance:
(http://img23.imageshack.us/img23/9615/vjoenxccapeshade.gif) (http://img23.imageshack.us/i/vjoenxccapeshade.gif/)
Walk:
(http://img375.imageshack.us/img375/5277/walka.gif) (http://img375.imageshack.us/i/walka.gif/)
Other works:
Captain Blue
(http://img32.imageshack.us/img32/7417/bluez.png) (http://img32.imageshack.us/my.php?image=bluez.png)
Silvia
(http://img40.imageshack.us/img40/6097/silviax.png) (http://img40.imageshack.us/my.php?image=silviax.png)
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That's cool, but isn't Joe a little short? Look at the gameplay of him on Capcom vs Tatsunoko to see what I'm talking about.
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Hrm....in that case the Pocket Fighter chars would work best for him....BRB!
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Hrm....in that case the Pocket Fighter chars would work best for him....BRB!
mmh yes i have thught the poket char or that from namco x capcom, but there is too fat. the feet and some other moves if i use that i have to resize every sprite of his moves.. now i go make a try... ;)
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you could make him normal sized and then resize him in the CNS. he had a huge head though, so I'd suggest giving him a bigger head and then messing with his X and Y scale.
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Reason why I say Pocket Fighter chars:
http://www.youtube.com/watch?v=LmQy-VXEW1s&feature=related# (http://www.youtube.com/watch?v=LmQy-VXEW1s&feature=related#)
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Reason why I say Pocket Fighter chars:
http://www.youtube.com/watch?v=LmQy-VXEW1s&feature=related# (http://www.youtube.com/watch?v=LmQy-VXEW1s&feature=related#)
Pocket fighter do seems the best way.
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Yeah pocket fighter is the best idea...
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If we can have a "normal sized" mario character, i dont see why not also with VJ?
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will be better if you try to make V joe in small sized like megaman.
(http://i39.tinypic.com/2j0igxd.jpg)
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So VJ is a midget with a big head.
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Isn`t that called Chibi or some crud like that?
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(http://i273.photobucket.com/albums/jj204/kojunho/Viewtiful.png)
Here's what im talking about. Bases are the Megaman Helmet in Pocket Felicia and Ken's body.
And here's the size comparison:
(http://i273.photobucket.com/albums/jj204/kojunho/Viewtiful-1.png)
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I have edited the first post with another sprite test. If someone have the sprite of poket felicia helmet to give me i really appreciate :)
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no offense, but... seems that Joe are using diapers.
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no offense, but... seems that Joe are using diapers.
No offense, all ur advice is usefull to make a better V-Joe :)
Better?
(http://img154.imageshack.us/img154/8901/bravojoepng.png) (http://img154.imageshack.us/my.php?image=bravojoepng.png)
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that looks really good IMO. you also have a great point about marco.
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No offense, all ur advice is usefull to make a better V-Joe :)
Better?
(http://img154.imageshack.us/img154/8901/bravojoepng.png) (http://img154.imageshack.us/my.php?image=bravojoepng.png)
Yeah! :thumbsup:
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That new one looks awesome ;D
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Ya. Your best reference would definitely be Tatsunoko Vs Capcom and the PS2 version of VJ2. If only sprite ripping can be done from the PS2 VJ2 though.
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yeah.. there is tough do the moves to his special attack "Voomerang" otherwise... :|
if someone find the ripped sound of V.Joe from tatsunoko VS capcom are really helpfull :)
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yeah.. there is tough do the moves to his special attack "Voomerang" otherwise... :|
if someone find the ripped sound of V.Joe from tatsunoko VS capcom are really helpfull :)
You can ask here (http://mugenguild.com/forumx/index.php?topic=97235.0), the member リック is ripping sound from Tatsunoko Vs. Capcom
http://mugenguild.com/forumx/index.php?topic=97235.0 (http://mugenguild.com/forumx/index.php?topic=97235.0)
Completed List:
- Ryu
- Chun-Li
- Morrigan
- Alex
- Batsu
- Rock Volnutt
- Roll
- Saki (Updated 05/04/09)
- Casshern (Updated 05/04/09)
- Ippatsuman
- Gold Lightan
Coming Soon: Upon Request
Capcom Side:
- Soki
- Viewtiful Joe
- PTX-40A
- Yami
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Hey, here's Pocket Felicia's sprite pack:
http://www.mediafire.com/download.php?j3cgscxxcyd (http://www.mediafire.com/download.php?j3cgscxxcyd)
And here's Pocket Ken:
http://www.mediafire.com/download.php?m6jek61tyfu (http://www.mediafire.com/download.php?m6jek61tyfu)
ripped by Kong.
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Hey, here's Pocket Felicia's sprite pack:
http://www.mediafire.com/download.php?j3cgscxxcyd (http://www.mediafire.com/download.php?j3cgscxxcyd)
And here's Pocket Ken:
http://www.mediafire.com/download.php?m6jek61tyfu (http://www.mediafire.com/download.php?m6jek61tyfu)
ripped by Kong.
thank yuo, i must take a look by poket ken too. but ken from namco x capcom isn't better? or is too tall?
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No offense, all ur advice is usefull to make a better V-Joe :)
Better?
(http://img154.imageshack.us/img154/8901/bravojoepng.png) (http://img154.imageshack.us/my.php?image=bravojoepng.png)
Much. Really hope you follow thru with this character in a similar fashion as the sprite above. I'm not a big V-Joe fan but i like his potental he is already showing as a pocket figther other then Full scale version.
-"aPoC."
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Well, I used Pocket Fighter's because they're Capcom style, but you can still use Namco X Capcom anyway because you can recolor them into Capcom style. As long as he matches up standing next to Ryu I think he will look fine.
Plus I used Pocket Fighter for their comical style, and Viewtiful Joe is a very comical character.
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thank yuo, i must take a look by poket ken too. but ken from namco x capcom isn't better? or is too tall?
take a look to Bravoman from Namco X Capcom (the scarf can help you)
http://www.spriters-resource.com/psx_ps2/nxc/sheet/317 (http://www.spriters-resource.com/psx_ps2/nxc/sheet/317)
Ken from Namco X Capcom
http://www.spriters-resource.com/psx_ps2/nxc/sheet/20917 (http://www.spriters-resource.com/psx_ps2/nxc/sheet/20917)
Taizo from Namco X Capcom (his helmet can help you)
http://www.spriters-resource.com/psx_ps2/nxc/sheet/509 (http://www.spriters-resource.com/psx_ps2/nxc/sheet/509)
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take a look to Bravoman from Namco X Capcom (the scarf can help you)
http://www.spriters-resource.com/psx_ps2/nxc/sheet/317 (http://www.spriters-resource.com/psx_ps2/nxc/sheet/317)
Ken from Namco X Capcom
http://www.spriters-resource.com/psx_ps2/nxc/sheet/20917 (http://www.spriters-resource.com/psx_ps2/nxc/sheet/20917)
Taizo from Namco X Capcom (his helmet can help you)
http://www.spriters-resource.com/psx_ps2/nxc/sheet/509 (http://www.spriters-resource.com/psx_ps2/nxc/sheet/509)
yes thank u, i have take Bravoman how base for my 3rd sprite :) now i look one with pocket ken...
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this link can probably help you with reference pics
http://media.ds.ign.com/media/682/682875/imgs_1.html (http://media.ds.ign.com/media/682/682875/imgs_1.html)
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here's the right thread
I made one for ya size comparison next to my polaris
(http://img25.imageshack.us/img25/653/viewtifuljoe.png)
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here's the right thread
I made one for ya size comparison next to my polaris
(http://img25.imageshack.us/img25/653/viewtifuljoe.png)
^^(PM)^
That's about what I'd expect for Joe's stature.
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I'm wondering, what style will Joe be done in? Capcom style? SNK style?
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Danoartist made some V-joe sprites and asked anyone thats wants more sprites to PM him. ^^(PM)^ ^^(PM)^
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(http://i273.photobucket.com/albums/jj204/kojunho/Viewtiful.png)
(http://i273.photobucket.com/albums/jj204/kojunho/Viewtiful-1.png)
NIIIIIIIIIIIIIIIICE!!!!
Sane for you near!
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Slimmed down some more, tried to make him like Norimaru (aka Cartoony)
(http://i273.photobucket.com/albums/jj204/kojunho/Viewtiful-3.png)
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i've done this run frame, i try use some other body but that of Namco x Capcom for me is the best, they are cartoon and real like snk's... i love the results :)
(http://img10.imageshack.us/img10/1036/bravojoerunpng.png) (http://img10.imageshack.us/my.php?image=bravojoerunpng.png)
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i've done this run frame, i try use some other body but that of Namco x Capcom for me is the best, they are cartoon and real like snk's... i love the results :)
(http://img10.imageshack.us/img10/1036/bravojoerunpng.png) (http://img10.imageshack.us/my.php?image=bravojoerunpng.png)
you're trying to make him snk style?
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i've done this run frame, i try use some other body but that of Namco x Capcom for me is the best, they are cartoon and real like snk's... i love the results :)
(http://img10.imageshack.us/img10/1036/bravojoerunpng.png) (http://img10.imageshack.us/my.php?image=bravojoerunpng.png)
Awesome job on the body, but the face itself doesn`t look like Joe much, make bigger eyes and make the beard look slighly less visible (I thought VJ didn`t have a beard till I played TvC lol)
You only need move the scarf for the stance animations, add the black and white shading to the borders to capture his art style an your golden
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i have fix the neck of the first and the eyes of both. better?
(http://img503.imageshack.us/img503/2681/vjoenxcpng.png) (http://img503.imageshack.us/my.php?image=vjoenxcpng.png)
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are u going to make the single scarf or leave it double? i can imagine it being a real pain animating his normal single scarf
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i have fix the neck of the first and the eyes of both. better?
(http://img503.imageshack.us/img503/2681/vjoenxcpng.png) (http://img503.imageshack.us/my.php?image=vjoenxcpng.png)
Not bad :thumbsup:
Make him a bit thinner if possible
the head is PERFECT!!!!
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You may want to tweak his design a bit, if you want Joe to be MvC-styled. :|
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First post edited with 2 new sprite for some light punch :)
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Excellent! saw the new stance ^:)^
Keep it up, who are you editing for this?
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Excellent! saw the new stance ^:)^
Keep it up, who are you editing for this?
i do this for everyone is good to animate this and want to make a full char for V-Joe. :)
i keep make sprite but if someone is interested to work with me i really want Joe in my mugen eheh ;)
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I really like his face! It's a good start, hopefully you'll keep going with him
Nice work so far, keep up the good spriting and I look forward to more of him. Be careful of your shading though, on the run he seems to have pecs, but in the other sprites he doesn't.
%%-
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i do this for everyone is good to animate this and want to make a full char for V-Joe. :)
i keep make sprite but if someone is interested to work with me i really want Joe in my mugen eheh ;)
I know what you mean lol, I made a WIP topic for Wayne from Lost Planet, but it literally got trolled and moved to discusion, this led made me stop spriting him almost completely, I just lost the will to keep at it ???
I can try to make some edits like that Joe, but I need to know who did you sprite him from? <_<|...|
Also, Dead-X is right about the pecs lol, remove them lol
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here my last work, the strong punch sprite and the original V-Joe scarf... :)
(http://img14.imageshack.us/img14/2681/vjoenxcpng.png) (http://img14.imageshack.us/my.php?image=vjoenxcpng.png)
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I`ll help ya with the hypers and the sp moves! I`ve decided this, we really need a VJ in MUGEN lol, leeme know when you are a tad further, IE - most of the 6 buttons and at least the walk & jump
WARNING - the walk will be hard for VJ, I don`t imagine the dash to be hard at all, anyways, start PMing me XD||
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I know what you mean lol, I made a WIP topic for Wayne from Lost Planet, but it literally got trolled and moved to discusion, this led made me stop spriting him almost completely, I just lost the will to keep at it ???
I can try to make some edits like that Joe, but I need to know who did you sprite him from? <_<|...|
Also, Dead-X is right about the pecs lol, remove them lol
i have used a base of Bravoman and Jin of Namco x Capcom sprites, the helmet and the scarf is handmade by me, and the other pieces by other char always from NxC :)
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i have used a base of Bravoman and Jin of Namco x Capcom sprites, the helmet and the scarf is handmade by me, and the other pieces by other char always from NxC :)
MEGAawesome lol, I`ll do the VJ bob and will try to do the boomerang later on the week k?
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new update. The jump sprite :)
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That`s a beautiful sprite Near,
Post Merge: May 10, 2009, 01:35:21 AM
(http://img26.imageshack.us/img26/5039/vjoenxcpngr.png) (http://img26.imageshack.us/my.php?image=vjoenxcpngr.png)
Here are our latest sprites, the cape still needs shading, so no asking about it [-X
-These are for a hyper-
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Edited the first post: add the Crouch pose, the crouch jab punch and the jump to the right and to the back. :)
P.S. i've noticed i waste so much less time drawing from zero a sprite beside take pieces by other original ripped, lol (the crouch one is 80% draw by me, only the head is the same of other, the jump right and back 100% by me) :D
Post Merge: May 10, 2009, 12:59:26 PM
Dante what u think? (help me with animation because i suck... :D)
Fixed the gif stance. i think is almost done, maybe another look at the scarf... :)
(http://img10.imageshack.us/img10/6704/joegif.gif) (http://img10.imageshack.us/my.php?image=joegif.gif)
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It looks awsome. Great job so far ^_^
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last sprite, the uppercut, the medium kick and fix all other, the helmett is better and the eyes bigger, the scarf is the same pain in the @$$ >_<
(http://img151.imageshack.us/img151/8901/bravojoepng.png) (http://img151.imageshack.us/my.php?image=bravojoepng.png)
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WOW! Awesome work guys!
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Last news, light and medium crouch kick. and fix the shadows in the uppercut and jump forward.
(http://img4.imageshack.us/img4/8901/bravojoepng.png) (http://img4.imageshack.us/my.php?image=bravojoepng.png)
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Still working on the dang cape >_>
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Edited the first post. the new is the crouch kick attacks and the stand kick attacks :)
i write the command so u know what is still missing.
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Hey guys, love the work you're doing but I think the blue should be changed to black.
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Hey guys, love the work you're doing but I think the blue should be changed to black.
what blue? u mean in the gloves and booth? is not blue is a grey tonality... u think is better black?
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let me show you:
(http://i273.photobucket.com/albums/jj204/kojunho/Vjoeupdate.png)
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let me show you:
(http://i273.photobucket.com/albums/jj204/kojunho/Vjoeupdate.png)
Thanks for the heads up :thumbsup:
Cape for the stance is NEAR 100%, Near will show you later
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I barely remember his game, but if i'm not mistake, doesn't he do craziy spin kicks, ala dragonclaw?
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I barely remember his game, but if i'm not mistake, doesn't he do craziy spin kicks, ala dragonclaw?
Joe is the one who makes time go slow or faster and he literally fires up
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Thanks for the heads up :thumbsup:
Cape for the stance is NEAR 100%, Near will show you later
First post---
done the Gif, i'have made some change, and add a frame for the cape because i needed another one for close the cicle of the stand pose (if u need it i send to u Dante) :)
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This is getting me excited!
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Nice work guys!
Only...the feet on the stance need to move a bit more.
And maybe have it slowed down by 3 milliseconds. Other than that it's perfect.
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While Joe's TvC moveset can obviously be used, some ideas for other moves to give him can be found here: http://www.gamefaqs.com/console/gamecube/file/927299/40582 (http://www.gamefaqs.com/console/gamecube/file/927299/40582)
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Nice work guys!
Only...the feet on the stance need to move a bit more.
And maybe have it slowed down by 3 milliseconds. Other than that it's perfect.
edit the gif, bit slower, ok?
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Perfect!
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Looking great :thumbsup:
Im curious how your going to do the walking sprites, because i dont thank NxC had any.
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Looking great :thumbsup:
Im curious how your going to do the walking sprites, because i dont thank NxC had any.
look, at begin i take from NxC, but after i have discovered is much less hard design to zero who copy and make collage, lol
for the walk i think simply look a picture of Joe walk and try to remake in pixel :)
P.S. i'have done the school of comics here. i'm pretty cool with designs ;)
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Near, the light punch you made CANNOT be used as a punch at all... I can`t make an animation for it, I can use it as a starter for the light punch which would be the medium punch.
How about you make the uppercut the strong punch? This way we can have a launcher at the end of his Punch combo While Joe's TvC moveset can obviously be used, some ideas for other moves to give him can be found here: http://www.gamefaqs.com/console/gamecube/file/927299/40582 (http://www.gamefaqs.com/console/gamecube/file/927299/40582)
I am giving suggestions using THAT same game for the PSP version lol
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look, at begin i take from NxC, but after i have discovered is much less hard design to zero who copy and make collage, lol
for the walk i think simply look a picture of Joe walk and try to remake in pixel :)
P.S. i'have done the school of comics here. i'm pretty cool with designs ;)
Who's gonna code once the sprites are done?
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Who's gonna code once the sprites are done?
We still have no coder :-??
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Who's gonna code once the sprites are done?
if anyone is good to coding we appreciate the help :)
Post Merge: May 15, 2009, 10:28:42 AM
add 2 more frame... also we need a coder... guys help :)
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Wow... How come Ive never seem this thread. Im the biggest V-Joe fan. Good luck on you char man!!!
Edit: (http://fc05.deviantart.com/fs6/i/2005/034/f/d/Viewtiful_Joe_sprite_by_rowe.gif)
Ive seen most of yalls attempts to make him, and they dont look to good. I recommend that yall use this head from this sprite (contact author for permission) and work on the body. V-Joe is prolly going to be the coolest character ever to be mugenized.
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I like your sprites try to fix the anatomy of viewtiful joe and use some refrences for moves/body also use movies/movie land and street fighter for specials Im trying right now to improve and Norimaro is the closest to viewtiful joe in mvc games
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I like your sprites try to fix the anatomy of viewtiful joe and use some refrences for moves/body also use movies/movie land and street fighter for specials Im trying right now to improve and Norimaro is the closest to viewtiful joe in mvc games
i actually use image of the game for references, (the strong kick is the design of the cover of the game LOL) only for some kick or light jab i make by mtself because Joe have only 2 bottons for do all the moves and i have to create 6 attacks... at the moment i need other 3 attacks sprite for the crouch's and after that another six for the jump attack's. :)
P.S. the coder's job is still missing... ^^
Post Merge: May 16, 2009, 12:39:39 PM
Wow... How come Ive never seem this thread. Im the biggest V-Joe fan. Good luck on you char man!!!
Edit: (http://fc05.deviantart.com/fs6/i/2005/034/f/d/Viewtiful_Joe_sprite_by_rowe.gif)
Ive seen most of yalls attempts to make him, and they dont look to good. I recommend that yall use this head from this sprite (contact author for permission) and work on the body. V-Joe is prolly going to be the coolest character ever to be mugenized.
i have make a version of Joe using tha shade of your sprite. what u thinking guys is better?
(the head is still the mine, i have only add the shade on the left side)
(http://img32.imageshack.us/img32/4710/joeshade.png) (http://img32.imageshack.us/my.php?image=joeshade.png)
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Try making him shorter or skinnier because joe's stance is suppose to be exagerated
you can use this as an site for an example
http://browse.deviantart.com/?qh=§ion=&q=mario#order=9&q=viewtiful+joe (http://browse.deviantart.com/?qh=§ion=&q=mario#order=9&q=viewtiful+joe)
also viewtiful joe proportions are suppose to be diffrent he is sd (super deformed)
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e it Near. Keep it going like that I say.
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What style are you gonna make joe? MvC?
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What style are you gonna make joe? MvC?
yeah sort of. the style of TvsC is an evolution of the MvC i think, so for fitting him in the mugen world MvC is good :)
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yeah sort of. the style of TvsC is an evolution of the MvC i think, so for fitting him in the mugen world MvC is good :)
In that case, you have a long road ahead of you, partner. ::salute::
I assume that his sprites will have a "clean" sprite art style like the Mega Man characters, right?
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Well, I already talk with Near about a few things, one is include Viewtiful Joe in Capcom Fighting All-Stars.
I'll code him in this version once he's completly done :).
Thanks a lot buddy, see you!
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In that case, you have a long road ahead of you, partner. ::salute::
I assume that his sprites will have a "clean" sprite art style like the Mega Man characters, right?
doh.. i hope i can do that asignment ^^
now i'mbusy to resize him, much thinner and add at all my sprite the pink cape made by Dante and the shade effect on the silohuette of Joe. soon post a update
---EDIT---
(http://img198.imageshack.us/img198/4710/joeshade.png) (http://img198.imageshack.us/my.php?image=joeshade.png)
This is the new stance
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(http://img200.imageshack.us/img200/161/52064916.gif) (http://img200.imageshack.us/my.php?image=52064916.gif)
I didnt do much... just changed the shading...hope it was ok
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(http://img200.imageshack.us/img200/161/52064916.gif) (http://img200.imageshack.us/my.php?image=52064916.gif)
I didnt do much... just changed the shading...hope it was ok
Nothing wrong with near's sprite but thats a good improvement.
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(http://img200.imageshack.us/img200/161/52064916.gif) (http://img200.imageshack.us/my.php?image=52064916.gif)
I didnt do much... just changed the shading...hope it was ok
mmh i dont like it. is too cartoon. it seems a char made with flash, lol. however thank for the help :) i'm working on a refresh of all the sprite with the shadow and a thinner body i have posted a prewiex of the basic stance above that post.. soon i show u all the sprite redoux :)
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It looks great I like that style ^^
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Not bad. It's starting to look less like NxC style now (sorta). :thumbsup:
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mmh i dont like it. is too cartoon.
I kind of figured that was the look you was going for, but o well %%-
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I kind of figured that was the look you was going for, but o well %%-
mmh no, i really want only make a copy of Joe cool to see but with the grapich style of the other Capcom 2D char. like the sprite how i have looking (Namco x Capcom), but thanks anyway for the experiment. :)
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I tihnk that the cape should be the colors that Slowcar used, but everything else remain the same.
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these sprites are coming along nicely. i agree with kojunho u should change the color of the scarf. joe's scarf is like a pink gradient that goes from a lighter to darker pink like in the sprite slowcar posted
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lol Near, the cape is like that because it`s not done yet, I know the colors it has.
by the way Slowcar, that was awesome :thumbsup:
I animated the light punch and made the mid punch, maybe Near will post them soon? :-"
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(http://img521.imageshack.us/img521/6678/bravojoevariant.png) (http://img521.imageshack.us/my.php?image=bravojoevariant.png)
Last edit, edited also the first post...(we have also some gif...) we have changed some attacks and already think at the special. i want ask u guys some idea for the moves:
1_ Mach Speed Punch: (an example is the last sprite on the under-left of the page) press rapid button moves (like Honda or Gen).
2_ Vommerang: projectile attack
3_ Bomb: another projetcile with possibilty to hold the charge like in the original game.
4_ Smash stomp: the fall on the ground attack with legs.
5. Whirlwind kick: is roundouse kick (probably like Spinning kick of chunli)
for the hyper:
1_ Mach speed combo: a series of fast attack like the super of Joe Higashi.
2_ Six Machine: exactly like megaman's Joe call is little airplane (the last sprite under), and shot a big slow pink blast, (or maybe fly for some sec and shot)
2_Six Machine Smash: like he hyper of Jin Saotome the giant punch of blodia/Sixmachine came in scene and smash the opponent.
3. Mega Voomerang: Joe throw a huge Voomerang (like a shuryken), or maybe a quick series of voomerang (like the super of Charlie Nash with is sonic boom barrage).
any suggestion is appreciated :)
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How about using that move where Joe is making a spinning kick towards the opponent, while being surrounded by a dragon head made out of flames?
Red Hot Rumble calls it the "Falling Vortex".
http://www.gamefaqs.com/console/gamecube/file/927299/40582 (http://www.gamefaqs.com/console/gamecube/file/927299/40582)
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(http://i39.tinypic.com/wi95ae.jpg)
Awesome =D> i hope you can finishd this chart V Joe will be a awesome chart for Mugen
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You can watch this for ideas for joe.
[youtube=425,350]35X1NR2SbDM[/youtube]
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TY for the video :)
Updated the first topic, i have add the two parry (stand and crouch), the medium air kick, a V-Joe on Six Machine airplane and a new Gif for the stance. (the design in B/N are only some idea for the strong kick for now :))
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The new sprites looks awesome!!! I already wanted to see the Mach Speed sprites, and the one you did looks very good for sure :).
I think I will begin with the basic programming of the char... so, you can expect for some shots soon... or even a video test ;D!!!
See you, and good luck to the VJ Spriter Team!!!
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The new sprites looks awesome!!! I already wanted to see the Mach Speed sprites, and the one you did looks very good for sure :).
I think I will begin with the basic programming of the char... so, you can expect for some shots soon... or even a video test ;D!!!
See you, and good luck to the VJ Spriter Team!!!
lol the more we are better we work ;)
we need a coder soon for test a beta.. if someone can giva a hand, we wait for him! ;)
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The new sprites looks awesome!!! I already wanted to see the Mach Speed sprites, and the one you did looks very good for sure :).
I think I will begin with the basic programming of the char... so, you can expect for some shots soon... or even a video test ;D!!!
See you, and good luck to the VJ Spriter Team!!!
This would be awesome! Near is doing the walk sprites now
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Man Viewtiful Joe is looking sweet, I hope this gets added to EOH. :thumbsup:
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lol Dream big I always say :D
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if youre trying to put the sprites in mugen, try blue for the bg of the sprites.
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wow those
sprites look great!
cant wait to see it come to fruition!
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if youre trying to put the sprites in mugen, try blue for the bg of the sprites.
ok, but can I use the gimp to convert to pcx, but I still don`t know how to make transparent :(, anyways yeah thanks :D
wow those
sprites look great!
cant wait to see it come to fruition!
Chalk one more up for Near lol ;*))
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Man Viewtiful Joe is looking sweet, I hope this gets added to EOH. :thumbsup:
If he keeps going, I have no doubt EoH will have a slot for him.
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ok, but can I use the gimp to convert to pcx, but I still don`t know how to make transparent :(, anyways yeah thanks :D
Chalk one more up for Near lol ;*))
for make the trasparent just, when u open a new file set the color bg on trasparent :)
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ok, but can I use the gimp to convert to pcx, but I still don`t know how to make transparent :(, anyways yeah thanks :D
I have been summoned!
http://www.youtube.com/watch?v=GQZE5K621XA# (http://www.youtube.com/watch?v=GQZE5K621XA#)
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Add in the first post, 4 frame for the walk, finished the strong kick (the flame is to do better with effect) and Normal Joe for the intro.
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Add in the first post, 4 frame for the walk, finished the strong kick (the flame is to do better with effect) and Normal Joe for the intro.
Make sure that his intro is just like his transformation sequence in the games and anime series. ;)
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Nice work on the walk Near!
Two more frames and his walk'll be done.
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Make sure that his intro is just like his transformation sequence in the games and anime series. ;)
yes, but i was thinking a intro like that of Cap Commando... in V.Joe style but with those effects ;)
(but also another 2 intro.. one like Marrow when it jump off the sewers (like joe in the second chapter of the game) and kiss is punch... or maybe another one like Jin Saotome when enter in scene in the hand of Blodia (in this case Six machine). what u think?
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yes, but i was thinking a intro like that of Cap Commando... in V.Joe style but with those effects ;)
(but also another 2 intro.. one like Marrow when it jump off the sewers (like joe in the second chapter of the game) and kiss is punch... or maybe another one like Jin Saotome when enter in scene in the hand of Blodia (in this case Six machine). what u think?
I suppose the "Cap Commando" approach could be used.
As for the 2nd intro, Joe could enter by using the Six Machine's jet mode and jump off of it during mid-flight.
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Hi again Near. Well, I wanted to add some sprites yesterday, but I found that the sprites have a lot of colors, but for the same parts. I made a pallete that you could use for VJ with less colors, but he still will have the color separation, and it will be more easier to add the sprites and change palletes ;)
DEFAULT:
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJ-PAL1.png)
Examples of color palletes that could be done, using the default pallete:
A:
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJ-PAL1A.png)
B:
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJ-PAL1B.png)
See you.
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Totally have to do Team Viewtiful pallettes. Got Joe and Capt. Blue, now you need:
Sexy Silvia
Blade Master Alistor
Jet Black
True hero Jet White
Then some Cosplays
Strider
Protoman
Cyborg 009
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I will check the other character soon, for now, I leave one more pallete:
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJ-PAL1C.png)
;D
Also, I checked that his chin has the same color that the costume, Near. You can use a different color, then, with the palletes, I could give the chin his original color ;) check my Leon to see how it looks with the different palletes:
(http://i109.photobucket.com/albums/n46/Sub-zero99/FinalSeparation.png)
(http://i109.photobucket.com/albums/n46/Sub-zero99/FinalSeparation_RE4Pal.png)
See you.
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I will check the other character soon, for now, I leave one more pallete:
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJ-PAL1C.png)
;D
Also, I checked that his chin has the same color that the costume, Near. You can use a different color, then, with the palletes, I could give the chin his original color ;) check my Leon to see how it looks with the different palletes:
(http://i109.photobucket.com/albums/n46/Sub-zero99/FinalSeparation.png)
(http://i109.photobucket.com/albums/n46/Sub-zero99/FinalSeparation_RE4Pal.png)
See you.
yes i've noticed that, the blur/green chin is funny lol (joe with the color of Silvia is creepy XD)
good palette however, thanks :)
but for now is a job we dont need, now we need finish the basic sprite and animation for make a beta test! i'm good with sprite and gif but for animate and other stuf i need help, ask Dante for finish the movement :)
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We are making progress, animations and all won`t be finished 100%, we are planning to release an early one for all of you to try ;D (maybe)
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We are making progress, animations and all won`t be finished 100%, we are planning to release an early one for all of you to try ;D (maybe)
Now that's just smooth, this is now one of the most exciting WIP. :)
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We are planning but we have no coder, and we still have some sprites to animate :|
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=D> Great job with the sprites!
IMO: the end result in this pic is better becuz VJ was a slacker that just so happen to getta special power and it fits to the original design. VJ wasnt exactly a buff char to begin with. So, the muscle definition is kinda creepy in a MLB steroid case kinda way. to each his own tho %%-
(http://img200.imageshack.us/img200/161/52064916.gif) (http://img200.imageshack.us/my.php?image=52064916.gif)
I didnt do much... just changed the shading...hope it was ok
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=D> Great job with the sprites!
IMO: the end result in this pic is better becuz VJ was a slacker that just so happen to getta special power and it fits to the original design. VJ wasnt exactly a buff char to begin with. So, the muscle definition is kinda creepy in a MLB steroid case kinda way. to each his own tho %%-
yeah i know it was too muscles in that sprite, but after that i have change it (go see in the first post), i dont like that because is lack of detail IMAO.
Howewhere, i have update the first post with adding the gif of the atacks we have for now and in the command i have add the air guard sprite and the first stand damage. :)
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Just finished the walk sprites... this was a pain in the ***, Near is fixing some details I left out lol ;D
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Just finished the walk sprites... this was a pain in the ***, Near is fixing some details I left out lol ;D
just add in the first post :)
That strong punch is still odd, Dante lol... maybe the shoulers have to go a little higher?
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It`ll all be fixed later Near, we need an alpha out at least to see what can be improved, because pics look very different in-game :-??
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The walking animation makes him look like he's running...which is odd, because I'm sure that he doesn't walk like that in the games. /:O
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Well that is how he moves in TvC lol, Near needed to probably make him a tad slower and see.
Thanks for feedback ;D
(It wasn`t easy to make ;*)))
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Nice work on the walk!
You could leave the walk as is and for the run, make it a dashing forward thing with a cool pose.
"Henshin a go go baby!"
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The walking animation makes him look like he's running...which is odd, because I'm sure that he doesn't walk like that in the games. /:O
To be fair, he doesn't have walking animation in the actual games, that's how he moves all the time.
I believe the TvC Joe is the in-game model used for his original series. Even his theme is taken directly from the first game, no musical modification at all.
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To be fair, he doesn't have walking animation in the actual games, that's how he moves all the time.
I believe the TvC Joe is the in-game model used for his original series. Even his theme is taken directly from the first game, no musical modification at all.
This is true lol, but the TvC Joe felt a little too serious in comparison to his game :/
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Nice work on the walk!
You could leave the walk as is and for the run, make it a dashing forward thing with a cool pose.
"Henshin a go go baby!"
good idea ^^(PM)^
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To be fair, he doesn't have walking animation in the actual games, that's how he moves all the time.
My memory must be failing me then. :P 8-}
Anyway, the sprites look decent, though the fire on the rising kick looks unrefined and needs some work (and shading, possibly).
Also, Kojunho's suggestion sounds good. :thumbsup:
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My memory must be failing me then. :P 8-}
Anyway, the sprites look decent, though the fire on the rising kick looks unrefined and needs some work (and shading, possibly).
Also, Kojunho's suggestion sounds good. :thumbsup:
The fire is not going to be included in the kick :P
We are going to sprite the effects apart, like some EOH chars have, or at least hoping to, neither oI nor Near think we can do these kinda GFX
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My memory must be failing me then. :P 8-}
Anyway, the sprites look decent, though the fire on the rising kick looks unrefined and needs some work (and shading, possibly).
Also, Kojunho's suggestion sounds good. :thumbsup:
the flame for now is hust for an idea, later wi add that with Gfx ;)
a dash sprite already exist (is the one under the 4 sprite walk) but for u guys is better we can do the kick with the shaking hands sprite fot that ;)
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Ahh I see, what about a dash backwards?
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I don't know about you guys and girls, but personality-wise, I prefer the anime version of Joe. He's more of a lovable, cheeseburger-obsessed, easily-sidetracked, cloudcuckoolander there. :P ;) Luckily, he still taunts his enemies too.
Speaking of the anime, I think Joe should be a Captain Blue Junior striker (also seen in Red Hot Rumble). He could do a thing or two with those yo-yos of his.
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for his mach speed punches, maybe u guys can use sprites from the ghost things in jojo's bizarre and kicks from pocket chunli?
will u guys be adding moves like his projectile boomerang and red hot kick?
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Hi again guys! Well, I take a shot (actual in-MUGEN) to compare his size with Ryu (SFA):
(http://i109.photobucket.com/albums/n46/Sub-zero99/ViewtifulJoe1.png)
This work is indeed awesome, the best of luck ::salute::.
See you.
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Man Viewtiful Joe is looking sweet, I hope this gets added to EOH. :thumbsup:
I hope the hell not! Nice palettes btw Nestor. I might make a Sylvia and Alastor Palette later.
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I hope the hell not! Nice palettes btw Nestor. I might make a Sylvia and Alastor Palette later.
Why "the hell not!"?
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for his mach speed punches, maybe u guys can use sprites from the ghost things in jojo's bizarre and kicks from pocket chunli?
will u guys be adding moves like his projectile boomerang and red hot kick?
for now we focus on the basic movement and attacks for make a beta, after that we start with specials sprite ;)
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I think he wants him as a "standalone" release char lol.
In any case, nice work to everyone here!
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I am working on the single jump now :D
it`s a pain
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I hope the hell not! Nice palettes btw Nestor. I might make a Sylvia and Alastor Palette later.
Do not like the charater? :-??
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Do not like the charater? :-??
maybe after joe is finish, make silvia and cap. blue was not to hared :) eheh we have opening a new cast here ^^
btw i'm working on the damage sprite now :)
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Wow, you're going to make a Sylvia too. Good luck.
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he looks very...cartoony.....i was imagining him capcom styled :( but nonetheless, goodluck %%-
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Unfortunately, nothing new to report yet, I haven`t heard from Near in awhile...
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Just posting a BASIC TEST (VERY BASIC), to show how the stand and the walking looks:
[youtube=425,350]WNxxRx5_FdQ[/youtube]
See you.
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Joe comes to live! eheh
updated the first post with 3 new gif, C.light and medium punch and the stand/crouch passage. In the command image add two damage sprite :)
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GASP! You did it! I can't wait to see how he turns out as a character!
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You certainly pulled off the scarf animation there. :thumbsup:
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:o WOW! :o
:thumbsup: Joe's looking viewtiful. :thumbsup:
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Little OT today for show you a first try of Silvia... maybe after Joe... :-"
(http://img40.imageshack.us/img40/6097/silviax.png) (http://img40.imageshack.us/my.php?image=silviax.png)
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Little OT today for show you a first try of Silvia... maybe after Joe... :-"
(http://img40.imageshack.us/img40/6097/silviax.png) (http://img40.imageshack.us/my.php?image=silviax.png)
Not bad for a first try! :thumbsup:
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Joe is looking great in that video. :thumbsup:
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Not bad for a first try! :thumbsup:
thanks, now i'm working on Cap. Blue too, eheh wait to see
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Good sprite Near, Silvia looks very good! I hope Cap Blue looks as good as all your work.
See you.
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His palette needs to be a lighter red and his helmet is a little off. I can see his little goatee, It blends in with his suit.
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Good sprite Near, Silvia looks very good! I hope Cap Blue looks as good as all your work.
See you.
I hope this was good for you... :P
(http://img32.imageshack.us/img32/7417/bluez.png) (http://img32.imageshack.us/my.php?image=bluez.png)
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He's far from good to me... he's AWESOME!!!
Good job here, and as always, good luck!
See you.
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You Capt. Blue sprite looks real nice. =D>
If you don't mind, I'd like to see you do one for Alastor and Captain Blue Junior (henshined form).
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Nice Viewtiful Joe but I think you should have made him bigger instead his normal size from the game and are the sprites going to be hi-res cuz they look good so far
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Hi tekkenDA. Actually, Joe is bigger than what he should be (in TvC he's almost like Roll in size). And well, I was working on him like 6 hours ago, but the electricity goes out \-/o (Sorry Near :-[) . Good enough I already saved the sprites with the pallete applied, so, here you have some shots (THE SPARKS NEED ALIGNMENT, BUT MORE IMPORTANT, THERE'LL BE FROM CVS2):
Intro 1: he flashes in white and gray, then his uniform is on.
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJoe1.png)
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJoe2.png)
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJoe3.png)
Light punch:
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJoe4.png)
Medium punch:
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJoe5.png)
Hard punch (launcher):
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJoe6.png)
The hard punch looks now more smooth in-game IMO, wait until the next video update for CFAS :).
See you.
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good.. when i have done the casual joe trasformation pose the intro shall be great :)
i was thinking use the six machine little airplane for goes joe on stage maybe..
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good.. when i have done the casual joe trasformation pose the intro shall be great :)
i was thinking use the six machine little airplane for goes joe on stage maybe..
For sure it will look great buddy, and I was thinking about an intro for the airplane, he comes in it, then he jumps out of the airplane and then... :D
See you.
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good.. when i have done the casual joe trasformation pose the intro shall be great :)
i was thinking use the six machine little airplane for goes joe on stage maybe..
How about using an abridged version of his transformation sequence for one of his intros? It could go like this:
1) Joe assumes Henshin pose.
2) Joe gets covered by an explosion.
3) Joe, now in costume, pulls off the pose seen at the end of the transformation.
All that occuring in 3 or 4 seconds. What do you think of that?
Also, I like the Six Machine intro idea. :thumbsup:
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updated the first post: add 1 air punch and 1 air kick, and the 3 frame for the hensihn transformation: casual joe, helmetless and full costumes :)
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Very nice work Near!
I see the effects flying down from the sky already lol!
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updated the first post: add 1 air punch and 1 air kick, and the 3 frame for the hensihn transformation: casual joe, helmetless and full costumes :)
They look decent enough. :thumbsup:
There will still be a pyrotechnic explosion at the end, right? [-O<
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why not the old one?
[youtube=425,350]5vn1VM2GXjk[/youtube]
no disrespect or anything, i was just wondering
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Hm....that'd actually be easier to sprite and much cooler IMO lol.
He already did the required sprites for it, just needs the Time Hands to rotate till they hit his head ^_^.
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Don't forget to add at least one explosion, as a nod to the anime version! :w00t:
[youtube=425,350]VHdioCpJwJY[/youtube]
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hey Near, how come Joe looks to be taller after the transformation?
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i' have though, joe was same size, only the helmet is a little much bigger...
P.s add 2 gif in the first post: jump and C.strong punch
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i' have though, joe was same size, only the helmet is a little much bigger...
ok, jus look at your L, M, & H Punch screenshots compared to the first three on the previous page. I know he's in a fighting stance but it looks a lil off to me :-??
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Nice jo on joe near!
@nestor-how come the C. Strong Punch cant be the launcher? It seems more affected then the Strong Punch being the launcher.
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I'll check this buddy, some chars in MvC2 for example had various launchers, like Dr. Doom. I'll see if it's better to have two launchers of if it's better to leave just the C. Punch as a launcher.
See you, and good work Near and Dante!
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Havent though of the 2 launchers... but I think it'll be more to joe's way to make the C strong punch the launcher, since he's uppercutting like that.
@Dante57 & Near - I don't know if you'll like these but I did the V-rang(its messed up) and joe with the gloves and the boots on going through his transformation.
Joe's Transformation pt.1
(http://img14.imageshack.us/img14/4038/joetransforms1.png)
Messed-Up V-Rang
(http://img132.imageshack.us/img132/2073/vrang.png)
@Kudos - The explosion is a good idea! I think it'll go good when joe does his 2 poses!
2 poses = 2 explosions
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Havent though of the 2 launchers... but I think it'll be more to joe's way to make the C strong punch the launcher, since he's uppercutting like that.
@Dante57 & Near - I don't know if you'll like these but I did the V-rang(its messed up) and joe with the gloves and the boots on going through his transformation.
Joe's Transformation pt.1
(http://img14.imageshack.us/img14/4038/joetransforms1.png)
Messed-Up V-Rang
(http://img132.imageshack.us/img132/2073/vrang.png)
@Kudos - The explosion is a good idea! I think it'll go good when joe does his 2 poses!
2 poses = 2 explosions
That`s nice, but I wanted to try one in which the V rises to his head while Joe is in a silhouette in the background, then an explosion and then Joe jumps in directly to his Stance.
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cnt wait
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Today's new: fall down sequence :)
(http://img192.imageshack.us/img192/4145/immaginen.png) (http://img192.imageshack.us/my.php?image=immaginen.png)
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Nice work Near, you can use all of those for many things:
His jump, MvC style knockback sprites (until he hits the wall) and maybe even a hyper or 2.
Good work!
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Hi again guys, well, just to let all of you know that I'm working in Viewtiful Joe a little more slow that what I would wish... school takes so much time when the final exams are coming #:-S. So, I'll leave just 2 shots now, in-game, it still needs some sound for the effect:
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJoeHenshin1.png)
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJoeHenshin2.png)
See you.
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Not bad. I would've preferred hand-drawn explosions, but this'll do for now.
They look more like fireworks, though. Don't be afraid to go all "Michael Bay" on us! ;)
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Not bad. I would've preferred hand-drawn explosions, but this'll do for now.
They look more like fireworks, though. Don't be afraid to go all "Michael Bay" on us! ;)
:DxDie Yes, the effect is a firework. I had another real EXPLOSION in mind, but I think it would end as a part of a Joe Hyper ;*)).
See you, thanks for your comments!!!
And of course, to all, continue posting your thoughts and feedback about this project :thumbsup:.
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Hmm well I've played ALL the VJ games so if anything just email me for moves and how they work. btw this project is going great i've waited for this character for YEARS :w00t:
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Goody, i cant wait see Joe talking eheh.. Nestor wen u add the jump to the char maybe add also the super jump option, like all the MvC char... ;)
right now i'm working on ALL the damage sprite, and i have to do another 7 frame (+ a special sprite for the taunt)... when i finish i post them all in once :)
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(http://i109.photobucket.com/albums/n46/Sub-zero99/VJoeHenshin2.png)
Joe only has three fingers...
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Add in the first post, stand strong kick (without flame for now), c. light and c. medium kick Gif :) and fixed some other attacks... now still working on damage:
(http://img193.imageshack.us/img193/6102/immaginecyd.png) (http://img193.imageshack.us/my.php?image=immaginecyd.png)
P.S.
for that finger thing i work on him...
(http://img194.imageshack.us/img194/3632/immaginenro.png) (http://img194.imageshack.us/my.php?image=immaginenro.png)
Ok?
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will he a sprite swap of captain comando
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P.S.
for that finger thing i work on him...
(http://img194.imageshack.us/img194/3632/immaginenro.png)
Ok?
Only cause I'm a massive fan of VJ, I'ma get you one more time. He henshins with his middle finger, not his index finger.
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Only cause I'm a massive fan of VJ, I'ma get you one more time. He henshins with his middle finger, not his index finger.
he is comming out really good im glad some one is finally doing this its about time
best of luck to yal
that would be really cool if yal make the huge joe robot =P~
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he is comming out really good im glad some one is finally doing this its about time
best of luck to yal
that would be really cool if yal make the huge joe robot =P~
Six machine was in my plane from the beginning... but my other partners dosnt want use hit like i have thouhg... for now only Six machine hyper little airplane or intro is passed... (but i want a intro and a hayper like Jin Saotome MvC... the mega fist hyper and the jumping of the robot hand intro) =P~
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will he a sprite swap of captain comando
His sprite template is actually based on Bravoman's in Namco X Capcom.
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This is an interesting take. My unused Joe recipe was a slight mod of Efex' pocket joe head atop 80% rescaled bits from Demitiri and Devil Kazuya's NxC appearances:
(http://img10.imageshack.us/img10/154/joe5.png)
Yours doesn't work well with VS/Alpha style, but looks like it'll be a cool addition to hand-drawn and cartoon styled characters. Henshin a go-go, baby!
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Wow!!! Ur sprite is awesome... the best Joe IMO XD||
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This is an interesting take. My unused Joe recipe was a slight mod of Efex' pocket joe head atop 80% rescaled bits from Demitiri and Devil Kazuya's NxC appearances:
(http://img10.imageshack.us/img10/154/joe5.png)
Yours doesn't work well with VS/Alpha style, but looks like it'll be a cool addition to hand-drawn and cartoon styled characters. Henshin a go-go, baby!
Well, you got a point there. Yours would be a perfect fit in EOH (after a some slight tweaking to give Joe a cel-shaded look, of course ;)).
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mmm, i think it have too much muscles... the head is cool, but... boh, maybe i need see joe in is basci stance for judging :)
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Six machine was in my plane from the beginning... but my other partners dosnt want use hit like i have thouhg... for now only Six machine hyper little airplane or intro is passed... (but i want a intro and a hayper like Jin Saotome MvC... the mega fist hyper and the jumping of the robot hand intro) =P~
hmm well you could still use the 6 machine as a hyper attack ala Megaman "Beat plane" seeing as how the two attack are almost identical
another you could see his moves from TVC as a reference.
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Well, you got a point there. Yours would be a perfect fit in EOH (after a some slight tweaking to give Joe a cel-shaded look, of course ;)).
I gotta disagree with you, bro. The entire idea behind MvC style is to pull characters from Marvel comics and Capcom games/comics to make a uniform styled fighting game. They didn't make Jill look more realistic than Ryu even though she was from R.E. Just like they didn't make Hulk more animated or taller based on his other appearances.
In either case, once Near finishes this Joe, I'll gladly add him to my Mugen roster despite it's clear MvC inspiration simply based on the fact that Joe is a desparately needed character in my roster. Also I'm already editing the sprites for an intro between Onslaught and V.J. so It's obligatory for him to be included.
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I gotta disagree with you, bro. The entire idea behind MvC style is to pull characters from Marvel comics and Capcom games/comics to make a uniform styled fighting game. They didn't make Jill look more realistic than Ryu even though she was from R.E. Just like they didn't make Hulk more animated or taller based on his other appearances.
In either case, once Near finishes this Joe, I'll gladly add him to my Mugen roster despite it's clear MvC inspiration simply based on the fact that Joe is a desparately needed character in my roster. Also I'm already editing the sprites for an intro between Onslaught and V.J. so It's obligatory for him to be included.
=D> ^^(PM)^ =D>
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Looking good so far, this WIP has actually come a long way.
Any word on some of the basics from the game like the pink bomb, voomerang, and that spinning kick?
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This is an interesting take. My unused Joe recipe was a slight mod of Efex' pocket joe head atop 80% rescaled bits from Demitiri and Devil Kazuya's NxC appearances:
(http://img10.imageshack.us/img10/154/joe5.png)
Yours doesn't work well with VS/Alpha style, but looks like it'll be a cool addition to hand-drawn and cartoon styled characters. Henshin a go-go, baby!
Thanks for your comments ANC! Also, your sprite looks very good, thanks for letting me use his pallete :).
See you.
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the voomerang and the pink bomb is already 2 sèecial to add... but for now we focus on the absic for release a beta and test the char... also the hyper like megaman for s machine is the obvious base for that.. :)
edited the first post, command list... now there is all the damage sprite... the new one is the last five for the KO ground and the Crouch damage... finally si done... :)
now time to make the last 3 air attacks and the beta is here! :)
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Wow your moving quick with the sprites for this one. They look really nice. I would add some movement to the legs for the standing light and medium punch. I'm excited for this wip. :thumbsup:
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I found some smaller Viewtiful Joe sprites mabey they cant help you fix you Viewtiful Joe make it more Viewtiful http://www.spriters-resource.com/community/showthread.php?tid=510&page=140 (http://www.spriters-resource.com/community/showthread.php?tid=510&page=140)
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NEW VIDEO UPDATE (Before the CFAS vid progress):
http://www.youtube.com/watch?v=tEK6VEW8UlI# (http://www.youtube.com/watch?v=tEK6VEW8UlI#)
Also, we have a new forum for the project:
(http://i109.photobucket.com/albums/n46/Sub-zero99/LogoV1.png) (http://cfasproject.freeforums.org/)
See you!
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GASP... you're so awesosme...
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Thank you :)
today's news:
new C.strong kick -slide attack-
(http://img25.imageshack.us/img25/2043/immaginesza.png) (http://img25.imageshack.us/i/immaginesza.png/)
the old sprite for this command maybe we can use for an air attack...
and a Gif for the Air light punch:
(http://img189.imageshack.us/img189/6048/alightpunch.gif) (http://img189.imageshack.us/i/alightpunch.gif/)
this two command is fixed... (Nestor add those, please)
Jump (better helmet)
(http://img38.imageshack.us/img38/1175/jumpo.gif) (http://img38.imageshack.us/i/jumpo.gif/) C.Medium punch (better head) (http://img199.imageshack.us/img199/8585/cmediumpunch.gif) (http://img199.imageshack.us/i/cmediumpunch.gif/)
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His arm looks a lot larger compared to the others in the crouching medium punch, unless if it is supposed to be like that? Nice job anyways. :thumbsup:
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VFX meter for Hypers ( ;D)
(http://img4.imageshack.us/img4/5082/vfxempty.png) (http://img4.imageshack.us/i/vfxempty.png/)
*Empty*
(http://img4.imageshack.us/img4/2387/vfxfull.png) (http://img4.imageshack.us/i/vfxfull.png/)
*full*
(http://img4.imageshack.us/img4/1795/vfxslowdamagecancel.png) (http://img4.imageshack.us/i/vfxslowdamagecancel.png/)
*trying to make like the game, slow hyper makes you invincible, but every time you take a hit, your VFX bar drains faster.*
That`s all for now.
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Looking and sounding very promising, plan on taking any move styles or the V-Cannon from TVC?
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Looking and sounding very promising, plan on taking any move styles or the V-Cannon from TVC?
Not to now, that attack might be useless in the game anyways...
ಠ_ಠ <-- just had to post this
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Looking and sounding very promising, plan on taking any move styles or the V-Cannon from TVC?
i dont think much... this v-Joe is a version can take lot of stuf from all his series, and not a copy of the tvsc joe... :) maybe after is done some1 else can start ffrom here to make a tvsc joe.. :)
Post Merge: June 16, 2009, 03:48:13 PM
Today's News: Medium air punch
(http://img5.imageshack.us/img5/6660/amediumpunch.gif) (http://img5.imageshack.us/i/amediumpunch.gif/)
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Near, need that sprite man >_> send it via PM when done please :P
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errmm... should u hide all your sprites? because if someone steals them... they will never give u credits or what ever... well its your choice :-??
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Some people like to be open source (like me lol )
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errmm... should u hide all your sprites? because if someone steals them... they will never give u credits or what ever... well its your choice :-??
mmh u right man... for now i post only the remaining basic attack so.. (because the beta is almost done..) :)
anyway on the CFAS site i have moved all the command sheet ecc.. :)
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Some people like to be open source (like me lol )
Me too buddy lol. I'll be sure that the greatest part of my works will be Open Source, as long as people let them Open Source as well. In some cases, when working with someone else (like Joe), it will be up to the spriters leave the sprites as Open or Closed Source.
See you.
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Will begin to work on Joe again, nneds to be finished first I guess lol, sorry NEAR
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Todas news:
C. Strong Kick, Slide attack...
(http://img523.imageshack.us/img523/3353/cstrongkick.gif) (http://img523.imageshack.us/i/cstrongkick.gif/)
now miss only the air attack and the beta is here! :)
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Todas news:
C. Strong Kick, Slide attack...
(http://img523.imageshack.us/img523/3353/cstrongkick.gif) (http://img523.imageshack.us/i/cstrongkick.gif/)
now miss only the air attack and the beta is here! :)
You can do it, Near!!!
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This is an interesting take. My unused Joe recipe was a slight mod of Efex' pocket joe head atop 80% rescaled bits from Demitiri and Devil Kazuya's NxC appearances:
(http://img10.imageshack.us/img10/154/joe5.png)
Yours doesn't work well with VS/Alpha style, but looks like it'll be a cool addition to hand-drawn and cartoon styled characters. Henshin a go-go, baby!
I love this Joe!!! Just freaking awesome!!! He just needs a little more height.
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Today's news:
Air strong punch "Slam attack"
(http://img196.imageshack.us/img196/7536/astrongpunch.gif) (http://img196.imageshack.us/i/astrongpunch.gif/)
P.S. i dont know why here this gif is soo fast.. in my pc is normal and i have try slow it down 2 times for post here, boh..
Air light kick
(http://img196.imageshack.us/img196/9587/alightkick.gif) (http://img196.imageshack.us/i/alightkick.gif/)
only 2 more... :)
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TOdays news:
Air Medium Kick:
(http://img33.imageshack.us/img33/4590/amidkick.gif) (http://img33.imageshack.us/i/amidkick.gif/)
only one more... :)
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WOW, I can't wait to see the BETA. Henshin a go go baby!
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BRING IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT!
BRING IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIT!
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Last news: Throw :) (http://img12.imageshack.us/img12/5650/throw.gif) (http://img12.imageshack.us/i/throw.gif/)
only one other for the beta release! :)
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Viewtiful Joe is awesome. This is gonna be great. Henshin a-Go-Go, Baby!
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finally the last air attack gif!:
Air strong kick (very useful with big char boss.. like Apocalips ecc) :)
(http://img31.imageshack.us/img31/5416/astrongkick.gif) (http://img31.imageshack.us/i/astrongkick.gif/)
now Nestor is your job lol
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:D at his face on the kick.
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Thanks Near! There's something strange in the kick, but I'll add it, hope we can correct it once you see how it looks in MUGEN.
See you.
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(http://i39.tinypic.com/wi95ae.jpg)
I like the heavy air kick, but whatever happened to this kick?
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Your right, I haven't seen that classical one. O_O
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(http://i39.tinypic.com/wi95ae.jpg)
I like the heavy air kick, but whatever happened to this kick?
that was the old strong kick (stand) but dante dont like that.. and change it...
i hope re use that for some attacks.. maybe a taunt/win pose or else... for now we release the beta and after we can fix seeing in game how looks all :)
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I got an idea for that kick. Use it as a winpose if you're doing one wth captain blue & silvia
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if you do viewtiful forever as a super that could be the special KO finish
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Joe's alpha is actually in beta test fase... we wait to see the results :)
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Today's news:
Backdash
(http://img21.imageshack.us/img21/7991/immaginetgz.png) (http://img21.imageshack.us/i/immaginetgz.png/)
Gethits
(http://img14.imageshack.us/img14/7086/gethits.gif) (http://img14.imageshack.us/i/gethits.gif/)
and First Special moves "Rapid Punch"
(http://img196.imageshack.us/img196/6180/srapidpunchgif.gif) (http://img196.imageshack.us/i/srapidpunchgif.gif/) :)
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and First Special moves "Rapid Punch"
(http://img196.imageshack.us/img196/6180/srapidpunchgif.gif) (http://img196.imageshack.us/i/srapidpunchgif.gif/) :)
This is really awesome! ^^(PM)^
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It kinda looks like his fingers are sticking out on one of those punches is it supposed to be that way?
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It kinda looks like his fingers are sticking out on one of those punches is it supposed to be that way?
This move is like but not his Hed-Hot One-Hundred. In the RHOD, he punches with his fist in the "VJ"* pose.
* pinky and middle fingers make the V, middle and thumb make the J.
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Teaser fight versus Onslaught:
http://www.youtube.com/watch?v=4dkaT7WG0GA# (http://www.youtube.com/watch?v=4dkaT7WG0GA#)
See you.
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interesting to see how all the parts come together, keep trucking it, this could be amazing!
EDIT: Recommend adding this vid to first post and changing name of thread.
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interesting to see how all the parts come together, keep trucking it, this could be amazing!
EDIT: Recommend adding this vid to first post and changing name of thread.
Let`s see if Near does it lol, the title should have changed ages ago lol
For now, we are fixing some sprite "disorders" lol
later
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Hy everybody! is been a while, eheh
i'm just finshed the first Hyper move for Joe, here is:
"Six Machine Fist!"
(http://img197.imageshack.us/img197/6172/joehyper1.gif) (http://img197.imageshack.us/i/joehyper1.gif/) enjoy 47 frame!! xD
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Hy everybody! is been a while, eheh
i'm just finshed the first Hyper move for Joe, here is:
"Six Machine Fist!"
(http://img197.imageshack.us/img197/6172/joehyper1.gif) (http://img197.imageshack.us/i/joehyper1.gif/) enjoy 47 frame!! xD
looking good
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U should edit the robot arm
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Although that is seriously awesome, the robot arm should be edited a bit. After all, its only one sprite. One BIG sprite lol. How do you want it to look Near?
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Although that is seriously awesome, the robot arm should be edited a bit. After all, its only one sprite. One BIG sprite lol. How do you want it to look Near?
one big sprite repeted and fixed for the moving joe for over 20 times... lol
btw i have find now a pic of the six MaJIne (the right name, the six machine is the little airplane) and now looking how fixing...
--EDIT--
this is how it the arms looks for real on Six Majin.. but give too a cartoon style... i have to decide if was better keep the original bloodia or just change some pallette.... boh
http://img228.imageshack.us/i/immagineqmk.png/ (http://img228.imageshack.us/i/immagineqmk.png/)
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I think many of the lines could be cleaner and thinner. I say draw a small version of the 6 machine fist and then resize it by 200% or so and do clean-up to make it hi-res-ish.
$0.02
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new special attack. Air/Ground Drill:
Air:
(http://img195.imageshack.us/img195/9232/joespecial02drill.gif) (http://img195.imageshack.us/i/joespecial02drill.gif/)
Ground:
(http://img530.imageshack.us/img530/3843/immaginet.gif) (http://img530.imageshack.us/i/immaginet.gif/)
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Something told me that move's gonna be on their. Nicee work!
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The ground version is too much like Jin, The aerial version is perfect! :) my suggestion for the "Six Majin Giga Blow" going along with what everyone said also look at the Bloodia sprite, the Six Majin isn't rusty ( i.e the silver marks on the original sprite) you might wanna color over that ^_^ also will he be having the "Mach Six Cannon" like in TvC?
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yeah i know i have to fix that robot, but for now we are focus on release a beta version, so we still have some movement left. after the beta we start on fixing things...
for now for example we have thinking at another antenna, chin and pallette like that:
(http://img148.imageshack.us/img148/9615/vjoenxccapeshade.gif) (http://img148.imageshack.us/i/vjoenxccapeshade.gif/)
his better?
And also i have maked a intro sequence with Six Machine (airplane):
(http://img7.imageshack.us/img7/2121/introsixmachine.gif) (http://img7.imageshack.us/i/introsixmachine.gif/) :)
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(http://img7.imageshack.us/img7/2121/introsixmachine.gif) (http://img7.imageshack.us/i/introsixmachine.gif/)
when he jumps off the scarf moves in the wrong direction ;) anything than that u are progressing great!
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What happens if you decide to use Jin in your game?
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Hey Near, Did you make some other sprites for his neutral jump(that way his scarf can move when he's falling from jumping)?
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What happens if you decide to use Jin in your game?
good question. And the answer is: i hate Jin. LOL
i think is a exagerated character, all is moves even the basic command are too much (flame, pose ecc)
the only things i love from him is the hyper moves of Bloodia, the drill kick is only a coincidence who fit well for the attack of Joe. So i have taken the best thing by him and adding to Joe. Because i dont want use Jin never again :D
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well, I suppose that answers my question. lol
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Win pose with Silvia:
Joe is beginning take the Hensin pose when is partner arrived, so i decised to change pose and make "Viewtiful Joe and Silvia!"
(http://img197.imageshack.us/img197/6011/winposejoeandsilvia.gif) (http://img197.imageshack.us/i/winposejoeandsilvia.gif/)
i have thinking at a win pose like that after eard the "Viewtiful Joe and Silvia!" from the ripped sound of TvsC :)
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Win pose with Silvia:
Joe is beginning take the Hensin pose when is partner arrived, so i decised to change pose and make "Viewtiful Joe and Silvia!"
(http://img197.imageshack.us/img197/6011/winposejoeandsilvia.gif) (http://img197.imageshack.us/i/winposejoeandsilvia.gif/)
i have thinking at a win pose like that after eard the "Viewtiful Joe and Silvia!" from the ripped sound of TvsC :)
You finally used my suggestion and you made it awesome!
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Looks great! Progress is really showing. Good sprites, and moves too.
hope he has MvC combo style.
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Looks great! Progress is really showing. Good sprites, and moves too.
hope he has MvC combo style.
M.Bison:Of course!
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Win pose with Silvia:
Joe is beginning take the Hensin pose when is partner arrived, so i decised to change pose and make "Viewtiful Joe and Silvia!"
(http://img197.imageshack.us/img197/6011/winposejoeandsilvia.gif) (http://img197.imageshack.us/i/winposejoeandsilvia.gif/)
i have thinking at a win pose like that after eard the "Viewtiful Joe and Silvia!" from the ripped sound of TvsC :)
u should animate joe's scarf and silvia's hair in that winpose
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(http://img6.imageshack.us/img6/8673/viewtifuljoere.png) (http://img6.imageshack.us/i/viewtifuljoere.png/)
Made a re-design of Joe, taking a much closer look at the game, I just noticed... He is just as ripped as those Marvel guys, SO I gave him muscle tone, changed up the antenna, extended the beard a little and made it different pallete, added a glow effect to his eyes and made the belt buckle "shiny", didn`t feel the need to change the gloves/boots so I didn`t, made a regular sprite then added Joe`s ~Dynamic Contrast" effect and thinned him up a bit. Also, the helmet always looked weird to me, so I shifter the shade on the white part of it and it looks much better IMO. Tell me what you guys think, trying to RE-Gene aswell, but this is it for now. :lol:
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the 2nd one looks better!
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2
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Aww you guys didn`t like the contrast shade on the first sprite? ;*)) I don`t know if these will be implemented into the final Joe, Near`s on vacation
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Egh.....I prefer the design Near's using now.
Either that one or this:
(http://img269.imageshack.us/img269/3306/henshinagogo.gif)
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Ah well, not everybody will like it :D
@Kojunho - What didn`t you like about it, it can still be improved further eh?
EDIT: I forgot to tell you guys, take a better look at the sprite by zooming in on it, the details look loads better when zoomed ::salute::
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I like the shape of the head better on the sprite by FeLo, and the suttlety of the muscles as well. To me the ones you made on Joe are way too defined, so...yeah. Its good, just not my taste.
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ahh ok I get it, I made it because I got to playing the game again recently and noticed that Joe is RIPPED and I mean muscles like the ones on the Marvel characters, I didn`t change the helmet lol, just refined the contrast line and made it a bit more round,
I get were your coming from thou so thanks for the FB Kojunho as always :thumbsup:
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The overall scale just feels off. The newer ones have much nicer shading than the older ones, but are a bit too ripped and dynamic, while the older one is flat and undershaded... but you're doing a Warner kind of deal anyway, and I'm speaking from a Capcom standpoint so I don't know.
The head on the newer ones is a definite improvement.
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Ripped and dynamic huh? Will work on toning em down soon, thank you very much for the reply ANC :)
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hi everybody! i'm writing from Sicilia right now, eheh. i must coming back home (and sprite work) the 20 august, for now i have read your new reply and i agree with to not add so much tone muscle on Joe.. is no that macho... lol
BTW i like FeLo works and i have already done the basic stance in that version (with antenna and chin new), i dont remeber if i have posted here too or just in CFAS forum... after finish all the moves and the beta release, i wanna fix all the sprite in that version...
by for now :)
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Used a Photoshop effect on Joe, it freaking hypnotized me @-), I like it so much, I did it on my design on Near`s, it looks really good:
(http://img7.imageshack.us/img7/6308/vjphotoshopef.png) (http://img7.imageshack.us/i/vjphotoshopef.png/)
Just learning the ropes on this program, but this was a VERY simple edit, I would like to integrate this shade line instead of a basic white, what do you guys think?
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Used a Photoshop effect on Joe, it freaking hypnotized me @-), I like it so much, I did it on my design on Near`s, it looks really good:
(http://img7.imageshack.us/img7/6308/vjphotoshopef.png) (http://img7.imageshack.us/i/vjphotoshopef.png/)
Just learning the ropes on this program, but this was a VERY simple edit, I would like to integrate this shade line instead of a basic white, what do you guys think?
the second is good, but u have thinking at clash style? a joe all bright like that is not too much?
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i think that effect should only b used for mach speed since fire usually covers his body when he uses it
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Near, look at TvC, Joe is like that, that is why I make suggestion, and I prefer the first cause it`s mine xD
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U look too much at TvsC and is not a good thing... that Joe isn't the original version of the character, is just a joe created for fit in a versus fightin game, and for me that is not the "Viewtiful joe". ;)
Post Merge: August 20, 2009, 05:56:55 PM
fixed the win pose with silvia. i have resized a little the jumping silvia and add the aniamtion to the two scarf in the ending pose:
(http://img31.imageshack.us/img31/6011/winposejoeandsilvia.gif) (http://img31.imageshack.us/i/winposejoeandsilvia.gif/)
also i have edited the robot arm for the hyper now the color is much more similar to Joe and is not rusty but shiny:
(http://img38.imageshack.us/img38/2175/bracciosixmajinfix.png) (http://img38.imageshack.us/i/bracciosixmajinfix.png/)
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Update by Near
nice job
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Yeah, TvC Joe sucks... his voice.. ew... and he's freaking anorexic or something... the original Gamecube Joe is the best, normal sized body and head. What the heck have they done to Joe in TvC?
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Yeah, TvC Joe sucks... his voice.. ew... and he's freaking anorexic or something... the original Gamecube Joe is the best, normal sized body and head. What the heck have they done to Joe in TvC?
TvC Joe is Joe sized :/ Did you even play the game?
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looking good near!
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Yeah i agree, the TvC version looks pretty much the same as the cube version. Slightly different, but hardly anything bad, if anything he looks better.
Besides, Joe NEVER had a normal sized looking head or body? xD
(Also, the sound might be different from the Jap release and the USA release, you should wait before you judge that one...)
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Well, haven't checked this post in a while... so here some comments.
The glow effect can be used in some kind of Mach Speed movements, but they will need to be separated, as an FX. Otherwise, I'll have a lot of pallete issues when trying to add the sprites.
About the voices, well, I think those are the ones used in JP. If someone can rip the voices once the game is released here in english, we can have a voice patch for it.
See you.
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here his the Voomerang special. still miss scarf and some shading, but there is the move:
(http://img31.imageshack.us/img31/7373/voomerang.gif) (http://img31.imageshack.us/i/voomerang.gif/)
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Looking very good! I think that in the last sprites, his left shoulder must be covered by his body a little more, for a natural look.
I'll send you a PM soon about some sprites of the hyper;).
See you.
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here his the Voomerang special. still miss scarf and some shading, but there is the move:
(http://img31.imageshack.us/img31/7373/voomerang.gif) (http://img31.imageshack.us/i/voomerang.gif/)
looks good, but the pikes need work Near, when you finish the shading, send it to me separate, not as GIF in PM I`ll take a crack at it bout time I got back to spriting ;D
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The name of the counter attack he has escapes me but its automatic when u have slow on. Are u going to add that move?
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here it is the final Voomerang! now the pike seems more "piking" lol
(http://img253.imageshack.us/img253/897/s03voomerang.gif) (http://img253.imageshack.us/i/s03voomerang.gif/)
also, that counter move i think is the "Ukemi", for now i dont have plans for that. but we see maybe after the beta if is the case of put hem in. :)
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K, I thought about it after I saw (http://i39.tinypic.com/wi95ae.jpg) so I thought I'd ask.
Are u going to treat V-rang like Joe does on TVC?
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K, I thought about it after I saw (http://i39.tinypic.com/wi95ae.jpg) so I thought I'd ask.
Are u going to treat V-rang like Joe does on TVC?
i have to consider all the moves after i have playng a little with him... with all the new moves i have to see if is not already too cheap or not... in that case we can add some features or leave like this :)
According to Nestor, now is maybe time for release some... :)
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Yeah the best way to find out if he is cheap, is to let everyone try it.
And the fact I really want to try him out has noooothing to do with it /sarcasm
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here it is the final Voomerang! now the pike seems more "piking" lol
(http://img253.imageshack.us/img253/897/s03voomerang.gif) (http://img253.imageshack.us/i/s03voomerang.gif/)
also, that counter move i think is the "Ukemi", for now i dont have plans for that. but we see maybe after the beta if is the case of put hem in. :)
You're gonna make the Voomerang spin, right?
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yeah but i was thinking of let them doing that by Nestor or Izanagi, lol. instead the moves is this, now for spin and detail i leave to him add effect and else... i await a respond ASAP.
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Near, I know English might not your primary language...
But I have no clue as to what you said above x_X
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gfx and other effect of the moves i leave at others...
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I'll make the Voomerang spin. Just now, I think the release will have to wait. I lost some weeks of school, and I need to "sync" all my work and notes. Hope this can happen quickly, in any case, I'll post relevant updates about the code here.
See you.
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I'll make the Voomerang spin. Just now, I think the release will have to wait. I lost some weeks of school, and I need to "sync" all my work and notes. Hope this can happen quickly, in any case, I'll post relevant updates about the code here.
See you.
I was going to do it, but if you insist... :D
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Unless u want the V-rang to have "wind" effects u can make it "spin" just by using Angledraw controller.
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Unless u want the V-rang to have "wind" effects u can make it "spin" just by using Angledraw controller.
isn't much easyer change the direction of the pike depending of wich button u use for?
es:
LP = low angle
MP = normal
SP = high angle
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Thats not what I mean, Angledraw would make it look like its spinning instead of u having to draw a spinning animation. Has nothing to do with making it actually move.
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oh, sorry...
i dont even know that system, i'm starting the world of mugen project with Joe, so i'm still learning things. :-[
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Yea well I love Viewtiful Joe so I'll be around to say things like I did above.
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Im loving this joe! Nice work!
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thank you. :)
now i have finish all my jobs for the beta, is all in the hands of Nestor. when it haves time they will be released!
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thank you. :)
now i have finish all my jobs for the beta, is all in the hands of Nestor. when it haves time they will be released!
I was "vanish" as Near so bluntly put it lol, after first beta, I`ll help out more to make Joe even better, we still need a hyper with his trademark mask.
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Awesome news Near. Can't wait for the "Beta" xD
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I look more froward to the completed V1.
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Just in case, dont you think should have "Mach Speed" for the hyper? You know, just to see how it turns out.
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we have some idea but for now we release joe like that, after we add some other. i want three hyper in the final version
Post Merge: August 29, 2009, 11:06:58 AM
Second Hyper:
Six Machine Airplane
(http://img83.imageshack.us/img83/446/joehyperairplanegif.gif) (http://img83.imageshack.us/i/joehyperairplanegif.gif/)
in this gif is stopped but in the game i like Nestor make the airplane controllable, like Megaman's, and the shot and bomb is shooting by pressing the button, punch for blast and kick for bomb. (and also ad some GFX on the fly effet and on the explosion/collision of the projectile.
also i have add the mask on joe and maybe a like to see under the screen the VFX gauge made by Izanagi, for showing how much time the hyper during. tell me if is all possible Nestor :)
http://img530.imageshack.us/i/vfxslowdamagecancel.png/ (http://img530.imageshack.us/i/vfxslowdamagecancel.png/)
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Yes, that move is possible. I'll code it once I return to MUGEN at all, alongside with the other special/hyper moves. So far, I'm just adding the sprites and doing the anims, so I hope this will not take so much time once I get to it ::salute::.
See you.
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Haven't heard anything lately...
Any news on the beta or new progress?
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I'll code Joe again by mid September (some days w/o school). Right now I'm staying almost 13 hours in school, plus like 3 from transporting myself from home to school. But once the first period on school pass on, I'll return to work on him ;) as well as Akito and the bugs corrections for Ryu.
See you.
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cmon u lazy!!! :P:P
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Darn...
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Take your time, I understand what its like.
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hmm havent been on in a while but I can see Joe is coming along nicely as for the who thing with the Hyper combo moves here are some ideas:
Well you already have the 6 machine super so for the time limit. Remember how striders orobous super had the bar showing the time limit I'd say about 10 seconds then it wears of.
Six majin punch = Bloodia fist
Mach speed. Hmm I'd say make it a power up super that doesnt effect the opponent directly but boosts joe's speed and strength plus fire for bonus win ^_^
I'm suprised you havent given him the oukami technique ( i think thats how its spelled) like in TvC that should be his final Hyper move IMO ;*))
so yeah god job seeing this character come along like this is great. I hope for the release soon to test him out and give feedback
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um near did something happen between you and felo_lop? >:-(-|
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hmm havent been on in a while but I can see Joe is coming along nicely as for the who thing with the Hyper combo moves here are some ideas:
Well you already have the 6 machine super so for the time limit. Remember how striders orobous super had the bar showing the time limit I'd say about 10 seconds then it wears of.
Six majin punch = Bloodia fist
Mach speed. Hmm I'd say make it a power up super that doesnt effect the opponent directly but boosts joe's speed and strength plus fire for bonus win ^_^
I'm suprised you havent given him the oukami technique ( i think thats how its spelled) like in TvC that should be his final Hyper move IMO ;*))
so yeah god job seeing this character come along like this is great. I hope for the release soon to test him out and give feedback
Izanagi already did a bar, from the VJ game, so it will be implemented. About the Mach Speed hyper, we were thinking about a Mach Speed defined combo, but maybe this other idea could work good as well.
Oukami? I would be glad if you can post a vid about this move please.
um near did something happen between you and felo_lop? >:-(-|
Maybe I'm not the one who should respond to this :-[ but I knew FeLo from some time ago, in MugenLatinoAmerica and some other forums. He's a great guy, always giving feedback and help, and he did it as well with Joe, helping the style to make it blend better with the Capcom chars. He's very skilled in the sprite edit, especially in the CvS style.
Thanks for your comments, and I hope to return to work in the second mid of September :).
See you!
P.D: Near, please check your PM's.
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BUMP.
Sorry for the bump, just to let all of you know I'm still working on ;).
Joe's Mach Speed special, still needs some details, like vels and sprites:
http://www.youtube.com/watch?v=7nHqhcUS71E# (http://www.youtube.com/watch?v=7nHqhcUS71E#)
See you.
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Nestor Joe looks really good, I already love this game.
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BUMP.
Sorry for the bump, just to let all of you know I'm still working on ;).
Joe's Mach Speed special, still needs some details, like vels and sprites:
http://www.youtube.com/watch?v=7nHqhcUS71E# (http://www.youtube.com/watch?v=7nHqhcUS71E#)
See you.
Hey, im here guys, im not dead. just returning back now from vacation! :p
the moves "oukemi" i think is the UKEMI, and is a counter moves to dont beat on the ground joe i think, is not an hyper but maybe is good like a step like that in the KoF series...
good work coding nestor, but i see still miss most of the new movment, like the rolling jump forward/backward...
p.s.
the backdash is changed from that i have created before?
p.p.s.
now i go check my PM :P
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Cool Cool, coming along great.
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This is coming along great, if there is any way i could help, let me know. I eventually wanted to make this character, but it is great to see another who cares.
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This is coming along great, if there is any way i could help, let me know. I eventually wanted to make this character, but it is great to see another who cares.
if u want fter the beta we have some features to add or sprite to fix... like add a mach speed hyper moves, or the ukemi counter moves...
or if the people want remake all the sprite in FeLo version (posted some pages earlier)... let me see and talk with nestor too maybe. :)
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if u want fter the beta we have some features to add or sprite to fix... like add a mach speed hyper moves, or the ukemi counter moves...
or if the people want remake all the sprite in FeLo version (posted some pages earlier)... let me see and talk with nestor too maybe. :)
I would've liked seeing Joe being remade in the style of that sprite that was posted, by A New Challenger, a while back (with no cel-shading, of course. I do understand that this detail is not necessary ;)).
By the way, who's FeLo?
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After this is done, i could do a Hires edit. That is, if you don't mind. Also, there is a code used in the character "Max Payne" that causes the game to slow down and speed up MUGEN's FPS
Max Payne was made by Ninjanaruto i think...
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After this is done, i could do a Hires edit. That is, if you don't mind. Also, there is a code used in the character "Max Payne" that causes the game to slow down and speed up MUGEN's FPS
Max Payne was made by Ninjanaruto i think...
that sounds good if you could continue work on Joe with Near...
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I would've liked seeing Joe being remade in the style of that sprite that was posted, by A New Challenger, a while back (with no cel-shading, of course. I do understand that this detail is not necessary ;)).
By the way, who's FeLo?
the guy who made this..
(http://img338.imageshack.us/img338/3306/henshinagogo.gif) (http://img338.imageshack.us/i/henshinagogo.gif/)
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I would've liked seeing Joe being remade in the style of that sprite that was posted, by A New Challenger, a while back (with no cel-shading, of course. I do understand that this detail is not necessary ;)).
By the way, who's FeLo?
A guy who makes his own style of CVS sprites
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hi, guys, currently we are checking the alpha 1.2 with 3 special moves. some things are to be fixed of course but for a char made from nothing i think is good enough... later when we have add hyper and win pose, new jumpleft jumpright ecc we share to all ;)
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Just a little update, pics (taken from the new Mugen RC, I love the screen ;*))):
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJoe-Voomerang.png)
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJoe-MachSpeed.png)
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJoe-PinkDrill.png)
(http://i109.photobucket.com/albums/n46/Sub-zero99/VJoe-SixMachinePunch.png)
See you ;).
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So a first release is still a little while off huh?
Still, it's looking good....From the screen shots above, seems like he is coming along nicely.
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hi, guys, currently we are checking the alpha 1.2 with 3 special moves. some things are to be fixed of course but for a char made from nothing i think is good enough... later when we have add hyper and win pose, new jumpleft jumpright ecc we share to all ;)
For the beta, just needs the new win pose, the new jumps and the bug fix I think ;). The final version will be released with the FeLo Llop's & LeonScottKennedy's help in design.
See you, thanks for your comments :).
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Awesome!!! especially that 3rd pic! That's looks really(Im gonna slap myself next morning for saying this)viewwtiful!
I just gotta ask ya though? Have you thought of adding the V-Bomb or are you leaving it to the side for now?
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Actually, I would like to add the bomb, as a launcher-type attack. But I'm not sure if this will be in the beta release, mainly for the sprites. However, in the CFAS final version, this move will be included :).
See you, take care.