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Author Topic: Quasar open public project  (Read 7713 times)

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Offline bdcirck

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Re: Quasar open public project
« Reply #25 on: October 28, 2008, 02:01:45 PM »
OK I have created some pallets THe first one is the pallet as it was the second on is the improvement of the first one. The rest are extra pallet collors.



Now i am going to focus on the Jumps and the Fly mode sprites for quasar.

Offline ItalianStallion

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Re: Quasar open public project
« Reply #26 on: October 28, 2008, 03:13:20 PM »
OK I have created some pallets THe first one is the pallet as it was the second on is the improvement of the first one. The rest are extra pallet collors.



Now i am going to focus on the Jumps and the Fly mode sprites for quasar.

The first and second one look exactly the same. the third one looks just like mine lol. fourth one I dont like and the fifth one I really like.

Offline Z999

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Re: Quasar open public project
« Reply #27 on: October 28, 2008, 03:24:00 PM »
The second, third and fifth looks okay to me (the third also looks the one i use ^^).
Mixing orange with light blue, i agree with italianstallion, this really don't work...

Offline bdcirck

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Re: Quasar open public project
« Reply #28 on: October 28, 2008, 03:25:36 PM »
the red in the second is more red. the 3rd is more in the color of his 90s custom so it should look alike(I asume you 2 based it on the 90's Custome). The 4th one i will reject he looks like crap just did the whole sprite sheet with that pallet and i also didn't like it.

Offline ItalianStallion

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Re: Quasar open public project
« Reply #29 on: October 28, 2008, 03:31:43 PM »
the red in the second is more red. the 3rd is more in the color of his 90s custom so it should look alike(I asume you 2 based it on the 90's Custome). The 4th one i will reject he looks like crap just did the whole sprite sheet with that pallet and i also didn't like it.

Yeah those colors don't match at all. Try making known palettes like Superman, Wolverine, etc. Ill make more when i get back later today

Offline bdcirck

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Re: Quasar open public project
« Reply #30 on: October 28, 2008, 04:43:42 PM »
Quote
Yeah those colors don't match at all. Try making known palettes like Superman, Wolverine, etc. Ill make more when i get back later today
Please let me know If you want the pallets for editing.


Here are the jump and fly Sprites:

Offline DARKTALBAIN

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Re: Quasar open public project
« Reply #31 on: October 29, 2008, 12:01:35 AM »
This rocks man , you Almost have him done  =D>



Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline bdcirck

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Re: Quasar open public project
« Reply #32 on: October 29, 2008, 03:49:15 AM »
Well there are still alot of sprites left to do see below:

Character:
CHP (attack using the bands)
JLP
JMP
JHP (attack using the bands)
JLK
JMK
JHK (attack using the bands)
Fly mode(FM)LP
FMMP
FMHP (attack using the bands)
FMLK
FMMK
FMHK (attack using the bands)
Trap Bubble special
2 more force field based Special
1 more new Special
1 or 2 Hyper(S)
2 more FLY mode special(s)
2 FLY mode Hyper(s)
And maybe 3 helper attacks(1 avenger, 1 star masters and 1 random hero he worked with)
all Intro(s)
all Win(s)
Time over!
Mandotory Hit Sprites (including burn electrocuted and frozen)
Recovery
Dizzy
And everything else i forgot

Story mode (if someone is intressted to add this):
Intro
Ending

So if you want to contribute sprites or idea's, then there is still alot open for anyone to pick up. After the sheet is filled up we can look at improving the existing sprites by making some sprites slim, add better shades and maybe a haircut by Z666. When i get home i will update the first post with the updated spritesheet and the improved red.
« Last Edit: October 29, 2008, 05:50:32 AM by bdcirck »

Offline Uche_of_IMT

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Re: Quasar open public project
« Reply #33 on: October 29, 2008, 03:25:56 PM »
Well there are still alot of sprites left to do see below:

Character:
CHP (attack using the bands)
JLP
JMP
JHP (attack using the bands)
JLK
JMK
JHK (attack using the bands)
Fly mode(FM)LP
FMMP
FMHP (attack using the bands)
FMLK
FMMK
FMHK (attack using the bands)
Trap Bubble special
2 more force field based Special
1 more new Special
1 or 2 Hyper(S)
2 more FLY mode special(s)
2 FLY mode Hyper(s)
And maybe 3 helper attacks(1 avenger, 1 star masters and 1 random hero he worked with)
all Intro(s)
all Win(s)
Time over!
Mandotory Hit Sprites (including burn electrocuted and frozen)
Recovery
Dizzy
And everything else i forgot

Story mode (if someone is intressted to add this):
Intro
Ending

So if you want to contribute sprites or idea's, then there is still alot open for anyone to pick up. After the sheet is filled up we can look at improving the existing sprites by making some sprites slim, add better shades and maybe a haircut by Z666. When i get home i will update the first post with the updated spritesheet and the improved red.
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92% of people have moved onto rap. If your part of the 8% who still listen to REAL music, post this in your signature.

Offline bdcirck

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Re: Quasar open public project
« Reply #34 on: November 01, 2008, 05:20:10 AM »
I am working on an intro where Quasar punches down a watcher. Is there someone who can help me with spriting an watcher that is hit in his face and falls down?




Offline bdcirck

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Re: Quasar open public project
« Reply #35 on: November 08, 2008, 02:08:02 PM »
First post updated.

Offline Weapon x program

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Re: Quasar open public project
« Reply #36 on: November 08, 2008, 03:27:14 PM »
WOW   :othis sersi and beta ray are perfect, congratulations, i was thinking to do a sersi one day, too.
This char will be great i m sure.

Offline ItalianStallion

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Re: Quasar open public project
« Reply #37 on: November 08, 2008, 07:50:36 PM »
Wow man this is looking amazing. You do so many sprites in so little time its crazy. Keep up the good work! ::salute::

Offline Z999

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Re: Quasar open public project
« Reply #38 on: November 08, 2008, 08:26:52 PM »
Good job bdcirck, you're progressing incredibly fast on this one; and sorry i was a little busy the last days.
But i'll try to have some good things done for you in the middle of the week.

Anyway like Jason said, Beta is perfect  ^:)^

Offline ItalianStallion

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Re: Quasar open public project
« Reply #39 on: November 08, 2008, 09:46:22 PM »
Good job bdcirck, you're progressing incredibly fast on this one; and sorry i was a little busy the last days.
But i'll try to have some good things done for you in the middle of the week.

Anyway like Jason said, Beta is perfect  ^:)^

Yeah I agree, deff one of the best betas I have tested out ;D

Offline DARKTALBAIN

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Re: Quasar open public project
« Reply #40 on: November 09, 2008, 02:12:43 AM »
Yeah I agree, deff one of the best betas I have tested out ;D

Am I missing something here ?

Was the beta released ?

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline bdcirck

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Re: Quasar open public project
« Reply #41 on: November 09, 2008, 02:20:48 AM »
The beta is not yet released. The current version is more a alpha version then a beta(still miss some of the important sprites). I looked at the people that contributed or said that they were going to contribute and sended the version to play test (to fine tune for the beta release). Once I feel like it is beta worthy then I am going to release it public as a beta.

Offline laspacho

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Re: Quasar open public project
« Reply #42 on: November 10, 2008, 09:25:26 AM »
Wow this character has progressed very fast.  Cool sprite work, I can't wait to check him out when he is beta ready and released.   :thumbsup:

Offline DARKTALBAIN

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Re: Quasar open public project
« Reply #43 on: November 14, 2008, 05:54:35 AM »
I'm always beating up other WIP's in my vids , so I guess it was time Wolvenom got a taste of his own medicine . Don't mind his get hit sprites , they aren't nearly done yet .   

[youtube=425,350]AIGo_viU7A0[/youtube]

Quasar is pretty cool . Needs more animation for certain moves . I showed you part of his moves , but he has more . Some should be surprises  :thumbsup:

Thanx  ;D to  bdcirck for letting me use his WIP to beat up mine  /:O

Wait a minute why I am thanking him ?  :DxDie 

Seriously , Thanx for letting me check him out . I would help you improve the animations on some of the moves . But I really have to get my WIP done

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline Weapon x program

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Re: Quasar open public project
« Reply #44 on: November 14, 2008, 06:38:50 AM »
 :) cool vid

Offline yosifun

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Re: Quasar open public project
« Reply #45 on: November 14, 2008, 08:57:20 AM »
Looks very promising. Add a couple of hypers, smooth the animations a bit and of course add some sounds and it should be a winner. :thumbsup:

I actually liked the palette on the previous posts better than the one in this vid, but that's just my taste. :-??

Offline bdcirck

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Re: Quasar open public project
« Reply #46 on: November 14, 2008, 11:59:11 AM »
Thanx  ;D to  bdcirck for letting me use his WIP to beat up mine  /:O

Wait a minute why I am thanking him ?  :DxDie 
Your welcome  :DxDie. Thank you for making the vid, it looks great  :). I will add it to the first post.

Quote
I actually liked the palette on the previous posts better than the one in this vid, but that's just my taste
Don't worry that is still the default pallet :D in the vid you see the second pallet.

Offline DARKTALBAIN

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Re: Quasar open public project
« Reply #47 on: November 14, 2008, 04:10:46 PM »
OOps , I did use the wrong palette for the vid .  :-[ Sorry , it's the way my controller is set up .

At least I got the right WIP you wanted to beat up  ;*))

Quote from: Scar
Mugen, some choose to create and some choose to criticize.^-^


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Offline aPoCaLyPsE

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Re: Quasar open public project
« Reply #48 on: November 14, 2008, 04:34:16 PM »
A video already? That was fast. Great progress guys!  :thumbsup:

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Offline warecus

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Re: Quasar open public project
« Reply #49 on: November 14, 2008, 08:54:09 PM »
I can't see any of the images right now and I can't remember if he does but did you give him the quantum bands with the 3 little cirlces around it?

also I would like to take a crack at his head

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