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Author Topic: Megaman EOH (Updated Once Again, v991)  (Read 7994 times)

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Offline SirAnzai

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Re: Megaman EOH (Updated to .99)
« Reply #75 on: December 08, 2007, 09:11:01 PM »
- Rush super is occasionally a OHKO, though I'm unsure why and it only works against certain characters.

- QCF+K is an infinite, even if you mix them up.

- Velset on Standing HP should push him away from the enemy, otherwise it can create a semi-infinite.

- Still missing stun-animation

- Needs less CLSNs, as the current ones just look ugly.

That's about all I noticed from testing, though I'm sure I missed something.

Offline Rabbitxpp

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Re: Megaman EOH (Updated to .99)
« Reply #76 on: December 08, 2007, 09:26:59 PM »
megaman was my favorite mvc char and the way you upgraded him and gave him megaman 8 hypers made him rock :)
Suppose one day that coin lands on its edge

Offline Tenspeed

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Re: Megaman EOH (Updated to .99)
« Reply #77 on: December 08, 2007, 10:43:40 PM »
I just love the inuendo here:


Offline BLue BoMBeR

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Re: Megaman EOH (Updated to .99)
« Reply #78 on: December 09, 2007, 08:03:20 AM »
now this 2nd update megaman is hard to play because theres no spam rokku buster anymore  ;D

Offline louis

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Re: Megaman EOH (Updated to .99)
« Reply #79 on: December 09, 2007, 10:10:42 AM »
This update is going to rock :w00t:
louis

Offline Enscripture

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Re: Megaman EOH (Updated to .99)
« Reply #80 on: December 09, 2007, 05:19:27 PM »
Here's some of Beat's voices from, like, four of the videos:

http://www.wovd.sk/SAR-Beat.rar

Tell me if you need more~ I think this'd be enough~

Offline ChAoTiC

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Re: Megaman EOH (Updated to .99)
« Reply #81 on: December 09, 2007, 09:52:05 PM »
Thanks Enscripture!  Heres another Update.  I think you guys will be very happy with what I have added to him.  I fixed some minor things here and there so try him out. 

http://www.zgteam.net/downloads/MegamanV991.rar

Hint:  QCB, X+Y

Offline KPT25

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #82 on: December 09, 2007, 10:10:27 PM »
Glad to see you updated megaman again...you seem to have checked what some ppl(including myself and my screenshots :P) have pointed out...i´m downloading him at this very moment,so expect a play test from me soon... :)

EDIT:I tested the character...welcome back old friend(he couldn`t be MVC Megaman without it for sure... :))
He still has that problem in which randomly,while finishing the oponent with a hyper,he doesn`t display his Win pose
and the missaligned hitsparks...but that`s minor...
You fixed the rolling thunder yes,but i still get infinites with Megabuster...and the Rush Armor Hyper still fills both character´s power gauge back to full

« Last Edit: December 09, 2007, 10:20:36 PM by KPT25 »

Offline BLue BoMBeR

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Re: Megaman EOH (Updated to .99)
« Reply #83 on: December 09, 2007, 10:16:18 PM »
Thanks Enscripture!  Heres another Update.  I think you guys will be very happy with what I have added to him.  I fixed some minor things here and there so try him out. 

http://www.zgteam.net/downloads/MegamanV991.rar

Hint:  QCB, X+Y

thankk yoooouuuuuuuu!!!!!! youve putted hyper rockman !!!!! thank you again!!! your the best!! :)

Offline laspacho

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #84 on: December 09, 2007, 11:01:04 PM »
Another great update.   :thumbsup:

Offline Darkgargos

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #85 on: December 10, 2007, 01:54:23 AM »
This is a great update for sure, awesome work Chaotic  :thumbsup:

Offline Enscripture

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #86 on: December 10, 2007, 04:18:33 AM »
On the new update:
 - I noticed that he still has the bug, when he's defeated, he gets stuck rolling repeatedly on the floor
 - And the winpose bug, where sometimes he just doesn't do a winpose

On a sidenote, did you think about adding a sound into his teleport intro?  I was thinking you can add my "Tadaima!"
(PBGM14_0005-Tadaima.wav) voice from my soundpack~ that'd work~ :)

Offline Yoshi

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #87 on: December 10, 2007, 09:16:43 AM »
Megaman V991 link isn't working...

Offline nopihina

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Re: Megaman EOH (Updated to .99)
« Reply #88 on: December 10, 2007, 09:45:38 AM »
Thanks Enscripture!  Heres another Update.  I think you guys will be very happy with what I have added to him.  I fixed some minor things here and there so try him out. 

http://www.zgteam.net/downloads/MegamanV991.rar

Hint:  QCB, X+Y
cool! cool! cool! its awsome! 8)

Offline R.I.C.O - Teros

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Re: Megaman EOH (Updated to .99)
« Reply #89 on: December 10, 2007, 04:44:26 PM »


My Mugen stages, etc.
The Lair Zone

Offline BLue BoMBeR

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #90 on: December 10, 2007, 05:03:05 PM »
and a sound for the flying kick :)

Offline SirAnzai

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #91 on: December 10, 2007, 07:37:45 PM »
-Still missing stun/dizzy animation

-Glitches when dies in first round (a lot of EOH characters have this though, so I can let it slide).

-QCF+K is infinite when preformed right next to the opponent (might try adding a Velset to push him away).

Not a bad update though, but obviously still needs a lot more work.

Offline M_Tony

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #92 on: December 11, 2007, 03:34:36 AM »
I really enjoyed using this Mega Man.
Currently playing Wario Land: Shake It!, Lego Batman DS, and Kirby Superstar Ultra.

Offline BLue BoMBeR

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #93 on: December 11, 2007, 08:46:48 AM »
why not making a rockbuster charge? and remove the yellow rock shot....?? well its my opinion :)

Offline louis

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #94 on: December 11, 2007, 02:04:13 PM »
love the megaman update  ;) Thx For adding Hyper Megaman ^:)^
louis

Offline flashchocobo

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #95 on: December 11, 2007, 09:37:15 PM »
cool sounds when using astro crush where did it come from

Offline BLue BoMBeR

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #96 on: December 24, 2007, 09:55:39 AM »
how about killing the 1 electric shot and put electric shock wave... ?

Offline PrimalRagerules

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #97 on: December 24, 2007, 03:46:02 PM »
-not sure if this has been pointed out, but his medium punch is an infinite in the corner

-his AI is quite broken, spamming the same combo over and over with the kick that sends you into the air. he can repeat this giving you almost no chance to block.


thats what i noticed, and didnt get a chance to mention since the forum was down. unless i didnt get the latest version, though im pretty sure i did. anyway, hes still a great character, just needs some work.  :thumbsup:

Offline Kairi3000

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #98 on: January 04, 2008, 09:05:18 PM »
i love this mega man though i do have some sougestions for him
1.in stead of the f+df mf electric spark attack how about using the flash bomb,grenade...thing from megaman 8 seeing how you went that rout with the astro crush move.

2.i honestly feel that there is no real need for attack the he does when he combines with rush,i mean come on it's MEGAMAN his moves to me should be well...Mega.

3.his voice sounds a bit off when he does the hyper mgeaman final flash thing from MVC 1/2
but other than that i love this megaman and i hope that you continue to work on this creation.  :w00t: KEEP UP THE GOOD WORK MAN
yeah...your in the sause now buddy

Offline dragonesku

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Re: Megaman EOH (Updated Once Again, v991)
« Reply #99 on: January 04, 2008, 10:15:35 PM »
Grrrrrreat update, thanks dude! :o

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