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Author Topic: CvS Paul+Ogre+Kazuya Updated  (Read 1738 times)

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Offline chuchoryu

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CvS Paul+Ogre+Kazuya Updated
« on: December 18, 2012, 07:19:34 PM »
Hello mis amigo, this time I updated 3 chars at the same time...one of this is Kazuya (no have much time to updated) enjoy


http://www.4shared.com/rar/yBdPalKa/CvS_Paul.html?

Paul have more moves, and new sound pack in english from Street Fighter X Tekken sorry no japan voices
*Have: Mountain Raze, Shredder, Phoenix Smasher and Shoulder Tackle


http://www.4shared.com/rar/FHuDIqbz/CvS_Ogrestage.html?

Ogre have a lot of moves but no have the voices from SFXTK sorry
*Basic combos*

*Ushiruuraken: F,y

"Flash Punch"
*Combo 1: LP,LP,MP

"Snake Rocket"
*Combo 2: D+LK, D+LK, D+LK

"Snake Kick
*Combo 3: D+LK, D+LK, LK

"Flash Punch"
*Combo 4: LP,MP,HP

"
*Parry*
Press only Foward (including in the air)

*WaningMoon*
D, DB, B + any Punch

*Dodge*
a+x

*Foward roll*
a+x +Foward

*Gauge charge*
b+y

*excelcombo*
c+z (Use one super gauge bar)

*Ancient Power*
F, D, DF, F + any Punch includind EX

*Indigo Punch*
D,DF,F + any Punch includind EX

*Owl´s Hunter*
F, D, DF, F + any Kick includind EX

*Blazing Kick*
D, DB, B + any Kick includind EX

"HuntingHawk"
D, DF, F, a  and press next medium kick and next light kick again to continue the combo

*SFxTK Super Arts*
Use one level super gauge: D,DF,F + punch X 3

*SFxTK Cross Arts*
Use Three level super gauge: D,DF,F, b+y


http://www.4shared.com/rar/jOPJs3cf/CvS_Kazuya.html?

Kazuya no have the mistake in the Demons Paw, and have new animation in the Cross Art, the big portrait and have Spear agony
Spear Agony: press light Kick (close of P2) + LP +MK + MP + Rising Upper Cut

I no updated Jin and Kuma, Jin need more sprites and Kuma need the new stance and moves
More to come...




Offline Excahm

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Re: CvS Paul+Ogre+Kazuya Updated
« Reply #1 on: December 18, 2012, 09:10:43 PM »
 ^^(PM)^

Yo iam waiting for an update of Jin!!
Is really good for a Beta.

You think you could add is other fighting pose?

Offline catman7622

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Re: CvS Paul+Ogre+Kazuya Updated
« Reply #2 on: December 18, 2012, 10:00:25 PM »
yoshimitsu!!! awsome dude! love the characters. keep up the fantastic work!

Offline Kazander13

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Re: CvS Paul+Ogre+Kazuya Updated
« Reply #3 on: December 19, 2012, 03:13:47 AM »
I tested Kazuya this evening and just wanted to say thanks for your hard work!  I love that you added Mist Step in and can't wait to see whether or not you add his natural moves into it.  The new artwork is nice as well and he "Doryah'ing" a lot like he should.  I do have a few observations:

-Hell Lancer:  I noticed Hell lancer isn't available anymore.  Is there a reason why or is it just out for the time being?  It's a staple Kazuya move and a great way for him to close distance in a 2d fighting game given his lack of projectiles.  It would be cool to see Hell Lancer come back out of mist step since that is how it is done anyway.

-Combo 4:  In the Readme file, Combo 4 lists this command:  *Combo 4: Back+LK, LP, MP, LK.  I believe it should be Back+LK, LP, LK, MP.

-The Rising Uppercut (AKA Gut Punch) is performed using D, DF, F+Punch, which replaces his godfist moves.  Now the godfist moves are still in but now require D, DF, FX2+p.  Is this intentional?  It would seem that they should use F, D, DF, like in the Tekken series since that command is manageable in MUGEN.

As always thanks for the updates and I'll try and test the others soon!

Offline Kazander13

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Re: CvS Paul+Ogre+Kazuya Updated
« Reply #4 on: December 19, 2012, 03:17:03 AM »
Oh and as far as the voices are concerned for each character, a great thing to do would be to take the approach TTT2 has done in leaving everyone with their native languages rather than forcing them to speak all English or Japanese etc.  I think that was a good move on their part.

Offline Kazander13

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Re: CvS Paul+Ogre+Kazuya Updated
« Reply #5 on: December 19, 2012, 04:11:06 AM »
Couldn't sleep so here's my feedback for Ogre:

Combo 4:  Flash Punch:  Couldn't get this one to work.  Not sure if it's implemented yet or not.

Dodge:  When you hit back and dodge twice in quick succession, Dodge causes an infinite animation loop.

Owl's Hunter:  The Readme states that it works with any kick, but LK is assigned to Hunting Hawk.  You can't use an EX mod by using LK either.  I suggest just correcting the Readme file.

Other than that he's coming along nicely!


Offline Aumio Khan

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Re: CvS Paul+Ogre+Kazuya Updated
« Reply #6 on: December 19, 2012, 04:31:53 AM »
Hey Chuchoryu, can we get the new updated chars in mugenmultivers at a same time, when you update any things. :|

Offline chuchoryu

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Re: CvS Paul+Ogre+Kazuya Updated
« Reply #7 on: December 19, 2012, 07:25:07 PM »
Hey Chuchoryu, can we get the new updated chars in mugenmultivers at a same time, when you update any things. :|
Mi amigo AX the author of Mugen Multiverse updated today all chars

^^(PM)^

Yo iam waiting for an update of Jin!!
Is really good for a Beta.

You think you could add is other fighting pose?
I think, Jin need other stance and other moves...working mi amigo in Jin

yoshimitsu!!! awsome dude! love the characters. keep up the fantastic work!

Yoshimitsu is come in 2013 mi amigo

I tested Kazuya this evening and just wanted to say thanks for your hard work!  I love that you added Mist Step in and can't wait to see whether or not you add his natural moves into it.  The new artwork is nice as well and he "Doryah'ing" a lot like he should.  I do have a few observations:

-Hell Lancer:  I noticed Hell lancer isn't available anymore.  Is there a reason why or is it just out for the time being?  It's a staple Kazuya move and a great way for him to close distance in a 2d fighting game given his lack of projectiles.  It would be cool to see Hell Lancer come back out of mist step since that is how it is done anyway.

-Combo 4:  In the Readme file, Combo 4 lists this command:  *Combo 4: Back+LK, LP, MP, LK.  I believe it should be Back+LK, LP, LK, MP.

-The Rising Uppercut (AKA Gut Punch) is performed using D, DF, F+Punch, which replaces his godfist moves.  Now the godfist moves are still in but now require D, DF, FX2+p.  Is this intentional?  It would seem that they should use F, D, DF, like in the Tekken series since that command is manageable in MUGEN.

As always thanks for the updates and I'll try and test the others soon!
Wow! only I post this mi amigo is much how to read, yes Kazuya need Hell Lancer again (in mmugen Fighter Guild all say the same) the voices from all chars are from Tekken 3, ecept Kazuya, Paul and Jin...the Rising Punch have the secuence from SF X TK not from Tekken series all my chars need updates, sprites, codings and more, patient mis amigos

More to come...

Offline Kazander13

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Re: CvS Paul+Ogre+Kazuya Updated
« Reply #8 on: December 19, 2012, 11:37:32 PM »
No pressure at all brother!  I'm glad someone is working on these characters.  Take your time!

Offline chuchoryu

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Re: CvS Paul+Ogre+Kazuya Updated
« Reply #9 on: December 20, 2012, 10:39:12 PM »
No pressure at all brother!  I'm glad someone is working on these characters.  Take your time!

Thanks bro, I take my time to make the chars  :)

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