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Offline danniel

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beginner help?
« on: August 14, 2012, 03:10:05 AM »
im trying to make a fighter..i only know really basic stuff
my problem right now is i wanna do a special performed by pressing forward and z but i cant get it down
i wanna do something like ssb with specials



Offline Infinite Power

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Re: beginner help?
« Reply #1 on: August 14, 2012, 11:03:51 AM »
You should probably look at these.
http://mugenguild.com/forum/topics/character-creation-tutorial-143344.0.html
basic attacks in the CMD should show you how to do it.

Now Die, Mortal.

Offline danniel

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Re: beginner help?
« Reply #2 on: August 17, 2012, 12:22:24 PM »
im using this as the command

[Command]
name = "forwardZ"
command = /F, z
time = 10

and then this as the state entry
[State -1, forwardZ]
type = ChangeState
value = 1001
triggerall = command = "forwardZ"
trigger1 = statetype = S
trigger1 = ctrl
trigger2 = command != "holddown"

the move finally works but i have to hold forward and push z twice

Offline Cyanide

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Re: beginner help?
« Reply #3 on: August 17, 2012, 05:32:35 PM »
That changestate is placed below the one that requires Z without any other keys. The reason it now works is because when you're in the Z state, you are not holding down, so your trigger2 kicks in.

Remove the trigger2. Move the changestate to ABOVE the command = "z" one. Changestate order is important.

Offline danniel

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Re: beginner help?
« Reply #4 on: August 17, 2012, 11:08:53 PM »
fiiinnnnnnnnaaaaaaallllyyyyyyy
thanks alot...thing was pissing me off
....being a beginner and i'll prolly be back with more questions

Offline danniel

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Re: beginner help?
« Reply #5 on: August 18, 2012, 07:00:36 PM »
can i get rid of crouching?

Offline Cyanide

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Re: beginner help?
« Reply #6 on: August 18, 2012, 10:54:31 PM »
You can bypass it.

Open mugen\Data\Common1.cns

Paste statedef 10, 11 and 12 into your own personal .cns file in your characters directory.

Remove the anim = number line from each one.
Make the changestates look like this

[State Change]
type = changestate
trigger1 = 1
value = 0

You may as well set type and physics to S as well.

Offline danniel

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Re: beginner help?
« Reply #7 on: August 19, 2012, 02:13:06 AM »
thanks it works but when i come down from a jump and press down he goes into a landing anim loop
same thing when i walk back and press down/walk forward press down...gets stuck in that anim loop
theres control but yeah

Offline Cyanide

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Re: beginner help?
« Reply #8 on: August 19, 2012, 03:50:24 AM »
add a Command != "holdfwd" && command != "holdback" to each changestate as well.

Not sure about the landing, that shouldn't be happening, that's state 52, and it should be sending you to 0 which has it's own changeanim... Ah, you're stuck in it. Ok, add this to them too

[state anim]
type = changeanim
trigger1 = time = 0 && anim != 0
value = 0

Put it above the changestate

Offline danniel

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Re: beginner help?
« Reply #9 on: August 19, 2012, 05:04:40 AM »
YES thank you..perfect

Offline danniel

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beginner help?
« Reply #10 on: September 08, 2012, 11:48:28 PM »
so im trying to make a super move..I guess like ironmans proton canon..blast like that
problems are when p2 uses a projectile it ignores the super move and eventually hits p1
and also when the guy gets hit mid blast  it keeps going...like it isn't being interrupted
oh and a special move kinda like ryus spinning kick..how can I make it so that he kinda hovers in air a little while doing it
« Last Edit: September 09, 2012, 12:00:57 AM by nameLess_ »

Offline Cyanide

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Re: beginner help?
« Reply #11 on: September 09, 2012, 12:29:17 AM »
Attr in the hitdef should be S, HP. Hitflag should contain a P at the end as well as MAF.

I don't know if you're using a helper or projectile, if it's projectile, they are not well suited to beam attacks for the reason you have mentioned. You could make it spawn each tick (messy) with an explod for the animation. Or you could turn it into a helper which would let it destroyself based on parent.

Offline danniel

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beginner help?
« Reply #12 on: September 09, 2012, 12:42:57 AM »
yeah it's a helper

Offline danniel

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Re: beginner help?
« Reply #13 on: September 16, 2012, 05:30:05 AM »
nvm i guess
so how would i go about making platforms for a stage
kinda looked it up and see stuff about creating helpers triggered by stagevar
i feel like there's more to it

Offline Cyanide

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Re: beginner help?
« Reply #14 on: September 17, 2012, 03:11:55 AM »
Yeah, they hit the opponent if the opponent is above them moving downwards and put them in another state  for no time sending them straight to state 0 afterwards.

Pretty much it, won't work vs super armour due to custom state requirements.

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