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Author Topic: CVS or Anything into MVC  (Read 938 times)

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Offline Xzer023

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CVS or Anything into MVC
« on: August 03, 2009, 12:33:06 AM »
How do I make something like this;
  :2 :3 :6 :2 :3 :6 :bp

Into this;
  :2 :3 :6 :bp :bp
 



Offline DizzyTheConquer

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Re: CVS or Anything into MVC
« Reply #1 on: August 03, 2009, 12:35:08 AM »
How do I make something like this;
  :2 :3 :6 :2 :3 :6 :bp

Into this;
  :2 :3 :6 :bp :bp
 
get rid of the extra :2 :3 :6 and add in another :bp

Offline Xzer023

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Re: CVS or Anything into MVC
« Reply #2 on: August 03, 2009, 12:42:41 AM »
How would I do that on a program like ff?

Offline Fallen_Angel

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Re: CVS or Anything into MVC
« Reply #3 on: August 03, 2009, 01:08:05 AM »
open the cmd, and search ofr the attack, and then change the command.

You can check wich attack is by using the debugg (the white letters), check the stateno, and that is the value of the statedef of the attack, in the cmd search for that stateno, the changestate should have a trigger = command.
that is the command you will have to edit


sig made by shullbocka

Offline Xzer023

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Re: CVS or Anything into MVC
« Reply #4 on: August 04, 2009, 02:31:02 PM »
Is this the area I have to change?

[State 3000, VelSet]
type = VelSet
trigger1 = Anim = 3000
trigger1 = AnimElem = 2,1
trigger2 = Anim = 3000
trigger2 = AnimElem = 6
trigger3 = Anim = 3001
trigger3 = AnimElem = 1,1
x = 8

Offline DizzyTheConquer

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Re: CVS or Anything into MVC
« Reply #5 on: August 04, 2009, 02:39:47 PM »
No,

change this(example)
[command]
name = "Light Houzi Jindou"
command = ~D,DB,B,D,DB,B,x <-------------------
time = 25

to this(example)
[command]
name = "Light Houzi Jindou"
command = ~D,DB,B,x+y <--------------------
time = 25

Offline Xzer023

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Re: CVS or Anything into MVC
« Reply #6 on: August 04, 2009, 03:17:14 PM »
I cant See it so i think im blind;
; Rekka Shinken - Lvl 1
[Statedef 3000]
type    = S
movetype= A
physics = S
juggle  = 4
ctrl = 0
velset = 0,0
anim = 3000

[State 3000, 0]
type = Width
trigger1 = 1
value = 20,0

[State 3000, SuperPause]
type = SuperPause
trigger1 = AnimElem = 1
pos = 40, -80
anim = 100
sound = S3,4 ;20, 0
poweradd = -1000

[State 3000, SuperPause]
type = SuperPause
trigger1 = AnimElem = 1
pos = 40, -80
anim = S4000
time = 30
movetime = 0

[State 3000, PlaySnd]
type = PlaySnd
triggerall = Anim = 3000
trigger1 = AnimElem = 1
value = 10, 14
channel = 0

[State 3000, PlaySnd]
type = PlaySnd
triggerall = Anim = 3000
trigger1 = AnimElem = 2,1
trigger2 = AnimElem = 6
value = 1, 3

[State 3000, PlaySnd]
type = PlaySnd
triggerall = Anim = 3000
trigger1 = AnimElem = 2,1
trigger2 = AnimElem = 6
value = 10, 13
channel = 0

[State 3000, PlaySnd]
type = PlaySnd
triggerall = Anim = 3001
trigger1 = AnimElem = 1,1
value = 1, 3

[State 3000, PlaySnd]
type = PlaySnd
triggerall = Anim = 3001
trigger1 = AnimElem = 1,1
value = 10, 4
channel = 0

[State 3000, AfterImage]
type = AfterImage
trigger1 = AnimElem = 1
time = 1

[State 3000, AfterImageTime]
type = AfterImageTime
trigger1 = 1
time = 2

[State 3000, VelSet]
type = VelSet
trigger1 = Anim = 3000
trigger1 = AnimElem = 2,1
trigger2 = Anim = 3000
trigger2 = AnimElem = 6
trigger3 = Anim = 3001
trigger3 = AnimElem = 1,1
x = 8

[State 3000, MakeDust]
type = MakeDust
trigger1 = Vel X > 0
pos = -20,0
spacing = 3

[State 3000, 1]
type = HitDef
trigger1 = AnimElem = 3
attr = S, HA
damage = 50, 10
animtype = Medium
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 5, 5
sparkno = 2
sparkxy = -10, -70
hitsound = S2,3 ;5, 2
guardsound = S2,0 ;6, 0
ground.type = High
ground.slidetime = 5
ground.hittime  = 20
ground.velocity = -8
airguard.velocity = -4,-2
air.type = High
air.velocity = -6,-2
air.hittime = 10

[State 3000, 2]
type = HitDef
trigger1 = AnimElem = 6
attr = S, HA
damage = 50, 10
animtype = Medium
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 5, 5
sparkno = 2
sparkxy = -10, -50
hitsound = S2,3 ;5, 2
guardsound = S2,0 ;6, 0
ground.type = Low
ground.slidetime = 5
ground.hittime  = 20
ground.velocity = -8
airguard.velocity = -4,-2
air.type = Low
air.velocity = -6,-2
air.hittime = 10

[State 3000, 3]
type = HitDef
trigger1 = Anim = 3001
trigger1 = AnimElem = 2
attr = S, HA
damage = 50, 10
animtype = Medium
guardflag = MA
hitflag = MAF
priority = 3, Hit
pausetime = 10, 10
sparkno = 2
sparkxy = -10, -60
hitsound = S2,3 ;5, 3
guardsound = S2,0 ;6, 0
ground.type = Low
ground.slidetime = 5
ground.hittime  = 20
ground.velocity = -6,-3
airguard.velocity = -4,-2
air.type = Low
air.velocity = -6,-3
air.hittime = 10
fall.animtype = Medium
air.fall = 1
fall = 1

[State 3000, 4]
type = ChangeAnim
triggerall = PalNo < 7
trigger1 = Anim = 3000
trigger1 = AnimTime = 0
value = 3001

[State 3000, 5]
type = ChangeState
triggerall = PalNo < 7
trigger1 = Time = 50
value = 0
ctrl = 1

[State 3000, 4]
type = ChangeAnim
triggerall = PalNo > 6
trigger1 = Time = 42
value = 3001

[State 3000, 5]
type = ChangeState
triggerall = PalNo > 6
trigger1 = Time = 70
value = 0
ctrl = 1

Offline Spidermew

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Re: CVS or Anything into MVC
« Reply #7 on: August 04, 2009, 03:38:44 PM »
Your opening the wrong file. You want the cmd.

Offline Xzer023

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Re: CVS or Anything into MVC
« Reply #8 on: August 04, 2009, 03:44:57 PM »
oooooo  ~X(
 dang it :DxDie

Post Merge: August 04, 2009, 03:49:18 PM
I see this now  :-&;

[State -1, RekkaShinken]
type = ChangeState
value = 3020
triggerall = power >= 3000
triggerall = command = "rekkashinken_z"
trigger1 = statetype != A
trigger1 = ctrl

Offline El Chupacabras

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Re: CVS or Anything into MVC
« Reply #9 on: August 04, 2009, 04:16:06 PM »
The commands should be at the beginning of the cmd.

Offline Xzer023

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Re: CVS or Anything into MVC
« Reply #10 on: August 04, 2009, 04:53:43 PM »
 ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^ ^:)^

THANK YOU EVERYONE!!!!! I THINK I GET NOW !!!! 51%??


now one last thing i want to ask
can i do this?\

D, DF, F, x+y+z ?

Offline Spidermew

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Re: CVS or Anything into MVC
« Reply #11 on: August 04, 2009, 06:04:56 PM »
Well that would mean you would have to hit all 3 buttons at once, wouldnt that be kinda hard to pull off?

Offline Xzer023

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Re: CVS or Anything into MVC
« Reply #12 on: August 05, 2009, 08:04:47 PM »
yeah i take it back 2 is  a lot easier  ;D

Offline DizzyTheConquer

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Re: CVS or Anything into MVC
« Reply #13 on: August 09, 2009, 04:20:07 PM »
can i do this?\

D, DF, F, x+y+z ?
It depends what kind a controller you have, but stick with 2.

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