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Author Topic: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro (UPDATE 7/23!)  (Read 2070 times)

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Offline Alexziq

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[youtube=425,350]xW8B_SvDRMw&hl[/youtube]
[/quote]

Better late than never, shouldve been Friday (I know) but I wanted to fix every little thing I could.

Anyway the Joker overhaul is here at last, sprites re-edited, by Jason Todd, then by Alexziq again, Harley, and weapons re-done by Batzarro. Specials, and extras by Jason Todd, Hyper ports, and shotgun by Spider Mew. Partial helper code by Susan Mugen.

Reprogramed MvC esque style, and code re-edited by ALEXZIQ.

Yes I know its not the Capcom Joker many of you are craving, but I'll think youll find this version vastley improved, and fun untill the Masters release their Capcom style Joker, or we eventually perfect this SNK version.

PS Gas, and Acid attacks are done with Y + a, b, x, ect. Ill let the rest be surprising 





(LINK UPDATED.7/23)

Minor fixes done, Harley in the box tightened up in the animations. Some sprite glitches fixed, the damage on the emperor Joker Hyper fixed, and the Big Joker Balloon attacks command was hard to pull off without causing the exploding card hyper, so I changed that to Y+x (when you have the meters) I also increased the damage. I also added an E3 Jokester Palette. Should be on Mews site later with an additional palette.

http://www.sendspace.com/file/sed5af
« Last Edit: July 23, 2008, 10:56:14 AM by ALEXZIQ »



Offline Luis/Dshiznet

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #1 on: July 21, 2008, 11:46:48 PM »
no download link?  ;*))

Offline Alexziq

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #2 on: July 21, 2008, 11:47:52 PM »
Sorry you were quicker than me :thumbsup:

Offline CAPTAIN OBVIOUS!! LVL 16!!

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #3 on: July 21, 2008, 11:54:03 PM »
Is the voice still Mark Hammil?  ;D

I'm thinking that maybe a Heath Ledger voice would work with this Joker.

Offline Spidercide

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #4 on: July 21, 2008, 11:57:01 PM »
lol wtf that damn sig cracks me up! :D

*cape smack* OWNED.

EDIT: Just tried Joker and he's phenomenal! I like him way more now, he's got The Penguin and Bizzaro assists. These moves are incredibly awesome.

BTW sorry I posted the sig thing first. The truth is I was sleep posting if you can call it that... I was posting while trying to stay awake so I even though I noticed the topic I only payed attention to the one thing if that makes sense. Must have thought this was an older Joker post. Anyway congrats on the release guys you've earned it. The Quinn is looking smashing.
« Last Edit: July 22, 2008, 12:18:10 AM by Spidercide »
WRRRYYYYYYYYY!

Offline The King Sic-1™

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #5 on: July 22, 2008, 12:19:05 AM »
i see there is alot of harley in this video?......where is she for DL?

Offline aa250

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #6 on: July 22, 2008, 12:21:33 AM »
i see there is alot of harley in this video?......where is she for DL?

she not Available yet, but soon.

Offline Weapon x program

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #7 on: July 22, 2008, 12:52:09 AM »
you forgot to credit mjohn89 for his portrait use  <_<|...|

Offline Alexziq

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #8 on: July 22, 2008, 12:54:55 AM »
you forgot to credit mjohn89 for his portrait use  <_<|...|

Oops I didnt realize that

Offline seijo

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #9 on: July 22, 2008, 01:40:43 AM »
 Really awesome joker guys. Great job. I was wondering though, why was he scaled at 0.98? At first I thought "Hmm.. He's smaller than the videos." But I set him back to 1.0 and now he looks great.

 The control scheme's a little weird. Felt like a mix of SFA and KoF. It's confusing at first (since most Mugen characters have the versus series control scheme) but workable nonetheless.

 Oh and his Emperor Joker Hyper does almost no damage. It looks real cool though. Love the Bruce Timm-ness.

Offline Alexziq

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #10 on: July 22, 2008, 01:58:26 AM »
Really awesome joker guys. Great job. I was wondering though, why was he scaled at 0.98? At first I thought "Hmm.. He's smaller than the videos." But I set him back to 1.0 and now he looks great.

 The control scheme's a little weird. Felt like a mix of SFA and KoF. It's confusing at first (since most Mugen characters have the versus series control scheme) but workable nonetheless.

 Oh and his Emperor Joker Hyper does almost no damage. It looks real cool though. Love the Bruce Timm-ness.

Well he was converted from an SNK system, so thats part of it, thats why I use the term MvC esque. I'm new to code, and to be honest it being versus style is low priority for me. I may feel differant down the road, but my roster is so mixed I coded triggers that I'm used to, or like using. Appreciate the feedback though, he's come this far because of people pointing out things like you just did. :thumbsup:

Great Point on the Emperor Joker Hyper though, Ill beef that up before SpiderMew puts him on his site.

Offline DARKTALBAIN

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #11 on: July 22, 2008, 02:34:06 AM »
Is the voice still Mark Hammil?  ;D

I'm thinking that maybe a Heath Ledger voice would work with this Joker.

Mark Hamil is & always will be the best & definative Joker .

Heath who ?   :DxDie :DxDie :DxDie


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Offline Spidermew

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #12 on: July 22, 2008, 02:37:06 AM »
Great Point on the Emperor Joker Hyper though, Ill beef that up before SpiderMew puts him on his site.

Anyway you can fix that arround tomarrow afternoon? (or just pm me what lines of code and/or any other changes i could just do simply) Ive got to make a big update tomarow, and re-organize some things, and it would great to showcase joker along with all the other new stuff going up.

Offline dragonesku

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #13 on: July 22, 2008, 03:06:27 AM »
Yo, that revamped joker is off the hizzle fo shizzle mah nizzle.. I'm specially diggin' the new sprites.. joker's magnificence is beyond comparison, best character evah!  8-}

but seriously, guys like the team spoiler, keep the mugen dream alive and I can appreciate that.. so congrats on the new joker and.....RIP Heat Ledger.

Offline Luis/Dshiznet

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #14 on: July 22, 2008, 03:15:03 AM »
Great Point on the Emperor Joker Hyper though, Ill beef that up before SpiderMew puts him on his site.

Anyway you can fix that arround tomarrow afternoon? (or just pm me what lines of code and/or any other changes i could just do simply) Ive got to make a big update tomarow, and re-organize some things, and it would great to showcase joker along with all the other new stuff going up.
*looks at spidermew*  ^-^

Offline CAPTAIN OBVIOUS!! LVL 16!!

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #15 on: July 22, 2008, 03:40:49 AM »

Offline umarboy1991

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #16 on: July 22, 2008, 04:50:45 AM »
Harley was going to be released 1 week after Joker right?:P

Offline Z999

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #17 on: July 22, 2008, 07:50:35 AM »
great release guys, i really like how he looks and plays. And the clown box hyper is really cool ^^  :thumbsup:

Offline Alexziq

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #18 on: July 22, 2008, 08:34:32 AM »
Harley was going to be released 1 week after Joker right?:P

I think I estimated 2 weeks. I'd say thats a little liberal of an estimate, but it shouldnt be much longer :thumbsup:

Offline umarboy1991

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #19 on: July 22, 2008, 08:54:07 AM »
hehe great;) cool Joker by the way=D

Offline Alexziq

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #20 on: July 22, 2008, 10:32:40 AM »
great release guys, i really like how he looks and plays. And the clown box hyper is really cool ^^  :thumbsup:

Thanx Z, good to see you round, but you best not be flaunting your toaster round here! I may have to break out the Black, and Decker SNK Toaster gun.

Offline Magma MK-II

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #21 on: July 22, 2008, 12:44:20 PM »
He doesn't have just one thing: the trick of the pencil!

Awesome joker!  XD||

Offline juelz aka wolfi

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #22 on: July 22, 2008, 07:57:41 PM »
yep love this joker
whats next on your hitlist?
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Offline J.C.McMinis

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #23 on: July 22, 2008, 08:45:22 PM »
Been waiting for this on.  :thumbsup: Downloading now.


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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro
« Reply #24 on: July 22, 2008, 09:13:48 PM »
Added to my website, with an update to the power of an attack, and a new palette!

go to http://freewebs.com/spidermew

Offline Alexziq

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro (UPDATE 7/23!)
« Reply #25 on: July 23, 2008, 10:46:15 AM »
(LINK UPDATED.7/23)

Minor fixes done, Harley in the box tightened up in the animations. Some sprite glitches fixed, the damage on the emperor Joker Hyper fixed, and the Big Joker Balloon attacks command was hard to pull off without causing the exploding card hyper, so I changed that to Y+x (when you have the meters) I also increased the damage.  I also included a E3 Jokester palette.

http://www.sendspace.com/file/sed5af


Should be on mews site later with extra palette

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro (UPDATE 7/23!)
« Reply #26 on: July 26, 2008, 04:34:52 PM »
Great job man, excelent work.  :)

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro (UPDATE 7/23!)
« Reply #27 on: July 26, 2008, 05:52:56 PM »
maybe he could have a throw or special throw where he gets the opponent to shake is hand then shock the opponent. like he could say put er' there and hold out his hand then electric shock

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro (UPDATE 7/23!)
« Reply #28 on: July 26, 2008, 06:40:16 PM »
try the old  jacket flower shooting out acid trick  >:D

Offline DARKTALBAIN

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro (UPDATE 7/23!)
« Reply #29 on: July 26, 2008, 06:49:04 PM »
try the old  jacket flower shooting out acid trick  >:D

I'm pretty sure he has the acid move .

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Offline Gaijin

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro (UPDATE 7/23!)
« Reply #30 on: July 26, 2008, 07:15:38 PM »
yeah he does and i like the way it looks. and it is everything i thought it would be so u never have to change that move

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Offline Alexziq

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Re: Joker overhauled by Jason Todd, ALEXZIQ, and Batzarro (UPDATE 7/23!)
« Reply #31 on: July 27, 2008, 03:44:58 PM »
maybe he could have a throw or special throw where he gets the opponent to shake is hand then shock the opponent. like he could say put er' there and hold out his hand then electric shock

I really tried for that, it just didnt have sprites to make it look right. There are a couple joybuzzer moves though.

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