collapse

Author Topic: level nine ai  (Read 457 times)

0 Members and 1 Guest are viewing this topic.

Offline anjim

  • Initiate
  • **
  • Posts: 96
  • Last Login:November 22, 2013, 05:14:43 PM
    • Email
level nine ai
« on: April 09, 2008, 08:39:05 PM »
does anyone know if you add this to all chars do this work [-O<
[State -3,AIFlagSet];AIƒtƒ‰ƒOƒZƒbƒg
Type = VarSet
TriggerAll=var(59)=0
TriggerAll=RoundState=[1,2]
Trigger1 = Command="CPU1"||Command="CPU2"||Command="CPU3"
Trigger2 = Command="CPU4"||Command="CPU5"||Command="CPU6"
Trigger3 = Command="CPU7"||Command="CPU8"||Command="CPU9"
Trigger4 = Command="CPU10"||Command="CPU11"||Command="CPU12"
Trigger5 = Command="CPU13"||Command="CPU14"||Command="CPU15"
Trigger6 = Command="CPU16"||Command="CPU17"||Command="CPU18"
Trigger7 = Command="CPU19"||Command="CPU20"||Command="CPU21"
Trigger8 = Command="CPU22"||Command="CPU23"||Command="CPU24"
Trigger9 = Command="CPU25"||Command="CPU26"||Command="CPU27"
Trigger10 = Command="CPU28"||Command="CPU29"||Command="CPU30"
Trigger11 = Command="CPU31"||Command="CPU32"||Command="CPU33"
Trigger12 = Command="CPU34"||Command="CPU35"||Command="CPU36"
Trigger13 = Command="CPU37"||Command="CPU38"||Command="CPU39"
Trigger14 = Command="CPU40"||Command="CPU41"||Command="CPU42"
Trigger15 = Command="CPU43"||Command="CPU44"||Command="CPU45"
Trigger16 = Command="CPU46"||Command="CPU47"||Command="CPU48"
Trigger17 = Command="CPU49"||Command="CPU50"
Trigger18 = NumHelper(10000)
Trigger18 = Helper(10000),var(59)
var(59) = 5;(1`11‚܂Őݒè‰Â”\)



as you see var(59) = Number

insert your level of ai difficulty from 1 to 11.



Offline The Rippah, Roo'Jizah Panzermanathod

  • Infinity Regular
  • ****
  • Posts: 931
  • Last Login:December 02, 2009, 03:48:41 PM
  • No place for Panzer to call home.
    • Email
Re: level nine ai
« Reply #1 on: April 09, 2008, 08:49:18 PM »
Wouldn't that imply that those CPU commands exist in a character in the first place?
Punctuation and capitalization can make the difference between "I helped my uncle, Jack, off a horse," and, "I helped my uncle jack off a horse."

92% of people have moved onto rap. If you're part of the 8% who thinks rap isn't music, sucks to be you.

Most newer stuff sucks, though.

Offline grandma

  • Initiate
  • **
  • Posts: 180
  • Last Login:June 07, 2011, 12:42:48 AM
  • /dark magic
Re: level nine ai
« Reply #2 on: April 09, 2008, 08:50:27 PM »
One way to find out. ;)
violence

Offline Fallen_Angel

  • Global Moderator (out of the office)
  • *****
  • Posts: 1358
  • Last Login:July 04, 2012, 03:11:05 PM
    • Email
Re: level nine ai
« Reply #3 on: April 10, 2008, 12:48:29 PM »
Assuming that the char has all that commands.....The var(59) = 5.... means, that all your AI codes need to use that var as a trigger....its not related to the difficult, since the difficult of the Ai, is related to how tit was coded


sig made by shullbocka

Tags:
 


* IMT Facebook

Help us by Donating!

IMT Discord

Join us at our Discord! Click the image below!

* IMT Shoutbox

Sorry, this shoutbox does not exist.

* Recent Posts

Classic VS : Athena by ELECTRO
[May 10, 2024, 02:44:09 PM]


Ballroom Hallway (1.1 Only/AIGS) by Vegaz by LightFlare
[May 09, 2024, 11:53:48 AM]


Neon Light Force Demo by kyoman
[May 08, 2024, 12:50:05 PM]


D2TD VS Showcase Thread by D2TD
[May 05, 2024, 10:08:50 AM]


Lasombra's IKEMEN Go Interactive Stages' WIP Topic and Releases by Lasombra Demon
[April 21, 2024, 12:09:20 PM]


Ultimate E. Honda + stage by ELECTRO
[April 18, 2024, 09:47:24 PM]


Sunset Beach (1.1 Only/AIGS) by Vegaz by LightFlare
[April 16, 2024, 06:55:00 PM]


Wonder Twins 2.0 by brucewayne74, Shining and Skhsato123 by brucewayne74
[April 05, 2024, 06:07:48 PM]


X-Men Training Room (Bright & Dark) Stage 1.1 & 1.0 by MatreroG
[April 05, 2024, 10:55:29 AM]


[WIP] Pocket Dimensional Clash 2 by O Ilusionista
[April 01, 2024, 11:03:03 PM]

* IMT Calendar

May 2024
Sun Mon Tue Wed Thu Fri Sat
1 2 3 4
5 6 7 8 9 10 [11]
12 13 14 15 16 17 18
19 20 21 22 23 24 25
26 27 28 29 30 31

SimplePortal 2.3.5 © 2008-2012, SimplePortal