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Author Topic: Release Party: Wolverine  (Read 9066 times)

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Offline ThenDontRegister!

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Re: Release Party: Wolverine
« Reply #50 on: May 02, 2009, 12:57:23 PM »
the best wolverine out there  :)
You ever tried Sander's Wolverine?

I strongly recommend you base your coding on that one. He's a work of art, and has one of the toughest AI I've ever seen, for those who like that.

Offline The Anvil

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Re: Release Party: Wolverine
« Reply #51 on: May 02, 2009, 01:12:34 PM »
yeap, anim 10001...


oh yeah... i thought you meant actually in the engine, it was a good stance, i just liked the original ;)

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Re: Release Party: Wolverine
« Reply #52 on: May 02, 2009, 03:07:25 PM »
You ever tried Sander's Wolverine?

I strongly recommend you base your coding on that one. He's a work of art, and has one of the toughest AI I've ever seen, for those who like that.

Welcome new member .

No need for comment like this . If someone thinks this is the best Wolverine they have a right to their opinion . Just like you have a right to say Sandler's is the best . But telling someone to base their coding on someone elses is uncalled for . Not everyone creates the same style

Anvil , Acey & Kong did a good job on this character & did it their style .

BTW he does freeze in mid air when he gets hit at times for me also . He just stays their until he gets hit again . As of right now their is no rhyme or reason when it happens . I'll try to figure it out better & let you guys know .
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Offline Acey

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Re: Release Party: Wolverine
« Reply #53 on: May 02, 2009, 03:44:29 PM »
You ever tried Sander's Wolverine?

I strongly recommend you base your coding on that one. He's a work of art, and has one of the toughest AI I've ever seen, for those who like that.

I agree, Sanders made a great normal Wolverine, as did ArielAlexCo where as Vyn made a wonderful Boneclaw Wolverine. Unfortunately since Sander's version was made for DOS mugen there have been a few too many translation errors as well as sprite issues. That coupled with the fact that many authors don't wish for their characters to be a part of the MvC project necessitated that we make our own.

Offline The Anvil

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Re: Release Party: Wolverine
« Reply #54 on: May 02, 2009, 03:52:19 PM »
I agree, Sanders made a great normal Wolverine, as did ArielAlexCo where as Vyn made a wonderful Boneclaw Wolverine. Unfortunately since Sander's version was made for DOS mugen there have been a few too many translation errors as well as sprite issues. That coupled with the fact that many authors don't wish for their characters to be a part of the MvC project necessitated that we make our own.

so thats why his sasquatch is all freaky?

Offline storm7

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Re: Release Party: Wolverine
« Reply #55 on: May 02, 2009, 04:24:23 PM »
Xcellent character.  :o

Offline sensei_yoda

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Re: Release Party: Wolverine
« Reply #56 on: May 02, 2009, 07:04:49 PM »
amaizing job whit this char!!!!  :thumbsup:

Offline Scourge

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Re: Release Party: Wolverine
« Reply #57 on: May 02, 2009, 11:22:26 PM »
Here is something I notices when he does his weapon x hyper the hyper bg starts over when the combo starts.


Offline DrZaius

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Re: Release Party: Wolverine
« Reply #58 on: May 02, 2009, 11:58:33 PM »
Interesting release.

BUT...

As unmasked Wolverine, if he is crouching and another character jumps over him while he's still crouching, he'll get stuck in a weird pose with his mask on.  He doesn't seem to turn all the way.  And when standing up, he doesn't have a turn animation at all for when characters jump over him.

The collision boxes for his attacks while unmasked are messed up compared to the boxes for when he is masked.  The blue boxes are different between masked and unmasked modes as well.

His walking has sound effects while masked but not while unmasked.  And his jumping has more animations when masked compared to when unmasked.  Oh, and his claws go in and out when he takes off/puts on the mask.

In both masked and unmasked modes, sometimes tapping an attack button real fast will unleash a crouching attack.  For example, tapping the medium kick button really fast will occasionally result in a crouching medium kick attack.

Why is QCF+K Tornado Claw?   /:O

Oh, and I miss his taunt.   ???

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Offline yosifun

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Re: Release Party: Wolverine
« Reply #59 on: May 03, 2009, 03:40:16 AM »
Here is something I notices when he does his weapon x hyper the hyper bg starts over when the combo starts.


>:-(-| This Cyclops looks really nice, where did you get it?

Offline ThenDontRegister!

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Re: Release Party: Wolverine
« Reply #60 on: May 03, 2009, 04:09:16 AM »
I agree, Sanders made a great normal Wolverine, as did ArielAlexCo where as Vyn made a wonderful Boneclaw Wolverine. Unfortunately since Sander's version was made for DOS mugen there have been a few too many translation errors as well as sprite issues. That coupled with the fact that many authors don't wish for their characters to be a part of the MvC project necessitated that we make our own.
Sander updated all his chars to winMugen about 8 months ago... and yeah, he ain't open source, but I was just saying you could take vels/ideas/basic stuff from him, without ctrl+c.

Oh, and I never meant to impose an opinion, sorry if it sounded harsh.

PS: Love the name change.  :-??

Offline ANGELM

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Re: Release Party: Wolverine
« Reply #61 on: May 03, 2009, 03:04:38 PM »
It's good to see wolverine unmasked released. :thumbsup:

Great releases people.

Offline Weapon x program

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Re: Release Party: Wolverine
« Reply #62 on: May 03, 2009, 03:45:55 PM »
Sander updated all his chars to winMugen about 8 months ago... and yeah, he ain't open source, but I was just saying you could take vels/ideas/basic stuff from him, without ctrl+c.

Oh, and I never meant to impose an opinion, sorry if it sounded harsh.

PS: Love the name change.  :-??
WHICH name change?  :-??

Offline SolidZone 26

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Re: Release Party: Wolverine
« Reply #63 on: May 03, 2009, 07:23:06 PM »
Thanks for the release. Although I'm not a big fan of some of Kong's works, the character's still seems kinda broken in my opinion. Maybe it is just me. :-??

Offline lideroptimus

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Re: Release Party: Wolverine
« Reply #64 on: May 03, 2009, 11:12:21 PM »
Graet char for mugen.
Originaly planed by Loganir as "Logan", become fantastic finished by your hands, The Anvil.
Well done, and a BIG THANKS to you for released and share this original and Graet char; Unmasked Wolverine.
But I think he needs more defence and agressive AI because he is WOLVERINE "arrrrgg"  \-/o, the rest is perfect.  :thumbsup:

Thank you !

Offline Random Regular

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Re: Release Party: Wolverine
« Reply #65 on: May 04, 2009, 12:57:07 PM »
Some small bugs/Feedback added at my first post :)

Offline Weapon x program

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Re: Release Party: Wolverine
« Reply #66 on: May 04, 2009, 01:02:09 PM »
first, change this in the cns:
"Data]
;Amount of life to start with

life = 1100
;attack power (more is stronger)
attack = 100
;defensive power (more is stronger)
defence = 100"

Offline Gaijin

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Re: Release Party: Wolverine
« Reply #67 on: May 04, 2009, 03:02:48 PM »
 wolverine has an infinite. i didnt test out anything else when i fond that out. can do vid upon your request. i cant do it consistently yet but its there. it reminds me of his mvc infinite well sort of.

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Offline Acey

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Re: Release Party: Wolverine
« Reply #68 on: May 04, 2009, 03:38:22 PM »
Maybe I could request video of this too unless you can explain where it's happening without a video.

Offline Gaijin

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Re: Release Party: Wolverine
« Reply #69 on: May 04, 2009, 04:09:16 PM »
im going to post video in a new thread if thats fine as i put all what i tested in their. i didnt however take my time on the vid as i just gave example of the things you can do...sort of like when u see it you will get the gist of it. because a few of the combos i did do werent perfect in the vid im about to post they can combo if done right.

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Offline Near

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Re: Release Party: Wolverine
« Reply #70 on: May 04, 2009, 05:15:37 PM »
its hapening during the berserk barrage, if u keep press the punch button Wolvie continue slash.. i have won a match just do that ;)
Sorry for my poor english but i'm italian... :P




Offline DARKTALBAIN

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Re: Release Party: Wolverine
« Reply #71 on: May 05, 2009, 10:42:42 AM »
Graet char for mugen.
Originaly planed by Loganir as "Logan", become fantastic finished by your hands, The Anvil.
Well done, and a BIG THANKS to you for released and share this original and Graet char; Unmasked Wolverine.
But I think he needs more defence and agressive AI because he is WOLVERINE "arrrrgg"  \-/o, the rest is perfect.  :thumbsup:

Thank you !

This is not Loganir's version . Anvil just used the head from some MVC sprites & then sprited his own .

I think you are possibly the first person that wanted more AI , did you actually fight against Wolvie ?
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Mugen, some choose to create and some choose to criticize.^-^


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Offline DoktorAvidan

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Re: Release Party: Wolverine
« Reply #72 on: May 06, 2009, 05:39:11 PM »
I'd like to make this my default Wolverine but this is a recurring problem...

-Wolverine freezes after being grabbed by Carnage. And seems to do it with other characters for throws.

Offline spiderclone

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Re: Release Party: Wolverine
« Reply #73 on: May 07, 2009, 07:25:57 AM »
yeah babies yeah
wolverine is cool, logan is great, great mix on kong's char
i m a kong's fan and wolverine wasn t in my roster before now because switch mode is cool
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Offline Jedah12

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Re: Release Party: Wolverine
« Reply #74 on: May 10, 2009, 11:48:37 PM »
I found a small detail.
When Wolverine is in Maskless Mode, after the second hit in the Stand Medium Punch, miss one sprite in the animation.

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