but I need help to program the boss ...
sorry to give the job the most difficult ... but I do not think I could succeed to do that ...
I'm make a new stage :
Dark Forest
(http://img836.imageshack.us/img836/9117/forestz.png)
Lol, Good picture, that's cool ;)
For the character that will want to make, that's would cool if you can make ... :-"
Plasma Wisp
http://www.spriters-resource.com/ds/kssu/sheet/14786 (http://www.spriters-resource.com/ds/kssu/sheet/14786)
or Kirby ???
http://www.spriters-resource.com/ds/kssu/ (http://www.spriters-resource.com/ds/kssu/)
Plasma wisp fly all time, and can't slide, I would like the slide replaced by a teleportation (like Kabu) and increases the energy bar when you press in any direction (like Kirby Super Star Ultra), to make a more powerful attacks, and shooting at maximum load by pressing the button Hyper.
For Kirby, All normal attacks SSBB (air kick, rapid punch) and swallow an opponent to take his Ability for certain characters (Parasol=WaddleDee, Fire=Efrite, Plasma=PlasmaWisp, nothing for Kabu ...) (really really hard)
Or, if not possible to do, make a grab attack :
smallow, copy ability, attack, throw, lose ability. (for no ability, launch the character under star form on the wall and back to normal)
sorry to give the job the most difficult ... but I do not think I could succeed to do that ... :(
yes, if you want, you can make anyone you want ;)
but your character will have:
-Multiple jump (for a normal character, jump max: 6) (character with the Abilities Fly can jump infinit) (can fly) (can float)
-you can turn back of the ennemy
-various attacks
-a Hyper attack (one or two)(can be original)
-slide (or teleport)
-Kirby dance poses for win (for normal or hero characters) (with normal music) (short and long)
-Normal win pose (for the cool or villain character)
-Sprites styles from Kirby super star ultra if that's possible
Template coming soon
lol if only it would be possible :|You wanna bet?
I'll beat you with my Efrite ;D
OK, I'll change to make it compatible with Mugen :thumbsup:Thanks, how long will that take?
15 min max :thumbsup:Fine...
I'll make sprites attacks without hats and color change
but should also have another button for it loses the ability
all the character of Kirby with more than 2 attacks will have its place in the game!
[State -2, Keep an eye on the target's X Position!]
type = VarSet
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
var(10) = Target, Pos X
[State -2, Keep an eye on the target's Y Position!]
type = VarSet
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
var(11) = Target, Pos Y
[State -2, Blow it up now!]
type = VarSet
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
var(12) = 1
[State -2, Drop it!]
type = TargetDrop
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
excludeID = -1
Or not, you could make it lose after he used N times.
Question: Is you making the big portraits or they come from some game?
About the color change...if you switch to Mugen 1.0, you could make kirby at least changes color when he gets a new power.
So...I can pick anyone, right? I wanna do some funny ones, but its a secret :)Oh ! Interesting ^-^ , even if it's a secret character, I think it's already in my final roster list ;D
State -2, Keep an eye on the target's X Position!]
type = VarSet
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
var(10) = Target, Pos X
[State -2, Keep an eye on the target's Y Position!]
type = VarSet
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
var(11) = Target, Pos Y
[State -2, Blow it up now!]
type = VarSet
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
var(12) = 1
[State -2, Drop it!]
type = TargetDrop
triggerall = NumTarget
trigger1 = Target, var(37) = 10538
excludeID = -1
Yes :thumbsup:oh... :|
Waddle Doo has not the electric ability, he has the BEAM ability :P
I do not like the fact that Kirby changes color when it copies an ability, I want to do as in Kirby 64 and the olds Kirby
...
and if I switch to 1.0, I should remake the characters and stages, right?
I making the big portrail
Big portrail of Kirby
The orignal character is Parasol Waddle Dee made by RandomTBush (I'm think he is a membre of the Spriter Ressources Forum)
I just change the sprites and add the hyper ...
even if it's a secret character, I think it's already in my final roster list
if you want to know, my next character will fly, its pink and is not Kirby
And have you spoken with him about this? To know if its fine to use his work as a base?I just sent him an email, I hope he will answer me and he will accept
Not really, but if its oky with you, stick with WinMugen. Its okay to me.
Amazing!!
heheeh. I have some plans on my mind too:
- a Flame related char
- a ice related char
- a Dual char (two in one)
- a black char
- Burning'Leo ?
- Chilly ?
- Lololo and Lalala ?
- Dark Matter ?
wrong, hehehehehe.
I show my work in the forum in Sprite resources, but they insult me when they saw ...
Can I give a advice? ignore that forum.
There are some nice guys there, I even know a staff member (Ultimecia). But there are so many self-proclaimed GOD OF SPRITES that will insult anyone that aren't from their club. They had insulted even myself.
I saw what they told to you (http://www.spriters-resource.com/community/showthread.php?tid=15689 (http://www.spriters-resource.com/community/showthread.php?tid=15689)) that was just retarded. They think by insulting people they are helping, but they are not.
Hard criticism is okay to me, but free attacks are just nonsense
so, there serves for sprite resources, I even contribute with some rips. But stay away from the forum.
Allow me to smack those guys that don't know good art,Fou. They look fine... Those idiots are like I AM A GOD! When they're not
whats good Fou, i went to the site to see your works, WOW! i wish i mwas that good right now! lol , yeah those peeps that just went on a tech flame are idiots to the 5th power. I am glad to see we have very very Talented artists here to even name a few would be crazy cause here are so many and some we dont even get to see their works. I would take Big O advice and yeah just dont bother with sites like that. We should be able to come together and get along as communities wether mugen or sprite art or whatever because good or bad in the end we are all artists. :thumbsup:
Keep up the good work Fou. :)
Thank you Lando (although I have not all understand lol)lol ok i will say differently but same Fou :thumbsup: :thumbsup:
Yes, but I take a long time to translate with Google translator ... :|
Thanx again O ^:)^
A Brazilian speaking with a Belgium on a not native language is so cool, LOL:thumbsup: that is indeed the coolest thing. heck i speak on english and i am speakin with you both and i dont know either language. .. i might have to learn. ;D
hahahhhah. amazing!
Good news: I got a Nintendo DS :) Now I can play with the original game and see how the chars plays :)
one more news: you will need to make a new portrait...
(http://img94.imageshack.us/img94/941/mugen1r.jpg) (http://img94.imageshack.us/i/mugen1r.jpg/)
:)
thanx.
The character icon is simple: just get the normal sprite and scale it to 200%, with Nearest Nighbor selected.
BoxBoxer gives a fighter ability so?
About the hypers, yes, this char is all already sketched in my mind. I just need to put out. LOL
font3 = font/Kirby_name.fnt ;System fonts
menu.item.active.font = 3,1,0
menu.boxcursor.visible = 0 ;Set to 0 to disable default cursor display
I've converted the name sprites into font:
(http://img255.imageshack.us/img255/1337/mugen2.jpg) (http://img255.imageshack.us/i/mugen2.jpg/)
comes with 5 colors
you need to change this at system.def:
Get the file here: http://www.sendspace.com/file/dugay9 (http://www.sendspace.com/file/dugay9)
this is looking good Fou :thumbsup:
by chance ( it might been posted but i dont remember readng it ) How many characters in total do you have planned for your project?
3 very secret Bonus !!! (I have to ask the permission to put them in the project for 2 of the 3...)
I know a guy who made Whispy Woods and it have authorized me to use on PDC, so we could use it at this project too.Yes, if you want
ah, about BoxBoxer, the lines on the big portrait (the strokes) are smaller than the other chars, like kirby. Could you fix it?That's a big problem ? or that's just for the style ? ok, I'm going to change that :|
and I still prefer the stage with the scrolling on the ground ...
So I will send the bg to you so you can change it. I don't want to sound rude, but I really hate that moving background, its totally absurd.
But its your project.
Sorry about the delay (I was busy as hell). Box Boxer finished:
(http://img440.imageshack.us/img440/6586/mugen11.jpg) (http://img440.imageshack.us/i/mugen11.jpg/)
I will start to work on another char, still dunno which one.
But first I need to take a break.
Just a question : On your screenshot, that's a uppercut or a grab attack ?
like this video ?
About me, I don't think I will release something more on this year.
And I believe that I won't be releasing something for a short period, because I'm a little tired of Mugen.
Is anyone making sir kibble or blade knight?
If not, I might put my hat into the ring.
Amazing !
1-But he has some bug ... (like happy jump for example)
2-He can't attack directly the opponent with a punch, he use directely a grab...
3-And I do not see the difference with the attack non-charged and semi-charged
4-I'll try to fix it :thumbsup:
I love the happy jump idea :)
Thank again and again O ilusionista !
-Change the punch slide distance with the loading time (now he can charge the attack only in charge pose, and not in jump, guard, crouch and other move ...)
-a very little edit for the Happy Jump (the distance of the star and the time)The time is just too short! You can't hit the stars. I will revert it.
-I have add a spin sprites (Ko animation and for the grab attack)
That was intentional...Oh ! Ok... I'm very sorry for have edited you char ??? but, I not like this idea for make the charge like Megaman game, exemple, for the Beam ability, Kirby charge the attack in one move and can't charge in walking move ...
And the way you change it made the move useless. He travels like 2 steps, it need to travels more.
The time is just too short! You can't hit the stars. I will revert it.
That wasn't needed. See how I had coded the KO animation, using just one sprite and rotating by code. Its better that way.
Muteki's (http://page.freett.com/drinvincible/index.html) site seems to be online again. You may try to contact him for permission to use the Battle Windows.
Oh ! Ok... I'm very sorry for have edited you char but, I not like this idea for make the charge like Megaman game, exemple, for the Beam ability, Kirby charge the attack in one move and can't charge in walking move ...
I wanted to be like this ...
If you repeat the happy directly, the stars not appear !
I have change the time of the stars for remove this bug !
if the stars disappears (slowly), you can't hit them !
That was intentional :)
Nice progress with Bronto.
I'm fixing my new website, then I will be back with the works for this project
I have not edit Box Boxer
How about making the Nightmare?
If Waddle Dee use his hyper (Waddle Dee Weapon) (that's a chop), Batafire is divided into 2 Batafire , and the Hitbox disappears ...
[State 0, 4]
type = HitOverride
attr = SCA ,NA ,SA ,HA ,NP ,SP ,HP
trigger1 = 1
stateno = 10010
forceair = 1
[State 0, 4]
type = HitOverride
attr = SCA ,NA ,SA ,HA ,NP ,SP ,HP, NT, ST, HT
trigger1 = 1
stateno = 10010
forceair = 1
[State 203, spear!]
type = HitDef
triggerall = anim = 3000
trigger1 = AnimElem = 4
attr = S, Nt
[State 203, spear!]
type = HitDef
triggerall = anim = 3000
trigger1 = AnimElem = 4
attr = S, HA
The game looks like it will be fun but I gotta ask.. where's Kirby?
I used to play the Kirby Dream course game a lot back in the day.
but, for waddle dee, the hyper is a guard breaker, he stop totaly the character for make a Combo, and if I add HA on the code, if the character is on guard, he can escape of the combo and Waddle dee continuous the hyper !
And I don't understand good the codes like "NA" if you can give me a list of different codes like this and their signification ?
and why Batafire can't put into hit move ? For me, just a armor like Hulk (or other) and possibility to break the armor after 3 or 4 attack or a throw. I would prefer like that, no ?
and possibility to break the armor after 3 or 4 attack or a throw. I would prefer like that, no ?
But why your have not make the grab attack of Tedhaun ?
I have find a bug, if he is versus a small character (like waddle dee) the apple explod before hit the characters ! and the appel stop also if he approach the edge of the stage, and then, the small characters can hide of the attacks
and the appel stop also if he approach the edge of the stage,
and, if you use the poltergeist mode, after it is finish, you power also drops to 30%
A suggestion for you guys, leave the main characters (Kirby, Meta Knight, Dedede) to be done last. I believe they will be the most time consuming, so it is just natural that you concentrate on the enemies and mid-bosses like you've benn doing!
Some chars, I'd like to see in the game (in no specific order):
Batafire must be limited in fly highness as Tedhaun, it often flies over screen's top edge. Tedhaun is nicely done :thumbsup:
on the original game, he makes damage when its running, but not multiple hits, just one.Hmmm, maybe he'll run, then collide with enemy and fall after collide i.e. touch enemy and stop running if hadn't meet enemy then fall by himself as is now, that'll be better.
good job and now I found why "He can't swallow enemy Mr.Frosty and sometime he makes damage when rushing on him, sometimes not."
NOTE: As every sub-boss/boss char on the project:
- Super Armor
- you can't grab or hit it with a custom state attack
- Block is disabled
What version is he from?He's from Kirby 64, he's one rather interesting from that game(and most appreciated - simple), maybe we'll make more if we could...
Well, now since it went to official thread...
(http://i56.tinypic.com/5ai1za.png)
Fou, I found an error on Cappy: it can't hurt BoxBoxer and Mr Frosty.
Its the only char were it happens. It can be something related to the armor code, but there is something wrong at Cappy too, because all the other chars works.
- as in kirby games if you show them your back they'll try to bite you so if you missed hide your back
- to hits for scarfy and he's done.
Me I have think for a plateform stage, destroyd enemy, mid-boss, boss in the end of the stage.
But is hard to make in mugen
But this would be exactly the same of the original game.
What is the fun of that?
Kabu doesn't works too. Damn, I really can't understand, I use this code on other chars...
I can guess Ryu and Sonic out of those.
(http://i.imgur.com/C2rbJ.jpg)
That's a run animation ? That strange, He need new sprites
That select screen O.o how many chars do you plan to make again?92 :)
Galactic Darkness
Behold !
(http://img823.imageshack.us/img823/9472/finish1.png)
(http://img21.imageshack.us/img21/4526/finish2f.png)
(http://img703.imageshack.us/img703/9238/finish3.png)
Know my power :D
I have also saw, Enscripture has make some stage from the game, if I can, I will use his stages.
Adeleine* ;*))That's who I mean and sorry if I misspell
his answer your question?
(http://img198.imageshack.us/img198/1396/adeleine.png)
You will need to export frame by frame...
maybe another hyper with Ado turning into a Werewolf... and his attacks become more powerful?
And Will make it like Kirby, with the Copy ability. But I do that, he going to be a Kirby clone ...How about it be like Dedede's where he only swallows and spits the opponent out as oppose to copying his opponents
I don't know.
Teaser made with Adobe Flash.
http://www.youtube.com/watch?v=T4ldO-7uco4# (http://www.youtube.com/watch?v=T4ldO-7uco4#)
Cool intro! Will al those characters be in?
btw, I've found a new guy to make Biospark
Awsome news. Hey is 0 going to be in this?
Zero1
(http://fc04.deviantart.net/fs71/f/2010/255/0/0/zero_portrail_by_fou_mage-d2ykiy3.png)
- the Dark Matter
- the Rat with red Cloat (forgot his name)
- that big clock
- Mr Bright (the sun)
- the moon
- and someone "yellow" :)
btw, I've found a new guy to make Biospark
Hmmmm... nice bosses that will you have...
btw the rat with red cloat is Daroach...
the big clock it's Mr. Tick Tock
Mr. Shine IS the Sun, while Mr. Bright is the Moon
and... someone yellow will be...
ZERO'S BROTHER?!?!
YELLOW DEVIL?!?!
/:O
No, Mr Shine is the Moon and Bright is the Sun.
No, not yellow devil in a Kirby game ! Megaman is just a guest.
-Kirby 64
and some custom stage.
Will you have a factory stage from that game?
2 new stages !!
Flower Field (grassland-2, Kirby dream land 3) and Machine Passage (custom, Kirby air ride)
(http://img148.imageshack.us/img148/4876/newky.png)
I'm guessing the Smash Bros stages are "Dream Forest" and "Halbeard"
Can I be honest? I don't like both.
The first is better, its nice and such, but where the chars are standing is very weird. They seam to be ghosts, since they can go through stones. The second one...is ugly :(
i've been thinking, it would be cool to add Kirby and The Amazing Mirror's four Kirbies as a team boss
(http://fc08.deviantart.net/fs71/f/2011/337/2/6/02_animation_test_by_fou_mage-d4hsj81.gif) (http://)
Animation test for 0² !!!
Edit : Vulnerable animation ! (with cactus ...)
(http://fc04.deviantart.net/fs70/f/2011/337/7/2/02_vunerable_animation_by_fou_mage-d4i2ard.gif) (http://)
hey there Fou . looking good bro. hey is this a sub boss?
I think 0 looks better then 0², but those look great!
Waddle Dee Story mode intro + BOSS^^(PM)^ coming along nicely.
http://www.youtube.com/watch?v=E_uhLvvZyX0# (http://www.youtube.com/watch?v=E_uhLvvZyX0#)
Since it's Dreamland (Pop Star) Klonoa could possibly fit in as a Guest Fighter since Klonoa is a dream traveller.
I'm sorry to write in french
Voila ce que j'en pense :
Les + :
- Les musiques m'ont fait retombé en enfance
- Les niveaux sont de bonnes qualités
- Les effets spéciaux du boss patisson ou paton, le verre vert géant quoi, quand il meurt ma fait penser au boss que je tuai avec fierté sur les anciennes consoles.
- Jouer avec Metal Knight est un régale
- Les attaques spéciales sont bien réalisé
- Ton jeux est vraiment plaisant à jouer
Les - :
- Il faut limiter les doubles sauts, ils sont infini et de ce fait tu peux allez en dehors de la map.
- Les attaques puissantes de base peuvent être utilisé tout le temps ce qui rend les combats très souvent bordélique, vos mieux pouvoir les faire quand la barre bleu est un peu remplie et le fait de les utilisés diminue la barre bleu, ce qui oblige au joueur de ne pas trop les utilisés pour pouvoir avoir la super attaque (et sa serai bien).
- Bon l'ia trop facile, sa je pense que sa sera changer quand le jeux sera terminé.
- L’inégalité de puissance par rapport a certain perso, le coup de base de cappy est un peu limité par rapport a ceux de Metal Knight par exemple.
Ce que je rajouterai :
J'ai vue récemment qu'une personne a mis sur son mugen des sphères qui apparaissent aléatoirement dans le niveau à la smash bros qui te donne une attaque si tu l'as récupère, par exemple un invincibilité temporaire, perso qui deviens géant ou au contraire tout petit, perso qui à un Gun etc... Sa serai vraiment cool de rajouter cela à la version final de ton projet.
Je pense que j'ai tout dis, dis moi ce que tu en pense. :)
lousy translation!
This is what I think:
The +:
- The music made me fell in childhood
- The levels are good qualities
- The special effects or paton Patisson boss, the giant green glass which, when he dies reminds my boss that I killed with pride on the older consoles.
- Playing with Metal Knight is a feast
- Special attacks are performed
- Your game is really fun to play
The -:
- Reducing the double jumps, they are infinite and therefore you can go outside the map.
- The powerful basic attacks can be used all the time which makes the fighting often messy, you better be able to do when the bar is a little blue filled and being used to decrease the blue bar, forcing the player not too much used to have super power attack (and will be well).
- Good ia too easy, I think it will change it when the game is over.
- The unequal power relation has some personal, the scope of basic cappy is a bit limited compared to those of Metal Knight for example.
What I would add:
I recently saw a person put on his mugen spheres that appear randomly in the smash bros level that gives you an attack if you have recovered, for example a temporary invincibility, which become personal or giant otherwise small, personal etc. that a Gun ... It will be really cool to add it to the final version of your project.
I think everything I say, tell me what you think. :)
(http://i.imgur.com/qPzQb.png)This is O Ilusionista working on Megaman. I've noticed these bugs, it will correct them! ;)
(http://i.imgur.com/qmyet.png)
Megaman disappears after getting hit. Apparently it's a missing sprite.Only for some time? When I have used MegaMan's hyper, he stayed frozen in place FOREVER, so I had to restart that game...
Also, when he finishes the oponent with his hyper, he will stay frozen in place for some time, until his winpose starts.
This might be interesting for you, Fou! (http://i.imgur.com/v6S7Q.png)Way cool! I hope, that the KDL2 minibosses will finally get a comeback.
Way cool! I hope, that the KDL2 minibosses will finally get a comeback.
But...I thought, that the game will only uses GBA and KSS sprites...
Wait!
What happend to Ado and Adeleine?!
The Select screen is full ! :D
We can't add more chars in the game !
But if you can make Master green, it's can be great !!
The Select screen is full ! :D
We can't add more chars in the game !
But if you can make Master green, it's can be great !!
If we add a other characters, the big portraits will be cover, we need to fix the select screen, but the small portraits will be too small !! And we already have 100 chars to do !! @-)
Are you counting the non-playable chars on this?
Because chars like Box Boxer won't be playable, remember?
Mr.Frosty (Armor)
Toss Tortoise (Armor)
Box Boxer (Armor)
Batafire (half-Armor)
Tedhaun (half-armor)
Phan Phan (Armor)
Gao Gao (Armor)
Fire Leo (Armor)
As for the list - I liked to play with Batafire and Box Boxer, they are cool as playable chars(Tedhaun is better as unplayable, IMHO). :-??
Hope you'll be back soon, man, mugen community without Ilu losing a lot of it's life...Thanks man. I am having some real problems at RL, but I think everything will be ok in the end. Or not, lol
I know, HR-D3 is too big for hit the characters, that why, he leans forward to make an attack in the original game.
Is there a way to limit how far can the flying chars fly? It is really annoying to fight them when they decide to go offscreen and stay there forever.
I already had fixed it on my version, dunno if it was included on the last beta
We don't have those sprites. Dunno if rotating the whole char would be good, but I will try to make it.
Meanwhile, I had some other ideas for other characters, like Rocky ...
(http://img842.imageshack.us/img842/4460/trucks.png)
Nice!
I've added a new weapon for Megaman: Photon Missile, from Megaman V Mars. Its a missile that delays for a second before launching. This is perfect for setting up traps.
(http://i.imgur.com/gAwQU.png)
Cool! You could take some ideas from Double from Skullgirls, she has a move where she turns into a random object and drops down, just like him!
Nice!
I've added a new weapon for Megaman: Photon Missile, from Megaman V Mars. Its a missile that delays for a second before launching. This is perfect for setting up traps.
(http://i.imgur.com/gAwQU.png)
Do you plan to add more weapons from Megamam V, like Grab Buster or Salt Water?
Some new
Chilly update + Shiver star
(http://img834.imageshack.us/img834/2250/89427840.png)
(http://img535.imageshack.us/img535/7452/59611069.png)
(http://img829.imageshack.us/img829/982/26403269.png)
need again :
-Blizzard attack
-Up custom attack (enemy attack)
- Run+down - Ice ball (KRtDL)
-Grab
-FX on the run animation
--
Meanwhile, I had some other ideas for other characters, like Rocky ...
(http://img842.imageshack.us/img842/4460/trucks.png)
Yeap, I have all the needed weapon sprites already :) Grab buster, Salt water, Electric Shock, Bubble Bomb will be in too.
I would need help to edit the Break Dash, anyone wanna help?
(http://images2.wikia.nocookie.net/__cb20100509021503/megaman/images/thumb/a/a6/MMV-BreakDash-Art.jpg/250px-MMV-BreakDash-Art.jpg)
(http://images4.wikia.nocookie.net/__cb20080714012233/megaman/images/3/3e/BreakDash.gif)
The megaman sprites are there: http://www.sprites-inc.co.uk/files/Classic/Megaman/MMPF/ (http://www.sprites-inc.co.uk/files/Classic/Megaman/MMPF/)
The ice stuff is easy. You just make a helper with the ice animation, which bounds the target to itself. If you hit the bounded helper, it destroys itself.
Wait, it's not supposed to be the run animation ?
oh, and finally Kirby is on the works too :)'Bout time. .V.!
yes, I saw it (althought I haven't tested it yet), but we already have a Waddle Dee.
Me and Fou are speaking of this project lately. I love this and I think its a great idea, so we want to release a new beta soon.
Top spin (but in Power Battles sprites):(last part of the sheet)(click to show/hide)
The Fire Sword animation (the first slash)(click to show/hide)
Anyone to help?
hum , there are some nice ideas there. Thanks!No problem! ::salute:: :) :thumbsup: (By the way, I haven't made the sprites, they're all from different authors: the first for sprites, the second for abilities. <_<|...|).