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Author Topic: Capcom Universe News and Updates  (Read 134972 times)

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Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #500 on: February 04, 2015, 05:02:13 AM »
there were some moments in the second video that i really liked.

such as the DHC from dark sakura into ken then chun li doing hyakuretsukyaku.

I'm paying very close attention to these videos so i can fix whatever pops up in them

Offline Firelord Kursan

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Re: Capcom Universe News and Updates
« Reply #501 on: February 04, 2015, 07:49:51 AM »
I'm having troubles of playing Sakura into Dark Sakura mode. I don't know what commands to input to turn her into Dark Sakura. Can you PM me through?

Offline manluis

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Re: Capcom Universe News and Updates
« Reply #502 on: February 04, 2015, 12:26:39 PM »
its called looking through the movelist. no need for PM.

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #503 on: February 04, 2015, 01:43:51 PM »
its called looking through the movelist. no need for PM.

IIRC there is no move list in the newest DL. Btw you press  :2 :2  :k  :k

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #504 on: February 04, 2015, 01:56:02 PM »
Traweezie, I think you probably talked to Bex about this issue on the very first fight of the new video...

.. Tabasa doens't gain ''1000 power" for free like the other characters on start of fight XD

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #505 on: February 04, 2015, 02:23:16 PM »
Damn did i forget to include the movelist?  Im sorry about that.  i'll make sure its included in the next upload.

Offline manluis

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Re: Capcom Universe News and Updates
« Reply #506 on: February 04, 2015, 02:43:21 PM »
I didn't even notice no movelist lol. sorry for the sarcasm.

Offline O Ilusionista

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Re: Capcom Universe News and Updates
« Reply #507 on: February 04, 2015, 06:09:52 PM »
That was funny :)

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #508 on: February 04, 2015, 07:57:39 PM »
Part 3 is finally done!

Offline Chimoru

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Re: Capcom Universe News and Updates
« Reply #509 on: February 04, 2015, 08:39:52 PM »
Wow!  I keep getting more and more excited about this project!

(Side question:  What is that lava stage?)
My MUGEN YouTube account where you can see edits I'm working on.
http://www.youtube.com/channel/UCMLJDPO5mPwseYXGv-ZE53w

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #510 on: February 04, 2015, 08:49:12 PM »
Wow!  I keep getting more and more excited about this project!

(Side question:  What is that lava stage?)

Answered as PM

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #511 on: February 04, 2015, 10:00:32 PM »
Part 3 is finally done!

I'm not done watching yet but i already fixed that captain fire vs oroborous glitch thanks to the video.

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #512 on: February 06, 2015, 06:19:58 AM »
this is the last update to 2.5 that i will be making.  I really want to focus all my attention on Demo 3 from here on

For some reason i was not able to completely work out the watch mode bug even after reverting all settings to the way they were before.  though in arcade mode things should be fine.

fixed the air block issue.

fixed captain fire versus oroborous

fixed camera focusing on assisting characters

fixed DHC turning towards opponent.

command buffering time reduced to 5 frames.

fixed sakura jab infinite

all characters should be able to push block as intended now.

http://www.infinitymugenteam.com/beximus/Capcom%20Universe.zip


Offline Firelord Kursan

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Re: Capcom Universe News and Updates
« Reply #513 on: February 06, 2015, 06:57:17 AM »
Hmmmm... Looks like you have fixed pretty much as some peeps, including me, have reported the bugs in the game in 2.5. So i suppose there's 5 months away for the Demo 3 from then on. I won't miss that out.
So... What can we expect for the Demo 3? Including new features that will have 3 assist selection for the characters like it was in UMVC3?

Also, i can't hope for my favorite character Sodom from SFA series that i would like to play, but if he does end up appearing in Demo 3, i will definitely play as him non-stop, kickin' everyone's a**es. XD

I hope Hayato will have more clean sprites in Demo 3 as we have spoken before. Keep at it, Beximus. :)

Offline manluis

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Re: Capcom Universe News and Updates
« Reply #514 on: February 06, 2015, 07:26:15 AM »
nice job bex, this is the most polished version i've played yet. now let's all eagerly wait for Demo 3 to come out and for me to stop being sick so i can get back to spriting Chris  :)

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #515 on: February 06, 2015, 10:02:47 AM »
Bex thank you for this demo man. I'm really glad you were able to get it finished. I hope you'll like the videos from tonight's event

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #516 on: February 06, 2015, 01:09:21 PM »
Noticed a little issue...

.. Where is the "Fight" animation? :P


- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #517 on: February 06, 2015, 02:33:25 PM »
Thank you guys for the kind words.  This is definitely the most stable release ive ever put out and it's thanks to your help.  I'm really happy that people are enjoying it. 

Demo 3 will hopefully not take longer than 5 months to put together.  I have a lot of work to do but i'm determined to finish by mid to late june.


Noticed a little issue...

.. Where is the "Fight" animation? :P



I'm too tired to care about it right now lol

(i'll take a look at it later though)

Offline imperador

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Re: Capcom Universe News and Updates
« Reply #518 on: February 06, 2015, 02:37:33 PM »
No worries xD

Talking about the ready and fight, I think you should high up a bit the level up and select noise sounds.

Since the BGM is very high, and the fight can be very climatic, probably will be hard to notice you leveled up on your gauge XD

- Any suggestions for conversions? Look on my thread and have fun! :)

Offline Shoryunator

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Re: Capcom Universe News and Updates
« Reply #519 on: February 07, 2015, 04:50:54 PM »
I haven't felt this hype in forever waiting for a game to come out. Good luck with your progress Beximus!

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #520 on: February 08, 2015, 07:03:11 AM »
Well Bex the event went alright. The one guy I played for 2 hours was there again to play it. A few people tried it out and had alot of fun testing the character the other guy that brought his setup couldn't record our matches but they were pretty hype. Of course the bugs turned off some people cause they still felt like it wasn't really a thing. so here's some suggestion and some bugs we found:

Suggestions:
Nerf chunli's damage basic combos lead to death(super basic combos)
Buff karin's normals to have more range
Ingrid slide shouldn't knock them away so far, can't combo into launch afterwards(at certain distances)
Ingrid's QCF k and QCF k should match each others movement it's confusing when you combo
Nerf ruby heart's assist


Bugs:
if you launch an enemy as roll and use danger wrap, they'll go underground and won't come up until it explodes
Characters still face the assist rather than the point character(If the assist and the opponent's point character are on opposite sides)
Sometimes if you do a TAC combo with bb hood the opponent disappears
If you hit rose in the middle of the soul spark animation, the projectile will stay and won't move


I don't remember the other ones so I directed the FB group here. If they don't come you can also add the FB groups and ask questions:
https://www.facebook.com/groups/DustloopSD/
https://www.facebook.com/groups/250887228267728/

I'll have a vid up by today.
« Last Edit: February 08, 2015, 11:24:30 AM by Traweezie »

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #521 on: February 08, 2015, 09:17:32 PM »
And here's the vid:

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #522 on: February 10, 2015, 02:17:44 PM »
Thanks Traweezie.  the video was a real eye opener.

Offline Traweezie

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Re: Capcom Universe News and Updates
« Reply #523 on: February 13, 2015, 01:40:35 AM »
Fun combo:

Offline Beximus

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Re: Capcom Universe News and Updates
« Reply #524 on: February 13, 2015, 05:52:40 AM »
very nice.  I like how this combo includes 2 tag ins.


An update on whats going on with the game right now:
I successfully made the assisting character a helper that will never cause the camera to lock on them, the opponent to turn to them, nor the commands to reverse.  you also won't end up throwing them by mistake either.

That was a tough one.  making the assist an extension of the character while transferring all the damage it received back to the character itself.  Buckus succeeded in doing this for his Streetfighter DUO game back in april. 

I sort of left that on the back burner while i worked on other stuff in the game, but after the last local matches video traweezie posted i realized something awful about the current set up for assists.  the anchor character would not be able to block certain assist projectiles or attacks from behind. 

theres some kinks left to work out of it still but so far its looking stable.

 


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