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-------------------------------- KENJI - SUPER MVC: EOH EDITION ------------------------------
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Created by: Cray (a.k.a. Sabaki)
Currently for Winmugen only

Sprites used for this creation are:
1) Capcom Fighting Jam
2) Red Earth (Warzard)
3) Marvel vs Capcom 2 
4) CvS2

Sound rips from Capcom Fighting Jam by The Great Matsuzu, as well addition sound rips from 
Marvel Ultimate Alliance by Sasuke-kun. Sound rips from Red Earth are done by me.

Note about O.S.: Feel free to use anything from this character (sprite, coding, etc.); my coding


---=INTRODUCTION=-----------------------------------------------------------------------


Weclome again to another edition of Kenji from Red Earth/Warzard! This time, he's been made for 
the Super Marvel vs Capcom: Eternity of Heroes game project by the Infinity Mugen Team. This version
of Kenji is not to be an update of Kenji: Final Mix version, but a separate version for MvC-fans.
Although he wasn't intended for the project from the beginning, after speaking to Acey (Project 
Manager for the EOH) about his participation in the project, I decided to go for it. 

Alot of recoding & revamping (from an amateur coder's point of view ^_^) was done in order to make 
this version of Kenji different from my 1st one, as well as to make him fit MvC-style (don't know 
if I even came close to accomplishing that....).So far, I'm pleased with the results. He's a 
technical beast, more that than Strider & Spiral combined (may not be a good thing -_-), requiring a 
lot of familiarity & understanding in how to use his full potential & when to do specific things. 
Maybe that will change in the future.

Please refer to the movelist to learn more about his moves and gameplay. Hope everyone who tries him 
out enjoys, and thanks again for trying out my works.

     -Cray


---=WHAT'S NEW=-------------------------------------------------------------------------------

10/31/2008
----------
-Added ability to execute Jumonji on the ground
-Recoded and reanimated certain areas, such as Rasenkyaku and Utsusemi
-Added new MvC FX
-Tweaked certain areas regarding MvC Physics
-Added some additional/missing sprites
-Tweaked commands for all normal throws
-Realigned some sprites
-Bug fixes, tweaks, and other fixes

11/3-4/2008
-----------
-Fixed explod issue during Musou Zan during UGC
-Fixed/tweaked Utsusemi, Rasen Kyaku, and Kagero
-Redid hitpauses for all basic attacks
-Removed some clsn1 boxes from Rasen Kyaku
-Fixed some ill-written expressions and lines
-Tweaked some MvC-related physics
-Added the ability to cancel into all specials during Dash Fwd and Dash Back



---=VISIONS & CONCEPTS=----------------------------------------------------------------

In order to make Kenji different from his Final Mix persona, I had to play around with some ideas.
The one most appealing was to make him more of a tricky/deceptive character, which meant revising 
his moves abit. This was the hard part, including his Ichimonji (kunai throw). Instead of making it 
a standard multihitter, I decided to make it more of a deceptive move, that assists in his rush-in
game (see the Moveslist for more on this).

Clones & copies of Kenji are used to either trick the opponent or to assist with attacks, which 
can be found in many of his special moves & throws. Ultimate Guard Attack (originally not meant
to be used with this version of Kenji) is a good example of this, for many of the followups through
it utilizes shadow copies and clones.

In the long run, I made Kenji's gameplay quick and deceptive, with emphasis on maintaining one's space and 
rushing in for quick combos & long aerial raves. This is a challenging style of gameplay to undertake, 
especially for the high-pace gaming style of MvC that features plenty of full screen beams and explosions.



---=WHAT'S MISSING=---------------------------------------------------------------------

1) AI (starting in '09)

3) Palette issues

4) Tweaks, fixes, anything that comes up & needs attention


---=SPECIAL THANK YOU'S=---------------------------------------------------------------

Infinity = Possibly my first & only true home in the mugen community. A lotta love and support that makes 
           a person want to continue making stuff.

Infinity Mugen Team = For great teamwork and support. The work & effort put into each creation is enough to 
                      inspire anyone to try & code something. That's what happened to me.

Wuwo & Mugenchina = For ripping the sprites from CFJ, and making them accessible for use by everyone.

Paomugen = For making MvC2 Dhalsim sprites open source & ready for download.

Dreamslayer = Ripping & making Darkstalker sounds available.

Sosa/Sasuke-kun = Providing me some nice sound effects from Marvel Ultimate Alliance.

Acey = Many things! Especially picking up the slack where I fell short. Thank you!!

Sludge = For providing some great help with coding issues concerning MvC-stle gameplay. 

x_VYN_x = Taking the time to give me some tutorials about some mugen common stuff that I've overlooked, 
          as well as support in coding issues & beta testing, as well as the brand new fire sprites.

Luffy = Thanks for the beta testing for the character, as well as some advice to help make some attacks 
        & moves feel better.

Trasgo7 = Awesome beta-testing, along with some fun conversations in prep of the final battle between 
          the two Red Earth's finest LOL!!

Fr33dom87 = For doing some early beta-testing & providing a preview of Kenji's update by video.

The Dude Z = the 3 nice palettes you made for me. Thank you!!!!

Elevator Kart = For ripping & giving me permission to use some of his Red Earth Sprites.

Kong = Additional sprites from CvS2 and Red Earth used.

Iron Fist = Beta testing & suggestions

KPT25 = Beta testing

-PONCHO- = New portrait