; The CMD file.

;-| Button Remapping |-----------------------------------------------------
; This section lets you remap the player's buttons (to easily change the
; button configuration). The format is:
;   old_button = new_button
; If new_button is left blank, the button cannot be pressed.
[Remap]
x = x
y = y
z = z
a = a
b = b
c = c
s = s

;-| Default Values |-------------------------------------------------------
[Defaults]
; Default value for the "time" parameter of a Command. Minimum 1.
command.time = 15

; Default value for the "buffer.time" parameter of a Command. Minimum 1,
; maximum 30.
command.buffer.time = 1


;-| Super Motions |--------------------------------------------------------



[Command]
name = "Arachnid"
command = ~B,D,DB, x+y
Time = 25

[Command]
name = "Arachnid"
command = ~B,D,DB, y+z
Time = 25

[Command]
name = "Arachnid"
command = ~B,D,DB, x+z
Time = 25



[Command]
name = "Twisted_X"
command = ~F,D,DF, x+y
Time = 25

[Command]
name = "Twisted_X"
command = ~F,D,DF, y+z
Time = 25

[Command]
name = "Twisted_X"
command = ~F,D,DF, x+z
Time = 25


[Command]
name = "Hyper_Barrage"
command = ~D,F, x+y
Time = 15

[Command]
name = "Hyper_Barrage"
command = ~D,F, y+z
Time = 15

[Command]
name = "Hyper_Barrage"
command = ~D,F, x+z
Time = 15


[Command]
name = "Flood"
command = ~D,F, a+b
Time = 15

[Command]
name = "Flood"
command = ~D,F, b+c
Time = 15

[Command]
name = "Flood"
command = ~D,F, a+c
Time = 15



[Command]
name = "Blindness"
command = ~D,B, a+b
Time = 15

[Command]
name = "Blindness"
command = ~D,B, b+c
Time = 15

[Command]
name = "Blindness"
command = ~D,B, a+c
Time = 15



;-| Special Motions |------------------------------------------------------

[Command]
name = "Tornado_Claw_L"
command = ~F, D, F, x
Time = 20

[Command]
name = "Tornado_Claw_M"
command = ~F, D, F, y
Time = 20

[Command]
name = "Tornado_Claw_H"
command = ~F, D, F, z
Time = 20

;------------------------------------------------------------

[Command]
name = "Cannon_Ball_L"
command = ~10$B,F,x;~B,D,B, x
Time = 10

[Command]
name = "Cannon_Ball_M"
command = ~10$B,F,y;~B,D,B, y
Time = 10

[Command]
name = "Cannon_Ball_H"
command = ~10$B,F,z;~B,D,B, z
Time = 10


;------------------------------------------------------------

[Command]
name = "Web_Claw_L"
command = ~D, B, x
Time = 15

[Command]
name = "Web_Claw_M"
command = ~D, B, y
Time = 15

[Command]
name = "Web_Claw_H"
command = ~D, B, z
Time = 15

;------------------------------------------------------------

[Command]
name = "Instinctive_L"
command = ~D, F, a
Time = 15

[Command]
name = "Instinctive_M"
command = ~D, F, b
Time = 15

[Command]
name = "Instinctive_H"
command = ~D, F, c
Time = 15




;------------------------------------
[Command]
name = "Berserker_Barrage_L"
command = ~D, F, x
Time = 15

[Command]
name = "Berserker_Barrage_M"
command = ~D, F, y
Time = 15


[Command]
name = "Berserker_Barrage_H"
command = ~D, F, z
Time = 15


;----------------------------------------------------------

[Command]
name = "Backlash_L"
command = ~D,D, x
Time = 12

[Command]
name = "Backlash_M"
command = ~D,D, y;~B,F, b+c
Time = 12

[Command]
name = "Backlash_H"
command = ~D,D, z;~B,F, a+c
Time = 12


;----------------------------------------------------
;Guard Attack

[Command]
name = "Guard Attack"
command = ~B,DB,D, x;B,D, x;~B, F, x
Time = 20

[Command]
name = "Guard Attack"
command = ~B,DB,D, y;~B,D, y;~B, F, y
Time = 20

[Command]
name = "Guard Attack"
command = ~B,DB,D, z;;~B, F, z
Time = 20

[Command]
name = "Guard Attack"
command = ~B,DB,D, a;~B, F, a
Time = 20

[Command]
name = "Guard Attack"
command = ~B,DB,D, b;~B, F, b
Time = 20

[Command]
name = "Guard Attack"
command = ~B,DB,D, c;~B, F, c
Time = 20

[Command]
name = "Guard Attack"
command = ~B,DB, x;;~B,DB,D, x;~B, F, x
Time = 20

[Command]
name = "Guard Attack"
command = ~B,DB, y;~B,DB,D, y;~B, F, y
Time = 20

[Command]
name = "Guard Attack"
command = ~B,DB, z;~B,DB,D, z;~B, F, z
Time = 20

[Command]
name = "Guard Attack"
command = ~B,DB, a;~B,DB,D, a;~B, F, a
Time = 20


[Command]
name = "Guard Attack"
command = ~B,DB, b;~B,DB,B, y;~B, F, b
Time = 20

[Command]
name = "Guard Attack"
command = ~B,DB, c;~B,DB,D, c;~B, F, c
Time = 20

;------------------------------------
[Command]
name = "F_Roll_Long"
command = x+y
Time = 10

[Command]
name = "F_Roll_Long"
command = y+z
Time = 10

[Command]
name = "F_Roll_Long"
command = x+z
Time = 10


[Command]
name = "B_Roll_Long"
command = a+b
Time = 10

[Command]
name = "B_Roll_Long"
command = b+c
Time = 10

[Command]
name = "B_Roll_Long"
command = a+c
Time = 10


[Command]
name = "Drill"
command = x+b
Time = 10

[Command]
name = "Drill"
command = a+y
Time = 10


;-| Double Tap |-----------------------------------------------------------
[Command]
name = "FF"     ;Required (do not remove)
command = F, F
time = 10

[Command]
name = "BB"     ;Required (do not remove)
command = B, B
time = 10

[Command]
name = "UU"     ;Required (do not remove)
command = U, U
time = 10

[Command]
name = "DD"     ;Required (do not remove)
command = D, D
time = 10

[Command]
name = "Forward Wakeup Roll"
command = F, F
time = 10

[Command]
name = "Backward Wakeup Roll"
command = B, B
time = 10



;-| 2/3 Button Combination |-----------------------------------------------
[Command]
name = "recovery";Required (do not remove)
command = x+a
time = 1


[Command]
name = "guardpush"
command = x+y
time = 1

[Command]
name = "guardpush"
command = y+z
time = 1

[Command]
name = "guardpush"
command = x+z
time = 1

[Command]
name = "predatory"
command = a+b
time = 1

[Command]
name = "predatory"
command = b+c
time = 1

[Command]
name = "predatory"
command = a+c
time = 1



;-| Dir + Button |---------------------------------------------------------
[Command]
name = "down_a"
command = /$D,a
time = 1

[Command]
name = "down_b"
command = /$D,b
time = 1

[Command]
name = "Throw_1";Required (do not remove)
command = /$F,z
time = 1



;-| Single Button |---------------------------------------------------------
[Command]
name = "a"
command = a
time = 1

[Command]
name = "b"
command = b
time = 1

[Command]
name = "c"
command = c
time = 1

[Command]
name = "x"
command = x
time = 1

[Command]
name = "y"
command = y
time = 1

[Command]
name = "z"
command = z
time = 1

[Command]
name = "start"
command = s
time = 1




;-| Hold Dir |--------------------------------------------------------------
[Command]
name = "holdfwd";Required (do not remove)
command = /$F
time = 1

[Command]
name = "holdback";Required (do not remove)
command = /$B
time = 1

[Command]
name = "holdup" ;Required (do not remove)
command = /$U
time = 1

[Command]
name = "holddown";Required (do not remove)
command = /$D
time = 1


[Command]
name = "Forward Wakeup Roll"
command = /$F
time = 10

[Command]
name = "Backward Wakeup Roll"
command = /$B
time = 10




;-| Hold Button|--------------------------------------------------------------

[Command]
name = "Super_Jump"
command = /U

[Command]
name = "holdx"
command = /x

[Command]
name = "holdy"
command = /y

[Command]
name = "holdz"
command = /z

[Command]
name = "holdk"
command = /a

[Command]
name = "holdk"
command = /b

[Command]
name = "holdk"
command = /c


;---------------------------------------------------------------------------------------------
;Super Jump
[Command]
name = "SJ"
command = $D, $U

[Command]
name = "Super_Jump"
command = U

[Command]
name = "Super_Jump"
command = ~U


;---------------------------------------------------------------------------


;---------------------------------------------------------------------------
; 2. State entry
; --------------
; This is where you define what commands bring you to what states.
;
; Each state entry block looks like:
;   [State -1, Label]           ;Change Label to any name you want to use to
;                               ;identify the state with.
;   type = ChangeState          ;Don't change this
;   value = new_state_number
;   trigger1 = command = command_name
;   . . .  (any additional triggers)
;
; - new_state_number is the number of the state to change to
; - command_name is the name of the command (from the section above)
; - Useful triggers to know:
;   - statetype
;       S, C or A : current state-type of player (stand, crouch, air)
;   - ctrl
;       0 or 1 : 1 if player has control. Unless "interrupting" another
;                move, you'll want ctrl = 1
;   - stateno
;       number of state player is in - useful for "move interrupts"
;   - movecontact
;       0 or 1 : 1 if player's last attack touched the opponent
;                useful for "move interrupts"
;
; Note: The order of state entry is important.
;   State entry with a certain command must come before another state
;   entry with a command that is the subset of the first.
;   For example, command "fwd_a" must be listed before "a", and
;   "fwd_ab" should come before both of the others.
;
; For reference on triggers, see CNS documentation.
;
; Just for your information (skip if you're not interested):
; This part is an extension of the CNS. "State -1" is a special state
; that is executed once every game-tick, regardless of what other state
; you are in.


; Don't remove the following line. It's required by the CMD standard.
[Statedef -1]



;---------------------------------------------------------------------------

;Arachnid-Massacre
[State -1, Arachnid-Massacre]
type = ChangeState
triggerall = statetype != A && power >= 3000
triggerall = command = "Arachnid"
value = 6000
trigger1 = ctrl


;Twisted_X
[State -1, Twisted_X]
type = ChangeState
triggerall = statetype != A && power >= 1000
triggerall = command = "Twisted_X"
value = 3000
trigger1 = ctrl

;Beserker_Barrage_X
[State -1, Beserker_Barrage_X]
type = ChangeState
triggerall = statetype != A && power >= 1000
triggerall = command = "Hyper_Barrage"
value = 2000
trigger1 = ctrl

;Infectious Blindness (Ground)
[State -1, Infectious Blindness (Ground)]
type = ChangeState
triggerall = statetype != A && power >= 2000
Triggerall = numhelper(7199) < 1
triggerall = command = "Blindness"
value = 7100
trigger1 = ctrl


;Infectious Blindness (Air)
[State -1, Infectious Blindness (Air)]
type = ChangeState
triggerall = statetype = A && power >= 2000
Triggerall = numhelper(7199) < 1
triggerall = command = "Blindness"
value = 7102
trigger1 = ctrl

;Venom-Flood (Ground)
[State -1, Venom-Flood (Ground)]
type = ChangeState
triggerall = statetype != A && power >= 1000
triggerall = command = "Flood"
value = 4000
trigger1 = ctrl


;Venom-Flood (Air)
[State -1, Venom-Flood (Air)]
type = ChangeState
triggerall = statetype = A && power >= 1000
triggerall = command = "Flood"
value = 4001
trigger1 = ctrl

;---------------------------------------------------------------------------
;Tornado_Claw_L
[State -1, Tornado_Claw_L]
type = ChangeState
triggerall = command = "Tornado_Claw_L"
value = 1100
trigger1 = ctrl


;Tornado_Claw_L
[State -1, Tornado_Claw_M]
type = ChangeState
triggerall = command = "Tornado_Claw_M"
value = 1101
trigger1 = ctrl

;Tornado_Claw_H
[State -1, Tornado_Claw_H]
type = ChangeState
triggerall = command = "Tornado_Claw_H"
value = 1102
trigger1 = ctrl

;---------------------------------------------------------------------------
;Cannon_Ball_L
[State -1, Cannon_Ball_L]
type = ChangeState
triggerall = statetype != A
triggerall = command = "Cannon_Ball_L"
value = 1300
trigger1 = ctrl

;Cannon_Ball_M
[State -1, Cannon_Ball_M]
type = ChangeState
triggerall = statetype != A
triggerall = command = "Cannon_Ball_M"
value = 1301
trigger1 = ctrl

;Cannon_Ball_H
[State -1, Cannon_Ball_H]
type = ChangeState
triggerall = statetype != A
triggerall = command = "Cannon_Ball_H"
value = 1302
trigger1 = ctrl


;---------------------------------------------------------------------------
;Web_Claw_L
[State -1, Web_Claw_L]
type = ChangeState
triggerall = statetype != A
triggerall = numhelper(1513) < 1 ;|| numhelper(1511) < 1 || numhelper(1512) < 1 || enemynear, stateno != 1509
triggerall = command = "Web_Claw_L"
value = 1500
trigger1 = ctrl
trigger1 = statetype = S

;Web_Claw_L
[State -1, Web_Claw_M]
type = ChangeState
triggerall = statetype != A
triggerall = numhelper(1513) < 1 ;|| numhelper(1511) < 1 || numhelper(1512) < 1 || enemynear, stateno != 1509
triggerall = command = "Web_Claw_M"
value = 1501
trigger1 = ctrl
trigger1 = statetype = S

;Web_Claw_H
[State -1, Web_Claw_H]
type = ChangeState
triggerall = statetype != A
triggerall = numhelper(1513) < 1 ;|| numhelper(1511) < 1 || numhelper(1512) < 1 || enemynear, stateno != 1509
triggerall = command = "Web_Claw_H"
value = 1502
trigger1 = ctrl
trigger1 = statetype = S


;---------------------------------------------------------------------------
;Backlash_L
[State -1, Backlash_L]
type = ChangeState
triggerall = statetype != A
triggerall = command = "Backlash_L"
value = 1400
trigger1 = ctrl
trigger1 = statetype = C

;Backlash_M
[State -1, Backlash_M]
type = ChangeState
triggerall = statetype != A
triggerall = command = "Backlash_M"
value = 1401
trigger1 = ctrl
trigger1 = statetype = C

;Backlash_H
[State -1, Backlash_H]
type = ChangeState
triggerall = statetype != A
triggerall = command = "Backlash_H"
value = 1402
trigger1 = ctrl
trigger1 = statetype = C


;---------------------------------------------------------------------------

;CORE
;[State -1, CORE]
;type = ChangeState
;triggerall = power >= 3000
;triggerall = statetype != A
;triggerall = command = "CORE"
;value = 6000
;trigger1 = ctrl
;trigger1 = statetype = S


;---------------------------------------------------------------------------
;Berserker_Barrage_L
[State -1, Berserker_Barrage_L]
type = ChangeState
triggerall = statetype != A
triggerall = command = "Berserker_Barrage_L"
value = 1000
trigger1 = ctrl
trigger1 = statetype = S

;Berserker_Barrage_M
[State -1, Berserker_Barrage_M]
type = ChangeState
triggerall = statetype != A
triggerall = command = "Berserker_Barrage_M"
value = 1001
trigger1 = ctrl
trigger1 = statetype = S

;Berserker_Barrage_H
[State -1, Berserker_Barrage_H]
type = ChangeState
triggerall = statetype != A
triggerall = command = "Berserker_Barrage_H"
value = 1002
trigger1 = ctrl
trigger1 = statetype = S

;---------------------------------------------------------------------------
;Air_Web_Claw_L
[State -1, Air_Web_Claw_L]
type = ChangeState
triggerall = statetype = A
triggerall = numhelper(1513) < 1 ;|| numhelper(1511) < 1 || numhelper(1512) < 1 || enemynear, stateno != 1509
triggerall = command = "Web_Claw_L"
value = 1600
trigger1 = ctrl
trigger1 = statetype != S

;Air_Web_Claw_L
[State -1, Air_Web_Claw_M]
type = ChangeState
triggerall = statetype = A
triggerall = numhelper(1513) < 1 ;|| numhelper(1511) < 1 || numhelper(1512) < 1 || enemynear, stateno != 1509
triggerall = command = "Web_Claw_M"
value = 1601
trigger1 = ctrl
trigger1 = statetype != S

;Air_Web_Claw_H
[State -1, Air_Web_Claw_H]
type = ChangeState
triggerall = statetype = A
triggerall = numhelper(1513) < 1 ;|| numhelper(1511) < 1 || numhelper(1512) < 1 || enemynear, stateno != 1509
triggerall = command = "Web_Claw_H"
value = 1602
trigger1 = ctrl
trigger1 = statetype != S

;---------------------------------------------------------------------------
;Instinctive_L
[State -1, Instinctive_L]
type = ChangeState
triggerall = statetype = A
triggerall = command = "Instinctive_L"
value = 1700
trigger1 = ctrl

;Instinctive_M
[State -1, Instinctive_M]
type = ChangeState
triggerall = statetype = A
triggerall = command = "Instinctive_M"
value = 1701
trigger1 = ctrl

;Instinctive_H
[State -1, Instinctive_H]
type = ChangeState
triggerall = statetype = A
triggerall = command = "Instinctive_H"
value = 1702
trigger1 = ctrl


;-----------------------------------------------
;Taunt
[State -1, Taunt]
Type = ChangeState
Triggerall = Command = "start" || Command = "start" && command = "holddown"
Value = ifelse((command = "holddown"),197,195)
Trigger1 = ctrl
Trigger1 = StateType != A


;---------------------------------------------
;High Jump
[State -1, Super Jump]
type = ChangeState
value = 7000
triggerall = var(59)<1
triggerall = StateType = S || StateType = C
triggerall = ctrl
trigger1 = Command = "SJ" || Command = "SJ" && Command = "holdfwd" || Command = "SJ" && Command = "holdback"

;---------------------------------------------------------------------------
;Forward Wakeup Roll - Short
[State -1, Forward Wakeup Roll]
type = ChangeState
value = 5155
triggerall = (stateno = 5120) && time >= 5
trigger1 =  Life
trigger1 = command = "Forward Wakeup Roll"

;---------------------------------------------------------------------------
;Backward Wakeup Roll - Short
[State -1, Backward Wakeup Roll]
type = ChangeState
value = 5156
triggerall = (stateno = 5120) && time >= 5
trigger1 = life
trigger1 =  command = "Backward Wakeup Roll"

;---------------------------------------------------------------------------
;Forward Roll Long
[State -1, Forward Roll Long]
type = ChangeState
value = 5157
triggerall = (stateno = 5120) && time >= 5
trigger1 =  Life
trigger1 = command = "F_Roll_Long"

;---------------------------------------------------------------------------
;Backward Roll Long
[State -1, Backward Roll Long]
type = ChangeState
value = 5158
triggerall = (stateno = 5120) && time >= 5
trigger1 = life
trigger1 =  command = "B_Roll_Long"

;---------------------------------------------------------------------------
;Push Guard Stand
[State -1, Guard Push stand]
type = ChangeState
value = 6300
triggerall = command = "guardpush" && statetype = S
trigger1 = stateno = [150,153]

;---------------------------------------------------------------------------
;Guard Push crouch
[State -1, Guard Push crouch]
type = ChangeState
value = 6310
triggerall = command = "guardpush" && statetype = C
trigger1 = stateno = [150,153]

;---------------------------------------------------------------------------
;Guard Push aerial
[State -1, Guard Push aerial]
type = ChangeState
value = 6320
triggerall = command = "guardpush" && statetype = A
trigger1 = stateno = [154,155]

;---------------------------------------------------------------------------
;Drill Claw
[State -1, Drill Claw]
type = ChangeState
value = 1200
triggerall = command = "Drill"
trigger1 = ctrl


;---------------------------------------------------------------------------
;Claw Slide
[State -1, Claw Slide]
type = ChangeState
value = 425
triggerall = command = "z"
triggerall = command = "holddown" && command = "holdfwd"
trigger1 = statetype = C
trigger1 = ctrl

;---------------------------------------------------------------------------
;Dive Kick
[State -1, Dive Kick]
type = ChangeState
value = ifelse((command = "b"),672,670)
triggerall = command = "a" || command = "b"
triggerall = command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Dive Kick 3
[State -1, Dive Kick]
type = ChangeState
value = 673
triggerall = command = "c"
triggerall = command = "holddown"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Predatory_Stride
[State -1, Predatory_Stride]
type = ChangeState
value = 1800
triggerall = command = "predatory" || command = "predatory" && command = "holdback" || command = "predatory" && command = "holdfwd"
trigger1 = statetype != A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Wild Combination
[State -1, Wild Combination]
type = ChangeState
value = 680
triggerall = command = "c" && command = "holdup"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
[State -1, Throw1]
type = ChangeState
value = 800
triggerall = command = "c" && command = "holdfwd" || command = "c" && command = "holdback"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = p2bodydist X <= 20
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H

;---------------------------------------------------------------------------
;Throw 2
[State -1, Throw2]
type = ChangeState
value = 820
triggerall = command = "z" && command = "holdfwd" || command = "z" && command = "holdback"
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
trigger1 = p2bodydist X <= 20
trigger1 = (p2statetype = S) || (p2statetype = C)
trigger1 = p2movetype != H

;---------------------------------------------------------------------------
;Air Throw
[State -1, Air Throw]
type = ChangeState
value = 840
triggerall = command = "z" && command = "holdfwd" || command = "z" && command = "holdback"
triggerall = statetype = A
triggerall = ctrl
trigger1 = p2bodydist X <= 30 && p2bodydist Y <= 40
trigger1 = p2movetype != H && p2statetype = A
;trigger2 = command != "holdback"

;---------------------------------------------------------------------------
;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Run Back
[State -1, Run Back]
type = ChangeState
value = 105
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl

;---------------------------------------------------------------------------
;Stand Light Punch
[State -1, Stand Light Punch]
Type = ChangeState
Value = 200
Triggerall = Command = "x"
Triggerall = Command != "holddown"
Trigger1 = ctrl
Trigger1 = StateType = S


;---------------------------------------------------------------------------
;Standing Medium Punch
[State -1, Standing Medium Punch]
type = ChangeState
value = 210
triggerall = command = "y"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;Stand Hard Punch
[State -1, Stand Hard Punch]
type = ChangeState
value = 220
triggerall = command = "z"
triggerall = command != "holddown"
trigger1 = statetype = S
trigger1 = ctrl


;---------------------------------------------------------------------------
;Standing Light Kick
[State -1, Standing Light Kick]
Type = ChangeState
Value = 230
Triggerall = Command = "a"
Triggerall = Command != "holddown"
Trigger1 = ctrl
Trigger1 = StateType = S


;---------------------------------------------------------------------------
;Standing Medium Kick
[State -1, Standing Medium Kick]
Type = ChangeState
Value = 240
Triggerall = Command = "b"
Triggerall = Command != "holddown"
Trigger1 = ctrl
Trigger1 = StateType = S

;---------------------------------------------------------------------------
;Standing Heavy Kick
[State -1, Standing Heavy Kick]
Type = ChangeState
triggerall = command != "holddown"
triggerall = command = "c"
Value = 250
Trigger1 = ctrl
Trigger1 = StateType = S

;---------------------------------------------------------------------------
;Crouching Light Punch
[State -1, Crouching Light Punch]
Type = ChangeState
Value = 400
Triggerall = Command = "x"
Triggerall = Command = "holddown"
Trigger1 = ctrl
Trigger1 = StateType = C

;---------------------------------------------------------------------------
 ;Crouching Medium Punch
[State -1, Crouching Medium Punch]
Type = ChangeState
Value =  410
Triggerall = Command = "y"
Triggerall = Command = "holddown"
Trigger1 = ctrl
Trigger1 = StateType = C

;---------------------------------------------------------------------------
 ;Crouching Hard Punch
[State -1, Crouching Hard Punch]
Type = ChangeState
Triggerall = Command = "z"
Triggerall = Command = "holddown"
Value = 420
Trigger1 = ctrl
Trigger1 = StateType = C

;---------------------------------------------------------------------------
;Crouching Light kick
[State -1, Crouching Light kick]
Type = ChangeState
Triggerall = Command = "a"
Triggerall = Command = "holddown"
Value = 430
Trigger1 = ctrl
Trigger1 = StateType = C


;---------------------------------------------------------------------------
;Crouching Medium Kick
[State -1, Crouching Medium Kick]
Type = ChangeState
Triggerall = Command = "b"
Triggerall = Command = "holddown"
Value =  440
Trigger1 = ctrl
Trigger1 = StateType = C

;---------------------------------------------------------------------------
;Crouching Heavy kick
[State -1, Crouching Heavy kick]
Type = ChangeState
Value = 450
triggerall = command = "holddown"
triggerall = command = "c"
Trigger1 = ctrl
Trigger1 = StateType = C

;---------------------------------------------------------------------------
;Jumping Light Punch
[State -1, Jumping Light Punch]
type = ChangeState
value = 600
triggerall = command = "x"
trigger1 = statetype = A
trigger1 = ctrl
trigger1 = prevstateno != 46 || prevstateno != 47


;---------------------------------------------------------------------------
;Jumping Medium Punch
[State -1, Jump Medium Punch]
type = ChangeState
value = 610
triggerall = command = "y"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jumping Hard Punch
[State -1, jumping Hard Punch]
type = ChangeState
value = 620
triggerall = command = "z"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------
;Jump Light Kick
[State -1, Jump Light Kick]
type = ChangeState
value = 630
triggerall = command = "a"
trigger1 = statetype = A
trigger1 = ctrl



;---------------------------------------------------------------------------
;Jump Medium Kick
[State -1, Jump Medium Kick]
type = ChangeState
value = 640
triggerall = command = "b"
trigger1 = statetype = A
trigger1 = ctrl


;---------------------------------------------------------------------------
;Jump Heavy Kick
[State -1, Jump Heavy Kick]
type = ChangeState
value = 650
triggerall = command = "c"
trigger1 = statetype = A
trigger1 = ctrl

;---------------------------------------------------------------------------



