Marvel vs. Capcom - Eternity of Heroes Roll by DarkCipherLucius

Roll is one of my best and favorite characters in Tatsunoko vs. Capcom, I just
HAD to make her for Mugen. Roll is a housekeeping robot created by Dr. Light.
She first made her debut in Marvel vs. Capcom: Clash of Super Heroes as a
hidden character which needed a secret code to use her. She's short obviously
but may be very weak compared to Megaman.

**UPDATE**
What's been added:
1. Missing FX during Supers
2. Added Some more sprites
3. Added Rush and Beat during super moves
4. Tweaked basic attacks
5. Changed HitBy state for Buster (Beat) Plane (Can now get hit by any special
or super attack, but not throws or basic attacks)
6. Changed Buster (Beat) Plane Time
7. Added Level 3 (Beat Up) See movelist

What's left?
~Custom Super
~A.I.
~Tweak Rock Ball
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Roll Early Beta Version

This Roll differs from the original Roll characters in Marvel vs. Capcom.
She has most of her abilites as well as some replaced ones. She has new friends
as well, even though they ar exact replicas of the original...

Here's whats done...

-All basics
-All Specials
-All Supers
-All Animations
-Replaced Leaf Shield with Charge Shot (See movelists)

What's missing?
-Some more sprites
-Few tweaks on specials and supers
-Custom Super
-Any Bugs/Glitches
-Tweak Damage (Having some issues with the dampener)
-Add Rush and Beat during super moves
-Add Fire during a dash in Rush Drill
-Add more win poses maybe
-Possibly a Level 3...
-AI...as always -_-

Movelist:

Key:
F = Forward
B = Back
U = Up
D = Down

K = kick
P = Punch
S = Start
PP = 2 Punches
KK = 2 Kicks

a = weak kick
b = medium kick
c = fierce kick

x = weak punch
y = medium punch
z = heavy punch
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Specials:

D,DF,F,P = Roll Buster Shot
Roll pulls out her Buster Cannon and shoots a fireball, this move can be mashed
to use Rapid Fire. Tap Punches repeatedly. Stronger input, more bullets fired.

D,DB,B,P = Flower Bomb
Roll takes out and throws her bucket of flowers which explode in contact or
when it hits the floor. Stronger input will throw farther.

D,DF,F,K = Use Equiped Weapon
Depending on which weapon you have equipped, Roll will use either of the 3
moves.
-Tornado Hold
-Rock Ball
-Charge Shot

Tornado Hold will send your opponent flying upward, it is the starting weapon
for each match.

Rock Ball is her secondary weapon, she can kick the ball repeatedly around the
stage.

The command for Charge Shot will simply change to Heavy Punch. Roll doesn't
have this move in the original games. Holding Heavy Punch will start her
charge, the longer it is held, the more hits and damage the charge shot will do.
Level 1 Charge = Blue FX (Flashing faster than starting level)
Level 2 Charge = Red FX (Start glowing orange, damage increases)
Level 3 Charge = Pink FX (Start glowing a hot pink, damage increases
and once maxed, hits will be up to 30)

D,DB,B,K = Weapon Change
Roll will summon her new pal, Flip-Top Edward. Depending on the input, the
weapon will change to any of the following.
a = Rock Ball
b = Tornado Hold
c = Charge Shot
You must pick up the item ball by simply going near it to equip the weapon.
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Supers

D,DF,F,PP = Supreme Roll (Hyper Roll)
Roll has perfected her usual super move and transforms into her super-self no longer
requiring to merge with her three friends. She will become invincible when she
transforms. She will fire a thunder laser (Does best damage), missles from her
breasts, and multiple fireballs in varying colors.

D,DF,F,KK = Roland Drill (Rush Drill)
Roll merges with Roland (Rush) to change into a digging machine, but instead
of digging, she uses the drill to pierce through her enemies. She can move
about and jump as well. Tapping kick buttons will make her dash forward
or backward whether you are holding backward. She will be completely
invulnerable to damage.

D,DB,B,KK = Buster Plane (Beat Plane)
Roll calls forth Buster (Beat) to merge and make and transform into a bird-like
plane. She is able to fly about and fire missles and fireballs. Tapping punches
shoots fireballs, and tapping kicks shoots missles. The plane is sturdy enough
to withhold basic attacks, but projectiles causes damage to the plane making it
explode.

D,DB,B,PP = Team Attack: Beat Up
Roll calls forth Roland (Rush), Buster (Beat), and Edward
(Eddie), and orders an attack to catch and stop the enemy
in his/her tracks. If successful, Roll then joins in and...
beats the living daylights out of the victim along with her
friends...It's a VERY powerful move, however during start-up
time, Roll is left COMPLETELY Vulnerable, and the other 3
teleport away if they see Roll get attacked.

-----------------Credits----------------------
The usual...

IMT
(infinity mugen team for Roll's sprites)

kawaks emulator
(ripped some sprite that I needed)

Thomas Hsieh
(Had his Roll for sometime and used her animation's time to be accurate to mine.)

My best pals: Drednot37, ryuakumaxx8, SonicFighter0999
(Their endless support always brings out the best for my characters)

DarkValentine1984
(providing me with a domain to host my characters, so he's
the savior for all my characters)

MugenLord
(His tutorials from a LONG time ago)

Myself
(For taking the time to make Roll for Mugen)

Vyn
(His characters were inspiring, making me learn to code. Plus the Damage
Dampener he gave out Open Source)
