Marvel vs. Capcom - Eternity of Heroes: Rockman/Megaman Copy/Clone
by DarkCipherLucius

First Release *12/25/10*

What's done?
1. All Basics
2. All (hopefully) Custom and Normal Specials
3. All Custom Supers and Normal Super
4. 2 throws & 1 Air Throw

What needs/might to be done?
1. Fix any bugs/glitches found
2. Add some intros for Roll, Bass, Protoman, etc.

He had to come and ready to defeat and absorb his enemies' abilities.
Megaman or Rockman in Japanese comes to the aid for my first EoH Megaman
character, Roll. Apparently, this Megaman/Rockman is NOT entirely like his
original MvC version. Which means, no Rock Ball, and no Leaf
Sheild, as well as No Beat Plane, No Rish Drill, and no Eddie Weapon Switcher.

Throws:
Standing Hold Fwd ==> Strong Punch+Fierce Punch (Slams to ground)
Standing Hold Fwd ==> Strong Kick+Fierce Kick (Throws to Wall)
Air Hold Fwd ==> Strong Punch+Fierce Punch (Holds onto enemy until lands, makes
enemy bounce upward, and can be used for chaining combos)

Specials:
Charge Buster = Hold Fierce Punch ==> Release After Charge
 -Level 1 Charge = Blue Color Effects (3 Hits)
 -Level 2 Charge = Orange Color Effects (4 Hits)
 -Level 3 Charge = Fuchsia Color Effects (5+ Hits based on charge being held)

Plasma Uppercut = DP, P

Weapon Change: QCB, K/P
 -A = Weapon 1
 -B = Weapon 2
 -C = Weapon 3
 -X = Weapon 4
 -Y = Weapon 5
 -Z = Weapon 6

Weapon Moves:
 -Weapon 1: Copy Vision (From Rockman and Forte) - Projectile Type
 -Weapon 2: Tornado Hold (MvC Style) - Expansion Type
 -Weapon 3: Lightning Bolt (From Rockman and Forte) - Expansion Type
 -Weapon 4: Tengu Blade (From Rockman and Forte) - Projectile Type
 -Weapon 5: Flamethrower (Original) - Expansion Type
 -Weapon 6: Rock Smash (Original) - Anti-Air Type
 
Charged Weapon Moves: (These can ONLY be used when the Charge Buster is at MAX)
 -Weapon 1: Copy Vision Charge Shots - Projectile Type
 -Weapon 2: Twister Hold - Expansion Type
 -Weapon 3: Lightning Strike - Expansion Type
 -Weapon 5: Fire Tackle - Physical Type
 -Weapon 6: Rock Slide - Anti-Air Type
 
-Passive Weapon Moves: (Permanently Active until weapon switch)
 -Weapin 4: Combo Plus - Passive type
 
Buster Change: Since THIS particular Megaman is considered to be a clone/copy,
he is mixed with Classic Megaman and X abilities. Therefore, he also has a
Buster Change.

Switching Busters (X to Mega + Vice-Versa): QCB, Start

Supers:
Rapid Fire Machine Buster = QCB,PP
Similar to Megaman Volnutt's Machine Gun Sweep in TvC.

Rockman Assault = QCF, KK
Custom Move. Jumps off the wall and kicks then launches enemy upward
and does an auto combo.

Level 3
Hyper Rockman = QCF, PP
High damaging similar to the original MvC1 version.
