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Author Topic: Release Party: Vs.Style-Adon & Air-fight (Stage) (updated 9/23/2009)  (Read 8270 times)

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Offline Gaijin

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #25 on: May 06, 2009, 08:44:15 PM »
testing right away

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Offline I_Burner

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #26 on: May 06, 2009, 09:22:57 PM »
Thank you for this, sir! Adon was #3 on my list of characters I was hoping to see during the release party. I loved him in the last EoH beta, so I'm sure I'm going to have fun with this release!

Offline Gaijin

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #27 on: May 06, 2009, 10:11:35 PM »
jus tested and yes this is much better and a very solid release. only problem is his normal basic moves come out really slowly and the amount of damage he can do in one combo is quite alot. alot of the eoh characters are like this and matches will end rather quickly if the damage value stay like this. i have to set my mugen to 200 percent life in order to get more out a match. his lk looks funny like he has too many sprites cuz when it hits it looks like he is kicking twice. other than that hes fine.

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Offline MuηkyMØÜf

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #28 on: May 06, 2009, 10:18:16 PM »
ahh, yes. now i have a good mvc style combatant against sagat. :thumbsup: thanx 47!
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Offline .:K.I.N.G:.

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #29 on: May 07, 2009, 03:13:36 AM »
jus tested and yes this is much better and a very solid release. only problem is his normal basic moves come out really slowly and the amount of damage he can do in one combo is quite alot. alot of the eoh characters are like this and matches will end rather quickly if the damage value stay like this. i have to set my mugen to 200 percent life in order to get more out a match. his lk looks funny like he has too many sprites cuz when it hits it looks like he is kicking twice. other than that hes fine.
his animations were extended for smoother movement but the combos still work fine unlike the sfa version which looked bit stiff cus it, not much changed in the anims start up timings but now after fixing the positioning they show and look fine, the lk moves backwards after hitting so the look is intended.
as for the damage, that's how the vs games are but it's easily changeable tho.
« Last Edit: May 07, 2009, 08:52:35 PM by Mr.47 »
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Offline William

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #30 on: May 07, 2009, 09:41:30 AM »
I can't wait to try this out. I don't see too many adons nowadays. Problem is, I can't find the download link for him. Can someone please send it to me? I would really appreciate it.

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Offline Excursion

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #31 on: May 07, 2009, 11:25:16 AM »
Here you go Mr. 47.

Updated Adon

Offline aPoCaLyPsE

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #32 on: May 07, 2009, 11:48:48 AM »
Cool Beans! Downloading update now...

I can't wait to try this out. I don't see too many adons nowadays. Problem is, I can't find the download link for him. Can someone please send it to me? I would really appreciate it.

The link is embedded in the text of the man "Adon" if you don't see a direct link off the bat. It takes me a second to find the link myself.

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Offline William

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #33 on: May 07, 2009, 11:54:41 AM »
Thanks you guys. I'm downloading Adon right this moment. I'm so happy.

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Offline Gaijin

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #34 on: May 08, 2009, 03:19:12 PM »
i need try adon again. i like the new changes in updates after the first release but now i need to see what has changed

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Offline .:K.I.N.G:.

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #35 on: May 08, 2009, 04:01:53 PM »
i need try adon again. i like the new changes in updates after the first release but now i need to see what has changed
mostly fixes and adjustments.
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Offline Gaijin

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #36 on: May 08, 2009, 04:31:46 PM »
ok i need to check it out :thumbsup:

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Offline Ruin_Jester

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #37 on: May 08, 2009, 08:05:30 PM »
Seriously!  Good job on Adon dude.  I wanted a few of the SFA Characters redone and Adon was high on the list.
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Offline Dzayan, The Warrior

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #38 on: May 08, 2009, 10:46:16 PM »
interesting... :O*D
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Offline Blacksaiyen

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #39 on: May 09, 2009, 06:22:15 AM »
Yeah MunkyMouf, same here, Sagat HAD to fight its 2d grudge (Ryu being the 1st).
Thank you so muuuuch, Mr.47, IT was the one I've been checking the progress for a while.  :O*D
However, just a quick question. I noticed, that each of the staff member has released his/her character's stage, nothing weird so far, however you've not mentionned that 'Air Fight' is Adon's one.... and I hope it's not, 'cause it doesn't fit it at all  8=|. This character needs an oriental styled stage (Marvel vs SF Temple of Fists' one being a good base to edit to fit Adon, just an example, but still...).

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #40 on: May 09, 2009, 06:31:46 AM »
Yeah MunkyMouf, same here, Sagat HAD to fight its 2d grudge (Ryu being the 1st).
Thank you so muuuuch, Mr.47, IT was the one I've been checking the progress for a while.  :O*D
However, just a quick question. I noticed, that each of the staff member has released his/her character's stage, nothing weird so far, however you've not mentionned that 'Air Fight' is Adon's one.... and I hope it's not, 'cause it doesn't fit it at all  8=|. This character needs an oriental styled stage (Marvel vs SF Temple of Fists' one being a good base to edit to fit Adon, just an example, but still...).
lol that's cus it's not adon's stage and it's not even in the EOH game, it's just a stage i made a while back and forgot to release so i released it at the party, i might make a stage for him eventually tho.
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Offline Gaijin

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #41 on: May 09, 2009, 06:58:44 PM »
remember to include jaguars if you do

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Offline atomicbuster

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #42 on: May 11, 2009, 11:39:07 AM »
Now this is a really good character. The only error I have seen so far is that sometimes MP misses if you are too close to your opp (maybe a width controller?). Thanks for adding extra frames. Makes him look much smoother. And extra thanks for finally giving him a High Kick (close MK).
Adon has been finished for some time now but i though it would be better to release him at the IMT download party instead of releasing him earlier and that was a good thing cus i ended up making many adjustment and re working stuff i already had done.
Thanks.

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #43 on: May 11, 2009, 09:19:29 PM »
Now this is a really good character. The only error I have seen so far is that sometimes MP misses if you are too close to your opp (maybe a width controller?). Thanks for adding extra frames. Makes him look much smoother. And extra thanks for finally giving him a High Kick (close MK).Thanks.
i have never seen the mp or close mp missing at close range, maybe it's something with the character that you are playing against.
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Offline atomicbuster

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #44 on: May 12, 2009, 01:05:32 AM »

I test all new chars against kfm, then themselves.
Likewise, the first hit of close HP elbow won't connect if he's too close.
« Last Edit: May 12, 2009, 01:11:44 AM by atomicbuster »

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #45 on: May 12, 2009, 05:57:10 AM »

I test all new chars against kfm, then themselves.
Likewise, the first hit of close HP elbow won't connect if he's too close.

it never happened to me against himself or others but i really didn't test him against kfm.
this should fix it against kfm.
Link Removed
download this air file and overwrite the current one till the main link is updated.
« Last Edit: May 22, 2009, 06:15:03 AM by Mr.47 »
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Offline atomicbuster

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #46 on: May 12, 2009, 10:57:23 AM »
You rock. He works beautifully now. I test against kfm because he's the standard. That way if he can do a move to kfm, he should be able to do it to anybody.
This is probably the best Adon in all mugen. Thanks. :thumbsup:

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #47 on: May 12, 2009, 11:39:58 AM »
You rock. He works beautifully now. I test against kfm because he's the standard. That way if he can do a move to kfm, he should be able to do it to anybody.
This is probably the best Adon in all mugen. Thanks. :thumbsup:
here is the full updated sit link thanks to EX, it contains this new air patch.
first post updated as well.
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« Last Edit: May 22, 2009, 06:15:37 AM by Mr.47 »
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Offline atomicbuster

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #48 on: May 12, 2009, 03:24:16 PM »
Aarrrgh! Sorry to keep finding things. But he's my favorite Adon now, and I'm playing him so much that I notice little things.
Jaguar Kick in the air with LK does not connect almost at all.

It's probably something minor.

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Re: Release Party: Vs.Style-Adon & Air-fight (Stage)
« Reply #49 on: May 12, 2009, 08:34:32 PM »
Aarrrgh! Sorry to keep finding things. But he's my favorite Adon now, and I'm playing him so much that I notice little things.
Jaguar Kick in the air with LK does not connect almost at all.

It's probably something minor.
here this should fix it against kfm, download and overwrite till the main link is updated.
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Post Merge: May 13, 2009, 01:20:41 PM
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« Last Edit: May 22, 2009, 06:19:05 AM by Mr.47 »
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