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Author Topic: Beast - MvC: EoH  (Read 5391 times)

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Offline cybaster

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Re: Beast - MvC: EoH
« Reply #50 on: March 07, 2008, 09:30:16 AM »
- Concerning the big portraits, yeah, it's the black box which makes it look strange. I'd rather have the box covering the whole portrait, or no box at all. Anyway, your choice.

- Concerning the super portrait. Yeah, looks clean. Must be because the portraits for the project are not styled a la MVC, but are made from drawings.

- Concerning infinite priority, here's a very good explanation given by Kamek (Ignignokt):
http://mugenguild.com/forumx/index.php?topic=67985.msg562385#msg562385

Offline Acey

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Re: Beast - MvC: EoH
« Reply #51 on: March 07, 2008, 11:46:16 AM »
Very cool and interesting, read the whole thing. I'm gonna go sit down with some of my chars and test this principle.

Offline mighty adam

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Re: Beast - MvC: EoH
« Reply #52 on: March 07, 2008, 12:23:41 PM »
i've found a bug when you jump in the air and hit down mk then he dose his move but if you keep tapping mk you can get in like 14 hits that do wild homo dmg but other then that 1 bug this is a sick character great job acey
did you look into this acey? ???

Offline Acey

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Re: Beast - MvC: EoH
« Reply #53 on: March 07, 2008, 01:06:51 PM »
Sure did

Offline darkmoon766

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Re: Beast - MvC: EoH
« Reply #54 on: March 07, 2008, 02:26:43 PM »
Awesome release.  I think we can see a lot of love and talent went into Dr. McCoy.  I may find more later when I have more time to play, but what I've found so far: 

  Could not get him to fly away when he does his super as mentioned previously, but...

When Deadpool (The Unlimited) does his D,DB,B +PP super to Beast  he freezes in a frame of his stance and can't get out or be knocked out of it.  Don't know if it would affect him in other moves with custom states or if it's a problem with deadpool, but have never seen another character have a problem being hit by this move.  Kick @ss Work Acey!  Most impressive edit intensive character (Especialy since you have made so many other great ones at the same time)   :w00t:

Offline Acey

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Re: Beast - MvC: EoH
« Reply #55 on: March 07, 2008, 04:37:35 PM »
When Deadpool (The Unlimited) does his D,DB,B +PP super to Beast  he freezes in a frame of his stance and can't get out or be knocked out of it.  Don't know if it would affect him in other moves with custom states or if it's a problem with deadpool, but have never seen another character have a problem being hit by this move.  Kick @ss Work Acey!  Most impressive edit intensive character (Especialy since you have made so many other great ones at the same time)   :w00t:

I'll check it out, it's most likely an issue with Deadpool, I have frozen opponents before with him accidentally.

Offline Sabaki

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Re: Beast - MvC: EoH
« Reply #56 on: March 07, 2008, 05:21:41 PM »
When Deadpool (The Unlimited) does his D,DB,B +PP super to Beast  he freezes in a frame of his stance and can't get out or be knocked out of it.  Don't know if it would affect him in other moves with custom states or if it's a problem with deadpool, but have never seen another character have a problem being hit by this move.  Kick @ss Work Acey!  Most impressive edit intensive character (Especialy since you have made so many other great ones at the same time)   :w00t:

I'll check it out, it's most likely an issue with Deadpool, I have frozen opponents before with him accidentally.
Yeah, not all issues that take place on a character is the fault of the character in use (I hope that doesn't sound too strange). Project characters usually are compatible with same type characters because they are made to be compatible, same template, tested against each other, etc. . Why, Deadpool causes my Kenji to stand on air at times if Kenji's airborne, even though I did no attack but jump up simple. I don't have that issue except with Deadpool, for some reason.

Offline Acey

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Re: Beast - MvC: EoH
« Reply #57 on: March 08, 2008, 12:21:08 AM »
Don't get me wrong though. Every character seems to always have one more thing to fix, not just Deadpool. And I contacted the Unlimited about allowing Deadpool in the project but they never replied so it doesn't look like we'll be going in depth with the comparisons.

Offline darkmoon766

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Re: Beast - MvC: EoH
« Reply #58 on: March 09, 2008, 12:34:31 AM »
I hope they were just slow to getting to their messages and not ignoring you. You single-handedly have been a huge force in mugen, marvel or otherwise.  Also bringing the Infinity team together to make such a great whole game in such a short time at least deserves a reply.  But, who am I to say these things?  Good luck with Beast, mugen and all other of life's great ventures. :)

Offline Acey

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Re: Beast - MvC: EoH
« Reply #59 on: March 09, 2008, 12:45:54 AM »
Thank you darkmoon. As for single handedly, I'm part of a great team.  :)

Offline susandirs

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Re: Beast - MvC: EoH
« Reply #60 on: March 13, 2008, 08:33:31 PM »
Thank you Acey.  This is a good beast, he's replacing my old beast in my roster.

I must admit however I'm trying to edit him myself because his down-ward medium-kick move in air can be spammed into a big combo.  Other than that glitch, I've found him to be a very complete character.


oh the move I'm talking about btw is his downward stomp:
[State 1320, HitDef]
damage = 4,1

Changing the damage to almost nothing I think helps balance him out.
« Last Edit: March 13, 2008, 08:42:16 PM by susandirs »

Offline Acey

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Re: Beast - MvC: EoH
« Reply #61 on: March 13, 2008, 09:38:21 PM »
Even better, in his CMD file, make this addition so the move can only do one hit.

[State -1, Head Stomp]
type = ChangeState
value = 4406
triggerall = Command = "Special4b"
triggerall = stateno != 4406
trigger1 = StateType = A
trigger1 = Ctrl
trigger2 = MoveContact
trigger2 = StateNo = 610
trigger3 = MoveContact
trigger3 = StateNo = 630
trigger4 = MoveContact
trigger4 = StateNo = 640
trigger5 = MoveContact
trigger5 = StateNo = 650
trigger6 = MoveContact
trigger6 = StateNo = 4402
trigger7 = stateno = 4405
trigger8 = stateno = 4406

Here is an update for Beast (first post updated too):
http://www.sendspace.com/file/qm9jgv

Offline CommanderChaos

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Re: Beast - MvC: EoH
« Reply #62 on: May 04, 2008, 11:43:22 AM »
Awesome yo! =D> =D> =D>

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