Marvel vs. Capcom - Eternity of Heroes Customized Style Megaman by DCL

Date of Creation: 9/29/10 (An update from my "Megaman Clone" character)

This character was COMPLETELY REWORKED from scratch as well as re-colored for
many different palettes.

What's in this character?

Everything I could add from MvC1 and MvC2...literally I did my best to ensure
all his attacks, weapons, projectiles, specials, basically EVERYTHING works as
close to the original source. Then again, there's always something wrong.
However, since this is Eternity of Heroes, there's some differences.

What's missing?

Nothing...maybe just an AI.
Maybe more intros as well. Especially with Bass, Zero, Roll, and Protoman.

A quick note, the Common1.cns file in this character was HEAVILY modified to
work like Classic MvC. So if something looks strange or different to you, it
shouldn't be a problem. I tested this with a character that has different
common states and it works just fine.

The hardest thing was probably making sure that the Leaf Sheild worked EXACTLY
like in Marvel 1. Each Leaf was coded seperately spinning around a "Mother"
Helper. The "Mother" Helper mimics the same animation Megaman is in but is
invisible. Thrrough out this entire character, many helpers are involved. I
found a way around this to prevent Mugen from slowing down.

;-------------------------------------------------------------------------------
Legend:
x = Jab / Light Punch
y = Strong / Medium Punch
z = Fierce / Heavy Punch

a = Short / Light Kick
b = Forward / Medium Kick
c = Roundhouse / Heavy Kick

U = Up
D = Down
F = Forward
B = Back

QCF = Quarter Cricle Forward / D, DF, F
HCF = Half Circle Forward / B, DB, D, DF, F
DP = Dragon Punch Motion / F, D, DF
QCB = Quarter Circle Back / D, DB, B
HCB = Half Circle Back / F, DF, D, DB, B
RDP = Reverse Dragon Punch Motion / B, D, DB

p = any single punch
k = any single kick

2p = 2 Punches simultaneously
2k = 2 Kicks simultaneously

3p = All 3 Punches simultaneously
3k = All 3 Kicks simultaneously
;-------------------------------------------------------------------------------
Special Attacks:
QCF + p = Use Weapon*
	*Rock Ball
	*Tornado Hold
	*Leaf Sheild
Press Cr. Short, Stand or Cr. Forward, Stand or Cr. Roundhouse
to kick the Rock Ball. You can kick it again afterward with
Jump Short, Jump Forward, or Jump Roundhouse. Each kick changes the
trajectory of the Rock Ball.

When in use, the Leaf Sheild will give one hit of Armor.
Input QCF + p again to throw the Leaf Sheild.

QCB + k = Weapon Change (Call Eddie)
	*a to Rock Ball
	*b to Tornado Hold
	*c to Leaf Sheild

DP + p = Mega Upper (can be done in air)

Hold Fierce then Release = Charge Shot
	*A Max of 50 hits can be charged.
	
Hold Charge Shot Until Flashing Pink, DP + p = EX Mega Upper
(can be done in air)

Hold Charge Shot Until Flashing Pink, QCF + p = EX Rock Ball
                                      *Rock Ball lasts twice as long
Hold Charge Shot Until Flashing Pink, QCF + p = EX Tornado Hold
                                      *Tornado Hold travels across screen
Hold Charge Shot Until Flashing Pink, QCF + p = EX Leaf Sheild
                                      *Leaf Sheild does damage while circling
                                      Megaman, cannot be thrown.

Supers:
QCB + 2p = Mega Buster Sweep (can be done in air)
QCF + 2k = Rush Drill
	*press kicks for a dash boost, jump with Up
QCB + 2k = Beat Plane (Can be done in air)
	*Press punches for shots, press kicks for missiles.
QCF + 2p = Hyper Megaman (Level 3, can be done in air)

;-------------------------------------------------------------------------------
Damage Data was taken directly from MvC2 using Training Mode and having Attack
Data enabled. The damage is taken using characters that have 100% base defense.
Then this formula is applied to get Mugen Damage.

MvC2_Damage * (1000/144)

The result is rounded down.

Example:

Damage in MvC2: 40

1000 / 144 = 6.944444444444444

40 * 6.944444444444444 = 277.7777777777778

Result = 277


Credits:
Infinity Mugen Team
Kong (sprites)
WinKawaks (more sprites)
EXShadow (for a new Hyper BG that I REALLY wanted to use)