				----------------------------
				TESSA: FINAL MIX - MOVESLIST                      
				----------------------------                                                            


*Note that naming scheme is from the "All About Warzard" guide. All names from the Japanese 
version have been retained except for "Purring Sweep". 

Movelist reflects the default settings, but certain areas can be edited and changed to one's liking. 
Please refer to the Config.txt and follow the instructions when making changes accordingly.


--=KEY NOTATION=---------------------------------------------------------------------------

F  = Forward           x = LP (Light Punch)          a = LK (Light Kick) 
B  = Back              y = MP (Medium Punch)         b = MK (Medium Kick)   
D  = Down              z = HP (Heavy Punch)          c = HK (Heavy Kick)
U  = Up                s = Start 

L = Light button attack             M = Medium button attack          H = Heavy button attack
L-M-H = Chaining from Light Attack to Medium Attack to Heavy Attack

P = Punch              K = Kick
PP / KK = 2 punches / 2 Kicks


---=BASIC SYSTEM=------------------------------------------------------------------------

Jump Up           = U 
Jump Forward      = UF
Jump Backwards    = UB
Walk Forward      = Hold F
Walk backward     = Hold B
Crouch            = Hold D             
High Guard        = Hold B as opponent attacks
Low Guard         = Hold DB as opponent attacks
Dash/Run          = F, F (can attack or jump during this)
Back Dash         = B, B (invincible during startup)       
Air Recovery      = x+y when falling in midair
Ground Recovery   = x+y when falling near the ground
Quick Get Up      = Tap any button while down on the ground
Wake Up Roll      = F or B while down on the ground
Taunt 		  = s (ground only)


---=ADVANCED TECHNIQUES=----------------------------------------------------------------------

GROUND
------

- Howl Flapper   = DF + LK
- Restive Kitten = DF + MK
- Icicle Edge    = Hold HP, release to aim attack based on flask's position while in midair
- Iceberg Blade  = While crouching, hold HP, release to attack at desired distance 
- Brave Pigeon   = Hold HK for a duration to strengthen attack (standing or crouching)
            

AIR
---

- Purring Sweep	         = D + LK (at peak of jump for Normal Jump, anytime for High Jump)
- Avalanche Hatchete     = Hold HP, release to aim attack based on flask's position while in midair
- Brave Pigeon           = Hold HK for a duration to strengthen attack


WHILE RUNNING
-------------
 
- Evasive Air - Forward  = U during Forward Dash
- Evasive Air - Backward = U during Back Dash
- Sudden Stop            = B during Forward Dash
- Sudden Crouch          = DB during Forward Dash


MISCELLANEOUS
-------------

- Bluff (Can be done manually, or canceled into from any Basic Attacks costing 500 pts of energy) 

       - 3 Different Bluff Actions -

Bluff Dragon    = F + LP+LK
Bluff Chakra    = B + LP+LK
Bluff Evasive   = D + LP+LK


---=SPECIAL COMBINATIONS=------------------------------------------------------------

- Pop Wand = LP repeatedly (Standing, crouching, or air)


---=RED EARTH SPECIFICATIONS=--------------------------------------------------------

- High Jump      = D, U (can steer Tessa by pressing F or B while airborne)
- Pursuit Attack = U + K  while opponent is knocked down to the floor
  *Name: Celestial Pursue

- Guard Break    = Countinuously attack while opponent's blocking
- Counter Impact = Counter opponent's attack with your own
- Throw Escape   = Hold U or D when opponent executes a striking/launching type of throw
- Throw Recover  = Hold D, DF, or DB when opponent executes a slamming type of throw
- Ultimate Guard = P + K (Ground only, can also be done during a regular guard)
  *Name: Incantation Wall

- Ultimate Counter #1 = B, DB, D + P during Ultimate Guard
  P Version: Vengence Pursue
  K Version: Below Zero Repulse


---=NORMAL THROWS=----------------------------------------------------------------------------- 

- Ascend Proof - Close, F or B+MP or HP (Can be Throw Recovered when slammed to the ground)


---=SPECIAL TECHNIQUES=------------------------------------------------------------------------

Chakra Wave - D,DF,F+P (Ground)
-----------
Description: Tessa shoots out an energy ball. Strength of button determines power, speed, and 
             duration of the energy ball

Air Chakra Wave - D,DF,F+P (Air)
---------------
Description: Tessa shoots out an energy ball from midair. Strength of button determines power, 
             speed, and duration of the energy ball.

Reverie Sword - F,D,DF+P
-------------
Description: Tessa summons a sword while leaping into the air, cutting anything in her path. 
             Button strength determines height, attack range, and number of hits.

Glace Cannon - D,DF,F+K 
------------
Description: A cannon is summoned to shoot out a magical ice sprite that runs along the ground. 

Electron Cannon - F,D,DF+K
---------------
Description: A cannon is summoned to shoot out a magical electric sprite that flies upward into the
             air.

Flamma Cannon - B,D,DB+K
-------------
Description: A cannon is summoned to shoot out a magical fire sprite that flies straight towards 
             the opponent.  

Might Cannon - Randomly appears during either Glace Cannon, Electron Cannon, or Flamma Cannon
------------
Description: A cannon is summoned to shoot a small, but heavy cannonball that cannot be stopped. 
             Button pressed determines angle which the cannonball travels.

Jamming Ghost - F,DF,D,DB,B+P 
-------------
Description: Summons ghosts that, when attached, haunts the opponent with random attacks.
             Button strength determines speed of ghost and number of attack attempts.

Death Phenomeno - F,DF,D,DB,B+K 
----------------
Description: An 'appeal' spell is casted that brings certain death if close enough to the opponent. 
             Button strength determines number of cat balloons and duration before they explode.

Dragon's Roar - D,D+P
-------------
Description: Tessa blows away her enemies with her dragon mantle. Button strength determines power,

 	     distance, and number of hits.

Fortune Seal - D,D+K
------------
Description: An enchanted seal is summoned that randomly delivers items for use in battle. Some items
             are safe to take, while others are not.


---=MYSTIC BREAKS=------------------------------------------------------------------------------ 

*Note that these require at least one full bar of energy in the Super Guage in order to use.

Lvl1 = (requires 1 bar)
Lvl2 = (requires 2 bars)
Lvl3 = (requires 3 bars) 


Tricicle Edge - D,DF,Fx2+LP (Lvl1) or MP (Lvl2) or HP (Lvl3) (Ground)
-------------
Description: Tossed flask that emits triple ice spikes. The higher the level the more flasks/ice
             spikes that are utilized.

Tricicle Blade - D,DB,Bx2+LP (Lvl1) or MP (Lvl2) or HP (Lvl3)
--------------
Description: Rolling flask that shoot up triple ice spikes. The higher the level the more flasks/ice
             spikes that are utilized.

Tricicle Hatchete - D,DF,Fx2+LP (Lvl1) or MP (Lvl2) or HP (Lvl3) (Air)
-----------------
Description: Thrown flask from the air that emits triple ice spikes. The higher the level the more 
             flasks/ice spikes that are utilized.

Hyper Cannon - D,DF,Fx2+LK (Lvl1) or MK (Lvl2) or HK (Lvl3) 
------------
Description: Random cannons are summoned to shoot out large elemental cannonballs. The higher the level,
             the more hits.

Chaos Seal - F,D,B+2K (Lvl1 - Lvl3)
----------
Description: A magical seal is summoned to lock down the opponent for grand elemental assault through 
             Mystic Magic. Press any button to increase number of hits during Mystic Magic attacks.


